Core/Players: Fix being able to water walk after being revived

By IvanVojtko, closes #10950, closes #11323
This commit is contained in:
Your Name committed 2015-07-19 10:19:23 +02:00
1 parent 3f0d22690f
commit dc9c3362ab
1 file changed
+1 -1
+1 -1
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@@ -5129,7 +5129,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
setDeathState(ALIVE);
SetWaterWalking(false);
SetWaterWalking(false, true);
if (!HasUnitState(UNIT_STATE_STUNNED))
SetRooted(false);