Commit Graph
1609 Commits
Author SHA1 Message Date
Gangrene 40f2ae4d07 fix teleport to draenei/blood elves areas with flying aura 2016-05-07 01:37:07 +02:00
Gangrene 616c5ca2b3 Remove debug line 2016-05-05 11:44:22 +02:00
Gangrene 24792b9361 fix flying form in no fly zones after teleport 2016-05-05 02:33:56 +02:00
Aokromes 6b00c75b99 Core/Phase: fixed phase update on area change
by Lopfest
2016-03-24 19:13:27 +01:00
ariel- 65aec5f8f7 Merge remote-tracking branch 'tc/3.3.5' into 4.3.4
Note: additional hand-picked ports from 6.x to fix build

Conflicts:
	sql/updates/world/2016_02_22_00_world.sql
	sql/updates/world/2016_02_22_01_world.sql
	sql/updates/world/2016_02_22_02_world.sql
	sql/updates/world/2016_03_07_00_world.sql
	src/server/authserver/Realms/RealmList.cpp
	src/server/authserver/Realms/RealmList.h
	src/server/authserver/Server/AuthSession.cpp
	src/server/game/Accounts/AccountMgr.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/Chat/Chat.cpp
	src/server/game/Conditions/ConditionMgr.cpp
	src/server/game/Conditions/ConditionMgr.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Scripting/ScriptLoader.cpp
	src/server/game/Scripting/ScriptLoader.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/World/World.cpp
	src/server/game/World/World.h
	src/server/scripts/CMakeLists.txt
	src/server/scripts/Commands/cs_gm.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_rbac.cpp
	src/server/scripts/Commands/cs_ticket.cpp
	src/server/scripts/Commands/cs_wp.cpp
	src/server/scripts/EasternKingdoms/CMakeLists.txt
	src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/Kalimdor/CMakeLists.txt
	src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/OutdoorPvP/CMakeLists.txt
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_hunter.cpp
	src/server/shared/CMakeLists.txt
	src/server/worldserver/CMakeLists.txt
	src/server/worldserver/Main.cpp
	src/tools/mmaps_generator/CMakeLists.txt
2016-03-11 18:32:07 -03:00
treeston 59d02322a7 Unit/AI: Making Nayd happy. 2016-02-28 03:45:21 +01:00
treeston 5354b585e3 Unit/AI: Move CharmedPlayerAI logic from the SetCharmedBy/RemoveCharmedBy hooks to Player::Update -> Unit::UpdateCharmAI to guarantee thread safety and prevent race condition crashes. 2016-02-27 23:48:10 +01:00
joschiwald 75511d0e0a Core/Gossips: fixed long time not seen typo in c81d6e9b4b 2016-02-27 17:32:06 +01:00
Treeston 4e4b2b9a13 Merge pull request #16644 from Treeston/3.3.5-customcharmai
Core/UnitAI: Rework creature-controlled player behavior.
2016-02-24 13:39:31 +01:00
treeston 2f14664340 Core/UnitAI: Rework creature-controlled player behavior.
- Removed hacked control mechanism, use proper PlayerAI instead
- Port old hacky code to new SimpleCharmedPlayerAI class
- Make adjustments to aforementioned code to fix bugs:
    - Properly clean up movement after charm ends
    - Only try to attack a target if charmer is engaged in combat
2016-02-23 13:41:56 +01:00
ariel- 8bc477a2de Merge remote-tracking branch 'tc/3.3.5' into 4.3.4
Conflicts:
	sql/base/characters_database.sql
	sql/updates/world/2016_01_26_00_world.sql
	sql/updates/world/2016_01_31_00_world.sql
	sql/updates/world/2016_02_07_00_world.sql
	src/server/authserver/Server/AuthSession.cpp
	src/server/database/Database/Implementation/LoginDatabase.cpp
	src/server/database/Database/Implementation/LoginDatabase.h
	src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
	src/server/game/AI/ScriptedAI/ScriptedCreature.h
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Chat/Chat.cpp
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellMgr.cpp
	src/server/scripts/Spells/spell_druid.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/scripts/Spells/spell_hunter.cpp
	src/server/scripts/Spells/spell_rogue.cpp
	src/server/scripts/Spells/spell_shaman.cpp
	src/server/shared/Networking/AsyncAcceptor.h
	src/tools/map_extractor/CMakeLists.txt
	src/tools/map_extractor/System.cpp
	src/tools/map_extractor/adt.h
	src/tools/mmaps_generator/MapBuilder.cpp
2016-02-21 07:02:53 -03:00
Aokromes 4cd937140b Merge pull request #16038 from tkrokli/grammar_and_spelling_corrections_335
[3.3.5] Core/Logs: English text corrections
2016-02-20 13:23:35 +01:00
Shauren e60f575ac8 Core/Misc: Fixed a crash happening when a db string array was NULL
Closes #15670
2016-02-20 13:13:29 +01:00
tkrokli 9e4cc26312 [3.3.5] Core/Logs: English text corrections
This is an attempt to proofread standard error messages and system messages
from both core and DB. The corrections span typos, grammar and punctuation.

