Commit Graph
26036 Commits
Author SHA1 Message Date
Ovahlord 6c1dc2d56b Scripts/HoO: properly implement the Vault of Lights gauntlet event 2021-02-23 21:59:48 +01:00
Ovahlord f70bd515f3 Scripts/HoO: scripted all trash groups in Tomb of the Earthrager 2021-02-22 14:05:07 +01:00
Giacomo Pozzoni c12531b023 Core/Maps: Use a fixed offset instead of full collision height when retrieving floor Z 2021-02-21 20:26:21 +01:00
Metalaka 4343dd6d55 Core/Unit: Improve Glancing Blow calculation 2021-02-21 20:22:03 +01:00
Giacomo Pozzoni 48a0dde345 Core/Creature: Add new db field InteractionPauseTimer
Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer)

Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value
2021-02-21 16:50:55 +01:00
Ovahlord 42f3e722f6 Core/Spells: fixed a typo that caused Divine Aegis to absorb 0 damage in all cases and corrected proc behavior 2021-02-21 11:23:17 +01:00
Ovahlord 768704187c Scripts/TotFW: fixed an edge case in which Rohash wouldn't cast his Storm Shield on heroic difficulty when his energy went above 30 between the checks 2021-02-20 23:47:35 +01:00
Ovahlord 7b0e15d149 Core/Spells: fixed calculating additional aura duration for haste based periodic spells 2021-02-20 23:31:43 +01:00
Ovahlord 43d76be2fd fixed a warning 2021-02-20 23:30:46 +01:00
Ovahlord ca288aaab3 Core/Units: updated crit healing bonus calculation with patch 4.2.0 change 2021-02-20 23:13:45 +01:00
Ovahlord c288745598 Revert "Core/Unit: Improve Glancing Blow calculation"
This reverts commit 3d2013e168.
2021-02-20 19:11:30 +01:00
Ovahlord cf2267af3f Core/Packets: correct sending party member auras to other clients 2021-02-20 13:49:41 +01:00
Metalaka 3d2013e168 Core/Unit: Improve Glancing Blow calculation 2021-02-19 18:47:47 +01:00
Ovahlord bcf9476e96 Core/Spells: restored accidentally dropped spell cast target limit to fix client crashes when hitting more than 255 targets with a single spell 2021-02-19 18:31:45 +01:00
Ovahlord 3d20971d01 Core/Spells: Seal of Insight will no longer proc on AOE attacks and updated proc data for Cataclysm instead of MoP 2021-02-19 17:51:07 +01:00
Ovahlord f59392d609 fixed nopch build under visual studio 2021-02-19 17:48:26 +01:00
Ovahlord aa21290b97 fixed build 2021-02-19 16:19:24 +01:00
Ovahlord 20a4997806 fixed an error 2021-02-19 15:37:57 +01:00
Shauren fbffbbbe14 Dep: Switch to boost process instead of old standalone version 2021-02-19 15:21:15 +01:00
Ovahlord 0299fa4fe1 Core/Misc: replace boost::optional with std::optional 2021-02-19 14:07:43 +01:00
Ovahlord 44de269fca fixed build errors caused by recent cherry picks 2021-02-19 13:31:04 +01:00
Shauren ef25a19326 Core/Units: Allow mind controlling non-controllable vehicles (for example players that become vehicle during boss encounters or creatures that only are vehicles to show non standard power type)
Closes #24562
2021-02-19 13:15:08 +01:00
Matan Shukry 73efb99005 Core/Conditions: CONDITION_NEAR_CREATURE will exclude personal spawns that aren't the target's owner (#26102)
# Conflicts:
#	src/server/game/Grids/Notifiers/GridNotifiers.h
2021-02-19 13:04:08 +01:00
Matan Shukry abae5e4596 Core/Spells: Implemented summoning a personal gameobject effect (#25917)
# Conflicts:
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/game/Miscellaneous/SharedDefines.h
#	src/server/game/Spells/SpellInfo.cpp
2021-02-19 13:01:10 +01:00
Ovahlord 63f2dcd05e Core/Spells: dropped Fingers of Frost charge drop spell script and use the new proc attribute instead. 2021-02-19 12:56:01 +01:00
Shauren c667fe3028 Core/Auras: Do not warn about nonexisting proc spells when spell id is 0 and aura is a dummy 2021-02-19 12:52:24 +01:00
