Commit Graph
2162 Commits
Author SHA1 Message Date
Ovahlord 8202480a93 Core/Units: corrected calculations for dodge, parry and spell hit chances 2021-12-29 19:37:47 +01:00
Ovahlord efc94b46f4 Core/Units: corrected melee miss chance calculation 2021-12-29 19:12:37 +01:00
Giacomo Pozzoni adde43e965 Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map update tick (#27434)
Implement using ScheduledChangeAI instead of nullptr to signal a required AI change
# Conflicts:
#	src/server/game/Entities/Unit/Unit.cpp
#	src/server/game/Entities/Unit/Unit.h
2021-12-27 22:25:11 +01:00
Ovahlord 9d4218f6d4 Core/Units: corrected armor damage reduction calculation 2021-12-26 22:08:57 +01:00
Ovahlord a8301ba5f6 Core/Units: fixed a crash when creatures are having their attack speed increased via aura 2021-11-28 15:11:23 +01:00
Lucas Nascimento 336ed5ce54 Core/Combat: Fixed combat after remove charm (#27248)
https://github.com/TrinityCore/TrinityCore/pull/27038#issuecomment-958784361
# Conflicts:
#	src/server/game/Combat/CombatManager.h
2021-11-28 12:21:59 +01:00
Shauren 34c2da7bd9 Core/Auras: Properly clean up partial charm applications
Ref #24876
2021-11-28 12:19:38 +01:00
ariel- af98e8516c Core/Auras: reworked multiplicative AuraEffects calculation 2021-11-28 12:14:05 +01:00
Ovahlord 27d9726dc3 Core/Units: no longer send collision height change packets when a player has not been added to the world yet 2021-11-22 14:15:38 +01:00
Ovahlord 373a296b8d Core/Units: removed deprecated fake attacker state update from the core 2021-11-17 17:18:05 +01:00
Ovahlord 7840a8f529 Core/Spells: implemented SpellAuraInterruptFlags2::AbandonVehicle and removed unused definitions which have not been used in Cataclysm yet 2021-11-17 17:02:06 +01:00
Seyden 4c870d1e88 Core/Auras: Implement SpellAuraInterruptFlags2::Ground and SpellAuraInterruptFlags2::Swimming (#27193)
# Conflicts:
#	src/server/game/Entities/Unit/Unit.cpp
2021-11-17 16:30:51 +01:00
Ovahlord 631b499414 Core/Movement: updated collision height packet handling to ack handling 2021-11-16 07:11:00 +01:00
Ovahlord 4b56a7b9a3 Core/Movement: converted SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY and SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY to new ack handling 2021-11-12 19:29:00 +01:00
Ovahlord c220644db1 warning fix 2021-11-10 16:56:54 +01:00
Ovahlord 5ca475a764 Core/Movement: split SetCanFly for player and creature class and handle their part accordingly 2021-11-10 13:53:14 +01:00
Ovahlord fbc1b8565a fixed build 2021-11-10 13:33:17 +01:00
Ovahlord a689446e56 Core/Units: disarmed another overzealous assert 2021-11-10 13:30:46 +01:00
Ovahlord df38c26f92 Core/Units: re-added a few capability fixups that got removed in 0a7dfc15e2 and allow auras to send their amount values when changing amount via RecalculateAmount 2021-11-10 13:16:25 +01:00
Ovahlord 56813fd186 Core/Movement: refactored pending movement change queue to be a unordered map instead so we no longer ARE overzealous with kicks when counters or ack receiving order mismatches 2021-11-10 12:19:00 +01:00
Ovahlord 0a7dfc15e2 Core/Movement: ported mount capability updating from master branch and replaced old implementation with it 2021-11-09 18:13:23 +01:00
Ovahlord 3d8762297c Core/Movement: converted CanFly and DisableGravity ack handling to new system 2021-11-08 22:23:54 +01:00
Ovahlord 9faf867f34 Core/Movement: ported movement speed change acknowledge packet handling from 335 branch 2021-11-08 12:44:49 +01:00
Ovahlord edbbeba5a2 Core/Movement: ported client control logic updates from 335 branch 2021-11-06 23:41:34 +01:00
Lucas Nascimento 22fecb6d1b Entities/Unit: Fixed wrong combat stop when remove charm (#27038) 2021-10-20 18:52:12 +02:00
Ovahlord 069684ffa5 Core/Spells: SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK will no longer affect spell haste when its amount is too extreme to fix several exploits with instant cast auras causing haste affected dots and hots dealing insane amounts of damage 2021-09-19 14:33:02 +02:00
Ovahlord 949f92e0a1 Core/AI: ported charm updates from 335 2021-09-16 16:48:07 +02:00
Ovahlord b03fe81f68 Revert "Core/Spells: no longer round PPM chance calculation results and stay more faithful to the original formula"
This reverts commit 1b91ed5424.
