Commit Graph
35714 Commits
Author SHA1 Message Date
Ovahlord 59120fbd38 Core/Quests: ported breadcrumb quest handlings and cleaned up quest template loading handlings 2020-02-20 05:08:09 +01:00
ariel- 0fcc0ebca2 Core/Player: don't check quest requirements against RewardNextQuest
- This field is only used to propose a new quest to player after completion, shouldn't be used to condition current quest

Closes #19515
2020-02-20 02:20:08 +01:00
xinef1 c72ee80eb7 Core/Quests: Display quest objective explore completion message
- Game client should show an on-screen message for explored quest objectives
  (AreaExploredOrEventHappens) when the objective has been completed.
2020-02-20 02:15:00 +01:00
ariel- d28be94e4a Core/Quests: implemented MSG_QUEST_PUSH_RESULT notifications
- Allow to share already completed (but not rewarded) quests, restriction was unblizzlike

thanks Cannix for the heads up
2020-02-20 01:55:48 +01:00
xinef1 d6e7cc52a8 Various quest system fixes (seasonal quests, timed quests and more) (#18940)
- Unify quest status checking function, use dedicated function instead of direct map checks
- Fixed seasonal quest chains and ability to complete the same quests rewarded in past
- Update area dependent auras on quest status change (they often requires specific quest status)
- Send all not stored quest rewards by mail
- When casting quest reward spell, check if it is not self casted, if so - use player to cast this spell
- Perform full db save on quest reward to prevent data desynchronization
- Don't allow to fail completed timed quests, except for quests which are completed right from the start
- Don't allow to share pooled quests, if they are not available in the current pool (eg sharing easy dalaran weeklies, stored at alt character)
- Remove seasonal quest if rewarded quest is removed
- Don't complete whole quest on AreaExplore event, check if there are no more requirements that should be fulfilled
- Quests with flag QUEST_SPECIAL_FLAGS_PLAYER_KILL can be only credited in quest zone

Closes #18913
Closes #11187
Closes #15279
2020-02-20 01:51:14 +01:00
ariel- 08e174549e Core/Quest: fix RewardNextQuest being used to condition previous quests in chain 2020-02-20 01:42:01 +01:00
ariel- a7484837a8 Core/Quests: fixed exclusivegroup interaction with prevquestId and nextQuestId.
- They should work as documented by wiki now.
- Add some consts to Player methods
- Fixed negative PrevQuestID to mean only active quest (ie not rewarded/complete, as those quests are required to complete another)

