Gangrene
40f2ae4d07
fix teleport to draenei/blood elves areas with flying aura
2016-05-07 01:37:07 +02:00
Gangrene
616c5ca2b3
Remove debug line
2016-05-05 11:44:22 +02:00
Gangrene
24792b9361
fix flying form in no fly zones after teleport
2016-05-05 02:33:56 +02:00
Aokromes
6b00c75b99
Core/Phase: fixed phase update on area change
...
by Lopfest
2016-03-24 19:13:27 +01:00
ariel-
65aec5f8f7
Merge remote-tracking branch 'tc/3.3.5' into 4.3.4
...
Note: additional hand-picked ports from 6.x to fix build
Conflicts:
sql/updates/world/2016_02_22_00_world.sql
sql/updates/world/2016_02_22_01_world.sql
sql/updates/world/2016_02_22_02_world.sql
sql/updates/world/2016_03_07_00_world.sql
src/server/authserver/Realms/RealmList.cpp
src/server/authserver/Realms/RealmList.h
src/server/authserver/Server/AuthSession.cpp
src/server/game/Accounts/AccountMgr.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/Chat/Chat.cpp
src/server/game/Conditions/ConditionMgr.cpp
src/server/game/Conditions/ConditionMgr.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Scripting/ScriptLoader.cpp
src/server/game/Scripting/ScriptLoader.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/World/World.cpp
src/server/game/World/World.h
src/server/scripts/CMakeLists.txt
src/server/scripts/Commands/cs_gm.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_rbac.cpp
src/server/scripts/Commands/cs_ticket.cpp
src/server/scripts/Commands/cs_wp.cpp
src/server/scripts/EasternKingdoms/CMakeLists.txt
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/Kalimdor/CMakeLists.txt
src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/OutdoorPvP/CMakeLists.txt
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_hunter.cpp
src/server/shared/CMakeLists.txt
src/server/worldserver/CMakeLists.txt
src/server/worldserver/Main.cpp
src/tools/mmaps_generator/CMakeLists.txt
2016-03-11 18:32:07 -03:00
treeston
59d02322a7
Unit/AI: Making Nayd happy.
2016-02-28 03:45:21 +01:00
treeston
5354b585e3
Unit/AI: Move CharmedPlayerAI logic from the SetCharmedBy/RemoveCharmedBy hooks to Player::Update -> Unit::UpdateCharmAI to guarantee thread safety and prevent race condition crashes.
2016-02-27 23:48:10 +01:00
joschiwald
75511d0e0a
Core/Gossips: fixed long time not seen typo in c81d6e9b4b
2016-02-27 17:32:06 +01:00
Treeston
4e4b2b9a13
Merge pull request #16644 from Treeston/3.3.5-customcharmai
...
Core/UnitAI: Rework creature-controlled player behavior.
2016-02-24 13:39:31 +01:00
treeston
2f14664340
Core/UnitAI: Rework creature-controlled player behavior.
...
- Removed hacked control mechanism, use proper PlayerAI instead
- Port old hacky code to new SimpleCharmedPlayerAI class
- Make adjustments to aforementioned code to fix bugs:
- Properly clean up movement after charm ends
- Only try to attack a target if charmer is engaged in combat
2016-02-23 13:41:56 +01:00
ariel-
8bc477a2de
Merge remote-tracking branch 'tc/3.3.5' into 4.3.4
...
Conflicts:
sql/base/characters_database.sql
sql/updates/world/2016_01_26_00_world.sql
sql/updates/world/2016_01_31_00_world.sql
sql/updates/world/2016_02_07_00_world.sql
src/server/authserver/Server/AuthSession.cpp
src/server/database/Database/Implementation/LoginDatabase.cpp
src/server/database/Database/Implementation/LoginDatabase.h
src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
src/server/game/AI/ScriptedAI/ScriptedCreature.h
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Chat/Chat.cpp
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Server/WorldSocket.h
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellMgr.cpp
src/server/scripts/Spells/spell_druid.cpp
src/server/scripts/Spells/spell_generic.cpp
src/server/scripts/Spells/spell_hunter.cpp
src/server/scripts/Spells/spell_rogue.cpp
src/server/scripts/Spells/spell_shaman.cpp
src/server/shared/Networking/AsyncAcceptor.h
src/tools/map_extractor/CMakeLists.txt
src/tools/map_extractor/System.cpp
src/tools/map_extractor/adt.h
src/tools/mmaps_generator/MapBuilder.cpp
2016-02-21 07:02:53 -03:00
Aokromes
4cd937140b
Merge pull request #16038 from tkrokli/grammar_and_spelling_corrections_335
...
