Ovahlord
eaa635ab32
Core/Movement: backported cleanup for determining follow movement on appearing instead of calling evade modes right away
2020-01-31 07:34:11 +01:00
Ovahlord
6bd0412f73
Core/Spells: do not set a beacon guid for channeled spells to match sniff behaivior
2020-01-27 12:48:35 +01:00
Ovahlord
2dd295a603
Core/Spells: updated MSG_CHANNEL_START to packet class and fixed its heal prediction
2020-01-27 11:22:30 +01:00
Ovahlord
a1c415c658
Core/Spells: implement power cost level scaling
2020-01-26 16:04:42 +01:00
Ovahlord
fcb79fee07
Core/Datastores: updated DBC structure names to generated member format
2020-01-25 12:36:32 +01:00
Ovahlord
266e2f1895
Core/Spells: defined unknown field in spell start and spell go packet struct
2020-01-21 22:26:46 +01:00
Ovahlord
2374163cbb
Core/Spells: make Travis happy
2020-01-21 06:54:43 +01:00
Ovahlord
744ac00469
Core/Spells: converted SMSG_SPELL_START and SMSG_SPELL_GO to packet class
2020-01-21 06:03:02 +01:00
Ovahlord
05fcab82d8
Core/Spells: corrected implementation of SPELL_AURA_BLOCK_SPELL_FAMILY and implement trigger cast flag to ignore blocked spells
2020-01-18 16:21:17 +01:00
Ovahlord
d4c12df4a7
Core/Misc: make travis happy
2020-01-16 05:17:47 +01:00
Ovahlord
b210320df0
Core/Spells: unify successful spell cast and interrupt AI hooks into one helper with different cast results to reduce duplicate code
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* fixed position update logic that was responsible for interrupting channeled spells because of a missing movement generator update call that was kicking in after the interrupt already happened
* improved Baron Ashburys timer layout
2020-01-16 05:01:39 +01:00
Ovahlord
7760d95962
Core/Creatures: backported trainer update and skill initialization
2020-01-12 23:53:35 +01:00
funjoker
590ad14856
Core/Spells: Allow skipping automatic removal of auras from spell_area when condition is no longer met (mostly used for cosmetic cutscenes after quest completion)
2020-01-11 03:38:28 +01:00
jackpoz
131986d1c2
Core/Misc: Replace time(nullptr) with GameTime::GetGameTime()
2020-01-11 03:30:41 +01:00
Ovahlord
029b61761c
Scripts/SFK: rewrite Lord Walden encounter
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* updated script to new model
* removed hacks
* added out of combat talk events and movement
* scripted missing abilities
2020-01-10 04:20:53 +01:00
Aokromes
d6d3f06f06
New year
2020-01-04 18:32:38 +01:00
Warpten
c69627f4b4
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. ( #23 )
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Original research by @xvwyh.
2020-01-04 15:05:22 +01:00
funjoker
6c56916b29
Misc: Update copyright information
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Happy new year
2020-01-01 18:47:28 +01:00
Ovahlord
ffeb6002b5
Core/Spells: corrected another case of sending the too close spell error message when trying to cast a destination based spell
2019-12-13 23:22:49 +01:00
Ovahlord
0cdddca210
Core/Spells: corrected haste rune cooldown reduction behaivior
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* the haste regeneration modifier will now act multiplicative on the base regeneration rate rather than modifying it directly
* renamed some functions for clarification
2019-12-10 15:23:43 +01:00
Ovahlord
abb62cc76f
Core/Spells: reverted proc behaivior for pets and fixed applying spell mods for hunter pets and minions
2019-12-09 16:10:54 +01:00
Ovahlord
0c2cdee7a0
Core/Spells: allow more proc hooks to trigger when a owned unit casts a spell
2019-12-08 23:24:36 +01:00
Ovahlord
7ec720ef22
Core/Spells: spells of controlled units will now trigger their owner's proc auras as well and benefit from their proc chance modifiers
2019-12-08 23:05:41 +01:00
Ovahlord
0dd5fdafbd
Core/Spells:
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* corrected crit chance bonus for Last Word Talent
* fixed Improved Searing Pain talent
* removed hackfix for Improved Mind Blast
* moved Incerate damage bonus hack into proper spell script
* updated and fixed Afterpath proc
* fixed Shadow and Fame proc
* updated Backdraft proc
* fixed Burning Embers talent
* fixed Empowered Imp talent
* fixed Fire and Brimstone damage bonus for Incenerate and Chaos Bolt
