Commit Graph
36178 Commits
Author SHA1 Message Date
Ovahlord 405569dbff Core/Spells:
* fixed Kill Command
* fixed Improved Kill Command crit chance bonus
* fixed Frenzy not triggering Focus Fire's visual effect correctly

closes #78
2020-07-17 16:21:37 +02:00
Ovahlord fc4e2e4203 Core/Movement: followers will no longer get stuck behind obstacles 2020-07-17 13:10:58 +02:00
Ovahlord 40882b3f71 Core/Spells: define and implement SPELL_ATTR5_INCLUDE_MELEE_RANGE
*this attribute is being used to determine whenever a area targeting based spell shall include its melee range for target selection or not. This fixes many cases in which especially class abilities should hit targets that do not directly stand inside of the radius of a spell while maintaining that behaivior for spells without that attribute
2020-07-16 22:39:41 +02:00
Ovahlord 8fadb361eb Fixed nopch build 2020-07-16 18:05:24 +02:00
Ovahlord 2a8fe49a73 Core/Packets: changed amount storage for aura update packets from vector to array to improve performance 2020-07-16 17:42:08 +02:00
Ovahlord 961144d82d Core/Packets: converted SMSG_AURA_UPDATE and SMSG_AURA_UPDATE_ALL to packet class 2020-07-16 17:28:49 +02:00
Ovahlord 25006f9478 Fixed build 2020-07-16 15:37:38 +02:00
Ovahlord d371c9d1f6 Core/Packets: converted MSG_MOVE_TELEPORT, MSG_MOVE_TELEPORT_ACK, CMSG_SET_ACTIVE_MOVER and SMSG_MOVE_UPDATE_TELEPORT to packet class and send SMSG_MOVE_UPDATE_TELEPORT for players after receiving MSG_MOVE_TELEPORT_ACK instead of sending it alongside MSG_MOVE_TELEPORT 2020-07-16 15:26:12 +02:00
Ovahlord 101f57c835 Core/Creatures: do not update animation tiers when updating movement flags
* Animation tiers are mostly involved in scripts so we do not handle them in generic movement updates
2020-07-15 18:50:56 +02:00
Ovahlord d66cda0c4d DB/TotFW: corrected loot for Conclave of Wind:
* The loot will now only drop from Nezir instead of being split accross all members
* Added missing gold loot values

