sevi
3f65afb962
Core/Player: Fix MAX_TITLE_INDEX calculation for title mask ( #461 )
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* Core/Player: Fix MAX_TITLE_INDEX calculation for title mask
* Core/Player: Replace sizeof-based bit calculation with explicit 64
2026-02-18 21:34:24 +01:00
Shauren
672579de8e
Core/Players: Define all character flags used in SMSG_ENUM_CHARACTERS_RESULT
2025-08-29 22:04:51 +02:00
Ovahlord
98d4a57db1
Core/Creatures: moved pre/post summon actions into SummonInfo API and disabled most old TemporarySummon functionalities
2025-08-22 20:26:10 +02:00
Treeston
f95a8bfdca
Core/Common: Tokenizer -> Trinity::Tokenize
2025-07-30 20:51:19 +02:00
Ovahlord
a9579cb33b
Core/Skills: ported skill refactors from master branch
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* implement automatic skill learning from dbc data which
2025-06-21 01:23:27 +02:00
Ovahlord
ca505967e3
Core/Quests: fixed sending the correct gold amount when a quest has RequiredMoney
2025-06-18 19:51:26 +02:00
Ovahlord
44f466030b
Core/Quests: ported quest level scaling and reward money calculation from Classic
2025-06-18 16:53:29 +02:00
Mykhailo Redko
a145c21495
Core/PacketIO: Implemented CMSG_BUSY_TRADE and CMSG_IGNORE_TRADE
2025-06-17 17:48:49 +02:00
stoneharry
1c38edaae4
Core/Chat: Apply chat flood control to addon messages as well
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(cherry picked from commit 5384fc194f9061bbac314abb66a9bac88aaaf760)
2025-06-17 17:43:49 +02:00
Ovahlord
c4f1f8d82a
Core/Player: converted all macros into constexpr
2025-06-17 13:28:56 +02:00
Ovahlord
c092c6ad00
Core/Player: allow players to learn a primary specialization without having to select a talent
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* converted CMSG_LEARN_PREVIEW_TALENTS to packet class
2025-06-16 20:32:28 +02:00
Ovahlord
53df12ae73
Core/Player: moved PlayerTalentInfo into a own header and removed the unneeded pointer mess
2025-06-16 18:50:33 +02:00
Ovahlord
452da00b2a
Core/Player: updated the Death Knight Rune system to get closer to the Classic implementation
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* Runes will no longer trigger a 1.5 seconds cooldown when missing and instead refund the runes immediately
2025-06-15 15:13:56 +02:00
Ovahlord
4f08f34e26
Core/Misc: converted more raw pointers to smart pointers
2025-06-14 12:55:35 +02:00
Ovahlord
1b22d87f91
Core/Player: converted void storage items to smart pointers
2025-06-13 20:19:56 +02:00
Ovahlord
f46b6f0797
Core/Units: removed the packetOnly parameter from several movement flag setters
2025-03-10 17:43:42 +01:00
Ovahlord
83958342d9
Core/Spells: ported spellMod handling from master branch
2025-03-09 13:20:40 +01:00
Ovahlord
f9425284ca
Core/Units: updated power regeneration handling to get closer to the master version of it
2025-03-09 10:30:07 +01:00
Ovahlord
e8588fd5ba
Core/Objects: ported Heartbeat implementation fron master branch
2025-03-09 02:40:05 +01:00
Ovahlord
ff0eb86c54
Core/Achievements: ported start event and fail event mechanics from master branch
2023-10-11 01:38:01 +02:00
Ovahlord
5c13baf230
Core/Misc: removed unused includes and removed unit include from vehicle.h
2023-10-10 03:01:05 +02:00
Shauren
0b5ac91a0c
Core/Misc: Add missing virtual destructors
2023-08-22 14:28:04 +02:00
Shauren
b48e834b1c
Core/Loot: Removed unneccessary field from Loot class and pass it as parameter everywhere
2023-07-12 13:05:00 +02:00
Ovahlord
a3dd0d75cf
Core/Quests: ported quest flag and visbility update changes from master branch
2023-07-11 15:21:09 +02:00
Ovahlord
5f808b5247
Core/Entities: modernized several pointers and arrays in Player, Unit and Creature classes
2023-07-08 17:55:25 +02:00
Shauren
07376de9fc
Core/Spells: Always remove spell target from transport on teleport spells if spell destination does not target a position on the transport
2023-06-29 20:31:45 +02:00
Ovahlord
f18a592a7e
Core/GameObjects: remove incorrect gathering experience implementation
2023-01-17 19:56:25 +01:00
Shauren
5f8f854794
Core/Players: Allow teleporting to a specific instance id
2023-01-09 11:22:58 +01:00
Ovahlord
c72018b1a8
Core/Players: no longer allow Goblins and Worgen to leave their starting zones early and added their according error messages when trying to do so
2022-12-31 17:16:28 +01:00
Ovahlord
e6103dae3e
Core/Players: moved area exploration to a own helper
2022-12-31 16:19:40 +01:00
Shauren
3ae02de71b
Core/Quests: Reset seasonal quests based on saved completion time and intended holiday start time