Because some of these messages can have multiple meanings depending on context,
this PR will stay in "WIP" status until the corrections have been validated and approved.

You are welcome to suggest improvements and files not yet included in this list.

Thanks to @Kinzcool for suggesting this line of work. :)
2016-02-20 10:05:04 +01:00
Kito 97e0d1bbdf Core/Player: Fix dungeonfinder quests not rewarding 2016-02-17 22:39:14 +01:00
treeston 6102a7937d Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND 2016-02-10 19:35:11 +01:00
Shauren 25cdc5d980 Core/Maps: Parse MFBO adt chunk to properly handle height where player counts as falling under the map
* This fixes the height at which player is instantly killed when falling from The Frozen Throne
* Set PLAYER_FLAGS_IS_OUT_OF_BOUNDS on players under the map to enable release spirit button while still falling

Note: Extracting new maps is required
(cherry picked from commit 4f78efd4633f79285f176b61367a067b2cd90e2b)

# Conflicts:
#	dep/PackageList.txt
#	src/server/game/DataStores/DBCStructure.h
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Handlers/MovementHandler.cpp
#	src/tools/map_extractor/CMakeLists.txt
#	src/tools/map_extractor/System.cpp
#	src/tools/map_extractor/adt.h
#	src/tools/map_extractor/loadlib.cpp
2016-02-09 18:44:19 +01:00
Shauren aa432db36d Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
Note: Extracting maps is required
(cherry picked from commit db0b8bf24e2b8eb87e6aed7b031ebe138717403d)