[3.3.5] Core/Logs: English text corrections
2016-02-20 13:23:35 +01:00
Shauren
e60f575ac8
Core/Misc: Fixed a crash happening when a db string array was NULL
...
Closes #15670
2016-02-20 13:13:29 +01:00
tkrokli
9e4cc26312
[3.3.5] Core/Logs: English text corrections
...
This is an attempt to proofread standard error messages and system messages
from both core and DB. The corrections span typos, grammar and punctuation.
Because some of these messages can have multiple meanings depending on context,
this PR will stay in "WIP" status until the corrections have been validated and approved.
You are welcome to suggest improvements and files not yet included in this list.
Thanks to @Kinzcool for suggesting this line of work. :)
2016-02-20 10:05:04 +01:00
Kito
97e0d1bbdf
Core/Player: Fix dungeonfinder quests not rewarding
2016-02-17 22:39:14 +01:00
treeston
6102a7937d
Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
2016-02-10 19:35:11 +01:00
Shauren
25cdc5d980
Core/Maps: Parse MFBO adt chunk to properly handle height where player counts as falling under the map
...
* This fixes the height at which player is instantly killed when falling from The Frozen Throne
* Set PLAYER_FLAGS_IS_OUT_OF_BOUNDS on players under the map to enable release spirit button while still falling
Note: Extracting new maps is required
(cherry picked from commit 4f78efd4633f79285f176b61367a067b2cd90e2b)
# Conflicts:
# dep/PackageList.txt
# src/server/game/DataStores/DBCStructure.h
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Handlers/MovementHandler.cpp
# src/tools/map_extractor/CMakeLists.txt
# src/tools/map_extractor/System.cpp
# src/tools/map_extractor/adt.h
# src/tools/map_extractor/loadlib.cpp
2016-02-09 18:44:19 +01:00
Shauren
aa432db36d
Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
...
Note: Extracting maps is required
(cherry picked from commit db0b8bf24e2b8eb87e6aed7b031ebe138717403d)
# Conflicts:
# src/server/game/Achievements/AchievementMgr.cpp
# src/server/game/Chat/Chat.cpp
# src/server/game/Conditions/ConditionMgr.cpp
# src/server/game/DataStores/DBCStores.cpp
# src/server/game/DataStores/DBCStores.h
# src/server/game/DataStores/DBCfmt.h
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Handlers/BattleGroundHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Spells/Spell.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/scripts/Commands/cs_go.cpp
# src/server/scripts/Commands/cs_group.cpp
# src/server/scripts/Commands/cs_lookup.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/tools/map_extractor/System.cpp
# src/tools/mmaps_generator/TerrainBuilder.cpp
2016-02-09 18:19:28 +01:00
joschiwald
8b6954e81b
Core/Gossips: added some sanity checks to prevent duplicate interaction
2016-02-04 20:43:28 +01:00
ariel-
6fe7da9cd7
Core/Misc: Finish cleanup of incorrectly merged Raise Ally fix (Branch 3.3.5 only)
2016-01-18 02:16:39 -03:00
ariel-
c5d909693b
Implemented Unit Attack power mods handling
...
Closes #17
2016-01-18 02:12:44 -03:00
ariel-
ccac1f504f
Fix compile and travis errors
2016-01-15 01:37:43 -03:00
ariel-
e34e3f379f
Merge remote-tracking branch 'tc/3.3.5' into 4.3.4
...