closes #140
2020-07-15 16:27:39 +02:00
Warpten d911a9bf74 Core/Players: implement Goblin's race entry discount bonus 2020-07-15 16:23:46 +02:00
Ovahlord 00a94593cd Scripts/BWD: scripted Dwarven spirits 2020-07-15 16:03:45 +02:00
Ovahlord 322662ba69 Fixed nopch build 2020-07-15 00:45:51 +02:00
Ovahlord d82c00c915 Core/Units: changed _formationFollowers from unit references to object guids to have a safer access to its stored units 2020-07-14 23:47:23 +02:00
Ovahlord 79dffad47f Scripts/TotT: fixed a typo and build 2020-07-14 16:50:07 +02:00
Ovahlord 66069bcef1 Scripts/Misc: fixed instance teleporter for Throne of the Tides, The Stonecore and Blackrock Caverns 2020-07-14 16:42:30 +02:00
Ovahlord f79a5a6938 Core/DBLayer: ported some field type corrections from 335 2020-07-14 13:58:01 +02:00
Ovahlord 85dca33894 DB/Misc: removed manually set skinnable flag from all creatures as this flag is set during runtime
* added a missing trinity string
2020-07-14 11:21:48 +02:00
Ovahlord 0f488ed065 DB: fixed startup errors caused by unused reference loot entries that are no longer needed 2020-07-14 10:34:14 +02:00
Ovahlord 71000befcc Fixed clang warnings for real this time 2020-07-14 10:32:51 +02:00
Ovahlord ff42bb7917 Fixed nopch build 2020-07-13 21:02:46 +02:00
Shauren 78e7687a05 Fix warnings related to Vector3::operator= and remove -Wno-deprecated-copy suppression
# Conflicts:
#	cmake/compiler/clang/settings.cmake
2020-07-13 20:37:26 +02:00
Max Drosdo.www cb4e7821e3 Core/Player: Introduce separate level caps for each expansion 2020-07-13 20:35:57 +02:00
Ovahlord 56c3d0fa11 DB/DS: added missing movement template data for Deathwing's cosmetic arm passengers 2020-07-13 14:29:37 +02:00
Ovahlord f8091d6aac Core/Movement: made SetDisableGravity and SetHover virtual and handle anim tiers in their new override inside of the Creature class.
* no longer set anim tiers when the target is rooted
2020-07-13 14:07:59 +02:00
Ovahlord 86ef1745b5 Core/Spells: Phased Burn will now only hit a single target rather than every nearby player 2020-07-13 12:10:38 +02:00
Ovahlord fac96b99b5 Scripts/TotFW: removed far visible and setActive calls as the new aoi types now handle this 2020-07-13 12:09:00 +02:00
Ovahlord d46fb93657 Core/Pools: ported pooling updates from 335 branch 2020-07-13 11:17:19 +02:00
Ovahlord 1fdeeed1e2 DB/VP: added missing Lethargic Poison aura to Empyrian Assassin 2020-07-12 18:23:38 +02:00
Ovahlord 404d8d6eaa Scripts/BoT: scripted Twilight Phase Twister orbs 2020-07-12 18:04:20 +02:00
funjoker 1af99d0770 DB: Fix sql 2020-07-12 17:57:42 +02:00
Ovahlord d7545a8c99 DB/Creatures: added missing formation data for Blackrock Caverns and Blackwing Descent 2020-07-12 12:11:31 +02:00
Ovahlord a8d850ef00 Core/Spells: SPELL_EFFECT_KILL_CREDIT2 will follow the same target selection rules such as SPELL_EFFECT_KILL_CREDIT 2020-07-12 02:23:13 +02:00
Ovahlord cc031b0316 DB/Creatures: updated damage values for all 4.0 raid creatures 2020-07-11 21:25:09 +02:00
Ovahlord eedb17447a Core/Spells: Combustion will no longer pick up other Combustion effects and the eligible aura effects will now have their amount devided 2020-07-11 20:35:40 +02:00
Ovahlord 791e42b2a7 Core/Spells: corrected Laser Strike's max radius entry 2020-07-11 19:26:30 +02:00
Ovahlord 2ad3201067 Core/Spells: fixed Improved Blood Presence benefits not having any effect 2020-07-11 14:06:38 +02:00
Ovahlord fa8a3e903a DB/BoT: increased the melee damage for heroic bosses and increased Cho'Gall's overall melee damage for all difficulties 2020-07-11 14:05:44 +02:00
Ovahlord 1767197d8e DB/BWD: scripted Golem Sentry trash npcs and increased the melee damage of heroic difficulty boss entries 2020-07-11 13:09:57 +02:00
Ovahlord 580e12e5a6 Scripts/BWD: scripted Drakonoid Chainwielder and Drakonoid Drudge trash npcs and scripted Magmaw's emote visual while chained 2020-07-10 22:20:48 +02:00
Ovahlord 51c0907e5a Core/Packets: fixed emote field order in SMSG_QUEST_GIVER_QUEST_DETAILS
closes #137
2020-07-10 22:04:01 +02:00
Ovahlord 9e2e37e074 Core/Spells: check for spell immunities only for effects that are affecting the checked target 2020-07-10 19:12:37 +02:00
Ovahlord d9c941d2fc DB: fixed a startup error 2020-07-10 04:09:29 +02:00
Ovahlord 31a54e41bf Scripts/BWD: scripted Lord Victor Nefarius' taunts after defeating bosses on normal difficulty 2020-07-10 00:39:46 +02:00
Ovahlord d7a4a6dad1 Core/Movement: do no predict follow destinations when the follower is faster than its target outside of catchup and formation mechanics 2020-07-09 22:02:42 +02:00
Shauren 1dd44ab9b9 Core/Spells: Don't select corpses for spell targets that expect to hit units
Closes #24980

# Conflicts:
#	src/server/game/Spells/Spell.cpp
2020-07-09 19:14:24 +02:00
Ovahlord 0ce8d44288 Scripts/LCT: reworked General Husam encounter
* corrected timer layout
* corrected timers for Bad Intention hurls and Shockwave damage
* corrected movement speed and distance values for the Shockwave dummy npcs
* dropped unneeded creature scripts
* moved encounter related creatures that were scripted in SAI to C++ for consistency
* updated all scripts to modern model
2020-07-09 19:08:26 +02:00
Ovahlord 14f3143f76 Scripts/HoO: simplified GetHallsOfOriginationAI helper to support multiple object types in one method 2020-07-09 14:53:38 +02:00
Ovahlord 9cf0d28a42 Core/Spells: fixed nopch build 2020-07-09 14:32:11 +02:00
Ovahlord e093715c4d Scripts/ICC: fixed the crash for real this time 2020-07-09 14:21:47 +02:00