Commit Graph
36072 Commits
Author SHA1 Message Date
Shauren 59dbc1df0a Core/Misc: Properly close database connections when using --update-databases-only arg 2020-06-22 11:32:57 +02:00
Carbenium 2b9c6bcf86 Fix non-PCH build 2020-06-22 11:32:36 +02:00
Shauren c8a95068e5 Build: Fix gcc pch builds 2020-06-22 11:31:43 +02:00
Ovahlord 4d39bb602e Core/Players: do not update position data on character creation
Retail does not have a zone id for newly created character until their first login so we do the same as well. This will drastically improve performance on character creations as we no longer unnecessarily load grids and map data.
2020-06-18 05:17:22 +02:00
Giacomo Pozzoni 85532de2e9 Handle different slopes in mmaps (#24765)
* Tools/MMAPs: Remove input argument --maxAngle

Remove input argument --maxAngle . This should be just hardcoded in MapBuilder::GetMapSpecificConfig() so all settings are easily found in the same place instead of being spread around.

* Tools/MMAPs: Add new area type NAV_AREA_GROUND_STEEP

Add new area type NAV_AREA_GROUND_STEEP for ground with slope in the range (55, 70] .
NAV_AREA_GROUND is used for ground with range [0, 55] .
NAV_AREA_GROUND_STEEP takes priority over NAV_AREA_GROUND.

* Tools/MMAPs: Fix NAV_GROUND_STEEP flag not being saved in the mmtile

* Core/PathFinding: Implement NAV_GROUND_STEEP flag

Implement NAV_GROUND_STEEP flag, used only by Creatures that are in combat or evading.

* Distinguish between RC_WALKABLE_AREA and NAV_AREA_GROUND.

* Allow mobs in combat to walk on steeps up to 80°

* Allow mobs in combat to walk on steeps up to 85°.
Disable rcFilterLedgeSpans() filter as it removed long steep spans.

* Increase cost of steep spans to try making creatures walk around obstacles instead of walking on them

* Revert last commit
# Conflicts:
#	src/server/game/Movement/PathGenerator.cpp
2020-06-18 02:16:11 +02:00
Ovahlord 15b5bfb326 DB/Creatures: removed many duplicate spawns at the Sanctuary of Malorne 2020-06-17 04:08:28 +02:00
Carbenium 70e84c3e48 CMake: Use target_precompile_headers instead of cotire with CMake >= 3.16.0
# Conflicts:
#	cmake/macros/FindPCHSupport.cmake
2020-06-16 10:53:42 +02:00
Carbenium f6c07113b9 CMake: Remove guards around CMP0043 and CMP0054
We require CMake >= 3.8 which includes the policies.
CMP0043 OLD behaviour is still required by cotire.
2020-06-16 10:52:22 +02:00
jackpoz 79c707e6ec Build/CMake: Increase minimum version to 3.8
(cherry picked from commit 965ac6fb08623b13c2486f9d09967dd00f3d396f)

# Conflicts:
#	CMakeLists.txt
2020-06-16 10:51:56 +02:00
Giacomo Pozzoni 29a987b81b Build/CMake: Set some policies to NEW (#23779)
* Build/CMake: Set CMP0005 to NEW

