Commit Graph
18383 Commits
Author SHA1 Message Date
Ovahlord ab405f6935 Core/Spells: Gouge will now have a chance of not being canceled by bleeding effects when having learned Sanguinary Vein
closes #263
2021-06-12 14:42:15 +02:00
Ovahlord 8011d2de29 Core/Spells: ported resistance and immunity updates from 3.3.5 branch 2021-06-12 14:10:44 +02:00
lingxDEV eef9796dd3 Core/Spells: Preparation will now reset the cooldown of Shadowstep (#266)
closes #265
2021-06-12 14:08:51 +02:00
Shauren d5c0fda096 Core/Scripts: Allow spell script ValidateSpellInfo to work with any container type 2021-05-28 18:42:26 +02:00
Ovahlord 1064209eaf Scripts/HoO:
* Temple Guardian Anhuur's Divine Reckoning will now prefer non-tank targets above tanks
* Added missing attribute to Anhuur's heroic version of Reverberating Hymn that was causing the periodic timer to reset on each stacking
2021-05-26 22:16:01 +02:00
Ovahlord a55bde077a Core/Spells: updated all remaining shaman spell scripts to new register model 2021-05-26 15:44:28 +02:00
Ovahlord 9beba3eec1 Core/Spells: Fire Nova now requires at least one active Flame Shock target to be able to casted 2021-05-26 14:26:38 +02:00
Ovahlord cd6e7a1b73 Scripts/LCT: register Minions of Siamat as summoned creatures as well 2021-05-24 20:40:52 +02:00
Ovahlord 3c2fbec461 Scripts/LCT: Siamat will now properly despawn his minions upon death 2021-05-24 20:36:44 +02:00
Ovahlord e0d2e8e902 Core/Spells: send the correct error message when trying to cast Death Coil on a friendly non-undead target 2021-05-24 18:42:59 +02:00
Ovahlord 1de7cf80ba Core/Spells: reworked Runic Empowerment spell script 2021-05-24 18:38:11 +02:00
Ovahlord a10ddd49bf Core/Spells: allow Death Runes getting activated by Blood Rune activation spell effects 2021-05-24 18:33:55 +02:00
Ovahlord 6617ce0ffd Core/Spells: fixed an UI visual glitch that was showing a spell as still being processed when it has been queued up and replaced by a 2nd request 2021-05-24 17:55:41 +02:00
Ovahlord 4430863a1e Core/Spells: Implement spell queue
As of patch 4.1 spell casts can now be queued up 400ms before a ongoing cast finishes or the global cooldown expires to deliver a smooth transitions between casts though emulators do not really benefit from it.

closes #224
2021-05-24 17:14:55 +02:00
Ovahlord ed8cc640f0 Core/Spells: Pandemic will now proc on targets at or below 25% health only 2021-05-23 15:16:42 +02:00
Ovahlord ab482d2d4f Core/Spells: fixed Pandemic talent 2021-05-23 14:27:34 +02:00
Ovahlord 1325c8cb97 fixed a warning 2021-05-23 13:49:54 +02:00
Ovahlord 47d984d538 Core/Spells: converted some missing spell scripts that sneaked through the first iteration 2021-05-23 13:48:51 +02:00
Ovahlord d47141ba98 Core/Spells: updated most warlock spell scripts to new scripting model 2021-05-23 13:46:18 +02:00
Ovahlord 76cee22609 Core/Spells: Pain and Suffering will now also recalculate the periodic tick interval of Shadow Word: Pain 2021-05-23 13:27:20 +02:00
Ovahlord 254b4eb011 Core/Spells: Drain Life's healing effect will no longer benefit from Soul Siphon and updated Soul Siphon's bonus check to Cataclysm 2021-05-23 12:59:39 +02:00
Ovahlord 7919cdf0b6 Core/Spells: Pain and Suffering's proc effect will now also recalculate the damage of Shadow Word: Pain 2021-05-23 11:19:07 +02:00
