Shauren
8acfadc779
Core/Objects: Treat areas that have ParentAreaID filled but dont have IsSubzone flag as zones instead of areas
2023-10-09 21:05:00 +02:00
Traesh
4e67618e5f
Core/Spells: Fix CheckLocation for multi-level zone/area
2023-10-09 20:55:55 +02:00
Jeremy
f8aa09f253
Core/Areas: Update AreaFlags from EnumeratedStings values
2023-10-09 20:41:30 +02:00
funjoker
4b31ee061c
Scripts/Gilneas: Fix typo
2023-09-20 20:52:28 +02:00
Ovahlord
8ae604df69
Core/Spells: fixed proc of No'Kaled, the Elements of Death
2023-09-20 19:18:36 +02:00
funjoker
7608d21cbb
Buildfix 2
2023-09-16 22:20:33 +02:00
funjoker
5ffa513be8
Core: Fix mistakes introduced in df32b341a5
2023-09-16 21:55:24 +02:00
funjoker
d45deb5fbc
Buildfix
2023-09-16 21:54:58 +02:00
funjoker
df32b341a5
DB/Creatures: Port master model system
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Fixes incorrect displayid for creatures, due to probability
2023-09-15 23:52:51 +02:00
Shauren
4a28f34563
Core/Misc: Silence compile warning in boost::process with version 1.83
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(cherry picked from commit d8c98579d4a2c4191e42c2542901274ffe53083c)
2023-09-14 13:33:34 +02:00
funjoker
499720d38c
Scripts: Fix quest Gasping for Breath
2023-09-12 21:11:44 +02:00
Ovahlord
58302441a2
Core/Creatures: implement CREATURE_STATIC_FLAG_DESPAWN_INSTANTLY
2023-08-27 19:52:09 +02:00
Ovahlord
5f2dbdd63c
Core/Creatures: implement CREATURE_STATIC_FLAG_4_CANNOT_DAZE
2023-08-27 19:39:11 +02:00
Ovahlord
aa459e53af
Core/Creatures: apply CREATURE_STATIC_FLAG_5_240_DEGREE_BACK_ARC for parries and blocks as well
2023-08-27 19:14:56 +02:00
Ovahlord
d1e59764da
Core/Creatures: implement CREATURE_STATIC_FLAG_4_NO_BIRTH_ANIM
2023-08-27 18:35:02 +02:00
Ovahlord
94a37eeaa0
Core/Spells: implement CREATURE_STATIC_FLAG_5_240_DEGREE_BACK_ARC
2023-08-27 18:24:41 +02:00
Ovahlord
71ecd754ce
build fix
2023-08-27 17:46:22 +02:00
Shauren
7acc26f09f
Core/Creatures: Implemented unkillable flag (prevent health from going below 1)
2023-08-27 17:44:24 +02:00
Ovahlord
577bdd5ff4
Core/Creatures: implement CREATURE_STATIC_FLAG_NO_LOOT
2023-08-27 17:41:50 +02:00
Ovahlord
ff575bcef0
Core/Creatures: ported all existing static flag implementations from master branch
2023-08-27 17:16:18 +02:00
Ovahlord
393b4d0dc6
Core/Creatures: implement static flag fields for creatures and ported their values from MoP
2023-08-27 16:14:18 +02:00
Shauren
5d35b9556f
Core/Units: Fixed possible use after free in ThreatManager
2023-08-27 01:44:08 +02:00
Ovahlord
f3a09fd934
Core/Movement: allow PATHFIND_SHORTCUT to be used for chasing units that have pathfinding disabled
2023-08-26 13:01:14 +02:00
Ovahlord
9fa5f65e5b
Scripts/VP: reworked Altairus' up- and downwind spell script
2023-08-25 13:02:43 +02:00
Ovahlord
070db638a5
Core/Objects: converted a bunch of macros to constexpr
2023-08-25 12:25:23 +02:00
Ovahlord
41cb5dc8db
buildfix
2023-08-25 12:24:53 +02:00
Ovahlord
72fd054bd7
Core/Maps: removed a unused leftover method from previous cherrypicks
2023-08-25 12:07:19 +02:00
Ovahlord
4a8d96b8d5
Core/World: modernized a couple arrays
2023-08-25 12:05:20 +02:00
Ovahlord
852f0cbc52
Core/Misc: fixed a couple warnings reported by file analysis
2023-08-25 11:53:53 +02:00
Ovahlord
5a62d6c570
Core/Movement: fixed edge cases in which hovering units were considered far from poly during path generation, resulting in incomplete paths getting returned
2023-08-24 21:35:05 +02:00
Ovahlord
ff3beb0e92
Core/Movement: added some overloads to PathGenerator::CalculatePath
