Commit Graph
548 Commits
Author SHA1 Message Date
Subv a0fedd1d78 Core/Skinning: Fixed the creatures becoming non-skinnable even before looting them completely.
Closes #5318
2014-06-24 20:04:26 -05:00
Trisjdc aca3795fa7 Core/Spells: Skip adding CAST_FLAG_RUNE_LIST to rune spells if it's a triggered cast. Solves some of the occasional Death Knight rune visual issues 2014-06-15 15:00:56 +01:00
Trisjdc 4615aa60a5 Core/Spells: Define and implement CAST_FLAG_NO_GCD 2014-06-15 14:49:03 +01:00
Trisjdc 4992c0290b Core/Spells: Change haste benefit to cast time formulas, may need further correction
- With these changes, Paladin/Death Knight mount summons will no longer benefit from haste
2014-06-12 20:03:52 +01:00
Sebastian Valle Herrera d0c9ac1d69 Merge pull request #12228 from Unholychick/patch_periodics
Core/Spells: Implement Periodic mechanics
2014-06-08 13:13:14 -05:00
Unholychick d4bbc26261 Core/Spells: Implement Periodic mechanics
Change behaviour of single target periodic aura ticks to be more blizzlike
Also add some missing handling of SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE
Fixes Deep wounds and Chimera Shot Serpent
Remove an ancient hack with Drain Soul, spell id 100001 can now be deleted from spell_dbc table
Allows Rolling dot mechanics and allows DK's to roll diseases with pestilence,
see link for info:

http://forums.elitistjerks.com/topic/82503-frost-dps-in-333this-will-be-a-day-long-remembered/page-88
2014-06-07 19:13:57 +02:00
Trisjdc afb7c705c2 Core/Spells: *Properly* solve the Disarm vs Bladestorm issue 2014-06-05 11:48:43 +01:00
jackpoz f091713086 Core/Misc: Fix typo
Fix typos about the word "Resurrect"
2014-05-24 18:25:53 +02:00
jackpoz 32386be8e7 Merge pull request #12021 from Trisjdc/spell_target_dest
Core/Spells: Replace MovePosition by MovePositionToFirstCollision in spell dest target handling.
2014-05-13 21:02:07 +02:00
Trisjdc 11f6eb91c0 Core/Spells: Fix fishing on areas with liquid data but no valid height 2014-05-11 14:43:12 +01:00
Trisjdc cb7668ab5a Core/Spells: Replace MovePosition by MovePositionToFirstCollision in spell dest target handling.
- Solves issues such as being able to summon creatures inside terrain/gameobjects, being able to fall through terrain by using Shadowstep/Feral Charge (Cat), and much more
2014-05-07 11:58:08 +01:00
jackpoz 2878b0d105 Core/Misc: Fix enchants broken in 3aca9e64b3
Compare cast item entry instead of checking cast item spells to fix the exploit mentioned in 3aca9e64b3 without breaking any functionality.
2014-05-05 20:05:33 +02:00
jackpoz 1c0c163485 Core/Misc: Fix warning 2014-05-04 14:03:42 +02:00
jackpoz 3aca9e64b3 Core/Misc: Fix exploit
Fix exploit that allowed to learn spells from recipes without consuming them.
2014-05-04 13:41:07 +02:00
jackpoz 720c3cbbd0 Core/Misc: Fix exploit
Fix exploit that allowed to duplicate stackable splitable items. If the item that cast the spell can't be found anymore, the spell is cancelled.

Fixes https://github.com/TrinityCore/TrinityCore/issues/11977
2014-05-03 21:22:12 +02:00
jackpoz 2585e799f9 Core/Misc: Change how Position struct is retrieved
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf9 changes by return a Position object instead of accepting a Position parameter by reference.
2014-04-25 21:19:30 +02:00
Shauren 3a1a55bb0a Core/Spells: Fixed target selection hooks running twice for each effect if both target A and B were using the same hook type (OnObjectAreaTargetSelect, OnObjectTargetSelect, OnDestinationTargetSelect) 2014-03-22 21:39:38 +01:00
Shauren 0758c47491 Core/Spells: Fixed crash happening when a spell script set target to NULL in OnObjectTargetSelect hook for spells using nearby target selection 2014-03-22 16:35:11 +01:00
jackpoz 6dcd8c8545 Core/Misc: Fix some static analysis issues
Fix some static analysis issues about:
- uninitialized values, most of which are false positives, always initialized before being accessed
- unchecked return values
- dead code never executed
- bad formatting leading to wrong behavior