2021-09-11 18:16:18 +02:00
Ovahlord 1b91ed5424 Core/Spells: no longer round PPM chance calculation results and stay more faithful to the original formula 2021-09-11 17:13:03 +02:00
Ovahlord 60c68dacca Core/Spells: moved avoidance bonus handling to Unit::SpellDamageBonusTaken as it does affect all area attacks instead of periodic auras only 2021-09-01 21:26:12 +02:00
Ovahlord 3506dae653 Core/Spells: ported PROC_FLAG_ENTER_COMBAT implementation from master branch and handle the Worgen transformation via its proc aura 2021-08-30 19:24:36 +02:00
Ovahlord 7ac3d6fca9 Core/Players: Worgen will now transform into their altered form at engage instead of at dealing or taking damage 2021-08-29 18:36:33 +02:00
Ovahlord a5caf1af95 Core/Units: removed now unused attacker argument from Unit::GetUnitCriticalChanceTaken 2021-08-29 02:13:16 +02:00
Ovahlord fd815dfe33 Core/Units: remove an incorrect check for SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER from Unit::GetUnitCriticalChanceTaken as that aura is only being involved for increasing crit chance values for spells with a class mask value 2021-08-29 01:52:39 +02:00
Ovahlord 4c6cfee2dd Core/Units: normalize melee damage while in bear or cat form 2021-08-29 00:19:06 +02:00
Ovahlord 0dfa919f09 Core/Creatures: optimized sparring checks by handling them via variable instead of map lookups and expose its value to helpers to allow manipulation during runtime 2021-07-26 15:48:16 +02:00
Ovahlord 7bd1afe406 Core/Units: corrected check for SPELL_ATTR7_CANT_MISS in Unit::MagicSpellHitResult
thx to @Jildor for the headsup
2021-07-23 19:44:14 +02:00
Ovahlord 8011d2de29 Core/Spells: ported resistance and immunity updates from 3.3.5 branch 2021-06-12 14:10:44 +02:00
Ovahlord 6617ce0ffd Core/Spells: fixed an UI visual glitch that was showing a spell as still being processed when it has been queued up and replaced by a 2nd request 2021-05-24 17:55:41 +02:00
Ovahlord 4430863a1e Core/Spells: Implement spell queue
As of patch 4.1 spell casts can now be queued up 400ms before a ongoing cast finishes or the global cooldown expires to deliver a smooth transitions between casts though emulators do not really benefit from it.

closes #224
2021-05-24 17:14:55 +02:00
Ovahlord 1325c8cb97 fixed a warning 2021-05-23 13:49:54 +02:00
Ovahlord 254b4eb011 Core/Spells: Drain Life's healing effect will no longer benefit from Soul Siphon and updated Soul Siphon's bonus check to Cataclysm 2021-05-23 12:59:39 +02:00
Ovahlord b5994ec6c5 Core/Units: improved logic for determining when a power update shall happen 2021-04-30 16:48:26 +02:00
Shauren 22eaf31bfa Core/Spells: Only interrupt spells with interrupt flag Combat when spell also has SPELL_ATTR0_CANT_USED_IN_COMBAT attribute 2021-04-29 20:37:18 +02:00
Shauren f3e0650886 Core/PacketIO: Reduce size of SMSG_UPDATE_OBJECT by trimming trailing zeros in values updatemask 2021-04-25 17:22:58 +02:00
Ovahlord 9ff4bbd085 Core/Spells: ported implementations of SPELL_AURA_DISABLE_CASTING_EXCEPT_ABILITIES and SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES from master branch
closes #93
2021-04-21 18:51:34 +02:00
ariel- 5c882e8788 Core/Unit: fixed Global cooldown cancelation on spell interrupt 2021-04-16 20:41:20 +02:00
Ovahlord b82943eab0 Core/Spells: renamed SPELL_ATTR5_HASTE_AFFECT_DURATION to SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC and renamed SPELL_ATTR8_UNK17 to SPELL_ATTR8_HASTE_AFFECTS_DURATION 2021-04-16 16:12:58 +02:00
Ovahlord eca1b5bcaa Core/Units: fixed comma based calculations for rewarding rage 2021-04-09 19:27:44 +02:00
Ovahlord 4faabd8e18 Core/Units: refactor MeleeSpellMissChance to use a SpellInfo argument instead of using spell IDs 2021-04-07 14:20:35 +02:00