Ovahlord
a4ffa701a5
Core/Spells: implement SPELL_ATTR0_CU_IS_TALENT
2023-08-19 22:39:23 +02:00
Shauren
ca034f4dbf
Core/Auras: Convert most rules from Aura::CanBeSaved to a custom spell attribute
2023-08-19 22:26:12 +02:00
Ovahlord
86a06a5a5d
Core/Spells: use already stored spell scaling values for coefficient calculation instead of accessing dbc data every single time
2023-08-19 18:50:56 +02:00
Shauren
a1bf752e4b
Core/Players: Don't remove unlearned spells from action bars
2023-08-19 18:20:20 +02:00
Shauren
1df15cf79e
Core/Spells: Damage and healing bonus calculation fixes
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* Spells with SPELL_DAMAGE_CLASS_NONE are now allowed to benefit from spellmods
2023-08-19 18:02:57 +02:00
Shauren
7264a541a9
Core/Misc: Replace std::abort with our ABORT macro
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* libmysql is not a well behaved library on windows, it installs its own SIGABRT handler every time a new connection is opened, overriding our own
(cherry picked from commit 09dea76fb5ede974d6765d40985b033db3fba6a3)
2023-08-19 17:56:19 +02:00
Ovahlord
770f9e11db
Core/Movement: sync spline code with master branch
2023-08-19 15:04:34 +02:00
Ovahlord
dfa6f7a709
Core/Movement: fixed up logic in previously added random movement minumum wander distance check and prevent the random movement generator from launching too short splines
2023-08-19 14:51:31 +02:00
Ovahlord
e9fecb39d8
Core/Movement: random movement now requires a minimum wander distance of 0.1 yards
2023-08-19 14:33:01 +02:00
Ovahlord
6ec7c6e757
Core/Datastores: fixed loading SpellCastingRequirements.dbc
2023-08-14 08:39:47 +02:00
Ovahlord
a57e27e6d3
Core/Spells: implement reputation requirements for spells (mostly used in guild spells such as Guild Page)
2023-08-13 11:48:20 +02:00
Ovahlord
e936684e78
Core/Spells: converted FacingCasterFlags of spell casting requirements to enumflag
2023-08-13 11:38:09 +02:00
Ovahlord
21c9d52d6f
Core/Datastores: load all fields of SpellCastingRequirements.dbc
2023-08-13 11:36:06 +02:00
Shauren
bfd31d59c2
Core/MMaps: Fixed pathing for objects that have terrain swaps active
2023-08-08 00:21:48 +02:00
Ovahlord
96b1933a6c
Core/Spells: removed deprecated radius fix for the Lich Kings's Defile ability
2023-08-07 20:32:32 +02:00
Ovahlord
e1492bc0e9
Core/Spells: removed unnecessary spell attribute hack from Earth Shield and cleaned up its spell script a bit
2023-08-07 19:29:31 +02:00
Ovahlord
be53999f09
Core/Spells: restore a couple spell attribute assignments that went lost in 2bcc645cd3
2023-08-07 17:41:24 +02:00
Ovahlord
2bcc645cd3
Core/Spells: ported radius entry indexing from master branch and dropped several now deprecated spell 'fixes' from spellMgr
2023-08-06 12:54:05 +02:00
Ovahlord
569d66d352
Core/Packets: validate more item values in transmogrification checks to match clientside behavior
2023-08-05 17:52:44 +02:00
Ovahlord
3b5edcdb3e
Core/Packets: added clientside item level check to reforge opcode handler to prevent packet spoofing
2023-08-04 22:19:27 +02:00
Ovahlord
941e3137cd
buildfix
2023-08-03 22:02:59 +02:00
Shauren
9480f79c2a
Core/Scripts: Added damage and healing calculation hook to spell and aura scripts allowing to override base damage amount, flat value mod and percent value mod separately
2023-08-03 21:32:20 +02:00
funjoker
9d6a808ba6
Tools/Launcher: Add launcher as alternative to patcher ( #409 )
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* Tools/Launcher: Introduce version 1 of the client launcher/patcher
the launcher downloads all needed modules and patches the needed one
the launcher patches the RSA key in memory before WoW window opens
the launcher injects the client_patcher_xx.dll inside Wow
the client_patcher_xx.dll hooks LoadLibraryW and awaits Battle.net.dll load
the client_patcher_xx.dll patches the Battle.net.dll memory before it is returned to process
client_patcher_xx.dll unhooks itself
* Tools/Launcher: MinHook only for tools and on windows
2023-07-30 18:39:03 +02:00
Shauren
4b7aefb05b
Core/Units: Fixed crash (previously was a memory leak) when vehicle creatures are deleted without ever being added to world
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Closes #29166
2023-07-21 01:05:41 +02:00
Shauren
06aacf757d
Core/Threading: Modernize ProducerConsumerQueue a bit to fix GCC build
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Closes #28607
2023-07-20 23:07:18 +02:00
Giacomo Pozzoni
8831cc1086
Core/DBLayer: Add QueueSize() method
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Add QueueSize() method to database objects (Login, Character and World) that returns how many tasks are queued.
