Ovahlord
6c0cf9580b
Core/Spells: block Bandit's Guile procs when the rogue has reached deep insight
2021-01-18 23:57:19 +01:00
Ovahlord
8204a3e93d
Core/Spells: Bandit's Guile will now require a certain amount of successful procs before gaining the Insight buffs
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closes #221
2021-01-18 19:01:48 +01:00
Ovah
4a158fdf22
Core/Spells: Ancestral Vigor will now stack it's health bonus values up to 10% of their target's maximum health
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closes #212
2021-01-13 05:54:54 +01:00
Ovahlord
4a28a9d700
Core/Spells: added visual indicator when reaching max Maelstrom Weapon stacks
2020-11-14 21:42:38 +01:00
Ovahlord
754c138f89
Core/Spells: ported CastSpell unclusterfucking from 3.3.5 branch
2020-11-04 22:37:11 +01:00
Ovahlord
3926de0ba5
Core/Spells: fixed Euphoria's mana energize effect when entering an Eclipse state
2020-10-30 22:54:31 +01:00
Ovahlord
23d56d3bc6
Core/Spells: fixed warnings
2020-10-23 00:07:37 +02:00
Ovahlord
6d37b9a455
Core/Spells: Arcane Missiles will now proc on spell cast instead of spell hit and may proc from triggered missiles
2020-10-22 23:53:51 +02:00
Ovahlord
6335bccb72
Core/Spells: reworked Druid's Eclipse Handling
2020-10-22 23:51:34 +02:00
Ovahlord
973d4a139a
Core/Spells: fixed DK T12 dps 2p and 4p bonus effects
2020-10-01 22:20:29 +02:00
Ovahlord
84a5437001
Core/Spells: updated Lava Surge spell scripts to new model and added db proc entry
2020-09-28 21:05:34 +02:00
Ovahlord
6594fb650d
Core/Spells: fixed Relentless Strikes talent
2020-09-27 17:21:37 +02:00
Ovahlord
35b07faf2b
Scripts/Quests: scripted Launch Quest spells and use them to launch the 'A Personal Summon' quests when entering Stormwind or Orgrimmar
2020-09-26 19:57:05 +02:00
Ovahlord
d2790a4c32
Core/Spells: cleaned up and updated Envenom spell script to Cataclysm
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* fixed the spell script not changing the dealt damage at all
2020-09-23 20:48:45 +02:00
Ovahlord
c3eda5eb45
Core/Spells: updated Holy Shock spell script to Cataclysm
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* fixed T11 Holy set bonus for Paladins not proccing from Holy Shock heal effects
2020-09-11 22:07:55 +02:00
Ovahlord
b2bddb2921
Core/Spells: fixed an issue that was preventing Bandit's Guile's Deep Insight not getting removed when switching combat targets
2020-09-11 21:42:14 +02:00
Ovahlord
9df379b30a
Core/Spells: fixed Druid's Skull Bash abilities and Brutal Impact talent
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closes #97
2020-09-11 20:16:49 +02:00
Ovahlord
d57332ca5d
Core/Spells: Selfless Healer's damage bonus will now scale with the amount of holy power
2020-08-31 18:06:15 +02:00
Ovahlord
32cf373719
Core/Spells: updated Focus Magic spell script to Cataclysm
2020-08-30 17:28:32 +02:00
Ovahlord
27bbba32aa
Core/Spells:
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* fixed Protector of the Innocent talent
* fixed Tower of Radiance talent
* fixed Blessed Life talent
* fixed Gift of the Earthmother Rejuvenation instant heal effect
2020-08-29 21:33:16 +02:00
Ovahlord
89fdfd5d7f
Core/Spells: corrected Furor behaivior and fixed an exploit that was allowing druids to get full energy when turning into cat form
2020-08-28 15:51:29 +02:00
Warpten
2b2fc5fb8a
Core/Spells: remove PrepareSpellScript and PrepareAuraScript macros and make Hooklist use emplace behaivior ( #174 )
2020-08-28 15:40:26 +02:00
Ovahlord
6e257a5123
Core/Spells: Warrior's Deep Wounds periodic damage is now based on normalized weapon damage and will only use the mainhand weapon as reference
2020-08-25 15:18:44 +02:00
Ovahlord
d8478b689c
Core/Spells:
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* fixed Glyph of Dazing Shield proc
* fixed Glyph of Colossus Smash
* fixed Glyph of Divinity
* updated Glyph of Heroic Throw to Cataclysm
2020-08-24 23:18:51 +02:00
Ovahlord
75a0e1c011
Core/Spells: updated Bloodworm's Blood Gorged behaivior to Cataclysm
2020-08-24 18:32:31 +02:00
Shauren
44e0d6c0f9
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remove it
2020-08-23 17:44:48 +02:00
Ovahlord
5be03870b5
Core/Spells:
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* fixed Hunter Fervor talent
* fixed Hunter Killing Streak talent
* fixed Crouching Tiger, Hidden Chimera talent
* allow controlled units to proc the auras of their owner when dealing spell damage
2020-08-23 00:51:52 +02:00
Ovahlord
9f6a7f6671
DB/Spells: added missing scriptname to Druid's bear form Vengeance proc
2020-07-26 18:23:41 +02:00
Ovahlord
a31111ebbb
Core/Spells: allow Rune Strike to be permanently used while in Blood Presence
2020-07-23 22:52:55 +02:00
Ovahlord
7bbc603efa
Core/Spells: feign death react state cleanup
2020-07-22 17:23:58 +02:00
Treeston
942c3a77da
Core: Combat/threat system rewrite (PR #19930 )
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- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
- They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
- ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
- ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542 ).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.