Conflicts:
.travis.yml
CMakeLists.txt
README.md
dep/libmpq/CMakeLists.txt
doc/UnixInstall.txt
revision_data.h.in.cmake
sql/base/auth_database.sql
sql/base/characters_database.sql
sql/base/dev/world_database.sql
sql/old/3.3.5a/auth/59_2015_11_07/2015_08_21_00_auth.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_01_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_02_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_03_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_04_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_05_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_02_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_16_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_02_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_03_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_04_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_18_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_18_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_00_world_2015_07_18_04.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_02_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_03_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_04_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_05_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_20_02_world_2015_07_19_35.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_21_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_02_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_03_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_04_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_05_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_06_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_07_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_02_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_03_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_04_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_26_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_26_04_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_26_05_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_26_06_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_27_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_07_27_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_02_00_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_02_01_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_03_00_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_00_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_02_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_03_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_04_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_09_00_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_02_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_03_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_04_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_21_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_21_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_21_02_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_23_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_25_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_25_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_26_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_26_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_27_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_29_02_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_29_03_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_08_29_04_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_09_01_00_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_09_02_02_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_09_02_03_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_09_03_05_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_09_05_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_09_05_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_09_05_02_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_09_06_00_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_09_08_01_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_09_08_02_world.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_09_10_00_world_335.sql
sql/old/3.3.5a/world/59_2015_11_07/2015_09_10_01_world_335.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_14_02_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_14_03_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_14_04_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_14_05_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_15_00_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_15_01_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_15_02_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_16_00_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_00_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_01_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_02_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_03_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_04_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_18_00_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_18_01_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_01_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_02_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_03_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_04_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_05_world_from_335.