* updated several spell scripts to new model
2019-12-08 20:23:51 +01:00
Warpten
cbb5f9132f
Core/Spells: Death Strike will now always consume its runes even when not hitting the target
2019-12-08 11:34:45 +01:00
Ovahlord
398a42c917
Core/Spells: Totems will now get their hit result from their owner instead of doing it on their own
2019-12-08 11:29:29 +01:00
Warpten
2047d4c4b2
Core/Spells: define and implement UNIT_FLAG2_IGNORE_SPELL_MIN_RANGE_RESTRICTIONS and corrected sending the correct spell failed message when being too close to a spell cast target
2019-12-08 01:55:23 +01:00
Ovahlord
3dc4c6d5bc
Core/Spells: fixed Blood in the Water talent
2019-12-05 15:29:26 +01:00
Ovahlord
c66e194f23
Core/Spells: updated skinning required level values to Cataclysm
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* hi @warpten
2019-12-03 21:26:15 +01:00
Ovahlord
51a5db0010
Core/Spells: ported more cleanups for periodic health leech effects
2019-12-03 15:45:58 +01:00
Ovahlord
5717f52195
Core/Spells: ported some cleanups for periodic damage aura ticks
2019-12-03 15:42:59 +01:00
Ovahlord
b8ffc464d6
Core/Spells: hardcoded weapon damage percent bonuses will no longer get applied twice
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* use correct combo point spell for Mangle
2019-12-03 15:09:53 +01:00
Ovahlord
ce213bf581
Core/Spells: Fulmination will no longer benefit from damage bonuses as it gets its damage values from Lightning Shield already
2019-12-02 21:16:27 +01:00
Ovahlord
b889384e37
Core/Spells: allow Execute to trigger procs
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*lol...
2019-12-01 19:58:59 +01:00
Ovahlord
386160d359
Core/Spells: define and implement PROC_FLAG_JUMP
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* added forward leap exception for Thermal Jump
2019-11-30 01:07:38 +01:00
Ovahlord
dfd75a24e2
Core/Spells:
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* fixed Shatter not granting its crit chance properly
* fixed Last Word crit chance bonus
2019-11-26 18:28:38 +01:00
Ovahlord
779df2668f
Scripts/TotT: Commander Ulthok's Dark Fissures will no longer despawn on heroic difficulty
2019-11-23 07:18:48 +01:00
Ovahlord
29c0dbd43c
Core/Spells: do not allow movement with SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING and AURA_INTERRUPT_FLAG_MOVE
2019-11-19 18:25:14 +01:00
Ovahlord
6e0f254b02
Core/Spells: removed wotlk leftover target limitation for Divine Storm and Multishot
2019-11-14 16:56:31 +01:00
Ovahlord
4b11dd193f
Scripts/BWD: scripted heroic abilities for Nefarian's End encounter
2019-11-14 16:47:07 +01:00
Ovahlord
803a7e8f90
Core/Spells:
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* use a proper method for handling SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
* updated Lava Lash damage bonus formular to work with new weapon effect handling
2019-11-12 15:55:56 +01:00
Ovahlord
53d2ecf123
Core/Auras: removed obsolete crit chance member
2019-11-09 01:11:46 +01:00
Ovahlord
c670bd4748
Core/Spells: fixed periodic healing effects not being able to crit
2019-11-09 00:34:47 +01:00
Ovahlord
5b928c5802
Core/Spells: removed hackfix for Pulverize damage bonus and fixed it properly
2019-11-08 03:52:26 +01:00
Ovahlord
c949e12f80
Core/Spells: unclusterfuck weapon damage spell effect handler
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* weapon effect values can now be manipulated via spell scripts
* moved Kill Shot attack power bonus to spell_bonus_data
* converted Warrior's Devastate effect handler hack to spell script
2019-11-08 03:38:11 +01:00
Ovahlord
dd9b94f284
Core/Vehicles: allow control vehicle auras to be multi-slot auras
2019-11-06 21:59:52 +01:00
Ovahlord
15f09fb82b
Core/Misc: fixed warnings and building connection patcher with boost versions below 1.61
2019-11-06 00:51:04 +01:00
Ovahlord
3dd63ff980
Scripts/BWD: initial work on phase three mechanics for Nefarian's End encounter
2019-11-01 23:36:12 +01:00
Ovahlord
72b10106f6
Scripts/BWD: implement normal difficulty mechanics for phase two and scripted intro for phase three and add timers for phase three tail lash and shadowflame breath
2019-10-31 00:48:56 +01:00
Ovahlord
55d4990949
Scripts/BWD: finish base work on phase one of Nefarian's End encounter
2019-10-29 00:17:11 +01:00