# Conflicts:
#	src/server/game/Achievements/AchievementMgr.cpp
#	src/server/game/Chat/Chat.cpp
#	src/server/game/Conditions/ConditionMgr.cpp
#	src/server/game/DataStores/DBCStores.cpp
#	src/server/game/DataStores/DBCStores.h
#	src/server/game/DataStores/DBCfmt.h
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Handlers/BattleGroundHandler.cpp
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Spells/Spell.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/scripts/Commands/cs_go.cpp
#	src/server/scripts/Commands/cs_group.cpp
#	src/server/scripts/Commands/cs_lookup.cpp
#	src/server/scripts/Commands/cs_misc.cpp
#	src/tools/map_extractor/System.cpp
#	src/tools/mmaps_generator/TerrainBuilder.cpp
2016-02-09 18:19:28 +01:00
joschiwald 8b6954e81b Core/Gossips: added some sanity checks to prevent duplicate interaction 2016-02-04 20:43:28 +01:00
ariel- 6fe7da9cd7 Core/Misc: Finish cleanup of incorrectly merged Raise Ally fix (Branch 3.3.5 only) 2016-01-18 02:16:39 -03:00
ariel- c5d909693b Implemented Unit Attack power mods handling
Closes #17
2016-01-18 02:12:44 -03:00
ariel- ccac1f504f Fix compile and travis errors 2016-01-15 01:37:43 -03:00
ariel- e34e3f379f Merge remote-tracking branch 'tc/3.3.5' into 4.3.4
Conflicts:
	.travis.yml
	CMakeLists.txt
	README.md
	dep/libmpq/CMakeLists.txt
	doc/UnixInstall.txt
	revision_data.h.in.cmake
	sql/base/auth_database.sql
	sql/base/characters_database.sql
	sql/base/dev/world_database.sql
	sql/old/3.3.5a/auth/59_2015_11_07/2015_08_21_00_auth.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_01_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_05_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_16_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_18_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_18_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_00_world_2015_07_18_04.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_19_05_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_20_02_world_2015_07_19_35.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_21_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_05_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_06_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_24_07_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_25_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_26_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_26_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_26_05_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_26_06_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_27_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_07_27_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_02_00_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_02_01_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_03_00_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_00_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_02_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_08_04_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_09_00_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_13_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_21_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_21_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_21_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_23_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_25_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_25_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_26_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_26_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_27_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_29_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_29_03_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_08_29_04_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_01_00_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_02_02_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_02_03_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_03_05_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_05_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_05_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_05_02_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_06_00_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_08_01_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_08_02_world.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_10_00_world_335.sql
