Jeremy
c5f81dc58f
Core/ZoneScript: Add "invoker" param to ProcessEvent
2022-06-19 18:36:41 +02:00
Ovahlord
edc3940f37
Scripts/HoO: updated Lift of the Makers console to new transport handling
2022-06-19 18:16:01 +02:00
Shauren
786131a162
Core/Transports: Localized transport objects within each map
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Transports no longer move between maps, each map gets a separate copy of the transport object and players are moved between them when transferring to another map
This means they can no longer be globally looked up in HashMapHolder
2022-06-19 18:11:20 +02:00
Ovahlord
aa0b4ab7f5
Core/Misc: resolved more cherrypick mistakes
2022-06-19 00:38:26 +02:00
Shauren
25465699f7
Core/GameObjects: Transport (type 11) improvements
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* Fully synchronize serverside animation progress with client
* Implemented updating passenger positions on elevators
* Removed visibility hack for elevators that always forced CreateObject packet to be sent to client
2022-06-18 21:36:17 +02:00
Shauren
43c1876970
Core/Transports: Store information about continent transports
2022-06-18 18:53:25 +02:00
Ovahlord
6e9ec1a4bf
Core/Transports: undo all custom transport changes as preparation for cherry picks
2022-06-18 18:37:14 +02:00
Ovahlord
6b4056d8e8
Core/Spells: Will of the Necropolis will now reset the cooldown of Rune Tap instead of Blood Tap
2022-06-14 17:43:10 +02:00
Ovahlord
7438afca74
Core/Spells: corrected the multiplier for Resurgence's mana gain effect
2022-06-13 14:24:33 +02:00
Ovahlord
1383fa8379
Core/Spells: fixed typo in Long Arm of the Law's handling that was causing the talent to use spellId 1 instead of the specified spell
2022-06-12 22:55:44 +02:00
Ovahlord
a6b07c2c9d
Scripts/Firelands: Ragnaros' Magma Trap will now trigger Magma Trap Vulnerability only on heroic difficulty
2022-06-02 22:16:12 +02:00
Ovahlord
2ea89f9734
Core/Spells: fixed druid t12 restoration 4p bonus
2022-06-02 22:04:08 +02:00
Ovahlord
4dff2d5ad8
typo fix
2022-06-02 21:49:06 +02:00
Ovahlord
c7e287ccb4
Core/Spells: Blaze of Life triggered by Eye of Blazing Power will now only target the most injured raid or party member instead of all
2022-06-02 21:46:45 +02:00
Ovahlord
6645a97434
buildfix²
2022-05-01 19:07:26 +02:00
Ovahlord
2af43011e3
buildfix
2022-05-01 19:03:24 +02:00
Ovahlord
80a5956574
Core/Spells: fixed Glyph of Wild Growth not causing Wild Growth to hit additional targets
2022-04-29 22:04:26 +02:00
Ovahlord
3fa069b8fc
Scripts/EndTime: added missing repeat timer for Flarecore after Jaina has blinked to a new location
2022-04-26 19:48:23 +02:00
Ovahlord
ff783b2388
Scripts/EndTime: implement Echo of Jaina encounter
2022-04-26 19:44:32 +02:00
Ovahlord
22032c239b
Scripts/FL: increase Lord Rhyolith's turning sensitivity by roughly 25%
2022-04-17 01:04:54 +02:00
AG
58cc1d7f3f
Core/Spells: handle night elf racial bonus for Shadowmeld and no longer allow Pounce and Ravage being casted while using Shadowmeld ( #348 )
2022-04-13 20:42:29 +02:00
Ovahlord
8baf567ce1
Core/Spells: Herbouflage will now remove its regeneration auras when cancelled
2022-04-03 01:00:44 +02:00
Ovahlord
befe4fe8b4
Scripts/FL: interrupt Ragnaros' spells when defeating him on normal difficulty
2022-04-02 22:25:06 +02:00
Ovahlord
600ffafd1f
build fix
2022-04-02 19:11:16 +02:00
Ovahlord
7943bfb483
Core/Spells: Blood and Thunder will now only trigger with Rend effects applied by the caster
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*optimized the checks while at it
2022-04-02 18:59:47 +02:00
Ovahlord
99c47ca94d
f94ce79543 followup
2022-04-02 17:09:51 +02:00
Ovahlord
f94ce79543
Core/Spells: Enraged Regeneration will now render the caster immune to other enrage effects and can no longer be activated via Vengeance
2022-04-02 17:03:09 +02:00
Ovahlord
b629c65acb
Core/Spells: Heroic Fury will now reset the cooldown of Intercept
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* updated spell proc entry for Gag Order
ref #342
2022-04-01 00:12:45 +02:00
Ovahlord
1b637526d9
Core/Spells: reworked Execute damage and rage consumption calculations to fix an issue that was causing the additional rage to be less effective as intended
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ref #342
2022-03-31 22:08:45 +02:00
Ovahlord
8d9132adf9
Core/Spells: a366352865 followup
2022-03-31 21:11:11 +02:00
Ovahlord
a366352865
Core/Spells: Bloodsurge will now get consumed by Slam prior to Battle Trance
2022-03-31 20:59:47 +02:00
Ovahlord
5c20419f65
Core/Spells: Bloodthirst will no longer proc its first healing effect from Bloodthirst itself
2022-03-31 18:53:35 +02:00
Ovahlord
ce2d275a68
Core/Spells: Bloodthirst will now heal for 0.5% of the attacker's max health instead of 5%
...
