Ovahlord
4d193c29a3
Build: synced FindMySQL macro with master branch
2025-02-26 21:27:28 +01:00
Ovahlord
7769aed49a
CMake: added MySQL 8.3 to FindMySQL macro
2024-02-22 16:30:29 +01:00
Keramat Jokar
7316f67b28
Core/Socket: Fix check session digest ( #436 )
2023-12-24 05:57:28 +01:00
Ovahlord
a9c5881487
Scripts/BoT: fixed linux build
2023-12-19 07:59:18 +01:00
Ovahlord
f951bf80fd
Scripts/BoT: exclude several invisible stalkers from the Proto-Behemoth's Dancing Flames visual effect
2023-12-19 07:55:49 +01:00
Ovahlord
abfddaa915
Scripts/BoT: updated and modernized Halfus Wyrmbreaker encounter
...
* moved several mechanics from instance script into the boss script itself
* changed the unresponsive dragon selection from two saved variables into a single generated flag
* corrected timer layout for the Proto-Behemoth and handled a missing mechanic of the Time-Dilation debuff
* moved all encounter spawns into spawngroups
* simplified and cleaned up the dragon ads script
2023-12-19 07:46:11 +01:00
Ovahlord
d8ef0352e1
buildfix
2023-12-18 11:48:18 +01:00
Shauren
b5ec59a07e
Core/Units: Power handling improvements
2023-12-18 10:02:19 +01:00
Ovahlord
620c39be06
Core/Units: update facing splines immediately after launch
2023-12-17 05:50:10 +01:00
Ovahlord
924273363f
Core/Pets: ported a couple changes from 3.3.5 branch that went missing and corrected a master branch spell check that was allowing non-charmed player controlled units to bypass the ai movement check exception (pets are not meant to be charmed, only controlled)
2023-12-17 05:17:57 +01:00
Shauren
2c38b2f4be
Core/Spells: Merge TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS functionality into TRIGGERED_IGNORE_CAST_IN_PROGRESS as they are always used together (and missing one of them in scripts is a common enough mistake)
...
* Also fixes Ray of Frost being interrupted by casting Shimmer
2023-12-17 04:44:00 +01:00
Ovahlord
45f0c797e9
Core/Common: ported windows settings manifest from https://github.com/TrinityCore/TrinityCore/commit/b299902881cb6525b5a6cc08c5721c0c1c7401ab
2023-12-14 01:20:28 +01:00
Shauren
d02827d228
Core/Misc: Added windows version checks during startup to avoid confusion about crashes when running on unsupported OS
2023-12-14 01:06:34 +01:00
Shauren
d5cb122e3a
Core/Cells: Improve cell copy constructor and argument passing codegen (now fully done through a single register)
2023-12-14 00:47:18 +01:00
Gosha
7d2e4e1993
Core/Cells: align Cell.data.Part fields by 8 bits and enlarge Cell structure to 8 bytes
...
8-bits align removes unneded shift operations
2023-12-14 00:47:12 +01:00
Ovahlord
9a4a902636
Core/Units: also allow creatures to generate rage from auto attacks and use their base attack time as base to calculate the generated amount
2023-12-12 20:56:33 +01:00
Ovahlord
ba10718ea7
Core/Units: removed a debug logging message that sneaked in
2023-12-11 21:02:39 +01:00
Ovahlord
5b5914beda
Core/Units: no longer set PowerUpdate packets when gaining rage from damage taken
2023-12-11 20:48:45 +01:00
Ovahlord
8613a5623c
Core/Units: use the weapon's/druid's base attack speed to calculate melee rage amounts instead of plain attack swing timers
...
The normalized rage calculation uses base speeds, which are the weapon's attack base attack speed and the druid's shapeshift base attack speed. The old implementation used plain swing timers which are affected by haste and thus resulting in negating any rage gains from faster attacks
2023-12-11 19:55:54 +01:00
Ovahlord
96e9b6189f
Core/Units: fixed a typo which was causing armor mitigation to be bypassed
2023-12-10 18:45:59 +01:00
Ovahlord
0f035fe940
Core/Units: refactor rage generation to reflect patch 4.0.1 changes:
...
