Ovahlord
ce2d275a68
Core/Spells: Bloodthirst will now heal for 0.5% of the attacker's max health instead of 5%
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ref #342
2022-03-31 18:44:26 +02:00
Ovahlord
ca9f34574d
Core/Misc: fixed a bunch of GCC warnings
2022-03-21 21:32:41 +01:00
Ovahlord
9c88c6ea91
Core/Spells: fixed a typo in Atonement's spell script that was added when porting the CastSpell unclusterfucking
2022-03-17 22:41:58 +01:00
Ovahlord
77db3bf2df
Core/Spells: Empowered Shadow's DoT bonus will multiply increase per stack of Shadow Orb
2022-03-12 20:29:21 +01:00
Ovahlord
ce9da3a209
Core/Spells: integrated Long Arm of the Law's mechanic into the Judgement spell script and removed the proc entry
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* updated some proc entries while at it
2022-02-24 14:14:16 +01:00
Ovahlord
78896a132f
Core/Spells: ported proc flag updates from master branch
2022-02-22 21:19:09 +01:00
Ovahlord
e83c5955b4
Core/Spells: moved Improved Devouring Plague to spell script and fixed the damage effect
2022-02-22 12:57:29 +01:00
Ovahlord
a652191a62
Core/Spells: 6506e71a23 followup
2022-02-21 13:49:17 +01:00
Ovahlord
6506e71a23
Core/Units: added a helper to check if a limited target aura exists without creating an empty element in the container
2022-02-21 13:44:24 +01:00
Ovahlord
f97f57c0f6
Core/Spells: Nether Vortex will now only proc its Slow effect only when the mage has no other Slow auras applied
2022-02-21 11:59:42 +01:00
Ovahlord
6e412b16de
Core/Spells: correctly implement Elemental Oath
2022-02-21 11:17:41 +01:00
xinef1
f431459063
Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others ( #18998 )
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* Made some changes to kiting mechanics, simplified code and made taunt auras prolong combat no matter the distance from the spawn
Unified some creature despawning code, removed some brutal direct calls in scripts
Don't play death anim on forced despawn
Removed some redundant visibility changes on creature despawn
Fixed possible problem with pet initializing template info from difficulty greater than normal
Properly keep UNIT_FLAG_IN_COMBAT on UpdateEntry call
Moved RegenerateMana function to general Regenerate(Power) function
Fixed increased health regeneration from polymorph for pets
Implemented CREATURE_TYPE_FLAG_GHOST_VISIBLE, those creatures will be properly seen when player is dead also
Removed hackfix from Gaeriyan and Franclorn Forgewright, fixed properly
Simplified ForcedRespawnTime code in ForcedDespawn
Do not allow to assist unit while evading or when enemy is evading
Do not allow to attack other units when evading or when the unit is evading
Corrected distance checking code before creature is allowed to evade, should fix some common problems
Properly return summon position for summoned creatures as their respawn position
Properly stop all moving units on gossip hello, no matter their npc flags
(cherry picked from commit e1f14215d86fc9f0cd041f0e87bf0a689c086329)
2022-02-16 04:49:24 +01:00
Ovahlord
0d2a56473a
Scripts/Achievements: fixed "You'll Feel Right as Rain"
2022-01-28 22:28:28 +01:00
Ovahlord
d5fa8c3e10
Core/Spells: Hunter Pets will now correctly inherit 22% of the player's attackpower instead of 42.5%
2022-01-16 11:32:47 +01:00
Ovahlord
2161908280
Core/Spells: partially implement Dancing Rune Weapon and handle Blood DK t12 4p bonus
2022-01-05 23:43:43 +01:00
Ovahlord
d1c006d4dd
Core/Spells: Judgement will now also benefit from Two-Handed Weapon Specialization
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* though it's nowhere mentioned in the tooltips or effects, according to several addons and logs Judgement indeed benefits from its bonus
2022-01-05 15:04:54 +01:00
Ovahlord
4f9c640161
Core/Spells:
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- Glyph of Aimed Shot will now only proc on critical hits with Aimed Shot
- fixed Glyph of the Dazzled Prey
2021-12-27 20:15:36 +01:00
Ovahlord
90b267764e
Core/Spells: Focus Fire can no longer be used when no pet is active or if the pet has no application of Frenzy available
2021-12-27 15:31:06 +01:00
Ovahlord
c7892087fe
Core/Spells: fixed Serpent Spread talent
2021-12-27 13:46:05 +01:00
Ovahlord
6ae778b867
Core/Spells:
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* converted all remaining Hunter spell scripts to new standard
* moved several proc checks to db
* updated several spell script mechanics to me more efficient and corrected some mechanics
