Shauren
cf2bf7f77f
Core/Spells: Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED and SPELL_ATTR2_ALLOW_WHILE_INVISIBLE to use DispelType instead of checking effect types
2022-10-04 12:36:58 +02:00
Ovahlord
7d67f10f77
Core/Spells: added a missing check in Unit::IsMovementPreventedByCasting
2022-10-03 12:22:39 +02:00
Ovahlord
af71a8c9c1
Core/Units: fixed a crash in Unit::DealDamage when the attacker is no longer in world (periodic damage auras)
2022-10-03 12:01:01 +02:00
Shauren
b4a39d42a8
Core/Auras: Fixed requireImmunityPurgesEffectAttribute logic for school immunities
2022-09-30 12:50:31 +02:00
Shauren
c3b52fd29f
Core/Auras: Improve aura interactions with immunities on spell effect level
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* Effects that target is immune to will be suppressed instead of completely removed
2022-09-30 12:49:31 +02:00
Alan Deutscher
0f4442c630
Core/Auras: Do not remove auras unaffected by invincibility
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* Mark WSG's Focused Assault and Brutal Assault as unaffected by immunities
2022-09-30 11:33:04 +02:00
Shauren
f35e49b515
Core/Spells: Implemented SPELL_ATTR6_TAPS_IMMEDIATELY
2022-09-30 11:27:56 +02:00
Shauren
f93918ef0c
Core/Spells: Implemented SPELL_ATTR6_ABSORB_CANNOT_BE_IGNORE
2022-09-30 11:26:38 +02:00
Shauren
c78371f321
ore/Spells: Autorepeat casting fixes
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* Fixed cast bars of ranged spells not disappearing when canceled while autoshooting
* Replaced hacky 500ms delay on non auto shot autorepeat spells with native spell cast time (wands have 500ms cast time)
* Update cooldowns before attempting to cast autorepeat spells (for cases when cooldown ends on the same server tick as cast attempt)
2022-09-30 11:08:20 +02:00
Shauren
dfc6fe6450
Core/Spells: Cleanup movement checks in spells - use correct interrupt flags
2022-09-30 11:02:52 +02:00
Shauren
1f60928a51
Core/Spells: Implemented SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST
2022-09-30 10:56:37 +02:00
Shauren
b394faf376
Core/Spells: Implemented SPELL_ATTR6_NO_PUSHBACK
2022-09-30 10:55:29 +02:00
Ovahlord
eb0a5b607c
buildfix
2022-09-30 10:49:43 +02:00
Shauren
4cfd439d34
Core/Spells: Implemented SPELL_ATTR5_NOT_AVAILABLE_WHILE_CHARMED
2022-09-30 02:08:33 +02:00
Shauren
2c78751b5a
Core/Spells: Corrected implementation of SPELL_ATTR5_ALLOW_ACTIONS_DURING_CHANNEL - it allows casting other spells while channeling, not allows movement while channeling
2022-09-30 02:00:04 +02:00
Shauren
75906f3d06
Core/Auras: Added support for SPELL_ATTR5_LIMIT_N limit to other number than just 1
2022-09-30 01:57:52 +02:00
Ovahlord
8a9f5e297b
buildfix
2022-09-30 01:33:59 +02:00
Shauren
a7dc339a6a
SHA-1: 8d16a79dea4c0100d36e13b068c42499a3a48154
...
* Core/Spells: Rename SpellAttr4 to use official attribute names
* Corrected implementation of SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET
* Implemented SPELL_ATTR4_NO_HELPFUL_THREAT
* Implemented SPELL_ATTR4_NO_PARTIAL_IMMUNITY
* Implemented SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING
* Implemented SPELL_ATTR4_USE_FACING_FROM_SPELL
* Implemented SPELL_ATTR4_BOUNCY_CHAIN_MISSILES
* Implemented SPELL_ATTR4_AURA_NEVER_BOUNCES
* Implemented SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL
* Implemented SPELL_ATTR4_AURA_IS_BUFF
* Implemented SPELL_ATTR5_MELEE_CHAIN_TARGETING
* Implemented SpellEffectAttributes::ChainFromInitialTarget
2022-09-30 01:16:39 +02:00
Ovahlord
34386e2b47
Core/Packets: converted SMSG_PERIODIC_AURA_LOG to packet class
2022-09-29 22:27:57 +02:00
Ovahlord
dad7c2c102
Core/Spells: minor refactor for SPELL_AURA_MOD_DAMAGE_FROM_MANA implementation
2022-09-27 12:56:09 +02:00
Ovahlord
7630711eaa
Core/Units: fixed a possible crash in Unit::MeleeDamageBonusDone
2022-09-20 21:24:48 +02:00
Ovahlord
bc1d71e589
Core/Spells: fixed totems not inheriting spell bonus effects from their creator
2022-09-20 19:44:44 +02:00
Ovahlord
ef3632109d
Core/Spells: ported SpellModOp definitions from master branch
2022-09-17 11:56:54 +02:00
Ovahlord
dbc0de1e71
Core/Units: removed PvE level delta based block chance bonus
...