Include the queue size of the 3 databases in ".server debug" command
* Make the code less threadsafe
* Send data to InfluxDB
2023-07-20 23:07:08 +02:00
Ovahlord
7743236911
nopch fix
2023-07-18 08:26:27 +02:00
Ovahlord
12a3e9e64c
Core/Spells: implement generic shop keeper greeting spells and use them for a couple Stormwind Vendors
2023-07-18 00:02:21 +02:00
Ovahlord
6c1c91b6b2
Core/DataStores: implement PlayerCondition.dbc
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* additionally implemented a DB table for custom entries as many of these conditions are strictly server side
* use server side conditions for Stormwind's faction vendor as example usage
2023-07-17 14:53:30 +02:00
Ovahlord
4e397e76d0
Core/Spells: implement TARGET_DIR_SUMMON and use it to properly support TARGET_DEST_CASTER_SUMMON
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This fixes positions for pet summons and gameobject summons such as Campfires
2023-07-17 01:23:56 +02:00
Ovahlord
228e3059c9
Core/Crypto: moved away from deprecated SHA1 methods in CalculateSHA1Hash
2023-07-16 22:02:13 +02:00
Ovahlord
a3c46b7249
Core/Misc: mark a couple ctors as noexcept to silence warnings
2023-07-16 15:54:24 +02:00
Jeremy
929a804052
Core/Graveyards: Fix graveyards in subzones when there is no valid graveyard in that subzone
2023-07-16 15:33:06 +02:00
Traesh
ee8e20d81f
Core/Units: Allow autoattack if channelling with SPELL_ATTR5_ALLOW_ACTIONS_DURING_CHANNEL
2023-07-16 15:30:34 +02:00
Shauren
b48e834b1c
Core/Loot: Removed unneccessary field from Loot class and pass it as parameter everywhere
2023-07-12 13:05:00 +02:00
robinsch
0c33018b90
Core/Item: Fixed possible dupe exploit with container items containing non unique non stackable items
2023-07-11 21:39:24 +02:00
jackpoz
700ae070d5
Core/Loot: Raise max number of loot items from 16 to 18
2023-07-11 21:31:06 +02:00
Wyrserth
0f59b49c3e
Core/Loot: fix some issues with master loot and don't allow players to see soulbound recipes that they already learned in the loot window.
2023-07-11 21:29:41 +02:00
Ovahlord
53155526bf
Core/Quests: allow QUEST_SPECIAL_FLAGS_AUTO_PUSH_TO_PARTY to be set in quest_template_addon
2023-07-11 17:34:52 +02:00
Shauren
62389bc267
Core/GameObjects: Fixed traps not being able to trigger for friendly targets
2023-07-11 17:24:33 +02:00
Ovahlord
a3dd0d75cf
Core/Quests: ported quest flag and visbility update changes from master branch
2023-07-11 15:21:09 +02:00
Ovahlord
833b77c05e
Core/Units: removed a deprecated pointer initialization for m_vehicleKit
2023-07-09 11:51:35 +02:00
Ovahlord
76a9918b0d
Core/Spells: check for valid SPELL_AURA_CONTROL_VEHICLE effects when using SummonPropertiesParamType::RideSpell
2023-07-09 11:51:09 +02:00
Ovahlord
b17585fc55
Scripts/Misc: fixed more GCC warnings
2023-07-08 22:24:51 +02:00
Ovahlord
51b54151e3
buildfix
2023-07-08 21:59:14 +02:00
Ovahlord
b489a905e1
Core/Misc: fixed another bunch of GCC warnings
2023-07-08 21:33:08 +02:00
Ovahlord
3de1f9a104
Core/BNetServer: fixed another GCC warning
2023-07-08 21:20:07 +02:00
Ovahlord
f7965ef27c
Scripts/ToldBarad: fixed some GCC warnings
2023-07-08 21:17:01 +02:00
Ovahlord
e7e4c79ef1
Tools:VMapExtractor: converted filenames and paths to strings
2023-07-08 21:11:02 +02:00
Ovahlord
3cfee9d3d0
Tools/MapExtractor: converted filenames and paths to strings
2023-07-08 20:42:55 +02:00