Roc13x
ac6604fba7
Core/Creature: Refactor vendor item code ( #167 )
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* Fix loading referenced vendor items
* Refactored vendor item storage
2020-08-06 01:43:39 +02:00
Ovahlord
64c4b4f529
Core/Misc: converted quest, creature and quest query packets to packet class and ported query data caching from 335 branch
2020-07-28 21:34:12 +02:00
Giacomo Pozzoni
9c77105040
Core/Combat: Disable triggers entering combat ( #25086 )
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* Core/Combat: Disable triggers entering combat
* Move check to database flags_extra flag in creature_template with value 0x00002000
* Fix Rotface puddle stalker too
* Rename 9999_99_99_99_world.sql to 2020_07_22_00_world.sql
# Conflicts:
# src/server/game/Entities/Creature/Creature.h
# src/server/game/Entities/Creature/enuminfo_CreatureData.cpp
2020-07-24 00:18:25 +02:00
Ovahlord
c537a2658a
Core/Units: reworked power regeneration for players
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* use a reversed client function to get the power regeneration rate for all types of powers
* unified all player based regeneration updates into a single statsystem helper
* cleaned up unnecessary regeneration timers
* implement power regeneration for alternative powers
* corrected rage gain numbers based on simulationcraft formulas
2020-04-19 22:53:29 +02:00
Ovahlord
1793f39fcc
Core/Movement: Allow using run when moving randomly
2020-02-18 06:32:25 +01:00
Ovahlord
5ce44296d0
Core/Creature: fixed trainers not sending their gossips
2020-01-13 02:35:13 +01:00
Ovahlord
7760d95962
Core/Creatures: backported trainer update and skill initialization
2020-01-12 23:53:35 +01:00
Aokromes
d6d3f06f06
New year
2020-01-04 18:32:38 +01:00
funjoker
6c56916b29
Misc: Update copyright information
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Happy new year
2020-01-01 18:47:28 +01:00
Ovahlord
eefa94a5fe
Core/Creatures: refactored sparring handling and added all data for 85% health sparring
2019-04-28 23:18:48 +02:00
Ovahlord
9ce72fa1d9
Core/Creatures: Reworked setting move types in database (ported commit: 592516ae69d89da3bcb0ede144644a3d2e0186e0)
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*merged followup commits
2019-02-18 07:52:25 +01:00
Ovahlord
7543c45c7c
Core/Objects: ported and implement custom visibility range functionality for creatures and gameobjects. Gameobjects will now get their visbility range read from their template data while creatures can be modified at will. The initial visbility distance changes has been parsed from MoP difficulty data by Kilyana
2019-01-02 15:51:56 +01:00
Ovahlord
59d169e8e4
Merge branch 'dynamicSpawnMerge' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
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# Conflicts:
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Maps/Map.h
2018-07-21 23:13:55 +02:00
Ovahlord
b976bc1187
Core/Spawns: merged Dynamic Spawning
2018-07-21 20:44:41 +02:00
Ovahlord
fb465c6953
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2018-04-09 07:29:47 +02:00
Aokromes
6c3e72ed2d
Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR ( #21642 )
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* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)
2018-03-29 01:06:15 +02:00
Ovahlord
2cfdd3cbe0
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
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# Conflicts:
# src/server/game/AI/CoreAI/PetAI.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
# src/server/game/DungeonFinding/LFGMgr.h
# src/server/game/DungeonFinding/LFGQueue.h
# src/server/game/Entities/Creature/Creature.h
# src/server/game/Entities/Pet/Pet.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Groups/Group.cpp
# src/server/game/Groups/Group.h
# src/server/game/Guilds/Guild.cpp
# src/server/game/Guilds/Guild.h
# src/server/game/Handlers/GuildHandler.cpp
# src/server/game/Handlers/LFGHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Handlers/NPCHandler.cpp
# src/server/game/Instances/InstanceScript.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Maps/Map.h
# src/server/game/Maps/ZoneScript.cpp
# src/server/game/Server/WorldSession.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/game/Weather/Weather.cpp
# src/server/game/Weather/WeatherMgr.cpp
# src/server/scripts/Commands/cs_reload.cpp
# src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
# src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
# src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
# src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
# src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.h
# src/server/scripts/Spells/spell_dk.cpp
# src/server/scripts/Spells/spell_druid.cpp
# src/server/scripts/Spells/spell_generic.cpp
# src/server/scripts/Spells/spell_hunter.cpp
# src/server/scripts/Spells/spell_mage.cpp
# src/server/scripts/Spells/spell_pet.cpp
# src/server/scripts/Spells/spell_shaman.cpp
# src/server/scripts/Spells/spell_warrior.cpp
2018-03-28 12:35:52 +02:00
ariel-
5ff847159c
Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
2018-03-28 04:41:59 -03:00