Closes #19300
2020-02-20 01:39:08 +01:00
ariel- d78ad034d0 Core/Quests: changed quest_template_addon.NextQuestID to unsigned
- No reason to keep this anymore after 4349adf0f25210e5b26201523a09bc26b4a83394, this is a broken functionality.
2020-02-20 01:33:53 +01:00
ariel- 330f399de3 Core/Globals: some changes in quest loading
- Made load/reload associated quest tables data-driven, so removed a bunch of similar looking code from ObjectMgr (yay!)
- Codestyle and encapsulation for ExclusiveQuestGroups
2020-02-20 01:31:29 +01:00
ariel- ef6f5abf75 Core/Globals: Fix Quest codestyle and member variable initialization 2020-02-20 01:24:47 +01:00
Ovahlord 6e6c9b2787 Core/Movement: use GameTimeMS at a missing spot 2020-02-19 07:00:02 +01:00
Ovahlord eb9d3ac09a DB: fixed auth database base file file naming for updates 2020-02-19 06:05:03 +01:00
Ovahlord 97ba299f15 DB: renamed sql files 2020-02-19 05:37:14 +01:00
Ovahlord 6680a2fe66 DB/Duskwood: reworked most remaining smart scripts and added missing random movements and waypoints to most npcs 2020-02-19 05:21:49 +01:00
Ghaster df173c7e1c Core/Bnet: Cleanup/Improve Battle.net account commands (#33) 2020-02-19 02:52:11 +01:00
funjoker 8447d9a6a5 Scripts/Westfall: Fix Westfall Intro Quest (#35) 2020-02-18 23:50:32 +01:00
Ovahlord a998247586 Scripts/Duskwood: reworked SAI scripts for the following creatures:
Nightbane Tainted One, Nightbane Vile Fang, Black Ravager, Blackbelly Forager, Barn Owl, Splinter Fist Ogre, Splinter Fist Firemonger and Splinter Fist Warrior
2020-02-18 23:18:04 +01:00
Ovahlord ae657b2c31 Core/AI: fixed smartAI validation 2020-02-18 22:39:40 +01:00
Ovahlord 6dce62f0fd Core/AI: replaced SMART_ACTION_STOP_MOTION with new functionality called SMART_ACTION_PAUSE_MOVEMENT 2020-02-18 22:13:33 +01:00
Ovahlord ea32427608 Core/Movement: fixed some db layout issues when loading creature movements 2020-02-18 20:54:28 +01:00
Ovahlord 1793f39fcc Core/Movement: Allow using run when moving randomly 2020-02-18 06:32:25 +01:00
Ovahlord 4534308280 DB/Duskwood: corrected smart scripts for Skeletal Mage, Skeletal Warrior, Black Widow Hatchling and Insane Ghoul 2020-02-18 05:52:19 +01:00
Ovahlord 41497227dc DB/Duskwood: properly scripted Nightbane Shadow Waver and Nightbane Stalker 2020-02-18 05:06:18 +01:00
Ovahlord 6b24697f4b DB/Duskwood: added waypoints to Watcher Backus 2020-02-18 04:07:52 +01:00
Ovahlord 06175eff5f DB/Stormwind: added waypoints for Stormwind Harbor Guards 2020-02-18 03:46:48 +01:00
Ovahlord e619492a19 DB/Stormwind: added night time equipment to stormwind city guards and patrollers and moved waypoint scripts to smartAI 2020-02-18 00:13:30 +01:00
Ovahlord 6107791aa2 DB/Events: extended end date for most outdated events to 2030 2020-02-17 22:41:04 +01:00
Ovahlord 4aff2dd524 Core/Packets: fixed structure of SMSG_NEW_WORLD 2020-02-17 21:15:46 +01:00
Gildor ed1ec44b15 DB/Spells: Everlasting Affliction will no longer get triggered by Shadow Bolt
closes #36
2020-02-17 20:09:32 +01:00
Ovahlord 87955a487e Core/Packets: corrected packet structure of SMSG_SUSPEND_TOKEN 2020-02-17 19:51:22 +01:00
Ovahlord 22ed3f306d Core/Movement: implement SMSG_SUSPEND_TOKEN and CMSG_SUSPEND_TOKEN_RESPONSE packets and converted SMSG_TRANSFER_PENDING and SMSG_NEW_WORLD to packet class 2020-02-17 18:40:21 +01:00
Ovahlord a5e56171af Core/Units: added pointer check in SetMinion to protect the core against old/bad coding and improved codestyle in function 2020-02-17 00:18:32 +01:00
Ovahlord 4a4fbee952 Scripts: make Travis happy 2020-02-15 23:22:35 +01:00
Killyana cb48dc8736 DB/Spells: Sparkles for the quest Fear No Evil 2020-02-15 22:51:04 +01:00
Ovahlord 05cbdf56b7 Scripts/Elwynn: updated all existing scripts to new scripting model, cleaned up older scripts and improved handlings accross the board 2020-02-15 22:47:30 +01:00
Ovahlord d85348576d Scripts: fixed two warnings caused by unused return values 2020-02-15 22:05:09 +01:00
Ovahlord 34e727472c DB/Spells: changed Shadow Orbs proc phase to hit instead of cast 2020-02-15 21:47:57 +01:00
Ovahlord 957850560e Core/Spells: the damage bonus for Mind Spike and Mind Blast will now be applied on the final damage value instead of the base one 2020-02-15 21:30:25 +01:00
Ovahlord 296aa29ce7 Scripts/ZA: make some compilers happy 2020-02-14 15:04:47 +01:00
Ovahlord b74a3ae035 Scripts/BWD: fixed a warning 2020-02-10 16:00:20 +01:00
Ovahlord deac78a248 Scripts/BWD: followup for e0d610e79b 2020-02-10 15:01:33 +01:00
Ovahlord e0d610e79b Scripts/BWD: reworked handlings for riding and damage phase of Magmaw
* cleaned up unneeded members and move initialization to a more fitting place
* minor corrections to timer layouts
* fixed passengers not getting ejected from Magmaw's Pincers when Magmaw is about to impale himself
* handle missing whisper message for players that have been mangled
2020-02-10 14:57:25 +01:00
Ovahlord 1c9e3b767d DB/Conditions: fixed two startup errors 2020-02-09 21:02:29 +01:00
Ovahlord 4494794c60 Scripts/ZA: implement Akil'zon encounter 2020-02-09 19:49:30 +01:00
Ovahlord 1192d02373 Core/Vehicles: disable passenger gravity also for vehicles that can fly by default 2020-02-09 19:22:13 +01:00
Ovahlord 9a220efa3a Core/Vehicles: apply disable gravity movement flag alongside the packet when entering a vehicle seat with disable gravity flag 2020-02-09 18:42:59 +01:00
Ovahlord 6210564445 Core/Spells: summoned vehicles will no longer automatically inherit their summoner's faction 2020-02-09 17:55:47 +01:00
Ovahlord 48e13b6fdc Core/Movement: movements triggered by MoveCyclicPath will now be placed in the idle motion slot instead of the active one 2020-02-09 16:19:04 +01:00
Ovahlord e0a1c5fa1a Core/Objects: use detour raycasts for unit based MovePositionToFirstCollision calls 2020-02-08 23:33:02 +01:00
jackpoz c3d2b2c6d5 Core/PathFinding: Return raycast hitpoint when specifying straightLine 2020-02-08 23:32:09 +01:00