Ovahlord 95651d9f88 Core/Spells: renamed SPELL_ATTR1_REQ_COMBO_POINTS1 to SPELL_ATTR1_FINISHING_MOVE_DAMAGE and SPELL_ATTR1_REQ_COMBO_POINTS2 to SPELL_ATTR1_FINISHING_MOVE_DURATION and implemented them 2021-05-16 19:19:51 +02:00
Ovahlord 2dce3955b2 Core/Spells: defined and implement SPELL_ATTR1_DISCOUNT_POWER_ON_MISS 2021-05-16 19:04:54 +02:00
Ovahlord ad495c5479 Scripts/BoT: use NullCreatureAI class for Ascendant Council Plume Stalker 2021-05-15 21:26:51 +02:00
Ovahlord f56c3945d8 Core/Vendors: added for now unused PlayerConditionID field to npc_vendor table as it's being used since 4.2 2021-05-15 20:59:14 +02:00
Ovahlord 4436b46908 fixed build 2021-05-15 20:33:17 +02:00
Ovahlord 16675c0f2f Core/Packets: converted CMSG_CAST_SPELL to packet class 2021-05-15 20:11:33 +02:00
Ovahlord 6446541738 Core/Skills: ported master branch handling for learning skills on levelup 2021-05-14 14:52:52 +02:00
Ovahlord 7cc3577d75 Core/Packets: fixed bit number for lfg slots in SMSG_PARTY_INVITE 2021-05-01 22:42:16 +02:00
Ovahlord 6f0ee78d58 Core/Spells: defined all SpellAttr10 values 2021-05-01 14:05:59 +02:00
Ovahlord 37b481cb6e Scripts/SFK: fixed a typo that was causing Wolf Master Nandos being summoned instead of Razorclaw 2021-05-01 12:31:23 +02:00
Ovahlord ba01651fff Scripts/SFK: reworked Baron Silverlaine encounter 2021-05-01 12:19:50 +02:00
Ovahlord 2bedccd8b0 Core/Spells: added more case-by-case checks to determine auto action resets 2021-05-01 10:02:58 +02:00
Ovahlord 6b71fb0b01 fixed build 2021-04-30 19:42:26 +02:00
Ovahlord 01641b1dd7 Core/Spells: defined SPELL_ATTR9_ALLOW_DARK_SIMULACRUM 2021-04-30 18:29:23 +02:00
Ovahlord b5994ec6c5 Core/Units: improved logic for determining when a power update shall happen 2021-04-30 16:48:26 +02:00
Ovahlord 321a81cc30 build fix 2021-04-30 13:45:22 +02:00
Ovahlord b328cc10b8 Core/Spells: defined and implemented SPELL_AURA_MOD_CURRENCY_CATEGORY_GAIN_PCT 2021-04-30 13:42:04 +02:00
Ovahlord c764cce4a3 Core/Player: fixed an exploit that was causing seasonal currency counter to increase from refunding currency based items 2021-04-30 13:17:18 +02:00
Ovahlord 9b7d0d03cf Core/Loot: added a line that got lost in the conversion process 2021-04-30 12:53:31 +02:00
Ovahlord 0ae695908c Core/Loot: converted SMSG_LOOT_RESPONSE to packet class and properly incorporate currency loot into loot generation 2021-04-30 12:50:14 +02:00
Ovahlord 9aeaf346c2 Core/Items: corrected type of ItemInstance enchantment fields 2021-04-30 11:31:08 +02:00
Ovahlord fe909f8234 Core/Spells: tempoarily add an additional check to avoid many spells falsely resetting melee swing timers 2021-04-30 10:30:37 +02:00
Shauren 22eaf31bfa Core/Spells: Only interrupt spells with interrupt flag Combat when spell also has SPELL_ATTR0_CANT_USED_IN_COMBAT attribute 2021-04-29 20:37:18 +02:00
Ovahlord a18aa89f55 fixed build² 2021-04-29 17:59:20 +02:00
Ovahlord 45c04c20bb fixed build 2021-04-29 17:48:34 +02:00
Ovahlord 915860ffa8 Core/Instances: corrected check added in last commit to ensure that heroic difficulty vanilla dungeons still get counted as valid dungeon for challenged 2021-04-29 17:35:12 +02:00
Ovahlord 2af716c0d4 Core/Instances: use the map expansion id to determine the needed level to award guild challenges and be worthy of guild news 2021-04-29 17:02:55 +02:00
Ovahlord 0b51addde9 Core/Guilds: implement GUILD_NEWS_DUNGEON_ENCOUNTER 2021-04-29 16:13:31 +02:00