Core/Loot: kill more dead code from loot. these were leftovers of previous packet conversions
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@@ -209,15 +209,8 @@ class LootValidatorRefManager : public RefManager<Loot, LootValidatorRef>
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//=====================================================
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struct LootView;
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ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li);
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ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv);
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struct TC_GAME_API Loot
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{
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friend ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv);
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NotNormalLootItemMap const& GetPlayerQuestItems() const { return PlayerQuestItems; }
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NotNormalLootItemMap const& GetPlayerFFAItems() const { return PlayerFFAItems; }
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NotNormalLootItemMap const& GetPlayerNonQuestNonFFAConditionalItems() const { return PlayerNonQuestNonFFAConditionalItems; }
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