Please ensure EventMap is never used with event id set to 0 or those events will never execute.
2014-03-22 14:54:32 +01:00
jackpoz 272009ebee Core/MMAPs: Add support for raycast
Add an optional parameter "straightLine" to PathGenerator::CalculatePath() which will use raycast instead of path finding and will return only complete path from start to end position.
Implement this new type of path in SPELL_EFFECT_CHARGE , fixing strange behaviors when using Charge with mmaps enabled.
2014-02-24 21:01:50 +01:00
jackpoz 84e73448f2 Core/Spells: Possible crash fix
Get Unit target with the proper method instead of retrieving Object target and then casting it to Unit, possible dereferencing NULL.
Updates #11560
2014-02-06 22:11:06 +01:00
Shauren d006f4b734 Core/Spells: Fixed AoE damage reduction auras, original patch by @Unholychick 2014-02-04 11:31:13 +01:00
joschiwald acd46085d1 Core/Spells: drop last leftovers of hardcoded spell target selection and move it into spellscripts
Closes #1719
Closes #3186
2014-01-30 02:40:12 +01:00
joschiwald fbddda52e7 Core/Spells: move more spells to spellscripts 2014-01-26 02:24:57 +01:00
joschiwald 96060bf007 Core/Spells: move some spells so spellscripts 2014-01-26 01:02:20 +01:00
joschiwald a5b04e06f7 Core/SpellScripts: Implemeted SpellScript hook OnDestinationTargetSelect to easier modify SpellDestinations 2014-01-23 18:15:59 +01:00
jackpoz 8fcfabe784 Core/Spells: Fix potions cooldown in combat
Fix a cooldown issue related to potions allowing Players in combat to use more than 1 potion in a row, especially with high latency.
This also fixes an exploit about using infinite potions in combat just by skipping the client-side check.
The original implementation c064c2e2e1 was missing a check in Spell::CheckCast() about this particular case since Potion cooldown is added only after the Player goes out of combat.
Fixes #1259 .
2014-01-10 22:39:08 +01:00
Vincent_Michael 20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
Malcrom fe95371d9a Core/Scripting: Replace casted with cast as casted is not a word. 2013-12-25 14:16:55 -03:30
Shauren a316b86a79 Core/Spells: Prevent adding sockets to items that have 3 sockets in item_template or already had a socket added to them 2013-12-23 14:25:34 +01:00
jackpoz ca6b9df261 Core/Misc: Fix some static analysis issues
Fix some static analysis issues about uninitialized values.
2013-12-14 19:36:43 +01:00
jackpoz 1c0903e286 Core/Misc: Fix some static analysis issues
Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too.
2013-12-14 18:41:26 +01:00
Spp 94e2b9332a Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive) 2013-11-08 10:50:51 +01:00
leguybrush 0a308144a8 Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }. 2013-10-28 14:36:07 -04:00
Shauren b81bf7d025 Core/Spells: Implemented additional conditions for spells that start cooldown after an event instead of after cast 2013-10-26 14:39:00 +02:00
gerripeach f8b1b264d1 Core/Spells: Fixed diminishing returns on creatures with CREATURE_FLAG_EXTRA_ALL_DIMINISH
Closes #11073
2013-10-20 12:47:54 +02:00
Shauren b658c17703 Core/Spells: Fixed summoning players after recent changes 2013-10-05 23:59:52 +02:00
Shauren a368fae588 Core/Players: Fixed issues with incorrect targets being selected for spells 2013-10-03 17:07:25 +02:00
Nay 7776016106 Core/Quests: Remove CastedCreatureOrGO method
- Remove EAI's ACTION_T_CAST_EVENT and ACTION_T_CAST_EVENT_ALL
- Remove SAI's SMART_ACTION_CALL_CASTEDCREATUREORGO
- Split QUEST_TRINITY_FLAGS_KILL_OR_CAST into QUEST_TRINITY_FLAGS_KILL and QUEST_TRINITY_FLAGS_CAST
- Assign QUEST_TRINITY_FLAGS_CAST to all the quests that were using RequiredSpellCastX
- (unrelated) Fix a warning in Player.cpp
- Replace CastedCreatureOrGO usage in scripts by KilledMonsterCredit

TODO: Convert the two EAI scripts commented out in the .sql to proper SAI

Closes #10667
2013-08-30 19:32:08 +01:00
Nay 78786c7b54 Core&Scripts: Fix clang compiler warnings 2013-08-27 23:47:03 +01:00
Nay 12973de799 Core&Tools: Fix multiple issues found by a static code coverage tool 2013-08-24 22:57:22 +01:00
Vincent-Michael 9eb01d63bd Core: Fix warnings 2013-08-18 13:54:20 +02:00
Shauren c52f9aa315 Core/Spells: Refactored SpellInfo::CalcCastTime() to prevent accidental mod charge losses caused by its incorrect usage 2013-08-15 16:37:18 +02:00
joschiwald e87402dd05 Core/Spells:
- corrected structure of SMSG_PET_CAST_FAILED (fixes highlighted action buttons)
- simplified spell focus check
2013-08-14 15:45:36 +02:00
Vincent-Michael 147c7d5243 Core/Spells: Fix Rogue T10 4P bonus
Closes #4153
2013-08-12 13:04:52 +02:00
Shauren ac10589eda Core/Misc: Fixed some issues found by Coverity Scan 2013-08-01 21:31:11 +02:00
Shauren d26afd7703 Core/Spells: Fixed crashes happening with spells that had their dbc targets overriden
Closes #10395
2013-07-29 19:00:34 +02:00
Nay 5463f211b4 Merge pull request #10323 from joschiwald/spellranks
Core/Spells: use SpellInfo class to get spellrank node instead of SpellMgr helpers
2013-07-22 16:28:35 -07:00
joschiwald 2d6a48840c Core/Spells: use SpellInfo class to get spell rank instead of SpellMgr helpers 2013-07-21 13:37:34 +02:00
joschiwald 380cf5d241 Core/Misc: replace (Player*) casts with ToPlayer() 2013-07-21 01:38:21 +02:00