See https://cmake.org/cmake/help/v3.2/policy/CMP0005.html

* Build/CMake: Set CMP0043 to NEW

See https://cmake.org/cmake/help/v3.2/policy/CMP0043.html

* Build/CMake: Set CMP0074 to NEW

See https://cmake.org/cmake/help/v3.12/policy/CMP0074.html

(cherry picked from commit 18cc36bc67023dc9ca58e77733c2b8c74655cf86)
2020-06-16 10:51:06 +02:00
Ovahlord 7521c2ebfa DB/ScarletEnclave: ported commit bbb308f62824bcc2415b64c9a434d1a51b4142f4 and fixed some quest ender and movement template data 2020-06-15 04:47:28 +02:00
Ovahlord 3f6455d9bb Core/SAI: implement SMART_ACTION_ATTACK_STOP
Unlike SMART_ACTION_AUTO_ATTACK, this action is actually stopping the entire attack procedure, rather than just hack-disabling auto-attacks. Keep in mind that this action requires a passive react state to prevent a immediate AttackStart ai reaction
2020-06-15 04:46:10 +02:00
Ghaster d71bc0c0a8 Tools/mmaps_generator: Fixed brackets (#125) 2020-06-14 17:22:45 +02:00
Ovahlord 0debb33df0 Scripts: fixed nopch build 2020-06-14 00:58:10 +02:00
Ovahlord 893b80d0c4 Scripts/ScarletEnclave: ported several fixes from 335 2020-06-14 00:40:59 +02:00
funjoker adf9e6a004 Core/Misc: Make Clang 10 happier 2020-06-11 21:55:01 +02:00
funjoker 187d537fba Core/Misc: (try) Make Clang 10 happy 2020-06-11 21:12:34 +02:00
jackpoz 3f56ea8ba4 Core/Misc: Fix Clang 10 build warnings
(cherry picked from commit 48c5c0d7a2424df73343df127d415ee18eb84296)
2020-06-11 20:49:30 +02:00
funjoker a70b9d3be8 Misc: Fix nopch build 2020-06-11 20:34:03 +02:00
Giacomo Pozzoni 9fdf598792 Cherry-pick some cmake commits (#24720)
* Build system: Support  new in cmake 3.17 Ninja Multi-Config generator

(cherry picked from commit 369b618d4f160816818681ed7e41063e2d9ba5b5)

* Build system: Fixed PCH with MSVC & Ninja generator

(cherry picked from commit d669f46b6d5190dabc686a35656e8b03f5ec325b)

* Core: Fix clang 10 warnings

(cherry picked from commit 7272508cb4b51ec5591b6f0e542ea29091db7546)

* Build system: Set -Wno-deprecated-copy only for clang 10

(cherry picked from commit 7fdeb259ba398d5d9343a5dcd1a89562dfcbe981)

* Core/Misc: GCC build and warning fixes

(cherry picked from commit 4d69cc1c567180b408ddbadb9edf26859cf4c006)

* Build system: Print found git version when warning about it being too old

(cherry picked from commit 1ae72db201189877c1b863fac140eb4b0a45c5bb)

* Build system: Removed hard requirement on BOOST_ROOT being set as environment variable, it can now be also passed as command line argument to cmake and fix compile warning with boost 1.73

(cherry picked from commit 161944b7643c62f9e7705c64e42d42e5d07f1959)

* Remove some code that was already removed from 335 and then cherry-picked into master

