Commit Graph
43 Commits
Author SHA1 Message Date
leak 7010671931 Core/Misc: Remove unused headers 2015-03-30 17:16:50 +02:00
Shauren a0e50ea35f Core/Entities: Use ObjectGuid class in game project 2014-09-14 16:14:12 +02:00
Shauren ce67a097bf Core/Entities: Use new PackedGuid class 2014-09-13 01:12:16 +02:00
Shauren 15cbe5858c Core/Movement: Fixed vehicle passengers disappearing clientside
Closes #11411
2014-01-06 13:51:40 +01:00
Shauren 1966a78b9f Core/Movement: Backported spline stop fix from 4.3.4 branch - use Stop spline type for stopping movement instead of starting movement that ends in creature's current position 2013-11-10 18:52:20 +01:00
Shauren d9df460694 Core/Movement
* Added wrapper methods for setting various movement flags and sending correct movement opcodes
* Made flying and falling spline flags exclusive with each other
2013-06-18 16:47:12 +02:00
Shauren 891d97ec4c Core/Movement
* Changed speed selection for flying creatures - use MOVE_RUN by default.
* Do not add MOVEMENTFLAG_WALKING to creatures that did not have it but called .SetWalk for their movement
2013-06-01 17:47:02 +02:00
Shauren 3a697d4c9f Core/Transports: Refactored methods used to calculate passenger offsets (made orientation argument optional) 2013-05-30 20:32:33 +02:00
Spp 00c1168897 Core/Misc: Remove trailing whitespace, compile warnings and minor cosmetic changes 2013-05-21 08:37:28 +02:00
Shauren 199f8b7140 Core/Movement: Use spline id generator for movement packets 2013-04-07 16:02:27 +02:00
Shauren d926ad63c0 Core/Spells: Fixed charge effects with non-explicit targets 2013-02-13 20:21:26 +01:00
Vincent_Michael 24e0eb1812 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/Spline/MoveSplineInit.cpp
2013-01-05 16:55:17 +01:00
Nay 82555a444c Core/Spline: Fix typo, I blame not enough Ctrl+S 2013-01-04 23:44:25 +00:00
Nay a509aea659 Core/Misc: Fix a couple of warnings, some of them performance related
Errors were found using Cppcheck, open-source static analysis tool
2013-01-04 23:14:14 +00:00
Nay 24cd72c8e1 Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
	src/server/game/Maps/Map.cpp
	src/server/game/Movement/MovementGenerator.h
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
	src/server/game/Spells/SpellEffects.cpp
2012-11-23 23:39:03 +00:00
Spp 7bef4ce401 Core/Misc: Reduce header dependencies - Step III 2012-11-20 15:03:56 +01:00
kaelima 677ee02b8e Core/Movement: MovementGenerator fixes.
- vmap height search in FleeingMovementGenerator and ConfusedMovementGenerator (until we can search for a nearby position properly) Should solve #7704, needs testing
- Removed some unused code in CalculatePath and TargetedMovementGenerator. Ty faramir118
- Allow players to charge through slime and lava liquids. Closes #7967
2012-11-07 16:42:22 +01:00
kaelima 3c13454ad7 Merge git://github.com/TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
2012-11-05 12:02:08 +01:00
Shocker cd55d64364 Core/Spline: Improve error output for SpineInitArgs check
by Schmoozerd
2012-10-31 18:39:05 +02:00
kaelima f237a57f51 Fix compile. Closes #7718 2012-09-10 13:24:01 +02:00
Nay 4896a1775e Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
	src/server/game/Movement/Spline/MoveSplineInit.cpp
2012-09-10 00:54:29 +01:00
Shauren 83817afd99 Core/Vehicles: Improved vehicle passenger position calculation (still not complete) 2012-09-09 19:56:00 +02:00
Nay 6c1bdb3d3c Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
	src/server/game/Movement/Spline/MoveSplineInit.cpp
2012-09-08 01:32:47 +01:00
kaelima d0f4526d71 Core/Vehicle: Improved the position fix when changing vehicle from 5eb22e5b64
Thanks Shauren
2012-09-07 14:00:24 +02:00
Nay 407286fe81 Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
	src/server/game/Movement/Spline/MoveSplineInit.cpp
2012-09-07 03:34:23 +01:00
kaelima a2d533752c Core/MMaps: Add several safety checks to confirm a valid path generation.
- Address some issues in TargetMovementGenerator. Thanks Chevron
2012-09-07 04:21:11 +02:00
kaelima 5eb22e5b64 Core/Vehicles:
- Send proper triggering flag when casting spellclick spells on vehicles (should not be fully triggered)
- Only compute non-transport positions when not finalized. (Fixes changing seat on vehicles, or changing vehicle from vehicle)
2012-09-07 03:17:04 +02:00
Venugh e7c0d8bef0 Core/MMaps: Applied Trinity Codestyle to PathGenerator. 2012-09-05 23:47:02 +02:00
Subv 97c3e2e6c1 Core/Movement: Make MovementGenerators use pointers instead of references. cleanup 2012-08-25 22:57:55 -05:00
Subv e0abbfd86c Core/MMaps: Renamed PathFinderMovementGenerator to PathGenerator, since its not a MovementGenerator, and moved out of the MovementGenerators folder 2012-08-25 21:55:03 -05:00
Subv 9698d295b2 Core/Mmaps: Refactored some code 2012-08-24 20:03:57 -05:00
Subv 937518181f Core/Mmaps: Fixed build after last merge 2012-08-24 11:38:39 -05:00
Subv dc95ce61b4 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	dep/PackageList.txt
	src/server/game/Movement/MotionMaster.cpp
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/Spline/MoveSplineInit.h
	src/server/game/World/World.h
2012-08-22 17:26:53 -05:00
Shauren c7775c8d72 Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread. 2012-06-07 23:20:57 +02:00
Shauren 810f21efbc Core/Movement
* Moved enter/exit vehicle packets to spline.
* Fixed spline movement on transports such as elevators (for which we do not keep track of its exact position) - path will be using normal coordinates (not transport offsets)
2012-06-06 20:36:34 +02:00
Shauren 3b44401aa6 Core/Movement: Fixed Facing* splines on transports 2012-06-03 15:31:37 +02:00
Shauren 425eeb8280 Core/Movement
* Implemented creature movement on transports
* Set minimum speed for creature allowed to start movement (too low speed leads to overflows in movement time calculations which in turn leads to crashes)
2012-05-31 19:45:11 +02:00
Venugh f478e6be2b spline changes for mmaps. 2012-04-09 16:38:05 +02:00
Machiavelli 2b1ba4cd78 Core/Movement: Compute current position in spline::Launch with Z offset. Fixes e.g. hovering creatures height increasing every time player interacts with it. 2012-03-18 13:18:43 +01:00
Shauren 313802a4ed Core/Movement: Added more movement flags that cause units to select flight speed instead of run 2012-03-15 13:14:42 +01:00
Machiavelli 03a24a84e4 Core/Units:
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
Manuel Carrasco 2db5c13d8f Core/Spline: Removed redundant call. 2012-01-27 13:44:44 -03:00
Machiavelli dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00