Aokromes
5302d9112b
Core/Game: Converted the game library to a shared library.
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* There is still the possibility to static link against game.
2016-08-08 20:11:29 +02:00
Shauren
6e755d05d8
Typo fix
2016-07-20 18:44:38 +02:00
Aokromes
67bb661def
Core/Mmaps: Charge ignoring z position of target ( #17516 )
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* Core/Mmaps: Charge ignoring z position of target
By cemak closes #15011
2016-07-20 18:43:45 +02:00
StormBytePP
405f823f68
Core/BuildSystem: Merged crypto and gitrevision into common, cleaned include directory lists (to mimic 6.x buildsystem)
2015-08-24 03:38:54 +02:00
Trisjdc
124398feef
Core/Spells: Improve charge path logic, get a point to the target and then reduce it by the necessary distance
2014-07-04 22:22:28 +01:00
jackpoz
272009ebee
Core/MMAPs: Add support for raycast
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Add an optional parameter "straightLine" to PathGenerator::CalculatePath() which will use raycast instead of path finding and will return only complete path from start to end position.
Implement this new type of path in SPELL_EFFECT_CHARGE , fixing strange behaviors when using Charge with mmaps enabled.
2014-02-24 21:01:50 +01:00
Spp
243c325ca4
Core: Declare some functions const and remove use of "using" directive in a couple of files
2013-05-13 15:04:05 +02:00
Shauren
d926ad63c0
Core/Spells: Fixed charge effects with non-explicit targets
2013-02-13 20:21:26 +01:00
Venugh
e7c0d8bef0
Core/MMaps: Applied Trinity Codestyle to PathGenerator.
2012-09-05 23:47:02 +02:00
kaelima
d7eeebe0f3
Core/MMaps: Implement pathed charge effect
2012-09-03 20:30:47 +02:00
Subv
e0abbfd86c
Core/MMaps: Renamed PathFinderMovementGenerator to PathGenerator, since its not a MovementGenerator, and moved out of the MovementGenerators folder
2012-08-25 21:55:03 -05:00