* typo and correction
* spell aura no longer shared between targets
_spellAura isolated
* SPELL_AURA_CONTROL_VEHICLE is not strictly single target spell
Steam Tank Control and Wyrmrest Commander
units can reseat themselves again
* Rename 9999_99_99_99_world.sql to 2019_03_08_00_world.sql
- Was losing info of delayed targets due to remove_if move-assigning targets, it needs to be saved into delayed target vector before returning from lambda
- Delayed auras applying on many targets are now handled gracefully
- Aura will be applied at last moment possible (after damage) to prevent regressions on #18395
- Partial revert of 9b38a6352c0fe2499de54fd769aa1c721a410bda as it wasnt handling correctly checks without spells
* applied character database updates for the caster depenency removal
* corrected implementation of SPELL_ATTR3_SUPPRESS_CASTER_PROCS and SPELL_ATTR3_SUPPRESS_TARGET_PROCS based on master branch
* removed a duplicate SpellAuraInterruptFlags::ActionDelayed removal call
- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc
- Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world)
- Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code
- Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances)
- Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813) crit handling
* refactored target based summoning to not longer store targets in the target map and pull the directly from the caster's target update field in the effect handler
* implement support for party based summoning and use the new opcode to send error messages when a player cannot be summoned. Note: this packet does support sending multiple reasons for multiple members but sniffs show that they are still being sent one by one instead. Just Blizzard things
* Fixed corpse looting in wintergrasp
Added corpse loot for wintergrasp quests and To the Looter Go the Spoils (1166) achievement
Don't generate money for loot if no loot mode is available
Simplified few things
(cherry picked from commit 2412886ef69d305df1bd6e6422ca3134c0ab1449)
* Remade trajectory target selection
* Added possibility to apply conditions to trajectory spells
* Properly recalculate delay time if CMSG_UPDATE_PROJECTILE_POSITION is received
(cherry picked from commit c6060dd0c511ddad3cb1f0423aa9ccf2de7aedec)