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_21_00_world_from_335.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_00_world_from_335.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_01_world_from_335.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_02_world_from_335.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_03_world_from_335.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_04_world_from_335.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_06_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_07_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_00_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_01_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_02_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_03_world_from_335.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_04_world_from_335.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_26_04_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_26_05_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_27_00_world.sql
sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_27_01_world.sql
sql/updates/world/2015_07_14_02_world.sql
sql/updates/world/2015_07_14_03_world.sql
sql/updates/world/2015_07_14_04_world.sql
sql/updates/world/2015_07_14_05_world.sql
sql/updates/world/2015_07_15_00_world.sql
sql/updates/world/2015_07_15_01_world.sql
sql/updates/world/2015_07_15_02_world.sql
sql/updates/world/2015_07_16_00_world.sql
sql/updates/world/2015_07_17_00_world.sql
sql/updates/world/2015_07_17_01_world.sql
sql/updates/world/2015_07_17_02_world.sql
sql/updates/world/2015_07_17_03_world.sql
sql/updates/world/2015_07_17_04_world.sql
sql/updates/world/2015_07_18_00_world.sql
sql/updates/world/2015_07_18_01_world.sql
sql/updates/world/2015_07_19_01_world.sql
sql/updates/world/2015_07_19_02_world.sql
sql/updates/world/2015_07_19_03_world.sql
sql/updates/world/2015_07_19_04_world.sql
sql/updates/world/2015_07_19_05_world.sql
sql/updates/world/2015_07_21_00_world.sql
sql/updates/world/2015_07_24_00_world.sql
sql/updates/world/2015_07_24_01_world.sql
sql/updates/world/2015_07_24_02_world.sql
sql/updates/world/2015_07_24_03_world.sql
sql/updates/world/2015_07_24_04_world.sql
sql/updates/world/2015_07_24_06_world.sql
sql/updates/world/2015_07_24_07_world.sql
sql/updates/world/2015_07_25_00_world.sql
sql/updates/world/2015_07_25_01_world.sql
sql/updates/world/2015_07_25_02_world.sql
sql/updates/world/2015_07_25_03_world.sql
sql/updates/world/2015_07_25_04_world.sql
sql/updates/world/2015_07_26_00_world.sql
sql/updates/world/2015_07_26_04_world.sql
sql/updates/world/2015_07_26_05_world.sql
sql/updates/world/2015_07_26_06_world.sql
sql/updates/world/2015_07_27_00_world.sql
sql/updates/world/2015_07_27_01_world.sql
sql/updates/world/2015_07_28_02_world.sql
sql/updates/world/2015_07_28_03_world.sql
sql/updates/world/2015_08_13_00_world.sql
sql/updates/world/2015_08_13_01_world.sql
sql/updates/world/2015_08_13_02_world.sql
sql/updates/world/2015_08_13_03_world.sql
sql/updates/world/2015_08_13_04_world.sql
sql/updates/world/2015_08_21_00_world.sql
sql/updates/world/2015_08_21_01_world.sql
sql/updates/world/2015_08_21_02_world.sql
sql/updates/world/2015_08_23_00_world.sql
sql/updates/world/2015_08_25_00_world.sql
sql/updates/world/2015_08_25_01_world.sql
sql/updates/world/2015_08_26_00_world.sql
sql/updates/world/2015_08_26_01_world.sql
sql/updates/world/2015_08_27_00_world.sql
sql/updates/world/2015_08_29_02_world.sql
sql/updates/world/2015_08_29_03_world.sql
sql/updates/world/2015_08_29_04_world.sql
sql/updates/world/2015_09_01_00_world_335.sql
sql/updates/world/2015_09_05_00_world.sql
sql/updates/world/2015_09_05_01_world.sql
sql/updates/world/2015_09_06_00_world.sql
sql/updates/world/2015_09_08_01_world.sql
sql/updates/world/2015_09_08_02_world.sql
sql/updates/world/2015_09_11_00_world_from_335.sql
sql/updates/world/2015_09_11_01_world_from_335.sql
sql/updates/world/2015_09_11_02_world_from_335.sql
sql/updates/world/2015_09_11_03_world_from_335.sql
sql/updates/world/2015_09_11_04_world_from_335.sql
sql/updates/world/2015_09_11_05_world_from_335.sql
sql/updates/world/2015_09_11_06_world_from_335.sql
sql/updates/world/2015_09_11_07_world_from_335.sql
sql/updates/world/2015_09_11_08_world_from_335.sql
sql/updates/world/2015_09_11_09_world_from_335.sql
sql/updates/world/2015_09_11_10_world_from_335.sql
sql/updates/world/2015_09_11_11_world_from_335.sql
sql/updates/world/2015_09_11_12_world_from_335.sql
sql/updates/world/2015_09_11_13_world_from_335.sql
sql/updates/world/2015_09_11_16_world_from_335.sql
sql/updates/world/2015_09_11_17_world_from_335.sql
sql/updates/world/2015_09_11_18_world_from_335.sql
sql/updates/world/2015_09_11_21_world_from_335.sql
