Shauren
13208ff257
Core/Vehicles: Implemented vehicle seat flag that makes passengers unselectable and dropped redundant UNIT_STATE_ONVEHICLE (it is only checked in the same places as unselectable unit flag)
2013-06-29 15:20:15 +02:00
Shauren
1addad4dbd
Core/Vehicles: Fixed crashes in StopCastingCharm happening when unit was attempting to enter 2 vehicles at the same time
...
Closes #9293
Closes #9618
2013-06-22 16:10:48 +02:00
Shauren
89ec907539
Core/Objects: Refactored MovementInfo structure
2013-06-18 18:15:33 +02:00
Shauren
eed1286a8c
Core/Vehicles: Handle vehicle seat switches through aura effects.
2013-06-04 16:28:30 +02:00
Shauren
cbd69f12bd
Core/Movement: Refactored removing transport part of movement info structure into a separate method. Also corrects seat set after exiting vehicle
2013-06-04 14:52:38 +02:00
Shauren
3a697d4c9f
Core/Transports: Refactored methods used to calculate passenger offsets (made orientation argument optional)
2013-05-30 20:32:33 +02:00
Spp
00c1168897
Core/Misc: Remove trailing whitespace, compile warnings and minor cosmetic changes
2013-05-21 08:37:28 +02:00
Shauren
6d0b14d5f5
Core/Vehicles: Fixed a crash that happened during seat changes searching for a previous free seat
...
Closes #9609
2013-05-17 22:25:47 +02:00
Spp
d1677b2db0
Core/Logging: Performance-related tweaks to logging system
...
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
Memleak fix
2013-05-13 15:07:36 +02:00
Spp
4429830ed7
Core: More functions moved to const
2013-03-21 15:13:51 +01:00
Shauren
2c169bcca5
Core/Vehicles
...
* Fixed crash happening when passenger died on vehicle he was controlling
* Fixed crash happening if vehicle control aura was removed before passenger is fully added to vehicle
Closes #7160
2013-03-13 11:34:58 +01:00
Shauren
535bda8f16
Core/Vehicles: Corrected an oversight in b3b66a8d02
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Closes #9399
2013-03-10 14:16:35 +01:00
Shauren
b3b66a8d02
Core/Vehicles: Fixed a possible crash if vehicle is deleted before its passenger runs Abort on pending join event
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Closes #9392
2013-03-09 23:42:54 +01:00
Shauren
9301e31a4e
Core/Spells: Allow free casting of player's own spells on vehicle seats with flag VEHICLE_SEAT_FLAG_CAN_ATTACK
2013-02-27 13:17:20 +01:00
Shauren
16f9a9d1b4
Core/Vehicles: Fixed a crash that happened if someone called ExitVehicle during seat changing
2013-02-24 14:38:47 +01:00
Shauren
b1d43f837a
Core/Vehicles: Fixed crash in RemovePendingEventsForSeat - changed _pendingJoinEvents container from deque to list as deque invalidates all iterators pointing to the container (including .end()) when performing erase
2013-02-23 19:24:59 +01:00
Shauren
daced24223
Core/Vehicles: Really make RemovePendingEventsForSeat iterating crash safe
2013-02-23 16:05:08 +01:00
Machiavelli
7cab6d308a
Core/Vehicles: Make RemovePendingEventsForSeat iterating crashsafe
2013-02-23 15:25:47 +01:00
Machiavelli
b91c33dca5
Core/Vehicles: Fix a crash in VehicleJoinEvent::Execute
...
Crash would happen if multiple events were scheduled for the same seat.
Fixes #9255
2013-02-23 15:12:39 +01:00
Shauren
729a37363b
Core/Vehicles: Corrected logging message format specifiers
2013-02-22 18:01:57 +01:00
Shauren
2f0bbe67ae
Core/Vehicles: Fixed accessing freed memory in Vehicle::RemoveAllPassengers - _pendingJoinEvents needs to be cleaned from events that had already executed or were aborted
2013-02-22 17:46:29 +01:00
Machiavelli
5143804014
Core/Vehicles: Also remove mount auras for passengers not in charm seat
...
May fix related crashes:
Ref #9256 #9255
2013-02-21 14:43:31 +01:00
Machiavelli
1c745dfe16
Core/Vehicles: Fix a few issues
...
