Change behaviour of single target periodic aura ticks to be more blizzlike
Also add some missing handling of SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE
Fixes Deep wounds and Chimera Shot Serpent
Remove an ancient hack with Drain Soul, spell id 100001 can now be deleted from spell_dbc table
Allows Rolling dot mechanics and allows DK's to roll diseases with pestilence,
see link for info:
http://forums.elitistjerks.com/topic/82503-frost-dps-in-333this-will-be-a-day-long-remembered/page-88
- Solves issues such as being able to summon creatures inside terrain/gameobjects, being able to fall through terrain by using Shadowstep/Feral Charge (Cat), and much more
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf9 changes by return a Position object instead of accepting a Position parameter by reference.
Fix some static analysis issues about:
- uninitialized values, most of which are false positives, always initialized before being accessed
- unchecked return values
- dead code never executed
- bad formatting leading to wrong behavior
Please ensure EventMap is never used with event id set to 0 or those events will never execute.
Add an optional parameter "straightLine" to PathGenerator::CalculatePath() which will use raycast instead of path finding and will return only complete path from start to end position.
Implement this new type of path in SPELL_EFFECT_CHARGE , fixing strange behaviors when using Charge with mmaps enabled.
Fix a cooldown issue related to potions allowing Players in combat to use more than 1 potion in a row, especially with high latency.
This also fixes an exploit about using infinite potions in combat just by skipping the client-side check.
The original implementation c064c2e2e1 was missing a check in Spell::CheckCast() about this particular case since Potion cooldown is added only after the Player goes out of combat.
Fixes#1259 .
Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too.
- Remove EAI's ACTION_T_CAST_EVENT and ACTION_T_CAST_EVENT_ALL
- Remove SAI's SMART_ACTION_CALL_CASTEDCREATUREORGO
- Split QUEST_TRINITY_FLAGS_KILL_OR_CAST into QUEST_TRINITY_FLAGS_KILL and QUEST_TRINITY_FLAGS_CAST
- Assign QUEST_TRINITY_FLAGS_CAST to all the quests that were using RequiredSpellCastX
- (unrelated) Fix a warning in Player.cpp
- Replace CastedCreatureOrGO usage in scripts by KilledMonsterCredit
TODO: Convert the two EAI scripts commented out in the .sql to proper SAI
Closes#10667