2023-08-24 20:51:15 +02:00
Ovahlord
a9751de67c
Core/Movement: allow hovering units to return PATHFIND_INCOMPLETE as their destination is always set off
2023-08-24 20:45:18 +02:00
Ovahlord
4e469f7fe0
Scripts/VP: removed SetHover script call from Altairus' script to avoid a duplicate application of the hover offset
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*set the anim tier in database
2023-08-24 20:36:58 +02:00
Ovahlord
a1e0459859
Core/Movement: kill some dead code from chase movement generator
2023-08-24 20:19:10 +02:00
Ovahlord
0840143137
Core/Movement: reworked chase movement
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* the destination prediction is now much more reliable
* the movement generator will now more frequently check for valid positions to match retail behavior
* the catch-up mechanic will now adapt its speed to the target's one when being close enough to hit it
* temporarily disabled backwards movement when being too close to a target to avoid some edge cases that need additional research
* fixed the pathfinding reaching behavior so that they no longer follow you to unreachable obstacles and return home when they can't reach you anymore
closes #345
closes #260
2023-08-24 20:16:41 +02:00
Shauren
0b5ac91a0c
Core/Misc: Add missing virtual destructors
2023-08-22 14:28:04 +02:00
Ovahlord
a4ffa701a5
Core/Spells: implement SPELL_ATTR0_CU_IS_TALENT
2023-08-19 22:39:23 +02:00
Shauren
ca034f4dbf
Core/Auras: Convert most rules from Aura::CanBeSaved to a custom spell attribute
2023-08-19 22:26:12 +02:00
Ovahlord
86a06a5a5d
Core/Spells: use already stored spell scaling values for coefficient calculation instead of accessing dbc data every single time
2023-08-19 18:50:56 +02:00
Shauren
a1bf752e4b
Core/Players: Don't remove unlearned spells from action bars
2023-08-19 18:20:20 +02:00
Shauren
1df15cf79e
Core/Spells: Damage and healing bonus calculation fixes
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* Spells with SPELL_DAMAGE_CLASS_NONE are now allowed to benefit from spellmods
2023-08-19 18:02:57 +02:00
Shauren
7264a541a9
Core/Misc: Replace std::abort with our ABORT macro
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* libmysql is not a well behaved library on windows, it installs its own SIGABRT handler every time a new connection is opened, overriding our own
(cherry picked from commit 09dea76fb5ede974d6765d40985b033db3fba6a3)
2023-08-19 17:56:19 +02:00
Ovahlord
770f9e11db
Core/Movement: sync spline code with master branch
2023-08-19 15:04:34 +02:00
Ovahlord
dfa6f7a709
Core/Movement: fixed up logic in previously added random movement minumum wander distance check and prevent the random movement generator from launching too short splines
2023-08-19 14:51:31 +02:00
Ovahlord
e9fecb39d8
Core/Movement: random movement now requires a minimum wander distance of 0.1 yards
2023-08-19 14:33:01 +02:00
Ovahlord
6ec7c6e757
Core/Datastores: fixed loading SpellCastingRequirements.dbc
2023-08-14 08:39:47 +02:00
Ovahlord
a57e27e6d3
Core/Spells: implement reputation requirements for spells (mostly used in guild spells such as Guild Page)
2023-08-13 11:48:20 +02:00
Ovahlord
e936684e78
Core/Spells: converted FacingCasterFlags of spell casting requirements to enumflag
2023-08-13 11:38:09 +02:00
Ovahlord
21c9d52d6f
Core/Datastores: load all fields of SpellCastingRequirements.dbc
2023-08-13 11:36:06 +02:00
Shauren
bfd31d59c2
Core/MMaps: Fixed pathing for objects that have terrain swaps active
2023-08-08 00:21:48 +02:00