ref #342
2022-03-31 18:44:26 +02:00
Ovahlord
0527bbdc0c
Scripts/GB: updated Forgemaster Throngus' scripts to new model, improved the internals and removed a few now deprecated spell scripts
2022-03-30 22:00:12 +02:00
Ovahlord
c71d626b42
Scripts/FL: keep Majordomo Staghelm active for the time being to prevent grid unloading to accidentally despawning him.
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* we need a better solution for that. For example by re-introducing spawn point manipulation on a per-map base so we can update his respawn point properl
2022-03-29 22:02:49 +02:00
Ovahlord
4d3ffb2947
Scripts/FL: update Lord Rhyolith's orientation right away since we need it right away rather than when the spline updates
2022-03-29 21:46:52 +02:00
Ovahlord
2fefbe8a0c
Scripts/Misc: updated Flame Orb scripting modes and assign new AI type since orbs are no longer considered pets
2022-03-28 23:35:51 +02:00
Ovahlord
ca9f34574d
Core/Misc: fixed a bunch of GCC warnings
2022-03-21 21:32:41 +01:00
Ovahlord
9c88c6ea91
Core/Spells: fixed a typo in Atonement's spell script that was added when porting the CastSpell unclusterfucking
2022-03-17 22:41:58 +01:00
Ovahlord
77db3bf2df
Core/Spells: Empowered Shadow's DoT bonus will multiply increase per stack of Shadow Orb
2022-03-12 20:29:21 +01:00
Ovahlord
ce9da3a209
Core/Spells: integrated Long Arm of the Law's mechanic into the Judgement spell script and removed the proc entry
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* updated some proc entries while at it
2022-02-24 14:14:16 +01:00
Ovahlord
78896a132f
Core/Spells: ported proc flag updates from master branch
2022-02-22 21:19:09 +01:00
Ovahlord
e83c5955b4
Core/Spells: moved Improved Devouring Plague to spell script and fixed the damage effect
2022-02-22 12:57:29 +01:00
Ovahlord
639799c7ed
Scripts/LCT: make sure that High Prophet Barim stops moving when he is about to cast Repentance
2022-02-21 19:46:46 +01:00
Ovahlord
a652191a62
Core/Spells: 6506e71a23 followup
2022-02-21 13:49:17 +01:00
Ovahlord
6506e71a23
Core/Units: added a helper to check if a limited target aura exists without creating an empty element in the container
2022-02-21 13:44:24 +01:00
Ovahlord
f97f57c0f6
Core/Spells: Nether Vortex will now only proc its Slow effect only when the mage has no other Slow auras applied
2022-02-21 11:59:42 +01:00
Ovahlord
6e412b16de
Core/Spells: correctly implement Elemental Oath
2022-02-21 11:17:41 +01:00
Ovahlord
bbcd74d671
Scripts/FL: disable Heart of Ragnaros spell cast on encounter completion until it is handled to avoid spawning hearts at the location of every npc in the raid
2022-02-20 20:21:30 +01:00
xinef1
f431459063
Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others ( #18998 )
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* Made some changes to kiting mechanics, simplified code and made taunt auras prolong combat no matter the distance from the spawn
Unified some creature despawning code, removed some brutal direct calls in scripts
Don't play death anim on forced despawn
Removed some redundant visibility changes on creature despawn
Fixed possible problem with pet initializing template info from difficulty greater than normal
Properly keep UNIT_FLAG_IN_COMBAT on UpdateEntry call
Moved RegenerateMana function to general Regenerate(Power) function
Fixed increased health regeneration from polymorph for pets
Implemented CREATURE_TYPE_FLAG_GHOST_VISIBLE, those creatures will be properly seen when player is dead also
Removed hackfix from Gaeriyan and Franclorn Forgewright, fixed properly
Simplified ForcedRespawnTime code in ForcedDespawn
Do not allow to assist unit while evading or when enemy is evading
Do not allow to attack other units when evading or when the unit is evading
Corrected distance checking code before creature is allowed to evade, should fix some common problems
Properly return summon position for summoned creatures as their respawn position
Properly stop all moving units on gossip hello, no matter their npc flags
(cherry picked from commit e1f14215d86fc9f0cd041f0e87bf0a689c086329)
2022-02-16 04:49:24 +01:00