	sql/old/3.3.5a/world/59_2015_11_07/2015_09_10_01_world_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_14_02_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_14_03_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_14_04_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_14_05_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_15_00_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_15_01_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_15_02_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_16_00_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_00_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_01_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_02_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_03_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_17_04_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_18_00_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_18_01_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_01_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_02_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_03_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_04_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_19_05_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_21_00_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_00_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_01_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_02_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_03_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_04_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_06_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_24_07_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_00_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_01_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_02_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_03_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_25_04_world_from_335.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_26_04_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_26_05_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_27_00_world.sql
	sql/old/4.3.4/TDB09_to_TDB10_updates/world/2015_07_27_01_world.sql
	sql/updates/world/2015_07_14_02_world.sql
	sql/updates/world/2015_07_14_03_world.sql
	sql/updates/world/2015_07_14_04_world.sql
	sql/updates/world/2015_07_14_05_world.sql
	sql/updates/world/2015_07_15_00_world.sql
	sql/updates/world/2015_07_15_01_world.sql
	sql/updates/world/2015_07_15_02_world.sql
	sql/updates/world/2015_07_16_00_world.sql
	sql/updates/world/2015_07_17_00_world.sql
	sql/updates/world/2015_07_17_01_world.sql
	sql/updates/world/2015_07_17_02_world.sql
	sql/updates/world/2015_07_17_03_world.sql
	sql/updates/world/2015_07_17_04_world.sql
	sql/updates/world/2015_07_18_00_world.sql
	sql/updates/world/2015_07_18_01_world.sql
	sql/updates/world/2015_07_19_01_world.sql
	sql/updates/world/2015_07_19_02_world.sql
	sql/updates/world/2015_07_19_03_world.sql
	sql/updates/world/2015_07_19_04_world.sql
	sql/updates/world/2015_07_19_05_world.sql
	sql/updates/world/2015_07_21_00_world.sql
	sql/updates/world/2015_07_24_00_world.sql
	sql/updates/world/2015_07_24_01_world.sql
	sql/updates/world/2015_07_24_02_world.sql
	sql/updates/world/2015_07_24_03_world.sql
	sql/updates/world/2015_07_24_04_world.sql
	sql/updates/world/2015_07_24_06_world.sql
	sql/updates/world/2015_07_24_07_world.sql
	sql/updates/world/2015_07_25_00_world.sql
	sql/updates/world/2015_07_25_01_world.sql
	sql/updates/world/2015_07_25_02_world.sql
	sql/updates/world/2015_07_25_03_world.sql
	sql/updates/world/2015_07_25_04_world.sql
	sql/updates/world/2015_07_26_00_world.sql
	sql/updates/world/2015_07_26_04_world.sql
	sql/updates/world/2015_07_26_05_world.sql
	sql/updates/world/2015_07_26_06_world.sql
	sql/updates/world/2015_07_27_00_world.sql
	sql/updates/world/2015_07_27_01_world.sql
	sql/updates/world/2015_07_28_02_world.sql
	sql/updates/world/2015_07_28_03_world.sql
	sql/updates/world/2015_08_13_00_world.sql
	sql/updates/world/2015_08_13_01_world.sql
	sql/updates/world/2015_08_13_02_world.sql
	sql/updates/world/2015_08_13_03_world.sql
	sql/updates/world/2015_08_13_04_world.sql
	sql/updates/world/2015_08_21_00_world.sql
	sql/updates/world/2015_08_21_01_world.sql
	sql/updates/world/2015_08_21_02_world.sql
	sql/updates/world/2015_08_23_00_world.sql
	sql/updates/world/2015_08_25_00_world.sql
	sql/updates/world/2015_08_25_01_world.sql
	sql/updates/world/2015_08_26_00_world.sql
	sql/updates/world/2015_08_26_01_world.sql
	sql/updates/world/2015_08_27_00_world.sql
	sql/updates/world/2015_08_29_02_world.sql
	sql/updates/world/2015_08_29_03_world.sql
	sql/updates/world/2015_08_29_04_world.sql
	sql/updates/world/2015_09_01_00_world_335.sql
	sql/updates/world/2015_09_05_00_world.sql
	sql/updates/world/2015_09_05_01_world.sql
	sql/updates/world/2015_09_06_00_world.sql
	sql/updates/world/2015_09_08_01_world.sql
	sql/updates/world/2015_09_08_02_world.sql
	sql/updates/world/2015_09_11_00_world_from_335.sql
	sql/updates/world/2015_09_11_01_world_from_335.sql
	sql/updates/world/2015_09_11_02_world_from_335.sql
	sql/updates/world/2015_09_11_03_world_from_335.sql
	sql/updates/world/2015_09_11_04_world_from_335.sql
	sql/updates/world/2015_09_11_05_world_from_335.sql
	sql/updates/world/2015_09_11_06_world_from_335.sql
	sql/updates/world/2015_09_11_07_world_from_335.sql
	sql/updates/world/2015_09_11_08_world_from_335.sql
	sql/updates/world/2015_09_11_09_world_from_335.sql
	sql/updates/world/2015_09_11_10_world_from_335.sql
	sql/updates/world/2015_09_11_11_world_from_335.sql
	sql/updates/world/2015_09_11_12_world_from_335.sql
	sql/updates/world/2015_09_11_13_world_from_335.sql
	sql/updates/world/2015_09_11_16_world_from_335.sql
	sql/updates/world/2015_09_11_17_world_from_335.sql
	sql/updates/world/2015_09_11_18_world_from_335.sql
