sun
c98c92b902
Core/PacketIO: Restore SMSG_DESTROY_OBJECT removed in 92816c0f17
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- this packet was removed in WoD not 4.3.4...
2019-10-07 14:53:36 -04:00
ccrs
94980ab362
Core/Movement: move MoveSplineInit ( #21857 )
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The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
Core/Movement: use helpers for validation
Core/Movement: crashfix workaround
2019-10-06 04:55:46 +02:00
Ovahlord
8bec6af24a
Core/NetworkIO: implement 2nd connection
2019-10-03 22:32:24 +02:00
Ovahlord
9a0fe48e70
Core/Movement: fixed packet structure for SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY and SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY
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* enabled CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK
2019-09-14 18:23:58 +02:00
Ovahlord
bd43c1d4d1
Core/Spells: fixed a logic mistake in calculating spell bonus values with multiple stacks which was causing the stack bonus getting applied twice
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* corrected a damage bonus calculation for Mirror Image
2019-08-23 23:32:41 +02:00
Ovahlord
fc1956dc4d
Core/Spells: ported some melee bonus damage calculation refactors from 335 branch
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* fixed rune regeneration affecting aura effects properly
2019-08-22 01:34:00 +02:00
Ovahlord
680d82db4e
Core/Spells: added a missing breakpoint that was granting Death's Embrace more bonus values than it should get
2019-08-13 17:53:34 +02:00
Ovahlord
148291729f
Core/Spells: ported focusing rework and fixed an additional issue that was causing channeled spells getting interrupted when being cast within the focus delay release time
2019-08-10 23:43:15 +02:00
Ovahlord
4c06f48121
Core/Spells: Fix an infinite loop caused by a mix of item 25498 and liquid damage (ported commit: 9b292f436903e436bfdfdc61d40d2efffad35bca)
2019-07-29 10:50:42 +02:00
Ovahlord
45be30625c
Core/Spells: updated and fixed Spirit of Redemption
2019-07-28 19:04:15 +02:00
Ovahlord
9784be7fce
Core/Spells: removed miss chance cap for melee attacks
2019-07-26 10:52:49 +02:00
Ovahlord
41e88fe548
Core/Spells: implement SPELL_AURA_MOD_AUTOATTACK_DAMAGE
2019-07-26 00:01:45 +02:00
Ovahlord
312d692b62
Core/Units: reverted a change that was preventing guardians from working as intended
2019-07-25 20:08:40 +02:00
Ovahlord
00cb600af0
Core/Units: SPELL_AURA_MOD_UNATTACKABLE will no longer get removed when the target of the aura starts attacking a target
2019-07-19 17:33:14 +02:00
Ovahlord
c074c3a9c6
Revert "Core/Misc: Replace time(NULL) with GameTime::GetGameTime()"
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This reverts commit 5fe3a1f7f9 .
2019-07-08 15:56:29 +02:00
Ovahlord
5fe3a1f7f9
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
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(ported commit: 12701cb0c6c45eb105ad449eb9a56e76d84d691e)
2019-07-08 12:19:19 +02:00
Wyrserth
3cd1fa44ef
Core/Conditions: allow spellclick conditions to properly work for aura apply/remove ( #23527 )
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# Conflicts:
# src/server/game/Entities/Player/Player.cpp
2019-07-06 15:25:38 +02:00
Ovahlord
dfbf50234d
Core/Packets: Port packet handling rework from 335 branch
2019-05-30 16:59:37 +02:00
Ovahlord
1323ae116c
Core/Vehicles: fixed a crash caused when changing vehicle seats via spell
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*cleaned up some code for aura target limits
2019-05-27 14:56:46 +02:00
Ovahlord
18d30102cc
Core/Spells: fixed an exploit that was allowing stacking spellpower percent bonus values when casting the effects in a special order
2019-05-23 14:13:19 +02:00
Ovahlord
9bf40cfee4
Core/Spells: expand the single target aura system to support a specific amount of targets
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* limit Living Bomb targets to three per caster
2019-05-12 20:03:17 +02:00
Ovahlord
b001670d78
Core/Spells: fixed application order for spell mods when calculating damage and heal values
2019-05-11 01:42:12 +02:00
