Nico
1164a72ea3
Implement clientless transports, Lua reload and same-map portals
...
Add native transport recording and execution with grid lifecycle handling, clientless teleport acknowledgements, and regression tests. Support targeted same-map portal imports and preserve disabled taxi nodes. Document live transport and portal verification and the remaining portal inventory.
2026-10-26 11:27:56 +01:00
Shauren
f5f344ddad
Core/GameObjects: Fixed GameObject::SetRespawnTime putting gameobjets not using compatibility spawning mode into invalid state
...
Closes #31047
2025-06-17 22:15:52 +02:00
Shauren
52c56bdef9
Core/PacketIO: Skip sending empty SMSG_UPDATE_OBJECT for transports on map changes
2025-03-08 17:49:25 +01:00
Ovahlord
0927c5af40
Core/Misc: backported most boost changes from master branch
2025-02-27 23:47:52 +01:00
funjoker
b7a9e6db72
Dep/Boost: Drop windows boost hacks ( #29358 )
2023-10-18 23:18:50 +02:00
Shauren
031e41c94e
Core/Misc: Remove incorrect (and unused) equality operator overloads from LinkedListHead::Iterator class
2023-10-18 22:04:11 +02:00
Shauren
7b4371e25d
Core/MMaps: Implemented a way to enable/disable certain terrain types for movement on the entire map
2023-10-18 21:55:21 +02:00
Shauren
0b5ac91a0c
Core/Misc: Add missing virtual destructors
2023-08-22 14:28:04 +02:00
Shauren
bfd31d59c2
Core/MMaps: Fixed pathing for objects that have terrain swaps active
2023-08-08 00:21:48 +02:00
Ovahlord
be0538e405
Core/Instances: fixed saving newly created instance saves
2023-01-15 09:23:26 +01:00
Shauren
eeb2f63b65
Core/Maps: Fixed retrieving terrain info when on child maps
2023-01-02 15:23:21 +01:00
Shauren
4500ee8284
Core/Spawns: Exclude spawn groups with MANUAL_SPAWN flag from automatic spawning/despawning with conditions
2022-12-29 22:51:30 +01:00
Shauren
82fe2ab194
Core/WorldStates: Add generic worldstates for team in instance
2022-12-29 22:39:21 +01:00
Shauren
81b2ff0d94
Core/Maps: Removed MapInstanced - no longer neccessary for grid data reference counting (moved to TerrainInfo)
2022-12-29 22:10:44 +01:00
Shauren
0f0b283168
Core/Pools: Implemented pooling for instances
2022-12-29 11:56:56 +01:00
Shauren
265c2fa508
Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
2022-12-26 13:24:59 +01:00
Shauren
9f7227e7b5
Core/OutdoorPvP: Move Halaa spawns to db using worldstate conditions
2022-12-26 11:39:40 +01:00
Shauren
cbd46b7664
Core/Conditions: Implemented conditions for spawn groups
2022-12-26 11:15:13 +01:00
Shauren
030fe869df
Core/WorldStates: Skip sending SMSG_UPDATE_WORLD_STATE when value does not change
2022-10-09 14:03:19 +02:00
Shauren
0a5de93e82
Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
2022-10-09 14:01:46 +02:00
Shauren
10823f8fcc
Core/WorldStates: Add area requirements to world states
2022-10-09 01:34:37 +02:00
Ovahlord
2521489e2b
Core/World: adapted Master branch version of world state handling
2022-10-08 23:13:06 +02:00
Shauren
0ba58aeb6e
Core/Maps: Move terrain data handling out of Map class
...
Partial port of cmangos/mangos-wotlk@ff5232c648
2022-10-08 00:25:32 +02:00
Shauren
21e9854686
Core/Maps & Extractors: Move copypasted map file headers into a single shared file and replace #defines with enums
2022-10-07 22:16:46 +02:00
ariel-
4bb8c93df8
Core/Spells: rework part 4: iterate over effects first
...
Implement far spell queue processing
# Conflicts:
# src/server/game/Spells/Spell.cpp
2022-09-12 09:15:13 +02:00
Ovahlord
fc0dc939ba
fixed nopch build and some warnings
2022-06-19 21:19:26 +02:00
Shauren
786131a162
Core/Transports: Localized transport objects within each map
...
Transports no longer move between maps, each map gets a separate copy of the transport object and players are moved between them when transferring to another map
This means they can no longer be globally looked up in HashMapHolder
2022-06-19 18:11:20 +02:00
Shauren
5c0c2e3f25
Core/Objects: Remove restriction on what object types can be set as active
2022-06-18 21:43:24 +02:00
Shauren
25465699f7
Core/GameObjects: Transport (type 11) improvements
...