sql/updates/world/2015_09_11_40_world_from_335.sql
sql/updates/world/2015_09_11_41_world_from_335.sql
sql/updates/world/2015_09_11_43_world_from_335.sql
sql/updates/world/2015_09_11_51_world_from_335.sql
sql/updates/world/2015_09_11_52_world_from_335.sql
sql/updates/world/2015_12_14_00_world.sql
sql/updates/world/2016_01_01_00_world.sql
sql/updates/world/2016_01_01_01_world.sql
src/common/Common.h
src/common/Cryptography/Authentication/AuthCrypt.cpp
src/common/Cryptography/Authentication/AuthCrypt.h
src/common/Cryptography/HMACSHA1.cpp
src/common/Cryptography/HMACSHA1.h
src/server/database/Database/Implementation/CharacterDatabase.cpp
src/server/database/Database/Implementation/CharacterDatabase.h
src/server/database/Database/Implementation/LoginDatabase.cpp
src/server/game/AI/SmartScripts/SmartScript.cpp
src/server/game/AI/SmartScripts/SmartScript.h
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlefield/Battlefield.cpp
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Battlegrounds/Battleground.cpp
src/server/game/Battlegrounds/BattlegroundQueue.cpp
src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
src/server/game/Chat/Chat.cpp
src/server/game/Chat/Chat.h
src/server/game/Conditions/ConditionMgr.cpp
src/server/game/Conditions/ConditionMgr.h
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/Creature.h
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/DynamicObject/DynamicObject.h
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/ObjectGuid.cpp
src/server/game/Entities/Object/ObjectGuid.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Pet/Pet.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Transport/Transport.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Events/GameEventMgr.cpp
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Globals/ObjectAccessor.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Grids/GridDefines.h
src/server/game/Grids/ObjectGridLoader.cpp
src/server/game/Groups/Group.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Guilds/GuildMgr.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/ReferAFriendHandler.cpp
src/server/game/Handlers/TaxiHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Instances/InstanceScript.cpp
src/server/game/Maps/Map.cpp
src/server/game/Maps/Map.h
src/server/game/Maps/MapInstanced.cpp
src/server/game/Maps/MapManager.h
src/server/game/Maps/TransportMgr.cpp
src/server/game/Maps/TransportMgr.h
src/server/game/Miscellaneous/Language.h
src/server/game/Movement/Waypoints/Path.h
src/server/game/OutdoorPvP/OutdoorPvP.cpp
src/server/game/OutdoorPvP/OutdoorPvP.h
src/server/game/Pools/PoolMgr.cpp
src/server/game/Quests/QuestDef.cpp
src/server/game/Quests/QuestDef.h
src/server/game/Scripting/MapScripts.cpp
src/server/game/Scripting/ScriptMgr.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Server/WorldSocket.cpp
src/server/game/Server/WorldSocket.h
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellHistory.cpp
src/server/game/Spells/SpellHistory.h
src/server/game/Spells/SpellInfo.cpp
src/server/game/Spells/SpellInfo.h
src/server/game/Spells/SpellMgr.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/game/Tools/PlayerDump.cpp
src/server/game/Tools/PlayerDump.h
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_mmaps.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_npc.cpp
src/server/scripts/Commands/cs_reload.cpp
src/server/scripts/Commands/cs_ticket.cpp
src/server/scripts/Commands/cs_wp.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/boss_azuregos.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_felwood.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_druid.cpp
src/server/scripts/World/duel_reset.cpp
src/server/scripts/World/npc_taxi.cpp
src/server/shared/Containers.h
src/server/shared/Dynamic/TypeContainer.h
src/server/shared/Dynamic/TypeContainerFunctions.h
src/server/shared/Dynamic/TypeList.h
src/server/shared/Packets/WorldPacket.h
src/tools/map_extractor/CMakeLists.txt
src/tools/map_extractor/System.cpp
src/tools/map_extractor/loadlib.cpp
src/tools/map_extractor/loadlib/loadlib.h
src/tools/map_extractor/mpq_libmpq.cpp
src/tools/map_extractor/mpq_libmpq04.h
src/tools/vmap4_extractor/adtfile.cpp
src/tools/vmap4_extractor/loadlib/loadlib.h
src/tools/vmap4_extractor/mpq_libmpq.cpp
src/tools/vmap4_extractor/mpq_libmpq04.h
src/tools/vmap4_extractor/vmapexport.cpp
src/tools/vmap4_extractor/wdtfile.cpp
src/tools/vmap4_extractor/wdtfile.h
src/tools/vmap4_extractor/wmo.cpp
2016-01-15 00:15:35 -03:00
Shauren
3c3cde028c
Core/Quests: Fixed quest sharing
...
Closes #12304
Closes #16183
2016-01-12 19:08:37 +01:00
ariel-
d04d14e34d
Update copyright note for 2016
2016-01-11 23:27:45 -03:00
Shauren
6b7c6f4366
Core/Players: Implemented serverside validation of reserved/profane names
...
Closes #15357
New library dependency: Boost.Regex
(cherry picked from commit b564c10b13effed63c7b7dae25117e2e0a2c64e4)
(cherry picked from commit 1de03cf107 )
Conflicts:
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
2016-01-11 23:27:43 -03:00
ariel-
446cb1e5c5
Port relevant cooldown category handling and Duel Cooldown reset script
...