2021-12-27 13:07:15 +01:00
Ovahlord
ce73dec885
Core/Spells: corrected damage formulas for Judgement's triggered spells
2021-12-26 22:34:46 +01:00
Ovahlord
80992f064a
Core/Spells: converted most paladin spell scripts to new standard
2021-12-26 09:41:08 +01:00
Ovahlord
387cdd6cec
Core/Spells: converted Shield of the Righteous spell script and corrected the max bonus for Templar's verdict when using three charges of holy power
2021-12-25 13:59:59 +01:00
Ovahlord
fe5f1951a0
buildfix
2021-12-21 15:40:39 +01:00
Krudor
732f5623f3
Core/Spells: Removed a faulty aura handler
2021-12-02 13:46:33 +01:00
Ovahlord
032b1ed2cd
Core/Spells: Blood Shield will now only proc while Blood Presence is active
2021-09-23 23:12:18 +02:00
Ovahlord
cad75cdaf3
Core/Spells: fixed an logic mistake in Runic Empowerment's spell script that was preventing the first blood or death rune from ever getting activated
2021-09-23 03:10:42 +02:00
Ovahlord
562e638a65
Core/Spells: Conflagrate will no longer bypass resistances and damage reducing auras
2021-09-18 23:34:15 +02:00
Ovahlord
949f92e0a1
Core/AI: ported charm updates from 335
2021-09-16 16:48:07 +02:00
Ovahlord
de82b464c8
Core/Spells: greatly simplify Runic Empowerment
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Sniffs have shown that there is no energize spell being involved in the activation. Probably because the activate spell effect does not care about fully depleted runes so we now can slim it all down by alot
2021-09-11 14:10:53 +02:00
Ovahlord
c6fd91cd1d
Core/Spells: Runic Empowerment will now only select runes which have a base rune that can be activated
2021-09-11 12:33:23 +02:00
Ovahlord
7180345f32
Core/Spells: reworked Runic Empowerment's rune selection logic. Instead of just picking any random rune that's on cooldown, it will now only proc for a rune type that is fully depleted, which means that both runes of the same type must be on cooldown
2021-09-11 11:19:42 +02:00
Ovahlord
3506dae653
Core/Spells: ported PROC_FLAG_ENTER_COMBAT implementation from master branch and handle the Worgen transformation via its proc aura
2021-08-30 19:24:36 +02:00
Ovahlord
01dad8b74e
Core/Spells: Eclipse states will no longer proc while the druid has no balance specialization active
2021-08-29 00:59:51 +02:00
Ovahlord
432e57b064
Core/Spells: fixed damage formula for bear form's Maul
2021-08-29 00:34:17 +02:00
Ovahlord
a3a7a9b181
Core/Spells: Blood Shield will now only use effective healing for its shield calculation
2021-08-28 23:34:52 +02:00
Ovahlord
cfc3f25b46
Core/Spells: corrected multiple effect value calculations for procs that should use effective healing values instead of raw healing
2021-08-28 23:05:43 +02:00
Ovahlord
1ba6fc1a6a
Core/Spells: fixed Warlocks's Decimation talent
2021-08-28 15:44:05 +02:00
Nyr
bfad2b7027
Core/Spells: corrected Ids of triggered spells inDemon Soul's spell script ( #289 )
2021-08-28 15:07:51 +02:00
Ovahlord
7fcb1c03da
Correct script name added in 9616582b05
2021-08-28 15:05:24 +02:00
Ovahlord
9616582b05
Core/Spells: load BonusCoefficient into SpellInfo and use it for Goblin's Rocket Barrage Racial spell damage calculation
2021-08-28 15:01:28 +02:00
Ovahlord
1568798985
Core/Spells: fixed Glyph of Shadow Word: Death
2021-08-15 06:56:32 +02:00
Ovahlord
ab405f6935
Core/Spells: Gouge will now have a chance of not being canceled by bleeding effects when having learned Sanguinary Vein
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closes #263
2021-06-12 14:42:15 +02:00
Ovahlord
8011d2de29
Core/Spells: ported resistance and immunity updates from 3.3.5 branch
2021-06-12 14:10:44 +02:00
lingxDEV
eef9796dd3
Core/Spells: Preparation will now reset the cooldown of Shadowstep ( #266 )
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closes #265
2021-06-12 14:08:51 +02:00
Ovahlord
a55bde077a
Core/Spells: updated all remaining shaman spell scripts to new register model
2021-05-26 15:44:28 +02:00
Ovahlord
9beba3eec1
Core/Spells: Fire Nova now requires at least one active Flame Shock target to be able to casted
2021-05-26 14:26:38 +02:00
Ovahlord
e0d2e8e902
Core/Spells: send the correct error message when trying to cast Death Coil on a friendly non-undead target
2021-05-24 18:42:59 +02:00
Ovahlord
1de7cf80ba
Core/Spells: reworked Runic Empowerment spell script
2021-05-24 18:38:11 +02:00
Ovahlord
ed8cc640f0
Core/Spells: Pandemic will now proc on targets at or below 25% health only
2021-05-23 15:16:42 +02:00