Commit Graph
22626 Commits
Author SHA1 Message Date
ariel- 5e37e99ffa Core/Scripts: fix array out of bounds in Pit of Saron doorData 2017-06-18 10:43:37 +02:00
Aokromes 6b31134c27 Revert "Cross-check client-submitted fall time with server-measured time. When excessive difference is detected, punish player."
This reverts commit e0e2242b17.
2017-06-18 04:56:42 +02:00
Aokromes be42649128 partialy revert fdcca7177b 2017-06-18 04:52:14 +02:00
Aokromes fdcca7177b typo fix 2017-06-17 14:01:26 +02:00
Aokromes e0e2242b17 Cross-check client-submitted fall time with server-measured time. When excessive difference is detected, punish player.
Fixes an exploit that could trivialize the Lich King encounter.
2017-06-17 11:58:15 +02:00
Aokromes a990a4ce08 Rename .debug uws to .debug worldstate (clarity change). 2017-06-17 11:51:12 +02:00
Aokromes 37be43ae8b Fix an issue where temp summons were ignoring m_regenHealth. 2017-06-17 11:46:01 +02:00
treeston 46f98b64c3 Rename .debug uws to .debug worldstate (clarity change). 2017-06-17 11:42:23 +02:00
Aokromes 4e95a6b4ad Group creation again (follow-up to 132538d). Groups now only disband if all members reject the invitation (as opposed to if any member rejects the invitation). 2017-06-17 11:41:57 +02:00
Aokromes b1f54ba152 Make travis happy 2017-06-17 11:33:02 +02:00
Girip Dragos Andrei 2d9aeacfd7 Wailing Caverns 2017-06-17 08:44:27 +00:00
Aokromes 461ba1cb56 Fix (C) for multiple files 2017-06-15 08:46:45 +02:00
treeston 4cd2ff6ae4 Fixes to all-reputation and all-skill custom option handling:
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login.

- Add Wrath and cata factions to all reputations custom (it only had BC factions).

- Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point 1).

- Fix all weapon skills max custom to properly apply on learning new weapon skills.
2017-06-15 08:08:49 +02:00
treeston 5812c6559f build fix 2017-06-15 07:49:57 +02:00
Aokromes 29cbbc50d3 Core/Player: Keep shared quests through map changes instead of getting stuck in busy state 2017-06-15 07:40:14 +02:00
Gustavo 288aca3d15 Core/Spells Allow bosses to receive KnockBack under certain conditions (#19312)
Conditions: Not player, not controlled by player and not hunter's pet
2017-06-15 07:28:59 +02:00
Aokromes 234adeaafd Build fix 2017-06-14 05:22:31 +02:00
Aokromes 70fc19951c Modify group invite behavior while creating group to be blizzlike:
- Leader can invite multiple people before the first invite is accepted
- Leader can cancel group formation by sending CMSG_GROUP_DISBAND (using /run LeaveParty() or similar)
2017-06-14 05:11:47 +02:00
Aokromes 5b1121af3c Add new command 'npc showloot'. Does exactly what it says on the tin. 2017-06-12 19:37:41 +02:00
Aokromes e0ad514328 Build fix 2017-06-12 18:39:53 +02:00
treeston f3aeaf990e dynamic_spawning conflict avoidance, part deux: World.h enums 2017-06-12 18:27:39 +02:00
Aokromes 57841569e5 - Add new commands .group set assistant, .group set maintank and .gro…
…up set mainassist to toggle raid member flags.

- Fix 2017_05_29_00_auth.sql to be reapply safe.
2017-06-12 18:23:57 +02:00
treeston d33f462200 Removed a now-unused local (ca02629 follow-up) 2017-06-12 18:00:28 +02:00
Aokromes 558bbbcf98 Make some adjustments to .summon and .group summon behavior to make t…
…hem more permissive:

- Now only requires the either target's group leader or target itself to be on your map
- Now summons all applicable group members even if one member fails checks
- No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.)
2017-06-12 18:03:01 +02:00
Aokromes 6c686876d0 Core/Scripts: fix some /W4 warnings 2017-06-12 17:49:39 +02:00
Aokromes 5c4153ba98 Core/OutdoorPvP: refactor using Position and Quat to pack parameters
- Moved statics to cpp
- Save scriptids into an array
2017-06-12 17:40:47 +02:00
Aokromes 9057cae219 So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff.

