Add Line of Sight checks to WorldObject::GetNearPoint(), fixing to TargetedMovementGenerator not reaching a point with valid LoS to the target and MotionMaster::MoveKnockbackFrom() knocking creatures inside walls.
Remove unused code.
Fix Position members not being always initialized.
Valgrind log:
at : Position::NormalizeOrientation(float) (Object.h:388)
by : Position::SetOrientation(float) (Object.h:315)
by : Position::Relocate(Position const&) (Object.h:310)
by : spell_ulduar_stone_grip::spell_ulduar_stone_grip_AuraScript::OnRemoveVehicle(AuraEffect const*, AuraEffectHandleModes) (boss_kologarn.cpp:592)
Fix uninitialized values, most of which are false positives, always initialized before being accessed.
Add some asserts and additional NULL checks as sanity checks. Use SpellMgr::EnsureSpellInfo() if the spell id is valid and always supposed to return a valid not-NULL SpellInfo* .
Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked).
Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor.
Closes#11300
Ref #9475 (needs fixed confirmation)
* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too.
Fix some static analysis issues, mostly false positive about fields not initialized in the constructor. It's good practice anyway to always initialize them.
* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
Fix uninitialized fallTime and splineElevation fields of MovementInfo.
Valgrind log:
Conditional jump or move depends on uninitialised value(s)
at 0x5FBEB50: deflate (in /lib/x86_64-linux-gnu/libz.so.1.2.7)
by 0x1269883: UpdateData::Compress(void*, unsigned int*, void*, int) (UpdateData.cpp:85)
by 0x1269BB6: UpdateData::BuildPacket(WorldPacket*) (UpdateData.cpp:133)
by 0x130E9B3: Trinity::VisibleNotifier::SendToSelf() (GridNotifiers.cpp:68)
by 0x117A89D: Player::UpdateVisibilityForPlayer() (Player.cpp:22344)
by 0x117B334: Player::SendInitialPacketsAfterAddToMap() (Player.cpp:22567)
by 0x15A48BC: WorldSession::HandlePlayerLogin(LoginQueryHolder*) (CharacterHandler.cpp:937)
by 0x141D04B: WorldSession::ProcessQueryCallbacks() (WorldSession.cpp:1106)
by 0x141994D: WorldSession::Update(unsigned int, PacketFilter&) (WorldSession.cpp:391)
by 0x14E289C: World::UpdateSessions(unsigned int) (World.cpp:2629)
by 0x14E0613: World::Update(unsigned int) (World.cpp:1986)
by 0x100B37F: WorldRunnable::run() (WorldRunnable.cpp:60)
Uninitialised value was created by a heap allocation
at 0x4C286E7: operator new(unsigned long) (vg_replace_malloc.c:287)
by 0x159E64F: void LoadHelper<Creature>(std::set<unsigned int, std::less<unsigned int>, std::allocator<unsigned int> > const&, CoordPair<512u>&, GridRefManager<Creature>&, unsigned int&, Map*) (ObjectGridLoader.cpp:94)
by 0x159DECF: ObjectGridLoader::Visit(GridRefManager<Creature>&) (ObjectGridLoader.cpp:150)
by 0x159F092: void VisitorHelper<ObjectGridLoader, Creature>(ObjectGridLoader&, ContainerMapList<Creature>&) (TypeContainerVisitor.h:64)
by 0x159EFF5: void VisitorHelper<ObjectGridLoader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > >(ObjectGridLoader&, ContainerMapList<TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > >&) (TypeContainerVisitor.h:70)
Partially revert 167ca565d0 which wrongly used TYPEMASK_UNIT to denote Creatures and Players, so when a Player sent farsight opcode with another Player as target HandleFarSightOpcode() couldn't find the right Unit filtering by typemask TYPEMASK_SEER.
Initialized UpdateMask::_bits to NULL in all constructors.
UpdateMask(UpdateMask const& right) constructor sets the field count with SetCount() method before any field initialization. This means that SetCount() will call delete[] on the uninitialized _bits pointer field, leading to undefined behavior.
* Split BuildValuesUpdate into separate virtual methods for every object type that does something special with update fields
* Removed _SetCreateBits/_SetUpdateBits to halve the amount of checks if field needs to be sent