	sql/updates/world/2015_09_11_21_world_from_335.sql
	sql/updates/world/2015_09_11_40_world_from_335.sql
	sql/updates/world/2015_09_11_41_world_from_335.sql
	sql/updates/world/2015_09_11_43_world_from_335.sql
	sql/updates/world/2015_09_11_51_world_from_335.sql
	sql/updates/world/2015_09_11_52_world_from_335.sql
	sql/updates/world/2015_12_14_00_world.sql
	sql/updates/world/2016_01_01_00_world.sql
	sql/updates/world/2016_01_01_01_world.sql
	src/common/Common.h
	src/common/Cryptography/Authentication/AuthCrypt.cpp
	src/common/Cryptography/Authentication/AuthCrypt.h
	src/common/Cryptography/HMACSHA1.cpp
	src/common/Cryptography/HMACSHA1.h
	src/server/database/Database/Implementation/CharacterDatabase.cpp
	src/server/database/Database/Implementation/CharacterDatabase.h
	src/server/database/Database/Implementation/LoginDatabase.cpp
	src/server/game/AI/SmartScripts/SmartScript.cpp
	src/server/game/AI/SmartScripts/SmartScript.h
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlefield/Battlefield.cpp
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Battlegrounds/Battleground.cpp
	src/server/game/Battlegrounds/BattlegroundQueue.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
	src/server/game/Chat/Chat.cpp
	src/server/game/Chat/Chat.h
	src/server/game/Conditions/ConditionMgr.cpp
	src/server/game/Conditions/ConditionMgr.h
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.h
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/ObjectGuid.cpp
	src/server/game/Entities/Object/ObjectGuid.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Pet/Pet.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Transport/Transport.cpp
	src/server/game/Entities/Transport/Transport.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Events/GameEventMgr.cpp
	src/server/game/Globals/ObjectAccessor.cpp
	src/server/game/Globals/ObjectAccessor.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Globals/ObjectMgr.h
	src/server/game/Grids/GridDefines.h
	src/server/game/Grids/ObjectGridLoader.cpp
	src/server/game/Groups/Group.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Guilds/GuildMgr.cpp
	src/server/game/Guilds/GuildMgr.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/ReferAFriendHandler.cpp
	src/server/game/Handlers/TaxiHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Instances/InstanceScript.cpp
	src/server/game/Maps/Map.cpp
	src/server/game/Maps/Map.h
	src/server/game/Maps/MapInstanced.cpp
	src/server/game/Maps/MapManager.h
	src/server/game/Maps/TransportMgr.cpp
	src/server/game/Maps/TransportMgr.h
	src/server/game/Miscellaneous/Language.h
	src/server/game/Movement/Waypoints/Path.h
	src/server/game/OutdoorPvP/OutdoorPvP.cpp
	src/server/game/OutdoorPvP/OutdoorPvP.h
	src/server/game/Pools/PoolMgr.cpp
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Quests/QuestDef.h
	src/server/game/Scripting/MapScripts.cpp
	src/server/game/Scripting/ScriptMgr.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellHistory.cpp
	src/server/game/Spells/SpellHistory.h
	src/server/game/Spells/SpellInfo.cpp
	src/server/game/Spells/SpellInfo.h
	src/server/game/Spells/SpellMgr.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/game/Tools/PlayerDump.cpp
	src/server/game/Tools/PlayerDump.h
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_mmaps.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_npc.cpp
	src/server/scripts/Commands/cs_reload.cpp
	src/server/scripts/Commands/cs_ticket.cpp
	src/server/scripts/Commands/cs_wp.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
	src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
	src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/boss_azuregos.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_felwood.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
	src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
	src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
	src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
	src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_druid.cpp
	src/server/scripts/World/duel_reset.cpp
	src/server/scripts/World/npc_taxi.cpp
	src/server/shared/Containers.h
	src/server/shared/Dynamic/TypeContainer.h
	src/server/shared/Dynamic/TypeContainerFunctions.h
	src/server/shared/Dynamic/TypeList.h
	src/server/shared/Packets/WorldPacket.h
	src/tools/map_extractor/CMakeLists.txt
	src/tools/map_extractor/System.cpp
	src/tools/map_extractor/loadlib.cpp
	src/tools/map_extractor/loadlib/loadlib.h
	src/tools/map_extractor/mpq_libmpq.cpp
	src/tools/map_extractor/mpq_libmpq04.h
	src/tools/vmap4_extractor/adtfile.cpp
	src/tools/vmap4_extractor/loadlib/loadlib.h
	src/tools/vmap4_extractor/mpq_libmpq.cpp
	src/tools/vmap4_extractor/mpq_libmpq04.h
	src/tools/vmap4_extractor/vmapexport.cpp
	src/tools/vmap4_extractor/wdtfile.cpp
	src/tools/vmap4_extractor/wdtfile.h
	src/tools/vmap4_extractor/wmo.cpp
2016-01-15 00:15:35 -03:00
Shauren 3c3cde028c Core/Quests: Fixed quest sharing
Closes #12304
Closes #16183
2016-01-12 19:08:37 +01:00
ariel- d04d14e34d Update copyright note for 2016 2016-01-11 23:27:45 -03:00
Shauren 6b7c6f4366 Core/Players: Implemented serverside validation of reserved/profane names
Closes #15357

