Commit Graph
30447 Commits
Author SHA1 Message Date
Vincent_Michael 5d4e657e91 Core: Whitespace cleanup 2013-03-04 19:14:58 +01:00
Vincent_Michael 7ce02e7900 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Handlers/CharacterHandler.cpp
2013-03-04 19:09:57 +01:00
Shauren 226e0fdd1b Unbreak the build and renamed sql file to proper date 2013-03-04 17:08:07 +01:00
Shauren ae4d2845c9 Core: Fixed compile warnings and errors 2013-03-04 16:47:39 +01:00
Shauren 6b37c8d9f3 Scripts/Eye of Eternity: Fixed some silly code 2013-03-04 16:47:12 +01:00
QAston 26cbf5f6ba Core/Entities: nullify m_uint32Values after object deletion for better detection of access to deleted objects. 2013-03-04 16:31:24 +01:00
Kinzcool 34d9478186 DB/Quests: Added a lot of factionchange quests 2013-03-04 10:12:21 -05:00
QAston 344eb8e31c Merge remote-tracking branch 'origin/refactoring' 2013-03-04 15:58:33 +01:00
QAston 4eec72c986 Core/Entities: Move complex function implementations from Player.h to Player.cpp 2013-03-04 15:56:00 +01:00
Shauren f698753a57 Added missed change to previous commit 2013-03-04 14:28:57 +01:00
Shauren f37e0ee838 Core/Players: Implemented converting quests on faction change (keeping old faction quests in disabled state - not loaded during login) and restoring them if changing back to original faction
Closes #890
Closes #9248
2013-03-04 14:15:52 +01:00
ZxBiohazardZx e7d333f708 Commit: fuck mondays, i cba to fix it, its out 2013-03-04 13:22:32 +01:00
ZxBiohazardZx 56efb2df44 Commit: its monday....... 2013-03-04 13:05:03 +01:00
Kirkhammett ce08d73fa4 DB/SAI: add SAI for quest: The Admiral Revealed (12852)
Closes #9094
2013-03-04 13:03:02 +01:00
ZxBiohazardZx 534bdae0c9 DB/Quest: fix some questrequirements in BE start zone by Praxious, Closes #9156
Commit: fix naming on previous file, fix typo in 2013_03_04_00
2013-03-04 13:00:03 +01:00
QAston 8012feee16 Fix build. 2013-03-04 13:00:02 +01:00
ZxBiohazardZx e826e37815 DB/Waypoints: add waypoints for Doomsayer Jurim, thx Kelsarhu
Closes #8958
2013-03-04 12:55:56 +01:00
ZxBiohazardZx 6984fbe16b DB/Gameobject: Add missing Gameobject
Closes #8948
2013-03-04 12:52:52 +01:00
QAston 9fd6b7ee01 Core/Entities: Move complex function implementations from Creature.h to Creature.cpp 2013-03-04 12:41:17 +01:00
QAston 3439084082 Move complex functions from Object.h to Object.cpp 2013-03-04 11:45:57 +01:00
QAston 2e96f8192c Move complex functions from Unit.h to Unit.cpp 2013-03-04 09:38:38 +01:00
Shauren bed73397b6 Core/Spells: Improved facing setting for creature casts 2013-03-03 23:15:54 +01:00
Vincent_Michael c376757241 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2013-03-03 21:17:41 +01:00
Shauren 671c50354d Core/PacketIO: Updated and enabled CMSG_BUG & CMSG_CALENDAR_COMPLAIN 2013-03-03 15:47:38 +01:00
Vincent_Michael 600e7e8cfb SQL: Fix typo 2013-03-03 13:53:52 +01:00
Durotar 7a04d5ee82 DB/SAI: Add SAI for quest "A Worthy Weapon"
Closes #9250
2013-03-03 12:49:16 +01:00
ZxBiohazardZx 13568b1853 DB/Misc:
Add Missing Sunreaver Guardian Mage (thx aokromes) Closes #9311
Add SAI for Mission: The Abyssal Shelf (thx Kirkhammett)
2013-03-03 12:48:19 +01:00
Warpten 5ed8401392 Spells/Warlock: Fixed Unstable Affliction's backfire damage. 2013-03-03 09:37:37 +01:00
Trista a108a9026a Scripts/Eye of Eternity: Rewrite Arcane Barrage mechanic
* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
2013-03-03 03:16:17 +02:00
Vincent_Michael 85d96c5a3f Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2013-03-03 00:44:29 +01:00
Shauren 6be5bc71eb Core/GameObjects
* Removed long deprecated code for mining nodes (multiple uses, artifact of TBC)
* Made fishing pools generate use count only on spawn (and respawn) instead of randomizing use count on every fishing attempt - prevents early despawning in some cases
2013-03-02 23:59:42 +01:00
Nay 37101c82d3 Fix typo introduced in previous commit 2013-03-02 16:54:19 +00:00
Nay 943610cbca Core/Loading: Fix CreatureLoadTemplates and add missing fields to WORLD_SEL_CREATURE_TEMPLATE 2013-03-02 16:41:04 +00:00
Vincent_Michael 5fd8add7bf Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2013-03-01 21:45:00 +01:00
Shauren 1baaaf1bf0 Core/Vehicles: Defined known seat flag VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS 2013-03-01 20:40:49 +01:00
Pitcrawler f93d831fd3 DB/Quests: Fixes To Legion Hold (10563,10596). Closes #9153, #6909
Thanks @Kirkhammett for the initial work.
