Core/Players: Fix being able to water walk after being revived
By IvanVojtko, closes #10950, closes #11323
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@@ -5129,7 +5129,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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setDeathState(ALIVE);
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SetWaterWalking(false);
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SetWaterWalking(false, true);
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if (!HasUnitState(UNIT_STATE_STUNNED))
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SetRooted(false);
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