Closes #7951 and #19998 .
2020-07-22 16:49:37 +02:00
treeston
a09db6b4ba
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
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Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;
# Conflicts:
# src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
# src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
# src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
# src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
# src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
# src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
# src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
# src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
# src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
# src/server/scripts/Kalimdor/zone_tanaris.cpp
# src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
# src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
# src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
# src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
2020-07-22 14:35:53 +02:00
Treeston
ec04d3b2cd
[3.3.5] Combat/Threat rewrite - prep & refactor ( #19966 )
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* Combat/Threat rewrite (PR #19930 ) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
2020-07-22 13:43:23 +02:00
Ovahlord
bd444eb6e1
Scripts/Items: fixed a warning reported by gcc
2020-07-19 14:36:37 +02:00
Ovahlord
e1d74d4dc6
Core/Misc: added more fallthrough attributes and added some missing breaks reported by CI
2020-07-19 12:24:58 +02:00
Ovahlord
405569dbff
Core/Spells:
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* fixed Kill Command
* fixed Improved Kill Command crit chance bonus
* fixed Frenzy not triggering Focus Fire's visual effect correctly
closes #78
2020-07-17 16:21:37 +02:00
Ovahlord
eedb17447a
Core/Spells: Combustion will no longer pick up other Combustion effects and the eligible aura effects will now have their amount devided
2020-07-11 20:35:40 +02:00
Ovahlord
2ad3201067
Core/Spells: fixed Improved Blood Presence benefits not having any effect
2020-07-11 14:06:38 +02:00
Ovah
b09d6e2330
Core/Movement: reimplement follow movement ( #124 )
2020-06-26 21:22:21 +02:00
Ovahlord
120a4cc983
Core/Spells: Fire Nova will no longer consume Flame Shock from its targets and will no longer deal damage to its explicit cast target
2020-06-22 20:32:06 +02:00
Warpten
0af44ccc01
Core/Spells: implement DoT clipping
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* Core/Spells: Implementation of DoT clipping.
* Core/Utilities: Backport "EnumFlags v3.0" from master.
* Core/Spells: Switch AURA_REMOVE_MODE to a flag set.
2020-06-04 18:16:03 +02:00
Ovahlord
2132ed5178
Core/Spells: Power Word: Shield will now apply its Weakened Soul debuff on its target again which got broken after cleaning up hacks in db4e832fee
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closes #96
2020-05-14 22:14:15 +02:00
Ovahlord
db4e832fee
Core/Spells: removed pre cast spell hacks from spell class and moved remnants to spell scripts
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closes #81
2020-05-10 21:11:56 +02:00
Ovahlord
ffc0fe829c
Core/Spells: Death Grip will now use exact distances instead of comparing the melee distance between the caster and the target
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closes #73
2020-05-09 15:10:19 +02:00
Ovahlord
e5c98e258c
Fixed build
2020-05-09 01:34:55 +02:00
Ovahlord
7ab91c9b3e
Core/Spells: optimized Arcane Missile proc data
2020-05-09 01:19:11 +02:00
Ovahlord
08938e3557
Core/Spells: fixed Glyph of Power World: Shield heal effects getting triggered when the Priest had the Improved Power Word: Shield talent active
2020-05-05 00:00:50 +02:00
Ovahlord
8cc370b2e3
Core/Spells: fixed slow effect for Thunderstorm when no glyph is applied
2020-05-04 23:42:38 +02:00
Ovahlord
e64a3bcd90
Scripts/HoO: implement Ammunae encounter
2020-05-04 00:14:06 +02:00
Ovahlord
92f8340da3
Core/Spells: allow Victory Rush's damage to crit but keep its healing effect non-critical
2020-04-28 01:27:47 +02:00