New library dependency: Boost.Regex

(cherry picked from commit b564c10b13effed63c7b7dae25117e2e0a2c64e4)
(cherry picked from commit 1de03cf107)

Conflicts:
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
2016-01-11 23:27:43 -03:00
ariel- 446cb1e5c5 Port relevant cooldown category handling and Duel Cooldown reset script
Core/Spells: Cooldown updates
Core/Player: implement ResetCoolDownAfterDuel configurable feature
Core/Player rewritten duel CD reset system
Core/Spells: fixed some rare stealth/prowl visual bugs after duel cd reset
Core/Spells: Improved spell category cooldown handling

* Category cooldown is stored with the spell that started the cooldown (and only resetting cooldown on that spell will clear cooldowns on entire category - this fully mirrors client behavior)
* This significantly reduces the amount of data saved to database for cooldowns
* Spell casts from items that have a different category specified than on spell will now check for cooldown during the cast

Core/Misc: Warning fix
Scripts/DuelReset:

- impemented health and mana reset
- do not reset anything when duel is interrupted

Scripts/DuelReset:

- fixed druid mana restoration
- fixed bug when a player accepts duel with a spel on onHold true (like when stealth of rogue/druid is active)

Core/Spells: Fixed Raise Dead cooldown
Core/Spells: Fixed typo in ecbbcc8972
Core/Spell: fixed possible exploit in Duel Reset script

- thanks @Runico for reporting it

Scripts/DuelReset:

- do not reset when duel is fled
- minor improvement to SpellHistory::RestoreCooldonStateAfter duel method
2016-01-11 14:51:30 -03:00
Shauren a83b61b807 Core/Conditions: Optimizations part 3 removed copying condition containers all over the place
(cherry picked from commit b09e63e9debfab49e635a591339294dd96b09d95)

Conflicts:
	src/server/game/Conditions/ConditionMgr.cpp
	src/server/game/Conditions/ConditionMgr.h
2016-01-11 01:52:17 -03:00
Shauren 315fdd1886 Core/Conditions: Type renaming
(cherry picked from commit 5e0cee85ddd67188365ead3f18206df088e1f0c7)

Conflicts:
	src/common/Common.h
	src/server/game/Conditions/ConditionMgr.cpp
	src/server/game/Conditions/ConditionMgr.h
	src/server/game/Entities/Object/ObjectGuid.h
	src/server/game/Loot/LootMgr.h
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellInfo.cpp
2016-01-11 01:52:03 -03:00
jackpoz 308d30417c Core/Player: Fix crash related to vehicles
Fix assertion triggered when entering a vehicle while channelling a shared vision spell.
Fix #15953

(cherry picked from commit 2cb54d5606)
2016-01-11 01:51:42 -03:00
Shauren 89928cbdf0 Core/Items: Fixed a possible crash with soulbound tradable items
Closes #15700

(cherry picked from commit 094f505e404b5a4e4846657031f89ac44626a1f8)
(cherry picked from commit cc685ac334)
2016-01-11 01:51:35 -03:00
jackpoz 9fe26765b4 Core/Player: Always allow accounts with RBAC_PERM_COMMAND_GM to enter instances on login
Always allow accounts with RBAC_PERM_COMMAND_GM to enter instances on login even if player had .gm off .
Send an ingame message to notify the user about the avoided kick.

(cherry picked from commit 5f917e2286)

Conflicts:
	src/server/game/Entities/Player/Player.cpp
2016-01-11 01:51:28 -03:00
treeston 27f0edde0f Game/Maps: Instance handling follow-up:
- Fix a bug where a player could maintain a conflicting non-perm solo bind if they were in the instance when invited to group. Closes #16150.
- If a group is created while the leader is in an instance that nobody is bound to, the group will take over the instance and bind to it. This stops the homebind timer when reforming group after disconnects and the like.

(cherry picked from commit 0f0a51b87a)
2016-01-11 01:51:25 -03:00
treeston 94a5629949 Game/Maps: Clean up instance handling.
- Rename Map::CanEnter to Map::CannotEnter. Return value changed from boolean (true means player can enter) to enum Map::EnterState (CAN_ENTER=0 means player can enter, any other value is a reason for deny).
- Move hack-y player error messages from within Map::CanEnter to the function calling CanEnter as appropriate (primarily WorldSession::HandleAreaTriggerOpcode).
- Modify WorldSession::HandleAreaTriggerOpcode to properly revive the player upon touching the portal leading to the instance they died in even if they are currently unable to zone in. Fixes and closes #15758.
- Modify Player::LoadFromDB to properly spawn players in the instance they logged off in if possible. Fixes and closes #15561.
- Modify permanent save behavior to be blizzlike: Players can always enter an instance they are saved to (assuming there are no map constraints against it), but get a homebind timer if the instance is already in use.

