Ovahlord
906c4ed081
Core/GameObjects: corrected implementation of spellcaster.playerCast
2026-06-10 13:41:51 +02:00
Shauren
490ed994bc
Core/GameObjects: only add GameObject uses when the triggered cast is successful
2026-06-09 16:53:26 +02:00
Shauren
f5f344ddad
Core/GameObjects: Fixed GameObject::SetRespawnTime putting gameobjets not using compatibility spawning mode into invalid state
...
Closes #31047
2025-06-17 22:15:52 +02:00
Ovahlord
e8588fd5ba
Core/Objects: ported Heartbeat implementation fron master branch
2025-03-09 02:40:05 +01:00
Ovahlord
6b67cd773e
Core/Objects: replaced ObjectUpdateFlags with CreateObjectBits to get closer to how master branch handles their bits
2025-03-09 00:26:00 +01:00
Ovahlord
0927c5af40
Core/Misc: backported most boost changes from master branch
2025-02-27 23:47:52 +01:00
Ovahlord
5c13baf230
Core/Misc: removed unused includes and removed unit include from vehicle.h
2023-10-10 03:01:05 +02:00
Shauren
62389bc267
Core/GameObjects: Fixed traps not being able to trigger for friendly targets
2023-07-11 17:24:33 +02:00
Ovahlord
b489a905e1
Core/Misc: fixed another bunch of GCC warnings
2023-07-08 21:33:08 +02:00
Ovahlord
e5a9630b49
buildfix
2023-02-05 22:59:03 +01:00
Shauren
0d0aa6a75b
Core/GameObjects: Fixed crash with transport gameobjects that have only 1 entry in TransportAnimation/TransportRotation db2
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Closes #28673
2023-02-05 22:16:36 +01:00
Ovahlord
4c1c593200
buildfix
2023-01-17 22:31:33 +01:00
Ovahlord
6ecaebb19e
Core/GameObject: implement gaining experience from unlocking chests
...
* this handles gathering experience as well as getting some extra xp from opening hidden treasure chests
2023-01-17 22:05:16 +01:00
Ovahlord
f18a592a7e
Core/GameObjects: remove incorrect gathering experience implementation
2023-01-17 19:56:25 +01:00
Ovahlord
acaf42798a
Core/GameObjects: sync gameobject data field names with master branch and added some missing entries for Cataclysm
2023-01-17 19:45:56 +01:00
Ovahlord
68e5567583
Core/GameObjects: defined and implemented playerCast field for GAMEOBJECT_TYPE_SPELLCASTER
2023-01-11 17:08:58 +01:00
Shauren
0f0b283168
Core/Pools: Implemented pooling for instances
2022-12-29 11:56:56 +01:00
Ovahlord
75447899c4
Core/GameObjects: implement allowMounted for GAMEOBJECT_TYPE_SPELLCASTER and only count uses if the spell has actually been cast
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* this fixes Cauldrons of Battle to no longer prematurely despawn when a player attempted to pick up multiple flasks while already carrying one in his inventory
2022-12-20 09:52:14 +01:00
Shauren
5657280b65
Core/GameObjects: Implemented playerCast (Data23) for GAMEOBJECT_TYPE_GOOBER
2022-12-19 16:06:26 +01:00
Shauren
f5f6dbfa3e
Core/GameObjects: Use serverOnly property of GameObjectTemplate for all types that have it, not just spell focus
2022-11-18 10:38:58 +01:00
Gildor
eab8e4aefb
Core/Gameobjects: Improve stealth detection
2022-09-12 09:15:27 +02:00
ariel-
b6fac86b71
Core/Spells: rework part 5: GameObject casting
2022-09-12 09:15:14 +02:00
Shauren
4b92f09fec
Core/Transports: Initialize stoppable transports at start of path
2022-07-15 22:21:07 +02:00
Shauren
279f1cccae
Core/GameObjects: Fixed crash when GameObject::Delete was used for transports
2022-07-10 01:15:57 +02:00
Ovahlord
dff55fa7ab
Core/GameObjects: use the correc HighGuid value when spawning GAMEOBJECT_TYPE_TRANSPORT gameobjects
2022-06-24 22:49:08 +02:00
Shauren
338e9d8033
Core/GameObjects: Use all axis rotations for gameobject model collision, not just orientation
2022-06-20 15:21:55 +02:00
Ovahlord
fc0dc939ba
fixed nopch build and some warnings
2022-06-19 21:19:26 +02:00
Ovahlord
fbd92f5476
Core/GameEvents: removed a debugging leftover that was causing GameEvents to not launch at all
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* fixed a crash when trying to cast event sources and targets into non-allowed types
2022-06-19 19:56:51 +02:00
Shauren
acb599823e
Core/Transports: Fixed stoppable elevator position calculation when going from first floor to third or higher
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# Conflicts:
# src/server/game/Entities/GameObject/GameObject.cpp
2022-06-19 16:15:44 +02:00
Shauren
e212f92161
GCC warning fix
2022-06-18 22:16:26 +02:00
Ovahlord
58aac6430a
Core/Transports: corrected a cherry pick mistake for BuildingUpdateValues