Co-authored-by: Shauren <shauren.trinity@gmail.com>
(cherry picked from commit 8c09b6e58b0e4f33b7a8e376a28709e693cf2914)
2020-06-11 20:24:00 +02:00
jackpoz 928abcbfdc CI/CircleCI: Switch to Ubuntu 20.04 and MySQL 8
(cherry picked from commit e3dfab52a639275ea130d279f4a6fe4312d34b06)
2020-06-11 16:52:57 +02:00
jackpoz 364d3fa0aa CI/Circle CI: Enforce codestyle checks
(cherry picked from commit 32c9f1c7a228db33110ab0ab5975ba37cba85106)
2020-06-11 16:50:33 +02:00
funjoker 5a2dd995a2 CI/Circle CI: Prevent conflict with diff branches (#24388)
(cherry picked from commit 1794338532be2e76c0d39c81f94788b8269e602f)
2020-06-11 16:49:45 +02:00
Shauren 40f80fc0ed Core/Maps: Improvements to terrain swap handling
* Fixed memory leak when unloading grids
* Handle child maps being entered
* Allow chaining more child maps (Draenor -> Tanaan Jungle -> Tanaan Jungle - No Hubs Phase)
2020-06-11 01:35:27 +02:00
Shauren 8adca7637b Build system: Removed hard requirement on BOOST_ROOT being set as environment variable, it can now be also passed as command line argument to cmake and fix compile warning with boost 1.73 2020-06-11 00:36:53 +02:00
Shauren 8e65367d0c Build system: Print found git version when warning about it being too old 2020-06-11 00:36:41 +02:00
Ovahlord 8a7d723e11 Scripts: fixed nopch build 2020-06-08 08:29:59 +02:00
Ovahlord dae1dab09d Scripts/BH: rewrite Alizabal encounter 2020-06-08 08:24:11 +02:00
Ovahlord 9a3a7592b0 Scripts/BH: converted Argaloth's AI scripts to modern register ai model 2020-06-08 05:23:15 +02:00
Ovahlord c663e8a138 Scripts/BoT: fixed an issue that was causing Arion to increasingly cast Thunderstorm the longer the encounter lasts 2020-06-05 21:45:26 +02:00
Warpten 0af44ccc01 Core/Spells: implement DoT clipping
* Core/Spells: Implementation of DoT clipping.
* Core/Utilities: Backport "EnumFlags v3.0" from master.
* Core/Spells: Switch AURA_REMOVE_MODE to a flag set.
2020-06-04 18:16:03 +02:00
Ovahlord 6498452dd1 DB/VP: replaced pathings with proper ones as the old ones consisted of spline points instead of actual waypoints 2020-06-04 03:18:57 +02:00
Ovahlord b8d53951b5 Scripts/VP: rewrite Lurking Tempest mechanics and fixed all scenarios in which players could get stuck in combat with the tempests 2020-06-04 01:52:03 +02:00
Ovah 227427e8a1 Core/Players: update mount capabilities on player login to avoid orphaned mount speed auras 2020-06-03 22:19:56 +02:00
Warpten 5cb747620a Core/Movement: Fixed Animation Tier handling (#113) 2020-06-03 00:49:18 +02:00
Ovahlord 38f2238293 Core/Spells: removed deprecated 500ms cast time delay for spells with attribute SPELL_ATTR0_REQ_AMMO 2020-06-03 00:20:19 +02:00
Warpten 3994e2a183 Core/Errors: Fix a bad formatting call. (#115) 2020-06-02 20:01:30 +02:00
Ovahlord 062667df95 Database: fixed prepared statement fields for reloading creature_template 2020-06-02 20:00:03 +02:00
Ovahlord 8a4dd6ce04 Scripts/Misc: corrected movement template data for Battered Red Drakes in preparation for anim tier handlings 2020-06-02 19:35:10 +02:00
Warpten 21305d696c Scripts/BWD: converted Onyxia's chain data to a simple array instead of using a vector 2020-06-01 22:31:42 +02:00
Ovahlord f0f92d555f Scripts/GB: corrected Valiona's landing speed and prevent Valiona and Drahga from dying before meeting expected requirements 2020-06-01 22:14:57 +02:00
Ovahlord 3271e07783 Scripts/BoT: corrected landing speed for Theralion and Valiona 2020-06-01 22:04:06 +02:00
Ovahlord 5d125e3c80 Scripts/BWD: corrected Atramedes' phase two landing velocity 2020-06-01 21:48:54 +02:00
Ovahlord 53060a39f5 Core/Movement: implement optional velocity argument to MoveLand motion master helper 2020-06-01 21:48:30 +02:00
Ovahlord 90d0167ace Scripts/BWD: linked a missing movement call that's suposed to trigger before Nefarian lands for phase three 2020-06-01 21:28:21 +02:00
Ovahlord db8e0cf13a Database: updated DB updater database download link to spare Aokromes from madness 2020-06-01 16:06:47 +02:00
Ovahlord 655bcaeecd Scripts/Commands: gameobjects spawned via .gameobject add command will now spawn with the orientation of the spawning player instead of always using the default QuaternionData values
closes #101
2020-06-01 15:18:18 +02:00
Ovahlord f1bd380b20 Core/Players: update mount capabilties when the liquid status of players change
* simplified checks for liquid restrictions in mount capability helper
* handle missing case for liquid exclusive mounts
* update position data on character login to avoid some edge case outdoors checks

closes #95
2020-06-01 15:10:13 +02:00
Ovahlord 91c0f13f77 Core/Packets: corrected another packet structure part in attacker state update packet to match structure of packet parser 2020-05-23 21:00:37 +02:00
Ovahlord 1e93b90397 Core/Packets: removed a part struct part from attacker state update packet that was added in 5.1 2020-05-23 20:58:58 +02:00