2022-12-24 23:56:06 +01:00
Shauren
ccff3af924
Core/WorldStates: Migrate battleground HolidayWorldState to new system
2022-12-21 22:01:54 +01:00
Ovahlord
554eb584b0
Core/Packets: updated internals for currency handling
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* converted SMSG_SET_CURRENCY to packet class
* greatly simplified ModifyCurrency method
* handle CMSG_SET_CURRENCY_FLAGS packet
* fixed sending currency flags upon login. This fixes displaying them in the bagpack
* .modify currency is no longer affected by SPELL_AURA_MOD_CURRENCY_GAIN and can now bypass weekly limits
* defined all currency type flags
2022-12-05 10:10:45 +01:00
Shauren
fe7e42b0b8
Core/WorldStates: Migrate Tol Barad worldstates to new system
2022-10-09 13:11:33 +02:00
Shauren
c3b52fd29f
Core/Auras: Improve aura interactions with immunities on spell effect level
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* Effects that target is immune to will be suppressed instead of completely removed
2022-09-30 12:49:31 +02:00
Ovahlord
ef3632109d
Core/Spells: ported SpellModOp definitions from master branch
2022-09-17 11:56:54 +02:00
Ovahlord
6d89d242a7
Core/Loot: no longer restrict need before greed rules to lfg parties only and no longer allow players to roll on mounts and companions they already have
2022-09-12 09:15:35 +02:00
Ovahlord
7e72ee241f
Core/Players: removed an unused spellmod helper
2022-09-12 09:15:32 +02:00
Shauren
ca7d36873f
Core/Spells: Rename SpellAttr1 to use official attribute names
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* Implemented SPELL_ATTR1_NO_SKILL_INCREASE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_ATTR1_DISPEL_ALL_STACKS
2022-09-12 09:15:31 +02:00
Wyrserth
2f5fd3f227
Core/Spells: don't allow spells with SPELL_EFFECT_CREATE_ITEM_2 to be cast if there isn't enough space in inventory
2022-09-12 09:15:24 +02:00
Shauren
96c4a1b1f9
Core/Spells: Fixed unapplying rockbiter weapon
2022-09-12 09:15:21 +02:00
ariel-
082121cb38
Core/Entities: cleanup of weapon damage
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- ScalingStatDistribution/Value (ie heirlooms): apply bonuses in all cases, some calls used nullptr (like after disarm) and item wasn't regaining them
- AP multiplier wasn't correctly reflected after unequipping a weapon
- Correctly set base damages at unequip
2022-09-12 09:15:18 +02:00
ariel-
b6fac86b71
Core/Spells: rework part 5: GameObject casting
2022-09-12 09:15:14 +02:00
ariel-
29fddba8fd
Core/Entities: Port some refactors from f1986c6aafdf2457902a7a4cc7acc903cbbdc7bb
2022-09-12 09:15:06 +02:00
ariel-
1d3fbff332
Core/Auras: removed caster dependency from core
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- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc
- Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world)
- Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code
- Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances)
- Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813 ) crit handling
2022-09-12 09:15:04 +02:00
Ovahlord
6e9ec1a4bf
Core/Transports: undo all custom transport changes as preparation for cherry picks
2022-06-18 18:37:14 +02:00
Ovahlord
74c60fa456
Core/Spells: ported SPELLMOD_PCT calculation fixups from master branch
2022-06-18 13:18:48 +02:00
Mikhail Redko
c0a1bc8c8d
* Core/Misc: Improvement item durability repair logic
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* Move item repair cost calculation logic from Player::DurabilityRepair to Item::CalculateDurabilityRepairCost
* Make item repair cost calculation more congruent with client logic (std::round)
* Do not repair items if player does not have enough money to pay for the repair of all items at once
* Withdrawing money from guild bank only once to avoid spam in the guild bank log and reduce number of transactions in the database
2022-06-15 14:24:35 +02:00
xinef1
e5f3de026f
Core/Misc: implemented petition manager ( #19010 )
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- Implemented manager for petitions to perform all petition related tasks and synchronize data with database.
- This kills ugly synchronous querys on packet handlers
(cherry picked from commit a4aa95a5a39d75b9e38fe03aac57ceb7d9bba90f)
2022-02-16 04:59:12 +01:00
ariel-
4ad1d377fe
Core/Entities: virtualize CheckAttackFitToAuraRequirement
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- Should've been like this to begin with
(cherry picked from commit 21d95a1d767c95910d4508e0e83f34b4f89f587a)
2022-02-16 04:49:24 +01:00