2022-06-18 21:55:34 +02:00
Shauren
25465699f7
Core/GameObjects: Transport (type 11) improvements
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* Fully synchronize serverside animation progress with client
* Implemented updating passenger positions on elevators
* Removed visibility hack for elevators that always forced CreateObject packet to be sent to client
2022-06-18 21:36:17 +02:00
Shauren
79aa6e2456
Core/GameObjects: Implement more gameobject gameevent uses
2022-06-18 19:08:44 +02:00
Shauren
2b7b0b0db1
Core/Scripts: Begin unifying triggering gameevents (not the game_event db stuff)
2022-06-18 19:05:57 +02:00
Ovahlord
6e9ec1a4bf
Core/Transports: undo all custom transport changes as preparation for cherry picks
2022-06-18 18:37:14 +02:00
Shauren
f2b4f2208e
Core/Objects: ported master branch handling for properly destroying objects via out of range and destroy object opcode
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# Conflicts:
# src/server/game/Entities/Creature/Creature.cpp
2022-02-02 16:24:42 +01:00
Shauren
f3e0650886
Core/PacketIO: Reduce size of SMSG_UPDATE_OBJECT by trimming trailing zeros in values updatemask
2021-04-25 17:22:58 +02:00
Matan Shukry
434bc017c2
Core/Objects: Move personal summon handling from TemporarySummon/GameObject to WorldObject and check it using dedicated guid field
2021-03-29 20:45:13 +02:00
Matan Shukry
abae5e4596
Core/Spells: Implemented summoning a personal gameobject effect ( #25917 )
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# Conflicts:
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/GameObject/GameObject.h
# src/server/game/Miscellaneous/SharedDefines.h
# src/server/game/Spells/SpellInfo.cpp
2021-02-19 13:01:10 +01:00
Ovahlord
754c138f89
Core/Spells: ported CastSpell unclusterfucking from 3.3.5 branch
2020-11-04 22:37:11 +01:00
Giacomo Pozzoni
8bbe17c684
Core/Creature: Ignore combat reach when looking for assisting creatures
2020-09-24 00:37:11 +02:00
Ovahlord
40cda24dc2
Core/GameObjects: trigger npcs that are summoned for gameobject casts will now inherit the gameobject's phase shift as well to hit intended phased targets
2020-09-11 16:23:42 +02:00
Eridium
2aa05b951b
Core/GameObject: Remove linked traps when the main GameObject is remo… ( #24480 )
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* Core/GameObject: Remove linked traps when the main GameObject is removed from from the world
* Indentation
2020-09-11 15:24:21 +02:00
Ovahlord
e871d2f0eb
Fixed build
2020-09-11 15:23:53 +02:00
Giacomo Pozzoni
2cea40a466
Core/GameObjects: Skip LoS checks for traps ( #23936 )
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* Core/GameObjects: Skip LoS checks for traps
* Core/GameObjects: Fix spells cast by traps missing always
* Scripts/Spells: Fix WSG heal buff not healing
The WSG green heal buff is now cast by a GameObject so the spell target should be used to calculate the healing, not the GameObject.
# Conflicts:
# src/server/scripts/Spells/spell_generic.cpp
2020-09-11 15:12:12 +02:00
ariel-
dcd017bbad
Core/Spell: fix LoS checks for GameObject spells
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Closes #21580
2020-09-11 15:11:24 +02:00
ariel-
d34eb1a276
Core/GameObject: kill uninitialized, unused field from GameObjectTemplateAddon struct
2020-09-11 15:10:18 +02:00
ariel-
9040070520
Core/GameObject: refactor dismounting on use
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# Conflicts:
# src/server/game/Entities/GameObject/GameObject.cpp
2020-09-11 15:09:58 +02:00
ariel-
46866bad04
Core/GameObject: implement dismount on use of certain GOs
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- The fact of player dismounting was entirely client-sided, with no server code enforcing it.
Closes #19979
# Conflicts:
# src/server/game/Entities/GameObject/GameObject.cpp
2020-09-11 15:08:53 +02:00
Wyrserth
d2b27bc43c
Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura ( #23319 )
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* Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura.
* Forgot to change this in last-second rename.
* Apply suggested changes, thanks Shauren!
# Conflicts:
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/Unit/UnitDefines.h
# src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp
# src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
2020-09-11 15:06:15 +02:00