Ovahlord
3f6455d9bb
Core/SAI: implement SMART_ACTION_ATTACK_STOP
...
Unlike SMART_ACTION_AUTO_ATTACK, this action is actually stopping the entire attack procedure, rather than just hack-disabling auto-attacks. Keep in mind that this action requires a passive react state to prevent a immediate AttackStart ai reaction
2020-06-15 04:46:10 +02:00
Warpten
0af44ccc01
Core/Spells: implement DoT clipping
...
* Core/Spells: Implementation of DoT clipping.
* Core/Utilities: Backport "EnumFlags v3.0" from master.
* Core/Spells: Switch AURA_REMOVE_MODE to a flag set.
2020-06-04 18:16:03 +02:00
Shauren
d003ebd8e4
Core/DBLayer: Prevent using prepared statements on wrong database
2020-04-15 19:18:58 +02:00
Ovahlord
f1f00c3ec3
Core/Datastores: refactor DBC storage helpers to use a class and fixed no pch build
2020-03-18 15:24:25 +01:00
Ovahlord
ae657b2c31
Core/AI: fixed smartAI validation
2020-02-18 22:39:40 +01:00
Ovahlord
6dce62f0fd
Core/AI: replaced SMART_ACTION_STOP_MOTION with new functionality called SMART_ACTION_PAUSE_MOVEMENT
2020-02-18 22:13:33 +01:00
jackpoz
183789053e
Core/Misc: Fix GCC 8 warnings
2020-01-31 21:19:25 +01:00
Ovahlord
f2713834c7
Core/AI: cleaned up SAI initialization in order to fix some unexpected behaivior when summoning creatures with sai assigned
2020-01-31 11:27:58 +01:00
Wyrserth
e410c3498b
Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to override a currently running actionlist.
2020-01-27 03:23:38 +01:00
Ovahlord
fcb79fee07
Core/Datastores: updated DBC structure names to generated member format
2020-01-25 12:36:32 +01:00
Aokromes
d6d3f06f06
New year
2020-01-04 18:32:38 +01:00
funjoker
6c56916b29
Misc: Update copyright information
...
Happy new year
2020-01-01 18:47:28 +01:00
Ovahlord
15f09fb82b
Core/Misc: fixed warnings and building connection patcher with boost versions below 1.61
2019-11-06 00:51:04 +01:00
ccrs
94980ab362
Core/Movement: move MoveSplineInit ( #21857 )
...
The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
Core/Movement: use helpers for validation
Core/Movement: crashfix workaround
2019-10-06 04:55:46 +02:00
Treeston
90540d684b
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
...
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
----------
Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `respawn` table
2019-08-18 12:47:10 +02:00
Wyrserth
e3cb264262
Core/SAI: allow to start waypoint movement for a creature that is in combat. ( #23426 )
...
# Conflicts:
# src/server/game/AI/SmartScripts/SmartAI.cpp
2019-06-18 20:42:30 +02:00
Wyrserth
4d3e7e2600
Core/SAI: add cooldownMin (event_param2) and cooldownMax (event_param3) to SMART_EVENT_ACCEPTED_QUEST and SMART_EVENT_REWARD_QUEST. ( #23422 )
2019-06-18 20:24:09 +02:00
Wyrserth
d339fdc354
Core/SAI: don't allow to start a new SAI actionlist while the entity is already running one. ( #23421 )
2019-06-17 00:36:06 +02:00
Aokromes
d6e6750b67
Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATIC
...
By Malcrom
2019-05-27 16:07:55 +02:00
Ovahlord
1c7a520095
Revert "Core/SmartAI: Remove duplicate OnReset() call"
...
This reverts commit 73345b0d7f .
2019-04-27 17:38:06 +02:00
Ovahlord
d9c809d828
Core/SAI: more cherrypick followups
2019-04-26 18:58:58 +02:00
Treeston
1f15fe5096
oops, now it builds (and a bonus refactor that annoyed me)
...
# Conflicts:
# src/server/game/AI/SmartScripts/SmartAI.cpp
# src/server/game/AI/SmartScripts/SmartAI.h
# src/server/game/AI/SmartScripts/SmartScript.cpp
# src/server/game/AI/SmartScripts/SmartScript.h
2019-04-26 18:56:31 +02:00
Ovahlord
28b33663e7
Core/SAI: cherry pick followup
2019-04-26 18:52:38 +02:00
Treeston
99a2c24116
Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustAppeared -> InitializeAI.
...
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.h
2019-04-26 18:51:19 +02:00
sirikfoll
73345b0d7f
Core/SmartAI: Remove duplicate OnReset() call
...