(cherry picked from commit 43fa7d48a5)

Conflicts:
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Maps/Map.cpp
	src/server/game/Maps/MapInstanced.cpp
	src/server/game/Miscellaneous/Language.h
2016-01-11 01:51:21 -03:00
MitchesD 100d847483 Core/PacketIO: fixed instance binding of gamemasters
(cherry picked from commit 231fb1d322bc1c91f9227d43d3ef672605232154)
(cherry picked from commit a968595977)
2016-01-11 01:51:11 -03:00
Shauren ce7fc03930 Core/World: Store account id in CharacterInfo to reduce the amount of database queries
(cherry picked from commit aaaa1c34410c160c7b0382f5ecdb39fa01ba007c)
(cherry picked from commit 4a36850167)

Conflicts:
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/World/World.cpp
2016-01-11 01:51:04 -03:00
Shauren fc9c587604 Core/Corpses: Fixed leaking bones
Ref #15765

(cherry picked from commit bd16520ecc91d827abae7f0447cc292fe9e843e9)

Conflicts:
	src/server/game/Entities/Corpse/Corpse.cpp
2016-01-11 01:50:56 -03:00
pete318 6664a3acc3 Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
(cherry picked from commit b1032ed620)

Conflicts:
	src/server/game/AuctionHouse/AuctionHouseMgr.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.h
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/GameObject/GameObject.h
	src/server/game/Entities/Object/ObjectGuid.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Pet/Pet.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Transport/Transport.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Guilds/GuildMgr.cpp
	src/server/game/Guilds/GuildMgr.h
	src/server/game/Mails/Mail.h
	src/server/game/Maps/Map.cpp
	src/server/game/Maps/TransportMgr.cpp
	src/server/game/Maps/TransportMgr.h
	src/server/game/OutdoorPvP/OutdoorPvP.h
2016-01-11 01:50:53 -03:00
ariel- b20c9ae283 Corpses update: cd27fd38b93884797c094a82dc7beb0498e2f124 2016-01-11 01:50:49 -03:00
ariel- b3ea9fbbe5 Map local guids 6.x -> 4.3.4
Ported the following commits:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
2016-01-11 01:50:45 -03:00
pete318 6d04b6ecc6 Improved Auction house deposit handling.
Including the weird quirks.

Changes:
* Deposit caculated according to same rule as client. (detailed below). Should always match client deposit now
* Deposit for multiple auctions now only collected once. Deferred calculation of deposit until all auctions listed.

Deposit calculation is as follows:

Base deposit calculation = MSV x 15/75% (depending on AH). However this is not rounded. Case to int is used (so always round down)
The remainder is held in a float.
The base is then multiplied by number of items, and the time multiplier (x2 for 24 hour, x4 for 48 hour)
The nearest (no of items or lower) no of items when multiplied by the remainder that creates a whole number is then multiplied by the time multiplier (x1/x2/x4) and then added to deposit.

Example:

Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 1 = 36c. Remainder = 0.75 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 2 = 72c. Remainder = 1.50 (n)  Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 3 = 108c. Remainder = 2.25 (n) Min = 1s. Deposit 1s08c
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 4 = 144c. Remainder = 3.00 (n) Min = 1s. Deposit 1s50c (144c + (3c * 2))

Horrible kludge, to re-create a very weird deposit method.