Core/Spells: Cooldown updates
Core/Player: implement ResetCoolDownAfterDuel configurable feature
Core/Player rewritten duel CD reset system
Core/Spells: fixed some rare stealth/prowl visual bugs after duel cd reset
Core/Spells: Improved spell category cooldown handling
* Category cooldown is stored with the spell that started the cooldown (and only resetting cooldown on that spell will clear cooldowns on entire category - this fully mirrors client behavior)
* This significantly reduces the amount of data saved to database for cooldowns
* Spell casts from items that have a different category specified than on spell will now check for cooldown during the cast
Core/Misc: Warning fix
Scripts/DuelReset:
- impemented health and mana reset
- do not reset anything when duel is interrupted
Scripts/DuelReset:
- fixed druid mana restoration
- fixed bug when a player accepts duel with a spel on onHold true (like when stealth of rogue/druid is active)
Core/Spells: Fixed Raise Dead cooldown
Core/Spells: Fixed typo in ecbbcc8972
Core/Spell: fixed possible exploit in Duel Reset script
- thanks @Runico for reporting it
Scripts/DuelReset:
- do not reset when duel is fled
- minor improvement to SpellHistory::RestoreCooldonStateAfter duel method
2016-01-11 14:51:30 -03:00
Shauren
a83b61b807
Core/Conditions: Optimizations part 3 removed copying condition containers all over the place
...
(cherry picked from commit b09e63e9debfab49e635a591339294dd96b09d95)
Conflicts:
src/server/game/Conditions/ConditionMgr.cpp
src/server/game/Conditions/ConditionMgr.h
2016-01-11 01:52:17 -03:00
Shauren
315fdd1886
Core/Conditions: Type renaming
...
(cherry picked from commit 5e0cee85ddd67188365ead3f18206df088e1f0c7)
Conflicts:
src/common/Common.h
src/server/game/Conditions/ConditionMgr.cpp
src/server/game/Conditions/ConditionMgr.h
src/server/game/Entities/Object/ObjectGuid.h
src/server/game/Loot/LootMgr.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellInfo.cpp
2016-01-11 01:52:03 -03:00
jackpoz
308d30417c
Core/Player: Fix crash related to vehicles
...
Fix assertion triggered when entering a vehicle while channelling a shared vision spell.
Fix #15953
(cherry picked from commit 2cb54d5606 )
2016-01-11 01:51:42 -03:00
Shauren
89928cbdf0
Core/Items: Fixed a possible crash with soulbound tradable items
...
Closes #15700
(cherry picked from commit 094f505e404b5a4e4846657031f89ac44626a1f8)
(cherry picked from commit cc685ac334 )
2016-01-11 01:51:35 -03:00
jackpoz
9fe26765b4
Core/Player: Always allow accounts with RBAC_PERM_COMMAND_GM to enter instances on login
...
Always allow accounts with RBAC_PERM_COMMAND_GM to enter instances on login even if player had .gm off .
Send an ingame message to notify the user about the avoided kick.
(cherry picked from commit 5f917e2286 )
Conflicts:
src/server/game/Entities/Player/Player.cpp
2016-01-11 01:51:28 -03:00
treeston
27f0edde0f
Game/Maps: Instance handling follow-up:
...
- Fix a bug where a player could maintain a conflicting non-perm solo bind if they were in the instance when invited to group. Closes #16150 .
- If a group is created while the leader is in an instance that nobody is bound to, the group will take over the instance and bind to it. This stops the homebind timer when reforming group after disconnects and the like.
(cherry picked from commit 0f0a51b87a )
2016-01-11 01:51:25 -03:00
treeston
94a5629949
Game/Maps: Clean up instance handling.
...
- Rename Map::CanEnter to Map::CannotEnter. Return value changed from boolean (true means player can enter) to enum Map::EnterState (CAN_ENTER=0 means player can enter, any other value is a reason for deny).
- Move hack-y player error messages from within Map::CanEnter to the function calling CanEnter as appropriate (primarily WorldSession::HandleAreaTriggerOpcode).
- Modify WorldSession::HandleAreaTriggerOpcode to properly revive the player upon touching the portal leading to the instance they died in even if they are currently unable to zone in. Fixes and closes #15758 .
