Commit Graph
11 Commits
Author SHA1 Message Date
Aokromes 5302d9112b Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game.
2016-08-08 20:11:29 +02:00
Shauren 6e755d05d8 Typo fix 2016-07-20 18:44:38 +02:00
Aokromes 67bb661def Core/Mmaps: Charge ignoring z position of target (#17516)
* Core/Mmaps: Charge ignoring z position of target

By cemak closes #15011
2016-07-20 18:43:45 +02:00
StormBytePP 405f823f68 Core/BuildSystem: Merged crypto and gitrevision into common, cleaned include directory lists (to mimic 6.x buildsystem) 2015-08-24 03:38:54 +02:00
Trisjdc 124398feef Core/Spells: Improve charge path logic, get a point to the target and then reduce it by the necessary distance 2014-07-04 22:22:28 +01:00
jackpoz 272009ebee Core/MMAPs: Add support for raycast
Add an optional parameter "straightLine" to PathGenerator::CalculatePath() which will use raycast instead of path finding and will return only complete path from start to end position.
Implement this new type of path in SPELL_EFFECT_CHARGE , fixing strange behaviors when using Charge with mmaps enabled.
2014-02-24 21:01:50 +01:00
Spp 243c325ca4 Core: Declare some functions const and remove use of "using" directive in a couple of files 2013-05-13 15:04:05 +02:00
Shauren d926ad63c0 Core/Spells: Fixed charge effects with non-explicit targets 2013-02-13 20:21:26 +01:00
Venugh e7c0d8bef0 Core/MMaps: Applied Trinity Codestyle to PathGenerator. 2012-09-05 23:47:02 +02:00
kaelima d7eeebe0f3 Core/MMaps: Implement pathed charge effect 2012-09-03 20:30:47 +02:00
Subv e0abbfd86c Core/MMaps: Renamed PathFinderMovementGenerator to PathGenerator, since its not a MovementGenerator, and moved out of the MovementGenerators folder 2012-08-25 21:55:03 -05:00