Commit Graph
1571 Commits
Author SHA1 Message Date
Ovahlord ce2d275a68 Core/Spells: Bloodthirst will now heal for 0.5% of the attacker's max health instead of 5%
ref #342
2022-03-31 18:44:26 +02:00
Ovahlord ca9f34574d Core/Misc: fixed a bunch of GCC warnings 2022-03-21 21:32:41 +01:00
Ovahlord 9c88c6ea91 Core/Spells: fixed a typo in Atonement's spell script that was added when porting the CastSpell unclusterfucking 2022-03-17 22:41:58 +01:00
Ovahlord 77db3bf2df Core/Spells: Empowered Shadow's DoT bonus will multiply increase per stack of Shadow Orb 2022-03-12 20:29:21 +01:00
Ovahlord ce9da3a209 Core/Spells: integrated Long Arm of the Law's mechanic into the Judgement spell script and removed the proc entry
* updated some proc entries while at it
2022-02-24 14:14:16 +01:00
Ovahlord 78896a132f Core/Spells: ported proc flag updates from master branch 2022-02-22 21:19:09 +01:00
Ovahlord e83c5955b4 Core/Spells: moved Improved Devouring Plague to spell script and fixed the damage effect 2022-02-22 12:57:29 +01:00
Ovahlord a652191a62 Core/Spells: 6506e71a23 followup 2022-02-21 13:49:17 +01:00
Ovahlord 6506e71a23 Core/Units: added a helper to check if a limited target aura exists without creating an empty element in the container 2022-02-21 13:44:24 +01:00
Ovahlord f97f57c0f6 Core/Spells: Nether Vortex will now only proc its Slow effect only when the mage has no other Slow auras applied 2022-02-21 11:59:42 +01:00
Ovahlord 6e412b16de Core/Spells: correctly implement Elemental Oath 2022-02-21 11:17:41 +01:00
xinef1 f431459063 Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others (#18998)
* Made some changes to kiting mechanics, simplified code and made taunt auras prolong combat no matter the distance from the spawn
Unified some creature despawning code, removed some brutal direct calls in scripts
Don't play death anim on forced despawn
Removed some redundant visibility changes on creature despawn
Fixed possible problem with pet initializing template info from difficulty greater than normal
Properly keep UNIT_FLAG_IN_COMBAT on UpdateEntry call
Moved RegenerateMana function to general Regenerate(Power) function
Fixed increased health regeneration from polymorph for pets
Implemented CREATURE_TYPE_FLAG_GHOST_VISIBLE, those creatures will be properly seen when player is dead also
Removed hackfix from Gaeriyan and Franclorn Forgewright, fixed properly
Simplified ForcedRespawnTime code in ForcedDespawn
Do not allow to assist unit while evading or when enemy is evading
Do not allow to attack other units when evading or when the unit is evading
Corrected distance checking code before creature is allowed to evade, should fix some common problems
Properly return summon position for summoned creatures as their respawn position
Properly stop all moving units on gossip hello, no matter their npc flags

(cherry picked from commit e1f14215d86fc9f0cd041f0e87bf0a689c086329)
2022-02-16 04:49:24 +01:00
Ovahlord 0d2a56473a Scripts/Achievements: fixed "You'll Feel Right as Rain" 2022-01-28 22:28:28 +01:00
Ovahlord d5fa8c3e10 Core/Spells: Hunter Pets will now correctly inherit 22% of the player's attackpower instead of 42.5% 2022-01-16 11:32:47 +01:00
Ovahlord 2161908280 Core/Spells: partially implement Dancing Rune Weapon and handle Blood DK t12 4p bonus 2022-01-05 23:43:43 +01:00
Ovahlord d1c006d4dd Core/Spells: Judgement will now also benefit from Two-Handed Weapon Specialization
* though it's nowhere mentioned in the tooltips or effects, according to several addons and logs Judgement indeed benefits from its bonus
2022-01-05 15:04:54 +01:00
Ovahlord 4f9c640161 Core/Spells:
- Glyph of Aimed Shot will now only proc on critical hits with Aimed Shot
- fixed Glyph of the Dazzled Prey
2021-12-27 20:15:36 +01:00
Ovahlord 90b267764e Core/Spells: Focus Fire can no longer be used when no pet is active or if the pet has no application of Frenzy available 2021-12-27 15:31:06 +01:00
Ovahlord c7892087fe Core/Spells: fixed Serpent Spread talent 2021-12-27 13:46:05 +01:00
Ovahlord 6ae778b867 Core/Spells:
* converted all remaining Hunter spell scripts to new standard
* moved several proc checks to db
* updated several spell script mechanics to me more efficient and corrected some mechanics
2021-12-27 13:07:15 +01:00