* Fully synchronize serverside animation progress with client
* Implemented updating passenger positions on elevators
* Removed visibility hack for elevators that always forced CreateObject packet to be sent to client
2022-06-18 21:36:17 +02:00
Ovahlord
6e9ec1a4bf
Core/Transports: undo all custom transport changes as preparation for cherry picks
2022-06-18 18:37:14 +02:00
Shauren
f2b4f2208e
Core/Objects: ported master branch handling for properly destroying objects via out of range and destroy object opcode
...
# Conflicts:
# src/server/game/Entities/Creature/Creature.cpp
2022-02-02 16:24:42 +01:00
Ovahlord
20fdb215db
Core/Packets: converted SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT to packet class
2021-12-27 18:35:18 +01:00
UltraNix
50d0bf915e
Core/Maps: initialize vmapZ offset in Map::GetAreaId with the given z offset to retrieve the correct area Id with spawning things inside of WMOs that have their own area data
2021-08-30 17:34:49 +02:00
jackpoz
5a08b65cef
Core/Maps: fixed a floating point issue when retrieving minHeight values from GridMap
2021-07-06 20:51:19 +02:00
Giacomo Pozzoni
d83cd33bd4
Core/Pools: Fix pools with 1 member never spawning anything anymore ( #26620 )
...
* Core/Pools: Fix pools with 1 member never spawning anything anymore
Attempts to fix a 6 years old bug and never fixed by the original author.
* Remove respawn times from db once a respawn has been handled
* Allow to specify if Despawn1Object() should save or not the respawn time. We don't need to do that when respawning an object.
* Apply the same fix to GameObjects too
# Conflicts:
# src/server/game/Pools/PoolMgr.h
2021-06-27 06:33:19 +02:00
Ovahlord
5fd77a3b28
Core/World: implement database support for default map and realm wide world states
2021-06-13 16:07:38 +02:00
Ovahlord
be239e4458
Core/Maps: implement map based world states and implemented support for required world states in achievement criterias
...
*converted Erduax' conditional achievement to world state based handling as example
2021-06-13 10:48:41 +02:00
killerwife
d4b90631fe
Tools/Map Extractor: Fix water height redundancy algorithm ignoring "no water"
2021-04-05 13:41:44 +02:00
Giacomo Pozzoni
490188de76
Core/Maps: Change .map file version from FourCC to uint32
2021-04-05 12:17:12 +02:00
Matan Shukry
a40e18367a
Core/Maps: Refactor duplicated code from all ***CellRelocation and CheckGridIntegrity into single templated function
2021-03-29 20:36:39 +02:00
Shauren
b9c72c3c7f
Dep/Boost: Support for boost 1.74
2021-03-11 10:37:55 +01:00
Giacomo Pozzoni
c12531b023
Core/Maps: Use a fixed offset instead of full collision height when retrieving floor Z
2021-02-21 20:26:21 +01:00
Ovahlord
0299fa4fe1
Core/Misc: replace boost::optional with std::optional
2021-02-19 14:07:43 +01:00
Ovahlord
6ba851e809
Core/Maps: corrected spawn mask check when spawning spawn groups
...
closes #209
2021-01-11 08:52:33 +01:00
Ovahlord
f9f69bb0fe
Core/Packets: converted SMSG_RAID_INSTANCE_MESSAGE, SMSG_PENDING_RAID_LOCK, SMSG_INSTANCE_SAVE_CREATED and SMSG_TRANSFER_ABORTED to packet class
2021-01-10 11:55:10 +01:00
Ovahlord
360b1149dc
fixed build
2021-01-03 09:44:27 +01:00
Treeston
4aa098a50e
Core/Maps: Move some more Map internals to actually be... internals.
2021-01-03 09:44:26 +01:00
Treeston
f7a79750c9
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*, to signify that outside code has zero business changing these.
2021-01-03 09:44:08 +01:00
Treeston
ee3956b44c
Core/Maps: move pooling hand-off outside of Map::CheckRespawn (PR#25785)
...
fixes #25777
# Conflicts:
# src/server/game/Maps/Map.cpp
2021-01-03 09:44:08 +01:00
Ovahlord
d35af4ef6c
Core/Maps: fixed spawn groups bypassing spawnMask restrictions when tied to boss encounters
2020-11-25 10:14:17 +01:00