Shauren bb450b82ef Core/Auras: Implemented new spell proc attribute PROC_ATTR_USE_STACKS_FOR_CHARGES to drop stacks instead of charges 2021-02-19 12:51:56 +01:00
Ovahlord c3e9861723 Core/Movement: implement creature movement info table to override movement speeds based on movement IDs
thx to @xvwyh for providing initial table data for the most common entries
2021-02-16 16:56:10 +01:00
Ovahlord c20838ceaa Core/Movement: allow waypoints to have orientation values of 0 2021-02-05 11:16:45 +01:00
Ovahlord cc25457fe8 Core/Units: send AI reactions uppon entering combat instead of attacking an enemy 2021-01-31 14:08:58 +01:00
Ovahlord 1e1ebf16bd Scripts/HoO: scripted Sun-Touched Servants 2021-01-29 21:27:31 +01:00
Ovahlord 0bb7e3a385 Scripts/LCT: reworked Siamat encounter
* Modernized code all across the board
* Wailing Winds are now much closer to retail behavior
* Minions of Siamat are no longer chasing players and properly transform into clouds when possible instead of abruptly interrupting all actions
* Fixed an edge in which Siamat absorbed clouds but did not get his Gathered Storms effect
* Dropped all hacks
2021-01-26 23:19:02 +01:00
Ovahlord 9e50267eae Scripts/LCT: fixed Siamat's availability check 2021-01-26 18:13:11 +01:00
Ovahlord b9736c8bbf Core/Loot: fixed displaying random suffix enchantments in loot windows 2021-01-26 05:42:54 +01:00
Ovahlord c7540fc930 Core/Misc: corrected some oversights in recent commits 2021-01-26 05:37:10 +01:00
Ovahlord 928aeccd59 Core/Items: ported random enchantment updates from master branch 2021-01-24 14:36:07 +01:00
Ovahlord 9687131c65 Core/Movement: waypoint movement will now respect the currentwaypoint field in the creature table 2021-01-24 10:18:29 +01:00
Ovahlord 45e1dd7376 Core/PathFinding: re-added a accidentally dropped path length limit sanitizer 2021-01-24 10:18:29 +01:00
Ovahlord 71fe0ed943 Core/PathFinding: calculate pathing with 0.5f steps and convert them to blizzlike splines later in the process to get more precise results 2021-01-22 18:34:09 +01:00
Ovahlord f91c30868f Core/Spells: 6c0cf9580b followup and improved readability of the code
superceeds #223
2021-01-19 14:18:48 +01:00
Ovahlord 6c0cf9580b Core/Spells: block Bandit's Guile procs when the rogue has reached deep insight 2021-01-18 23:57:19 +01:00
Ovahlord 8204a3e93d Core/Spells: Bandit's Guile will now require a certain amount of successful procs before gaining the Insight buffs
closes #221
2021-01-18 19:01:48 +01:00
Ovahlord 38b4485e09 Scripts/LCT: reworked High Prophet Barim encounter
* modernized code style
* corrected behaivior of Blaze of the Heaven
* improved Plague of Age's spread reliability so it wont target already infected players
2021-01-18 18:15:41 +01:00
Ovahlord ef4e3c675b Scripted/ZG: Ohgan is no longer on a spiritless diet and kills Chained Spirits again 2021-01-18 09:14:58 +01:00
xvwyh 4d95bcc068 Core/Spells: Correct swapped TARGET_UNIT_NEARBY_ALLY and TARGET_UNIT_NEARBY_PARTY 2021-01-15 18:27:22 +01:00
Shauren 69fb775c2d Core/Spells: Defined new spell attributes 2021-01-15 18:23:09 +01:00
Ovahlord b7aafc8d01 fixed warnings 2021-01-15 16:23:09 +01:00
Ovahlord dfab041648 Core/Movement: initialize stalled member in CyclicMovementGenerator's 2nd ctor overload 2021-01-15 16:01:18 +01:00
Ovahlord 7f04fb8137 Core/Movement: added a missing pointer check 2021-01-15 12:10:50 +01:00
Ovahlord 4420d35bfe Core/Players: correct packet content of SMSG_RESYNC_RUNES and send converted runes that have been converted previously since the effect handler for SPELL_AURA_CONVERT_RUNE only sends it when converting an unconverted rune
closes #214
2021-01-15 12:10:49 +01:00