Ovahlord
9d345f0d87
Core/Creatures: creature groups no longer unnecessarily throw their data on the heap and formations now support inversing angles when waypoint Ids are 0
2020-08-28 23:02:05 +02:00
Roc13x
ac6604fba7
Core/Creature: Refactor vendor item code ( #167 )
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* Fix loading referenced vendor items
* Refactored vendor item storage
2020-08-06 01:43:39 +02:00
Ovahlord
a4a8f9397a
Scripts/Commands: added missing string enum entry for CREATURE_FLAG_EXTRA_NO_COMBAT when using npc info command
2020-07-25 13:31:31 +02:00
Treeston
d9e6e82c7d
Core/Unit: UNIT_FLAG renames
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[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.
# Conflicts:
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Entities/Pet/Pet.cpp
# src/server/game/Entities/Unit/UnitDefines.h
# src/server/game/Spells/Auras/SpellAuraEffects.cpp
# src/server/game/Spells/Spell.cpp
2020-07-22 17:32:51 +02:00
Ovahlord
d46fb93657
Core/Pools: ported pooling updates from 335 branch
2020-07-13 11:17:19 +02:00
Ovah
b09d6e2330
Core/Movement: reimplement follow movement ( #124 )
2020-06-26 21:22:21 +02:00
Shauren
bc57ecd3bd
Core/Commands: Fixed .npc add overwriting existing spawns when used on transports
2020-05-16 13:47:43 +02:00
Shauren
d003ebd8e4
Core/DBLayer: Prevent using prepared statements on wrong database
2020-04-15 19:18:58 +02:00
Ovahlord
9bfe43a88a
Core/Entities: remove PhaseMask
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* database fields and values will remain until they have been converted to their according phase IDs
2020-03-29 04:05:43 +02:00
Ovahlord
d9b854ad59
Core/Datastores: backported hotfix system implementation
2020-02-21 23:13:38 +01:00
jackpoz
131986d1c2
Core/Misc: Replace time(nullptr) with GameTime::GetGameTime()
2020-01-11 03:30:41 +01:00
Aokromes
d6d3f06f06
New year
2020-01-04 18:32:38 +01:00
funjoker
6c56916b29
Misc: Update copyright information
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Happy new year
2020-01-01 18:47:28 +01:00
Treeston
f9184f026b
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:
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- .npc respawn no longer causes stupid things to happen (Fixes #23014 )
- ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now.
- .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that.
- Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too.
2019-08-18 12:12:09 +02:00
Ovahlord
c074c3a9c6
Revert "Core/Misc: Replace time(NULL) with GameTime::GetGameTime()"
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This reverts commit 5fe3a1f7f9 .
2019-07-08 15:56:29 +02:00
Ovahlord
5fe3a1f7f9
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
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(ported commit: 12701cb0c6c45eb105ad449eb9a56e76d84d691e)
2019-07-08 12:19:19 +02:00
Ovahlord
9ce72fa1d9
Core/Creatures: Reworked setting move types in database (ported commit: 592516ae69d89da3bcb0ede144644a3d2e0186e0)
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*merged followup commits
2019-02-18 07:52:25 +01:00
Ovahlord
7edabcbd88
Core/Movement: ported and merged Follow and Chase movement generator rewrite
2019-02-07 23:51:45 +01:00
Ovahlord
5229a734dd
Core/Transports: ported transport refactoring
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* this implements full support for stoppable transports as well as serverside transport position tracking
* fixed several vehicle related issues
* fixed gameobject passengers not being displayed as transport passengers
* pets, dynamic objects and other summons are not added as transport passengers and will now properly be displayed
Todo:
- Deeprun Tram visual issues needs to be resolved
- Lady Deathwhisper's elevator needs some additional research
2018-11-21 12:04:26 +01:00
Ovahlord
e03e3ca639
Core/Spells: corrected flag applying for SPELL_AURA_MOD_UNATTACKABLE. Also do not clear combat states for affected units
2018-08-03 16:44:58 +02:00
Ovahlord
bf68acea1f
Core/Transports: force transport spawns into legacy group
2018-07-25 14:44:47 +02:00
Ovahlord
b6fa50b11c
Scripts/Commands: fixed layout of returned values when using .npc info
2018-07-23 16:52:46 +02:00
Ovahlord
8c0ae9392d
Scripts/Commands: fixed a crash in npc info command
2018-07-22 15:31:02 +02:00
Ovahlord
59d169e8e4
Merge branch 'dynamicSpawnMerge' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
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# Conflicts:
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Maps/Map.h
2018-07-21 23:13:55 +02:00
Ovahlord
b976bc1187
Core/Spawns: merged Dynamic Spawning
2018-07-21 20:44:41 +02:00
Ovahlord
0d46b893fc
Core/Objects:
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*merged 3.3.5 renaming of GetObjectSize() to GetCombatReach()
*made GetBoundaryRadius virtual and use it to determine the actual spell radius distance with it instead of using CombatReach
2018-07-13 14:50:10 +02:00
Ovahlord
fb465c6953
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2018-04-09 07:29:47 +02:00
Aokromes
6c3e72ed2d
Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR ( #21642 )