- Modify Player::LoadFromDB to properly spawn players in the instance they logged off in if possible. Fixes and closes #15561 .
- Modify permanent save behavior to be blizzlike: Players can always enter an instance they are saved to (assuming there are no map constraints against it), but get a homebind timer if the instance is already in use.
(cherry picked from commit 43fa7d48a5 )
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Maps/Map.cpp
src/server/game/Maps/MapInstanced.cpp
src/server/game/Miscellaneous/Language.h
2016-01-11 01:51:21 -03:00
MitchesD
100d847483
Core/PacketIO: fixed instance binding of gamemasters
...
(cherry picked from commit 231fb1d322bc1c91f9227d43d3ef672605232154)
(cherry picked from commit a968595977 )
2016-01-11 01:51:11 -03:00
Shauren
ce7fc03930
Core/World: Store account id in CharacterInfo to reduce the amount of database queries
...
(cherry picked from commit aaaa1c34410c160c7b0382f5ecdb39fa01ba007c)
(cherry picked from commit 4a36850167 )
Conflicts:
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/World/World.cpp
2016-01-11 01:51:04 -03:00
Shauren
fc9c587604
Core/Corpses: Fixed leaking bones
...
Ref #15765
(cherry picked from commit bd16520ecc91d827abae7f0447cc292fe9e843e9)
Conflicts:
src/server/game/Entities/Corpse/Corpse.cpp
2016-01-11 01:50:56 -03:00
pete318
6664a3acc3
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
...
(cherry picked from commit b1032ed620 )
Conflicts:
src/server/game/AuctionHouse/AuctionHouseMgr.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/DynamicObject/DynamicObject.h
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/GameObject/GameObject.h
src/server/game/Entities/Object/ObjectGuid.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Pet/Pet.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Transport/Transport.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Guilds/Guild.h
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Guilds/GuildMgr.h
src/server/game/Mails/Mail.h
src/server/game/Maps/Map.cpp
src/server/game/Maps/TransportMgr.cpp
src/server/game/Maps/TransportMgr.h
src/server/game/OutdoorPvP/OutdoorPvP.h
2016-01-11 01:50:53 -03:00
ariel-
b20c9ae283
Corpses update: cd27fd38b93884797c094a82dc7beb0498e2f124
2016-01-11 01:50:49 -03:00
ariel-
b3ea9fbbe5
Map local guids 6.x -> 4.3.4
...
Ported the following commits:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
2016-01-11 01:50:45 -03:00
pete318
6d04b6ecc6
Improved Auction house deposit handling.
...
Including the weird quirks.
Changes:
* Deposit caculated according to same rule as client. (detailed below). Should always match client deposit now
* Deposit for multiple auctions now only collected once. Deferred calculation of deposit until all auctions listed.
Deposit calculation is as follows:
Base deposit calculation = MSV x 15/75% (depending on AH). However this is not rounded. Case to int is used (so always round down)
The remainder is held in a float.
The base is then multiplied by number of items, and the time multiplier (x2 for 24 hour, x4 for 48 hour)
The nearest (no of items or lower) no of items when multiplied by the remainder that creates a whole number is then multiplied by the time multiplier (x1/x2/x4) and then added to deposit.
Example:
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 1 = 36c. Remainder = 0.75 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 2 = 72c. Remainder = 1.50 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 3 = 108c. Remainder = 2.25 (n) Min = 1s. Deposit 1s08c
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 4 = 144c. Remainder = 3.00 (n) Min = 1s. Deposit 1s50c (144c + (3c * 2))
Horrible kludge, to re-create a very weird deposit method.
Closes #15674 (PR)
Closes #15643 (Issue)
(cherry picked from commit 0ac442f19f )
Conflicts:
src/server/game/AuctionHouse/AuctionHouseMgr.h
2016-01-11 01:50:38 -03:00
ccrs
e5d4005cc6
Core/Spells: Fixed Raise Ally
...
thx @Nayd for sniffs :)
thx @Shauren for helping to find all spell involved
* There is no implementation for stats update on Puppet class (only on Guardian) so same SummonProperty as Raise Dead Ghoul (non pet) is used.