Ovahlord
6aa51873a3
Core/Units: removed a debug message from last commit
2019-05-10 23:54:57 +02:00
Ovahlord
ab1d57d21d
Core/Spells: fixed remaing issues with calculation correct numbers for HOTs and DOTs
2019-05-10 21:28:23 +02:00
Ovahlord
8d58dc87aa
Scripts/BWD: initial work on Arcanotron's abilities
2019-05-10 20:38:43 +02:00
Ovahlord
cf1a3d2d64
Core/Spells: corrected more spell bonus calculations
2019-05-10 06:57:23 +02:00
Ovahlord
fa7df8b081
Core/Spells: fixed a logic error in calculating spell coefficient bonuses that was causing many spells doing less damage than intended
2019-05-10 06:09:34 +02:00
Ovahlord
eefa94a5fe
Core/Creatures: refactored sparring handling and added all data for 85% health sparring
2019-04-28 23:18:48 +02:00
Ovahlord
cd55e1742b
fixed build²
2019-04-27 21:17:02 +02:00
jackpoz
a730e17a37
Core/Commands: Fix .cheat god command letting you die
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Fix .cheat god command still letting you die with Area Aura like Slime near Thaddius, broken since 777b287dff
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
2019-04-27 21:09:46 +02:00
Ovahlord
1681889fdd
Fixed build
2019-04-27 21:05:48 +02:00
Ovahlord
5258dc74d1
Core/Spells: do not allow root auras to bypass the root movement data for creatures when getting removed
2019-04-27 20:10:03 +02:00
Ovahlord
4626c426b9
Core/Spells: fixed remaining Soulburn mechanics
2019-04-18 22:37:07 +02:00
Ovahlord
319b019080
Core/Spells: Holy Power decay timer will now be reset when getting a charge of holy power
2019-04-16 15:05:00 +02:00
Ovahlord
0dd39d87bb
Core/Vehicles: charmed units will now get their idle movement paused to avoid players riding vehicles losing control over it because the idle movement is blocking player movement
2019-04-08 06:34:36 +02:00
Ovahlord
5b1ffb98d4
Core/Units: removed critical hit emote hack leftover
2019-04-04 17:37:23 +02:00
Ovahlord
3f72985dfa
Core/Spells: implement SPELL_AURA_MOD_SPELL_POWER_PCT
2019-04-01 04:09:02 +02:00
Ovahlord
c10573f1d0
Core/Units: always send SendSetPlayHoverAnim
2019-02-25 05:40:20 +01:00
Ovahlord
d9c57aaf58
Core/Units: updated hover handling to 4.3.4
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* SetHover now uses SMSG_SET_PLAY_HOVER_ANIM for playing unit hover animations
* UpdateObject packets will now use the corresponding bit to make units hover
2019-02-24 22:41:54 +01:00
Ovahlord
1e4cc2293a
Core/Datastores: use generated member names for MapEntry fields
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* load all dbc fields of MapEntry
2019-02-24 00:14:44 +01:00
Ovahlord
326f604c74
Core/Units: added another missing UpdatePositionData call
2019-02-22 23:10:33 +01:00
Ovahlord
911f8636c9
Core/Objects: fixed remaining differences for collision height code and fixed an issue that was causing units getting summoned in the air
2019-02-19 17:56:35 +01:00
Ovahlord
eb15db4522
Core/Movement: first part of porting the new creature hover handling
2019-02-18 01:52:15 +01:00
Ovahlord
50a91bd590
Core/Movement: merged Collision height handling from 335 branch to reduce the probability that creatures are falling under the map
2019-02-17 23:40:24 +01:00
Ovahlord
5647f0f06a
Core/Spells:
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* updated Elemental Overload aurascript to new model
* removed outdated Impurity leftover from SpellDamageBonusDone
2019-02-17 21:52:59 +01:00
Ovahlord
c8008621f7
Core/Units: corrected armor mitigation formular based on PaperDollFrame lua
2019-02-17 05:19:17 +01:00
Ovahlord
d3aa72471e
Core/Maps: removed GetBaseMap in order to fix a gridmap crash
2019-02-09 22:23:10 +01:00
Ovahlord
7edabcbd88
Core/Movement: ported and merged Follow and Chase movement generator rewrite
2019-02-07 23:51:45 +01:00
Ovahlord
54382d7926
Core/Spells: Drain Soul will no longer generate Soul Shards during channeling
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* fixed the damage bonus when Drain Soul is used on a target below 25% health
2019-01-19 12:38:10 +01:00
Ovahlord
3b1952687c
Core/Units: added a missing focusing check to IsMovementPreventByCasting for units
2019-01-03 14:35:20 +01:00