It is already called for every creature in SmartAI::InitializeAI(), removing the one from SmartAI::JustAppeared to keep as much as possible of the old behavior, because JustAppeared is called on the next tick after InitializeAI
Closes #20881
Closes #20771
2019-04-26 18:46:55 +02:00
Ovahlord
1db154f916
Core/SAI: restore PauseMovement call when a npc starts attacking a victim but don't enforce a stopMovement call to keep the Death Grip fix working
2019-02-14 09:26:31 +01:00
Ovahlord
688daf9843
Core/SAI: stop movement on CombatMove cast flags and fixed an issue that was causing npc's with smart scripts ignoring controlled motion slots
2019-02-08 17:39:46 +01:00
Ovahlord
4f6263e6f3
Core/SAI: merged a smartAI crash fix
2018-09-23 23:53:57 +02:00
Ovahlord
65ff7abd6d
Core/SAI: merge followups to resolve conflicts
2018-09-17 15:47:07 +02:00
Ovahlord
1a1790b737
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
...
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.cpp
# src/server/game/Skills/Archaeology/ArchaeologySites.cpp
# src/server/scripts/Spells/spell_mage.cpp
2018-09-17 15:43:22 +02:00
Aokromes
48dd914478
Scripts/SmartAI: SetData now has an invoker (if the setting is done b…
...
…y something using SmartAI).
Also, some refactors.
2018-09-03 14:25:57 +02:00
Ovahlord
5e380763aa
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
...
# Conflicts:
# src/server/game/DungeonFinding/LFGMgr.h
# src/server/game/Maps/Map.h
# src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp
2018-08-28 04:41:18 +02:00
Treeston
b7aa449463
DBError follow-ups:
...
* broadcast_text mismatch (6eb7f06) is now a _INFO since Aok isn't nearly as fast as fixing as he claimed.
* SmartAI invoker misuse (482328b and a3c85c8) are now blocking errors
2018-08-20 04:51:38 +02:00
Ovahlord
c4ce03f525
Core/AI: merged walk / run fix for EscortAI
2018-08-20 02:53:42 +02:00
Treeston
af82810be9
AI/SmartScripts: Replace SMART_ACTION_INVOKER_CAST with SMART_ACTION_SELF_CAST in action 85. SMART_ACTION_INVOKER_CAST moves to 134.
2018-08-11 01:30:34 +02:00
Treeston
41f2b0f026
AI/SmartScripts: Warn on startup for ACTION_INVOKER_CAST without invoker (same as invoker targets)
2018-08-07 13:17:29 +02:00
Ovahlord
072cc4d043
Core/SAI: added missing changes for SMART_ACTION_FORCE_DESPAWN that was causing broken despawn actions
2018-08-05 21:28:10 +02:00
Ovahlord
78e0328356
Core/Movement: fixed waypoint movement commits up to 2ce9a0a094a3d86a86a9323693c93ed6a2bbcaaf
2018-08-02 16:20:02 +02:00
Ovahlord
075a79dac1
Core/Movement: first batch of followup commits
2018-08-02 16:03:19 +02:00
Ovahlord
c808b981f7
Core/Movement: merged smooth waypoint movement. Followup commits will be merged soon (tm)
2018-08-02 15:38:35 +02:00
Ovahlord
59d169e8e4
Merge branch 'dynamicSpawnMerge' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
...
# Conflicts:
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Maps/Map.h
2018-07-21 23:13:55 +02:00
Ovahlord
b976bc1187
Core/Spawns: merged Dynamic Spawning
2018-07-21 20:44:41 +02:00
Aokromes
ae1abb63be
Revert "Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamed"
...
This reverts commit 9fd67b7044 .
It's crashing core, it very likely needs to import more commits from 3.3.5a before this can be re-added
2018-05-12 13:17:14 +02:00
Ovahlord
93ca0540aa
Core/SAI: reverted a sai crash fix. was causing crashes
2018-04-26 14:01:32 +02:00
Shauren
9fd67b7044
Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamed
...
Closes #21870
2018-04-25 00:22:02 +02:00
Aokromes
09699cbf88
Core/SAI: Fix one startup error
2018-04-11 20:09:19 +02:00
Ovahlord
20314730ad
Core/SAI: fixed a crash
2018-03-28 22:05:25 +02:00
ariel-
925264c000
Misc: build fixes (linux)
2018-03-28 05:54:57 -03:00
ariel-
5ff847159c
Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
2018-03-28 04:41:59 -03:00
jackpoz
19ce97eae4
Core/SmartScripts: Code cleanup
2018-03-12 12:40:23 +01:00