2013-03-01 16:26:59 +01:00
Trista d1853f693b Scripts/Eye of Eternity: Remove some flags, fix some timers and some misc
* Starting timers were a bit slower
* Destroy platform proper timing for drake casting mount spell to player (trigger)
* Remove IMMUNITY_PC flag after Iris is triggered (thx to Expecto) and readd it on evade
* Remove NOT_SELECTABLE flag since shouldn't be present at starting event
* Fix misc of id of Static Field added to LOS attributes
2013-03-01 16:25:58 +02:00
Trista 4f40dad714 Scripts/Eye of Eternity: Surge of Power (25 man)
* I have no idea how these breaks were removed, but it was breaking the whole mechanic.
* Also fix some slight chance for fail of transitioning p II -> p III
* Surge of Power (25 man) still needs to get fixed some weird facing and warnings aren't always sent for some reason
2013-03-01 09:33:52 +02:00
Kinzcool 72d63bb22f Core/Enums: Updated emotes & animations enums to 4.3.4 2013-02-28 22:20:52 -05:00
Pitcrawler 3efe44eb85 DB/Quests: Fixes Through the Eye (13121), closes #9070
Thanks @Kirkhammet for inital work
2013-03-01 01:16:24 +01:00
Vincent_Michael b2d05c9cdd Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Entities/Player/Player.h
	src/server/game/Spells/SpellMgr.cpp
2013-02-28 22:14:48 +01:00
Shauren d069e1b6b4 Core/Spells: Defined spell attributes related to aura visibility 2013-02-28 21:20:40 +01:00
Shauren 4a6f5d2b54 Core/Spells: Defined & implemented SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS 2013-02-28 20:46:50 +01:00
Shauren 47d7c3a6ad Core/Spells: Implemented SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG 2013-02-28 20:34:10 +01:00
Shauren f3e7886934 Core/Spells: Defined two spell attributes 2013-02-28 20:25:20 +01:00
Vincent_Michael 6343a28030 Core: Whitespace cleanup 2013-02-28 18:29:43 +01:00
Trista c417c5a1c7 DB/Spells: Opening spell (id: 61437)added to some of Blood Elf's classes
* Add missing generic spell for opening chests for most of Blood Elf's classes. It was preventing them to loot in Eye of Eternity Alexstrasza's Gift Box, Heart of Magic and maybe more.
2013-02-28 18:45:00 +02:00
Trista 6801314881 Scripts/Eye of Eternity: Rewrite most of it.
Closes: #1133,  #8212, #1150, #5003, #6794

* More stuff will be done, a lot to clean maybe, as of raiding it's good to go now pretty much*.
* Big thx to Shauren, Horn, manuel, Machiavelli, Nay, Krofna and rest who helped.
2013-02-28 18:44:07 +02:00
click 523e732c03 Core/Dep: G3D: Correction to patch G3D-v8.0_hotfix5.diff, add missing #ifdef -test (applied to sourcetree as well) 2013-02-28 13:23:15 +01:00
QAston e097994b23 Merge pull request #9299 from Ascathor/master
Few documentation changes
2013-02-28 02:24:19 -08:00