Closes #15674 (PR)
Closes #15643 (Issue)

(cherry picked from commit 0ac442f19f)

Conflicts:
	src/server/game/AuctionHouse/AuctionHouseMgr.h
2016-01-11 01:50:38 -03:00
ccrs e5d4005cc6 Core/Spells: Fixed Raise Ally
thx @Nayd for sniffs :)
thx @Shauren for helping to find all spell involved

* There is no implementation for stats update on Puppet class (only on Guardian) so same SummonProperty as Raise Dead Ghoul (non pet) is used.
(Default SummonProperties set category to SUMMON_CATEGORY_PUPPET)
* Override the Summon Effect to enable charm and stats scaling.
* PlayerAI is used to handle unaura on ghoul despawn or dead.
It's necessary due to the fact that all script hooks on ScriptedCreature are called on an unactive CreatureAI, resulting in creature being unable to handle unaura calls.
* Create UpdateAI call for Player class
* Stats scaling is based on forum and wowhead comments, they recall this ghoul as a copy of the other one (same stats).
* Spellscript for Ghoul spell Thrash

Closes #82
Closes #14830
2016-01-08 00:10:15 +01:00
elecyb d27b0ea8a8 Core/Player Drop deprecated code and fix bug where a player can have more than one profession specialization. 2016-01-04 22:42:11 -02:00
treeston 0f0a51b87a Game/Maps: Instance handling follow-up:
- Fix a bug where a player could maintain a conflicting non-perm solo bind if they were in the instance when invited to group. Closes #16150.
- If a group is created while the leader is in an instance that nobody is bound to, the group will take over the instance and bind to it. This stops the homebind timer when reforming group after disconnects and the like.
2016-01-04 15:48:53 +01:00
Rushor 923a368ac7 Update copyright note for 2016 2016-01-01 12:02:33 +01:00
treeston 43fa7d48a5 Game/Maps: Clean up instance handling.
- Rename Map::CanEnter to Map::CannotEnter. Return value changed from boolean (true means player can enter) to enum Map::EnterState (CAN_ENTER=0 means player can enter, any other value is a reason for deny).
- Move hack-y player error messages from within Map::CanEnter to the function calling CanEnter as appropriate (primarily WorldSession::HandleAreaTriggerOpcode).
- Modify WorldSession::HandleAreaTriggerOpcode to properly revive the player upon touching the portal leading to the instance they died in even if they are currently unable to zone in. Fixes and closes #15758.
- Modify Player::LoadFromDB to properly spawn players in the instance they logged off in if possible. Fixes and closes #15561.
- Modify permanent save behavior to be blizzlike: Players can always enter an instance they are saved to (assuming there are no map constraints against it), but get a homebind timer if the instance is already in use.
2015-12-31 01:02:07 +01:00
rockz1152 60311e0aae Core/Player: Fixed Weapon Skillup on low level mobs
Closes #15998

Removed block for skill up on grey level mobs.
2015-12-15 14:47:59 -05:00
pete318 0ac442f19f Improved Auction house deposit handling.
Including the weird quirks.

Changes:
* Deposit caculated according to same rule as client. (detailed below). Should always match client deposit now
* Deposit for multiple auctions now only collected once. Deferred calculation of deposit until all auctions listed.

Deposit calculation is as follows:

Base deposit calculation = MSV x 15/75% (depending on AH). However this is not rounded. Case to int is used (so always round down)
The remainder is held in a float.
The base is then multiplied by number of items, and the time multiplier (x2 for 24 hour, x4 for 48 hour)
The nearest (no of items or lower) no of items when multiplied by the remainder that creates a whole number is then multiplied by the time multiplier (x1/x2/x4) and then added to deposit.

Example:

Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 1 = 36c. Remainder = 0.75 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 2 = 72c. Remainder = 1.50 (n)  Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 3 = 108c. Remainder = 2.25 (n) Min = 1s. Deposit 1s08c
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 4 = 144c. Remainder = 3.00 (n) Min = 1s. Deposit 1s50c (144c + (3c * 2))

Horrible kludge, to re-create a very weird deposit method.

Closes #15674 (PR)
Closes #15643 (Issue)
2015-12-14 19:54:58 +01:00
jackpoz 80ed03a84d Merge pull request #15402 from chaodhib/taunt_player 2015-12-09 22:08:43 +01:00
Shauren cc685ac334 Core/Items: Fixed a possible crash with soulbound tradable items
Closes #15700

(cherry picked from commit 094f505e404b5a4e4846657031f89ac44626a1f8)
2015-12-08 18:02:43 +01:00