And remove the hack from Sapphiron because I could.
2017-06-11 19:02:07 +02:00
ariel- 85c9907b07 Core/Spell: fix some spells that shouldn't allow stealth or invisibility
- Touch of Zanzil
- Glowing Blood
- Lambent Blood
- Vibrant Blood
- Black Blood
- Perpetual Instability
2017-06-11 17:50:32 +02:00
ariel- 206c82ead4 Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
- Use instead of Update + event_phase_mask when action needs to be synchronized
2017-06-11 17:50:24 +02:00
ariel- e05083ad4b Core/Scripts: remove non-player objects (ie corpses) from Sindragosa's Fury targetlist 2017-06-11 17:50:11 +02:00
treeston e20bc3d4bf Added new BoundaryUnionBoundary subclass of AreaBoundary, which does what it says on the tin. Hi, sirikfoll. 2017-06-11 17:49:35 +02:00
Stanislaus Teals 53ef52a638 Fix build on GCC 7.1 (#19869) 2017-06-11 17:49:27 +02:00
Aokromes 543a25d367 typo fix 2017-06-09 14:26:49 +02:00
Aokromes ec49af7b59 Build fix 2017-06-09 14:11:36 +02:00
treeston a17af751bc Reserve RBAC permission entries 856-860 for dynamic_spawning branch to minimize future conflicts. 2017-06-09 13:30:15 +02:00
ariel- 987f0bda82 Core/Vmaps: build fix mk II 2017-06-09 13:30:07 +02:00
ariel- 3914ace3ba Core/Vmaps: build fix 2017-06-09 13:30:01 +02:00
Shauren 39356deeb9 Core/Vmaps: Fixed getting map height near large gameobjects like LK platform
Updates #19865
2017-06-09 13:29:41 +02:00
Aokromes 572021e0b3 Core/Maps: Corrected GetWaterOrGroundLevel
* When a gameobject was above water like in ToC. It would return water level
2017-06-09 13:29:18 +02:00
jackpoz 2102bd28a3 Core/Scripts: Simplify code
Partially revert 753e7074d84b5a2e8d3c3e92d25c54bb25ba477e and 12c680f9b1f1068099c3b19443d93d456690ac56 to simplify the code and to only remove GMs from the target list.
2017-06-09 13:25:59 +02:00
Aokromes be80e08ac6 Core/Misc: Fix typo in UNDERWARER_INDARKWATER 2017-06-09 13:25:35 +02:00
ariel- 307cc1e36f Core/Scripts: filter out corpses from Sindragosa's Fury targetlist
- This would incur in a crash after attempting to convert the Corpse object into Player

Closes #19227
Closes #19862
2017-06-09 13:22:40 +02:00
treeston 4b073c7354 Fixed a potential crash when resuming a SplineChainMovementGenerator. 2017-06-09 13:22:32 +02:00
Aokromes f8d9d954d1 Get zone/area IDs from vmap data in the liquid update
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
2017-06-09 13:20:37 +02:00
Aokromes ac3dbcb880 Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer restricted to a list 2017-06-07 09:53:04 +02:00
Shauren 38d1fc9ab3 Core/Utils: Changed all Trinity::Containers utilities to work on all container types (including arrays where it makes sense)
* Added MapGetValuePtr to allow writing `if (Val* v = MapGetValuePtr(map, key))`
* Added utility IteratorPair class with begin/end methods and MapEqualRange for use in range for syntax with multimaps

(cherry picked from commit a1e3b54e076bf0361d23ace53703a4e501354d7c)
2017-06-07 09:14:37 +02:00
Aokromes 0bb27ecd4b Pet/Guardian AI hook re-organizing (#19824)
* Pet/Guardian AI hook re-organizing:
- Adjust OwnerAttacked/OwnerAttackedBy hooks on CreatureAI to fire for all owned units, not just player pets. This should allow guardians to more reliably recognize valid targets.
- Kill off the AttackedBy hook. While it was defined in CreatureAI.h as virtual, it was only ever invoked for player pets in specific situations. This makes it classic developer bait.
  - Adjust PetAI to use DamageTaken instead of AttackedBy.
  - Adjust behavior of AttackStart on PetAI to compensate.
2017-06-07 02:50:14 +02:00
treeston 2b721ca16c SAI fixes follow-up: I missed one. 2017-06-06 22:22:01 +02:00
treeston 3cc2419c2f Fix a whole set of possible infinite loop crashes in SAI (events triggering themselves even with cooldown set). 2017-06-06 22:14:22 +02:00
treeston 24c89fba76 Re-check target evade state on projectile impact and adjust accordingly. This fixes the incorrect message ("Absorb" instead of "Evade"), and also removes the root cause of the original evade follow bug (that was prevented in 1945874). 2017-06-06 19:32:18 +02:00