Ovahlord ce73dec885 Core/Spells: corrected damage formulas for Judgement's triggered spells 2021-12-26 22:34:46 +01:00
Ovahlord 80992f064a Core/Spells: converted most paladin spell scripts to new standard 2021-12-26 09:41:08 +01:00
Ovahlord 387cdd6cec Core/Spells: converted Shield of the Righteous spell script and corrected the max bonus for Templar's verdict when using three charges of holy power 2021-12-25 13:59:59 +01:00
Ovahlord fe5f1951a0 buildfix 2021-12-21 15:40:39 +01:00
Krudor 732f5623f3 Core/Spells: Removed a faulty aura handler 2021-12-02 13:46:33 +01:00
Ovahlord 032b1ed2cd Core/Spells: Blood Shield will now only proc while Blood Presence is active 2021-09-23 23:12:18 +02:00
Ovahlord cad75cdaf3 Core/Spells: fixed an logic mistake in Runic Empowerment's spell script that was preventing the first blood or death rune from ever getting activated 2021-09-23 03:10:42 +02:00
Ovahlord 562e638a65 Core/Spells: Conflagrate will no longer bypass resistances and damage reducing auras 2021-09-18 23:34:15 +02:00
Ovahlord 949f92e0a1 Core/AI: ported charm updates from 335 2021-09-16 16:48:07 +02:00
Ovahlord de82b464c8 Core/Spells: greatly simplify Runic Empowerment
Sniffs have shown that there is no energize spell being involved in the activation. Probably because the activate spell effect does not care about fully depleted runes so we now can slim it all down by alot
2021-09-11 14:10:53 +02:00
Ovahlord c6fd91cd1d Core/Spells: Runic Empowerment will now only select runes which have a base rune that can be activated 2021-09-11 12:33:23 +02:00
Ovahlord 7180345f32 Core/Spells: reworked Runic Empowerment's rune selection logic. Instead of just picking any random rune that's on cooldown, it will now only proc for a rune type that is fully depleted, which means that both runes of the same type must be on cooldown 2021-09-11 11:19:42 +02:00
Ovahlord 3506dae653 Core/Spells: ported PROC_FLAG_ENTER_COMBAT implementation from master branch and handle the Worgen transformation via its proc aura 2021-08-30 19:24:36 +02:00
Ovahlord 01dad8b74e Core/Spells: Eclipse states will no longer proc while the druid has no balance specialization active 2021-08-29 00:59:51 +02:00
Ovahlord 432e57b064 Core/Spells: fixed damage formula for bear form's Maul 2021-08-29 00:34:17 +02:00
Ovahlord a3a7a9b181 Core/Spells: Blood Shield will now only use effective healing for its shield calculation 2021-08-28 23:34:52 +02:00
Ovahlord cfc3f25b46 Core/Spells: corrected multiple effect value calculations for procs that should use effective healing values instead of raw healing 2021-08-28 23:05:43 +02:00
Ovahlord 1ba6fc1a6a Core/Spells: fixed Warlocks's Decimation talent 2021-08-28 15:44:05 +02:00
Nyr bfad2b7027 Core/Spells: corrected Ids of triggered spells inDemon Soul's spell script (#289) 2021-08-28 15:07:51 +02:00
Ovahlord 7fcb1c03da Correct script name added in 9616582b05 2021-08-28 15:05:24 +02:00
Ovahlord 9616582b05 Core/Spells: load BonusCoefficient into SpellInfo and use it for Goblin's Rocket Barrage Racial spell damage calculation 2021-08-28 15:01:28 +02:00
Ovahlord 1568798985 Core/Spells: fixed Glyph of Shadow Word: Death 2021-08-15 06:56:32 +02:00
Ovahlord ab405f6935 Core/Spells: Gouge will now have a chance of not being canceled by bleeding effects when having learned Sanguinary Vein
closes #263
2021-06-12 14:42:15 +02:00
Ovahlord 8011d2de29 Core/Spells: ported resistance and immunity updates from 3.3.5 branch 2021-06-12 14:10:44 +02:00
lingxDEV eef9796dd3 Core/Spells: Preparation will now reset the cooldown of Shadowstep (#266)
closes #265
2021-06-12 14:08:51 +02:00
Ovahlord a55bde077a Core/Spells: updated all remaining shaman spell scripts to new register model 2021-05-26 15:44:28 +02:00
Ovahlord 9beba3eec1 Core/Spells: Fire Nova now requires at least one active Flame Shock target to be able to casted 2021-05-26 14:26:38 +02:00
Ovahlord e0d2e8e902 Core/Spells: send the correct error message when trying to cast Death Coil on a friendly non-undead target 2021-05-24 18:42:59 +02:00
Ovahlord 1de7cf80ba Core/Spells: reworked Runic Empowerment spell script 2021-05-24 18:38:11 +02:00
Ovahlord ed8cc640f0 Core/Spells: Pandemic will now proc on targets at or below 25% health only 2021-05-23 15:16:42 +02:00