* according to simulationcraft there is no sign of it being real
2022-09-14 01:06:01 +02:00
Ovahlord
19de0a1949
Core/Units: restore block chance bonus when fighting stronger creatures
2022-09-13 19:19:47 +02:00
Ovahlord
e9e2d65b42
Core/Units: allow ranged attacks to be blocked
2022-09-13 18:46:37 +02:00
Ovahlord
3057924db2
Core/Spells: corrected implementation of SPELL_ATTR3_COMPLETELY_BLOCKED
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* it's not a bug, it's a feature :)
2022-09-13 18:19:05 +02:00
Ovahlord
a7ba9502d7
Core/Units: a587f99c30 followup
2022-09-13 16:30:15 +02:00
Ovahlord
a587f99c30
Core/Units: correct block chance and damage calculation of melee spells
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*MeleeSpellHitResult already returns a valid block roll result so we don't need a 2nd roll in CalculateSpellDamageTaken
2022-09-13 16:14:42 +02:00
Shauren
946f928ee2
Core/Spells: Rename SpellAttr3 to use official attribute names
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* Implemented SPELL_ATTR3_NO_AVOIDANCE
* Implemented SPELL_ATTR3_ONLY_PROC_OUTDOORS
* Implemented SPELL_ATTR3_ONLY_PROC_ON_CASTER
* Implemented SPELL_ATTR3_PVP_ENABLING
* Implemented SPELL_ATTR3_SUPPRESS_CASTER_PROCS
* Implemented SPELL_ATTR3_SUPPRESS_TARGET_PROCS
2022-09-13 15:40:25 +02:00
Shauren
ea4bc6c02a
Core/Spells: Rename SpellAttr2 to use official attribute names
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* Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED
* Implemented SPELL_ATTR2_RETAIN_ITEM_CAST
* Implemented SPELL_ATTR2_ALLOW_WHILE_INVISIBLE
* Implemented SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE
* Implemented SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE
* Implemented SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS
* Implemented SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE
* Implemented SPELL_ATTR1_REQUIRE_ALL_TARGETS
* Implemented SPELL_ATTR2_CHAIN_FROM_CASTER
* Implemented SPELL_ATTR2_NO_ACTIVE_PETS
* Implemented SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY
2022-09-13 14:36:32 +02:00
Ovahlord
e3e4b2cf16
Core/Spells: dropped old dot clipping implementation and restored TC period and duration calculations in preparation of re-implementing it
2022-09-12 09:15:35 +02:00
Ovahlord
4c28aaebd6
warning fixes
2022-09-12 09:15:34 +02:00
Ovahlord
2b3477fab5
Core/Packets: ported SMSG_SPELL_DAMAGE_SHIELD to packet class and handle its missing field
2022-09-12 09:15:34 +02:00
Ovahlord
18e6cd4565
Core/Units: resolved more cherrypick mistakes which caused vehciles accessories to not enter their seats
2022-09-12 09:15:34 +02:00
Meji
4552929860
Core/Unit: Update collision height calculation
2022-09-12 09:15:33 +02:00
Ovahlord
77cf3ebc91
Core/Spells: removed another duplicate haste application for periodic auras
2022-09-12 09:15:32 +02:00
Ovahlord
6a71b6d053
Core/Units: consider summoned units with a creator guid also as party or raid member
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the old logic was built on the false assumption that all units like totems have a ownerguid - they do not. They only have a creatorguid. Ownerguids (as the name implies) is only applied on units that the player is actively controlling. 3.3.5 has this implemented in a wrong way while 4.x does not.
*also fixed up more cherrypick mistakes while at it
2022-09-12 09:15:31 +02:00
Shauren
ca7d36873f
Core/Spells: Rename SpellAttr1 to use official attribute names
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* Implemented SPELL_ATTR1_NO_SKILL_INCREASE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_ATTR1_DISPEL_ALL_STACKS
2022-09-12 09:15:31 +02:00
Kaytotes
b2d01c8d76
Core/Units: Removed incorrect facing movement packet sent with every creature autoattack
2022-09-12 09:15:30 +02:00
Giacomo Pozzoni
2b2237b7bc
Fixes/3.3.5 aura infinite loop
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* Core/Auras: Attempt to fix infinite loop with aura 18950 on map unload
* Core/Auras: Log a detailed error and assert when failing to remove all auras after a few tries
* Code cleanup
2022-09-12 09:15:28 +02:00
Giacomo Pozzoni
b052d23c4f
Core/Creatures: Fix spell_school_immune_mask being applied against positive spells too ( #23999 )
2022-09-12 09:15:26 +02:00
Ovahlord
ec09a4830a
Core/Spells: resolved a couple cherrypick mistakes
2022-09-12 09:15:25 +02:00
Wyrserth
86749679c8
Core/Spell: honor IsStackableOnOneSlotWithDifferentCasters() when deciding if an aura should stack from different casters or not. ( #23579 )
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Fixes #23387 and #22818 .
2022-09-12 09:15:25 +02:00
Wyrserth
2fefbc800b
Core/Spell: allow damage from binary spells to go through elemental resistance's damage reduction.
2022-09-12 09:15:24 +02:00
jackpoz
068d7f826e
Core/Spells: Fix assert triggered
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Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the aura owner, then processing the main spell effects. The triggered spell can kill the aura owner, changing its death state to CORPSE and removing auras created.
Fix #21856
Ref 518e6299ca08a362bc3709daaaa5e5d5633d1bf1
2022-09-12 09:15:23 +02:00
jackpoz
1180c43bac
Core/Spells: Fix assert triggered
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Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the target, then processing the main spell effects. The triggered spell can kill the target, changing its death state to CORPSE and removing auras created.
Fix #22306
2022-09-12 09:15:22 +02:00
Shauren
96c4a1b1f9
Core/Spells: Fixed unapplying rockbiter weapon
2022-09-12 09:15:21 +02:00
Shauren
dc8bf301bb
Core/Auras: Fixed saving auras with same spell id but different item source
2022-09-12 09:15:21 +02:00
Shauren
adfeaa7666
Core/PacketIO: Fixed SMSG_SPELLNONMELEEDAMAGELOG structure
2022-09-12 09:15:20 +02:00