- Fix position desync issue
Closes #9073
- Fix a crash related to passenger's EventProcessor, thanks to Shauren
- Fix crash related to charminfo
- Make compiler happier about certain things
2013-02-18 16:19:16 +01:00
Machiavelli
cc8d5a3aca
Core/Vehicles: Prevent infinite loop in VehicleJoinEvent:Abort
2013-02-18 02:20:42 +01:00
Vincent_Michael
9004d39c09
Core: Whitespace cleanup
2013-02-18 00:56:25 +01:00
Machiavelli
01fbbf3b93
Core/Vehicles: Refactor some parts of vehicle system
...
- Fix a few crashes:
Closes #9235
- Simplify and get rid of lots of redundant and silly code
- Optimisations in Unit::ChangeSeat
- More documentation
2013-02-18 00:39:58 +01:00
Machiavelli
6590cf4f9e
Core/Vehicles: Fix another crash
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Don't set Unit::m_vehicle until VehicleJoinEvent::Execute
2013-02-17 08:03:27 +01:00
Nay
a614dd775c
Say NO to whitespace
2013-02-16 17:04:44 +00:00
Machiavelli
35fc90c684
Core/Vehicles: Fix another crash
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Fixes #9225
2013-02-16 16:12:24 +01:00
Machiavelli
178134d86b
Core/Vehicles: Fix crash introduced in my previous change
2013-02-16 09:51:46 +01:00
Machiavelli
60cef65b5c
Core/Vehicle: Make the passenger join event asynchronous
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Prevents a crash in the following scenario:
Player 1 enters vehicle X
Seat on vehicle X is taken by Player 2
Player 2 is removed from vehicle X
Vehicle X dismisses (but player 1 did not even finish AddPasssenger
call)
Fixes #4271
2013-02-16 02:11:42 +01:00
Spp
8cd408ae6c
Core/Misc: Some changes to minimize differences with 4.3.4 branch
2013-01-30 10:34:18 +01:00
Vincent_Michael
24e0eb1812
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Movement/Spline/MoveSplineInit.cpp
2013-01-05 16:55:17 +01:00
Machiavelli
b52346522e
Core/Vehicles: Add some internal checks in vehicle code to prevent crashable behaviour caused by scripts or other areas of the core.
2013-01-05 15:40:36 +01:00
Vincent_Michael
62adbdab99
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
2013-01-01 23:12:21 +01:00
Vincent_Michael
cc65aba789
Update copyright note for 2013.
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Happy new year.
2013-01-01 00:41:01 +01:00
kaelima
0a88787dfc
Merge git://github.com/TrinityCore/TrinityCore into mmaps
...
Conflicts:
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Movement/MovementGenerator.h
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00
Spp
e954498560
Core/Misc: Random changes here and there to minimize differences with 4.3.4 branch
2012-11-27 13:03:12 +01:00
Spp
2251d1bfae
Core/Misc: Set mode 0644 for files
2012-11-27 13:03:12 +01:00
Nay
24cd72c8e1
Merge remote-tracking branch 'origin/master' into mmaps
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Conflicts:
src/server/game/Maps/Map.cpp
src/server/game/Movement/MovementGenerator.h
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
src/server/game/Spells/SpellEffects.cpp
2012-11-23 23:39:03 +00:00
Spp
b99c347747
Core: Remove Player.h dependency from all the possible headers
2012-11-17 05:18:37 +01:00
kaelima
3c13454ad7
Merge git://github.com/TrinityCore/TrinityCore into mmaps
...
Conflicts:
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
2012-11-05 12:02:08 +01:00
Spp
013fb1f4d9
Core/Misc: reduced amount of string memory allocations (Step I)
2012-10-24 15:34:48 +02:00
Subv
f7d3600e7e
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
...
Conflicts:
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
2012-10-04 19:39:09 -05:00
Spp
7831ecdb18
Core: "Initial support for C++11 compilers"
2012-10-02 15:06:19 +02:00
Nay
b1c4118a33
Merge remote-tracking branch 'origin/master' into mmaps
2012-09-11 01:13:41 +01:00
Vincent-Michael
06eff1644d
Core/Vehicles: Fix warnings
2012-09-10 15:44:12 +02:00
Nay
4896a1775e
Merge remote-tracking branch 'origin/master' into mmaps
...
Conflicts:
src/server/game/Movement/Spline/MoveSplineInit.cpp
2012-09-10 00:54:29 +01:00
Shauren
83817afd99
Core/Vehicles: Improved vehicle passenger position calculation (still not complete)
2012-09-09 19:56:00 +02:00
Subv
97c3e2e6c1
Core/Movement: Make MovementGenerators use pointers instead of references. cleanup
2012-08-25 22:57:55 -05:00