Nico
a758239da9
Implement AdventureBot class rotations, group roles and instance encounters
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2026-10-28 22:37:18 +01:00
Nico
d3273c677e
Implement AdventureBot profiles, daily planning and population management
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2026-10-28 18:22:13 +01:00
Nico
d6fea6ee68
Add AdventureBot groups, raid preparation and shared travel
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Implement native bot recruitment and player admission, leader-owned destinations, intent-specific capacities, preparation scheduling and shared graph and flight travel. Support native group instance visits and separate raid entrances.
Include pending personality-driven faction PvP and solo fleeing, preserving the absolute group fleeing exclusion. Add regression fixtures, migration, documentation and test-server evidence.
2026-10-28 15:00:41 +01:00
Nico
04aa87fcfc
Add profile-driven AdventureBot character generation
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2026-10-28 11:30:47 +01:00
Nico
e333f2f9fc
Add AdventureBot social interactions and player-led groups
2026-10-28 01:11:54 +01:00
Nico
39a515dbd1
Add AdventureBot self-care, supply restocking and secondary professions
2026-10-27 23:56:43 +01:00
Nico
c0c799c4b6
Add AdventureBot combat reactions, training and corpse recovery
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2026-10-27 23:17:05 +01:00
Nico
e18a416bf4
Add persistent instance visits and validate sleeping spaces
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2026-10-27 20:10:13 +01:00
Nico
440c53acd7
Validate profession scenes and fix native workstation and area targeting
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2026-10-27 18:01:03 +01:00
Nico
722b513ee0
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
Nico
119d63ed1c
Implement autonomous AdventureBot intents and social micro actions
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Add profile-driven daily schedules, semantic location import and editable catalogs, flexible intent execution and safe graph handovers. Implement coherent social scenes, native chair use and campfires, frontal conversation approaches and walking. Fix clientless near-teleport observer identity and native flight area queries. Include migrations, regression tests and implementation documentation.
2026-10-26 22:45:38 +01:00
Nico
ca656403bb
Keep clientless flight moving across spline handoffs
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Replace ordinary flight splines before they finish while retaining collision checks, terminal landing and conservative return behavior. Measure actual travelled distance, cover handoff timing with a production Update regression test, retire Arthoran's automatic ship test and document visual acceptance of the travel milestone.
2026-10-26 18:21:48 +01:00
Nico
8df9591c99
Implement dynamic clientless free-flight travel
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Integrate transient flight alternatives with graph routing, native flying mounts, phased terrain and collision checks, bounded avoidance and confirmed landing. Add safe-return recovery, node and location integration, profile settings, diagnostic commands, regression tests and flight documentation.
2026-10-26 17:35:58 +01:00
Nico
4474714c00
Support interactive object portals and document travel route recording
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Bind directed portal_use edges to native GameObject spawns and spell destinations. Execute normal clicks and verify completed clientless teleports, with regression coverage. Document live portal tests, mage tower calibration, Badlands portals and transport recording workflows.
2026-10-26 14:01:42 +01:00
Nico
1164a72ea3
Implement clientless transports, Lua reload and same-map portals
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Add native transport recording and execution with grid lifecycle handling, clientless teleport acknowledgements, and regression tests. Support targeted same-map portal imports and preserve disabled taxi nodes. Document live transport and portal verification and the remaining portal inventory.
2026-10-26 11:27:56 +01:00
Nico
01a9ba4b0b
implemented usage of virtual exit and entry nodes
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2026-10-25 12:09:36 +01:00
Nico
56da0d60cf
Patch for the portalnode approach and selection
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2026-10-19 23:15:11 +02:00
Nico
b37a0ddcc4
implemented temporary entry nodes to be considered using playerless MMAP check
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2026-10-19 17:03:42 +02:00
Nico
366615bcb9
implemented usage of virtual entry points when planning the travleroute
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2026-10-18 13:39:31 +00:00
Nico
9d4a862b7d
implemented regular mounting check when traveling over ground nodes and stopped travel graph from planning routes through unintentioned teleports
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2026-10-17 23:53:48 +00:00
Nico
2bcffa5131
fiexed virtuel entry nodes so they will be considered equal to all other Nodes
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2026-10-17 21:10:53 +00:00
Nico
ae2a4a0f08
added virtual entry nodes
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2026-10-17 16:45:58 +00:00
Nico
6e17dedff2
fix in MMAP navigation when traveling to portal node
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2026-10-16 22:28:22 +00:00
Nico
fe7b5e0f02
importet Areateleports as Nodes
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2026-10-16 09:36:33 +00:00
Nico
93c3df1c95
added visible gryphon when bots using taxi-gryphon
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2026-10-14 21:23:04 +00:00
Nico
24fb292cee
implemented taxinodes
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2026-10-14 16:03:14 +00:00
Nico
4c04cd88de
fixed travel to location
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2026-10-14 13:07:04 +00:00
Nico
b14c864814
Implemented travel graph
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2026-10-13 19:39:53 +00:00
Nico
05fd748537
core: add server-side lua runtime for clientless players
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2026-10-12 16:12:18 +00:00
Nico
5ac9ed673c
core: add clientless player manager and controller API
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2026-10-12 14:44:45 +00:00
Nico
0c2e333bb4
core: add clientless player lifecycle state machine
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2026-10-12 13:20:37 +00:00
Nico
7013087bcd
core: add clientless player GM test adapter
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2026-10-12 12:51:09 +00:00
Nico
fe96d310d6
core: add clientless player session bootstrap
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2026-10-12 10:17:43 +00:00
Nico
df55203a96
core: add clientless player login entry point
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2026-10-12 09:48:45 +00:00
Nico
046cb79b7a
core: add clientless session registry and lifecycle
2026-10-11 08:39:16 +00:00
Nico
fa8e7d07dd
core: add clientless WorldSession mode
2026-10-11 08:23:48 +00:00
Nico
9b4985b5aa
Fix player level stats field type reads
2026-10-11 08:01:02 +00:00