Commit Graph
19 Commits
Author SHA1 Message Date
ModoXandGosha 8a7dfbbd1d Core/Vmaps: Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#28632)
Closes #28326

Co-authored-by: Gosha <284210+Lordron@users.noreply.github.com>
2022-12-31 15:37:13 +01:00
Shauren 0ba58aeb6e Core/Maps: Move terrain data handling out of Map class
Partial port of cmangos/mangos-wotlk@ff5232c648
2022-10-08 00:25:32 +02:00
Aokromes d6d3f06f06 New year 2020-01-04 18:32:38 +01:00
funjoker 6c56916b29 Misc: Update copyright information
Happy new year
2020-01-01 18:47:28 +01:00
Ovahlord 3f53afd39e Core/Maps: fixed several issues with liquids by merging some 335 branch commits that are taking mopg flags into account 2018-08-07 12:35:02 +02:00
Ovahlord f1c54a4529 Core/VMAPS: Fixed vmaps in single WMO instances like ragefire chasm (ported commit: 24d30dab84f93a200ad3acad6302327379f5031c)
* Fixed some models not always being spawned because they only appear in one tile file but are large enough to cross tile boundaries (lava in Firelands at Ragnaros place)
2018-04-27 22:55:21 +02:00
Ovahlord 98a7ccfab5 Tools/Mapextractor: Implemented liquid object detection
* Core/Vmaps: reverted position and liquid data update function from 3.3.5 and restored master handling in order to fix conflicts between the new phasing and liquid object handlings
2018-03-29 21:41:58 +02:00
Ovahlord 27652214b5 Core/Phasing: Rewrite GetTerrainMapId *updated phasing with latest changes 2018-03-10 16:10:48 +01:00
Ovahlord 4bbdce57e2 Core/VMaps: Implement loading phased tiles 2018-03-09 18:05:47 +01:00
Aokromes 4bd0525edd Update copyright note for 2018 2018-01-01 01:06:19 +01:00
Aokromes 8b6261c809 Core/Misc: Fix static analysis issues 2017-07-16 19:05:26 +02:00
Aokromes f8d9d954d1 Get zone/area IDs from vmap data in the liquid update
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
2017-06-09 13:20:37 +02:00
Shauren dc2deb8602 Core/Vmaps: Changed error message when loading outdated vmaps
Closes #18431
Closes #18857
2017-01-23 00:17:17 +01:00
HelloKitty 927a73a7ef Core/Vmaps: Stop M2s from occluding for spellcast LoS
Closes #18528
2017-01-21 14:45:30 +01:00
Aokromes 719a317a67 Update copyright note for 2017 2017-01-02 07:26:38 +01:00
Aokromes 384a5216fd Core/Common: Converted the common library to a shared library.
* There is still the possibility to static link against common.
2016-08-10 08:19:25 +02:00
jackpoz 8cd5cefaf6 Common/Maps: Reduce differences between 3.3.5 and 6.x branches
Code functionality shouldn't have been modified.
2016-08-03 19:48:38 +02:00
ariel- d04d14e34d Update copyright note for 2016 2016-01-11 23:27:45 -03:00
StormBytePP 1f66d719f2 Core/BuildSystem: Merge collision, debugging, threading, utilities and configuration into "common" which does not depend on shared anymore and moved database out of shared library
These changes enables to build tools only without even having MySQL installed
2015-08-16 21:23:15 +02:00