(Default SummonProperties set category to SUMMON_CATEGORY_PUPPET)
* Override the Summon Effect to enable charm and stats scaling.
* PlayerAI is used to handle unaura on ghoul despawn or dead.
It's necessary due to the fact that all script hooks on ScriptedCreature are called on an unactive CreatureAI, resulting in creature being unable to handle unaura calls.
* Create UpdateAI call for Player class
* Stats scaling is based on forum and wowhead comments, they recall this ghoul as a copy of the other one (same stats).
* Spellscript for Ghoul spell Thrash
Closes #82
Closes #14830
2016-01-08 00:10:15 +01:00
elecyb
d27b0ea8a8
Core/Player Drop deprecated code and fix bug where a player can have more than one profession specialization.
2016-01-04 22:42:11 -02:00
treeston
0f0a51b87a
Game/Maps: Instance handling follow-up:
...
- Fix a bug where a player could maintain a conflicting non-perm solo bind if they were in the instance when invited to group. Closes #16150 .
- If a group is created while the leader is in an instance that nobody is bound to, the group will take over the instance and bind to it. This stops the homebind timer when reforming group after disconnects and the like.
2016-01-04 15:48:53 +01:00
Rushor
923a368ac7
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
treeston
43fa7d48a5
Game/Maps: Clean up instance handling.
...
- Rename Map::CanEnter to Map::CannotEnter. Return value changed from boolean (true means player can enter) to enum Map::EnterState (CAN_ENTER=0 means player can enter, any other value is a reason for deny).
- Move hack-y player error messages from within Map::CanEnter to the function calling CanEnter as appropriate (primarily WorldSession::HandleAreaTriggerOpcode).
- Modify WorldSession::HandleAreaTriggerOpcode to properly revive the player upon touching the portal leading to the instance they died in even if they are currently unable to zone in. Fixes and closes #15758 .
- Modify Player::LoadFromDB to properly spawn players in the instance they logged off in if possible. Fixes and closes #15561 .
- Modify permanent save behavior to be blizzlike: Players can always enter an instance they are saved to (assuming there are no map constraints against it), but get a homebind timer if the instance is already in use.
2015-12-31 01:02:07 +01:00
rockz1152
60311e0aae
Core/Player: Fixed Weapon Skillup on low level mobs
...
Closes #15998
Removed block for skill up on grey level mobs.
2015-12-15 14:47:59 -05:00
pete318
0ac442f19f
Improved Auction house deposit handling.
...
Including the weird quirks.
Changes:
* Deposit caculated according to same rule as client. (detailed below). Should always match client deposit now
* Deposit for multiple auctions now only collected once. Deferred calculation of deposit until all auctions listed.
Deposit calculation is as follows:
Base deposit calculation = MSV x 15/75% (depending on AH). However this is not rounded. Case to int is used (so always round down)
The remainder is held in a float.
The base is then multiplied by number of items, and the time multiplier (x2 for 24 hour, x4 for 48 hour)
The nearest (no of items or lower) no of items when multiplied by the remainder that creates a whole number is then multiplied by the time multiplier (x1/x2/x4) and then added to deposit.
Example:
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 1 = 36c. Remainder = 0.75 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 2 = 72c. Remainder = 1.50 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 3 = 108c. Remainder = 2.25 (n) Min = 1s. Deposit 1s08c
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 4 = 144c. Remainder = 3.00 (n) Min = 1s. Deposit 1s50c (144c + (3c * 2))
Horrible kludge, to re-create a very weird deposit method.
Closes #15674 (PR)
Closes #15643 (Issue)
2015-12-14 19:54:58 +01:00
jackpoz
80ed03a84d
Merge pull request #15402 from chaodhib/taunt_player
2015-12-09 22:08:43 +01:00
Shauren
cc685ac334
Core/Items: Fixed a possible crash with soulbound tradable items
...
Closes #15700
(cherry picked from commit 094f505e404b5a4e4846657031f89ac44626a1f8)
2015-12-08 18:02:43 +01:00