Core/Creatures: ensure that ai is enabled when updating ai for corpses
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@@ -664,7 +664,7 @@ void Creature::Update(uint32 diff)
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if (m_deathState != CORPSE)
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break;
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if (IsEngaged())
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if (IsEngaged() && IsAIEnabled)
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{
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m_AI_locked = true;
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i_AI->UpdateAI(diff);
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