* melee attacks will now send their awarded rage within SMSG_ATTACKER_STATE_UPDATE and moved the rage reward mechnic from Unit::DealDamage into Unit::AttackerStateUpdate
* killed CleanDamage struct and provide plain unmitigated damage values instead as since patch 4.0.1 the rage gained from damage taken is fully normalized and ignores any kind of damage reduction or negation
2023-12-10 18:26:24 +01:00
Ovahlord
4f309c127a
Core/Units: round rage gain values up so taking at least one point of damage will ensure you gain a rage point
2023-12-10 17:09:55 +01:00
Ovahlord
6cb2bd953d
Core/Units: fixed a rounding issue that caused very low damage unintentionally being reduced to zero
...
*also feed the AttackerStateUpdate SubDamage with the correct values
2023-12-10 16:58:21 +01:00
Ovahlord
8c3d501524
Core/Units: generating rage from damage taken will now use the full unmitigated damage amount instead of the final instead
2023-12-10 04:37:44 +01:00
Ovahlord
df646fbe6a
Core/Objects: fixed packet guid writing
2023-12-10 03:29:23 +01:00
Shauren
4bc6115d4e
Build: Fixed finding openssl 3.2 on windows
2023-12-10 03:04:57 +01:00
Ovahlord
65218b02f9
Scripts/Instances: converted DataHeader macro to constexpr to keep their definition within their namespace
2023-12-10 02:22:54 +01:00
Ovahlord
96b2c70c04
buildfix
2023-12-09 22:11:16 +01:00
Ovahlord
2e3d90352f
nopch fix
2023-12-09 21:47:11 +01:00
Ovahlord
bdf61a6f1f
Scripts/World: b1fce7c88f followup
2023-12-09 20:58:45 +01:00
Grindelwald
b1fce7c88f
Scripts/World: updated Update inkeeper content
2023-12-09 20:57:41 +01:00
Ovahlord
758694af49
Build/CMake: enable unity builds for scripts project
2023-12-09 05:31:05 +01:00
Ovahlord
40d6e2a1a7
Scripts/Misc: fixed redundant enum names and definitions in same namespaces
2023-12-09 05:30:44 +01:00
Ovahlord
ea30806159
Scripts/EasterKingdoms: moved scripts into their corresponding namespace
2023-12-09 05:09:19 +01:00
Ovahlord
22c843d8fe
Scripts/Kalimdor: moved scipts into their corresponding namespace
2023-12-09 02:34:48 +01:00
Ovahlord
93d8ed48b7
Scripts/Northrend: moved scripted into their corresponding namespace (part 2)
2023-12-09 00:21:22 +01:00
Ovahlord
7ad103d20f
Scripts/Northrend: moved scripts into their corresponding namespace (part 1)
2023-12-08 23:06:53 +01:00
Ovahlord
6d1eb573bc
Scripts/Events: moved scripts into their respective namespace
2023-12-08 22:04:53 +01:00
Ovahlord
714d93c9da
Scripts/Battlefields: moved scripts into their respective namespace
2023-12-08 22:03:08 +01:00
Ovahlord
c494ec1f87
Scripts/OutdoorPvP: moved scripts into their respective namespace
2023-12-08 21:39:47 +01:00
Ovahlord
773e12c58b
Scripts/Outland: moved scripts into their respective namespace (part 2)
2023-12-08 21:27:25 +01:00
Ovahlord
cf80433af8
Scripts/Outland: moved scripts into their respectice namespace (part 1)
2023-12-08 20:35:23 +01:00
Ovahlord
c1ac99cc5d
Scripts/Pet: moved all scripts into their own respective namespaces
2023-12-08 20:02:14 +01:00
Ovahlord
7e62a55074
Scripts/Spells: moved all scripts into their own respective namespaces
2023-12-08 19:57:27 +01:00
Ovahlord
d5f1aea2d2
Scripts/World: moved all scripts into their own respective namespaces
2023-12-08 19:47:17 +01:00
Ovahlord
cd107956f5
Build/CMake: disable unity builds for external dependencies as their support for unity builds was rather hacky and relied too much on random factors
2023-12-08 18:14:22 +01:00
Ovahlord
5549d82845
Scripts/Maelstrom: moved all scripts into their own zone or instance related namespace
2023-12-08 18:10:27 +01:00
Meji
a601976e4c
Core/Spells: Fixed target radius calculation for TARGET_DEST_*_RANDOM
2023-12-08 16:37:27 +01:00
Ovahlord
1251a781a0
CMake: added MySQL 8.2.0 to FindMySQL macro
2023-12-04 22:17:26 +01:00
Shauren
bf51eda550
Core/Misc: PackedGuid refactoring to remove ByteBuffer.h include from ObjectGuid
2023-12-04 22:14:02 +01:00