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* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)
2018-03-29 01:06:15 +02:00
Ovahlord
2cfdd3cbe0
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
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# Conflicts:
# src/server/game/AI/CoreAI/PetAI.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
# src/server/game/DungeonFinding/LFGMgr.h
# src/server/game/DungeonFinding/LFGQueue.h
# src/server/game/Entities/Creature/Creature.h
# src/server/game/Entities/Pet/Pet.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Groups/Group.cpp
# src/server/game/Groups/Group.h
# src/server/game/Guilds/Guild.cpp
# src/server/game/Guilds/Guild.h
# src/server/game/Handlers/GuildHandler.cpp
# src/server/game/Handlers/LFGHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Handlers/NPCHandler.cpp
# src/server/game/Instances/InstanceScript.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Maps/Map.h
# src/server/game/Maps/ZoneScript.cpp
# src/server/game/Server/WorldSession.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/game/Weather/Weather.cpp
# src/server/game/Weather/WeatherMgr.cpp
# src/server/scripts/Commands/cs_reload.cpp
# src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
# src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
# src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
# src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
# src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.h
# src/server/scripts/Spells/spell_dk.cpp
# src/server/scripts/Spells/spell_druid.cpp
# src/server/scripts/Spells/spell_generic.cpp
# src/server/scripts/Spells/spell_hunter.cpp
# src/server/scripts/Spells/spell_mage.cpp
# src/server/scripts/Spells/spell_pet.cpp
# src/server/scripts/Spells/spell_shaman.cpp
# src/server/scripts/Spells/spell_warrior.cpp
2018-03-28 12:35:52 +02:00
ariel-
5ff847159c
Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
2018-03-28 04:41:59 -03:00
Ovahlord
617b3a8a11
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
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# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Maps/Map.h
2018-03-14 08:22:00 +01:00
Ovahlord
e44bb5f387
Core/Entities: Phase Rework (main commit)
2018-03-08 22:58:50 +01:00
Ovalord
c9b5bf9534
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2018-02-18 20:55:31 +01:00
Aokromes
1f7391a6b1
Scripts/Commands: add AI/ScriptName to .gobject info
2018-02-16 03:44:27 +01:00
Ovalord
b7c15093a6
Core/Pets: merged funjoker's new Pet Slot system
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* fixed packets and handling for stable master
* fixed Control Pet / Demon handling
* corrected wrong trainer spell for the Control spells
* Added base support for Assist behaivior
* corrected action bar layout
* Hunter Pets will now have the same level as their tamer (patch 4.1 change)
* corrected health stats for pets
2018-01-07 02:00:31 +01:00
Aokromes
4bd0525edd
Update copyright note for 2018
2018-01-01 01:06:19 +01:00
Ovalord
6ecb9746b1
Core/Creature: merged creature extra flag for offhand attacks
2017-12-09 20:37:54 +01:00
Aokromes
91affef0c6
Misc: Kill trailing white spaces
2017-11-25 01:36:21 +01:00
Aokromes
9dc4705ba5
Core/Commands: Fix some commands still using phasemask
2017-11-08 01:41:09 +01:00
Aokromes
68a305a47e
Scripts/Commands: updated .npc info to show correct PhaseIDs and PhaseGroups
2017-11-07 19:06:19 +01:00
Aokromes
5b1121af3c
Add new command 'npc showloot'. Does exactly what it says on the tin.
2017-06-12 19:37:41 +02:00
Aokromes
c015a5cf10
Core/Misc: camelize GetFaction/SetFaction properly
2017-05-02 02:02:31 +02:00
Aokromes
2d54defdf0
Scripts/Commands: Fix guid usage and enhance commands
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- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists.
- Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched
- Change atoi to atoul when receiving lowguids as string or other uint32 values
- Use ObjectGuid::LowType instead of uint32 for lowguid type
- Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command
- Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see)
- Allow spawntimesecs to be negative when spawning a gameobject
- Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match)
- Update .gob turn documentation to tell about possibility to provide orientation in command
- Correct the types in .gob add command result trinity_string
- Correct the creature search for .npc del
- Change .event to .event info
- Add .go offset command
- Remove the .go command for empty string (no subcommand given) because it just used .go xyz
- Extend .gob info to show size, faction, flags and model dimensions
- Remove some unnecessary casts
- Document .wp show better (first and last were not documented)
- Insert spawnid to .wp show info error message
- Fix spawntime printing for .gobject target
- Fix guid targetting for .npc set movetype
- Fix query by spawnid for .wp show info
- Fix deleting of existing waypoints when twice doing the command .wp show on
- Fix deleting of existing waypoints when doing the command .wp show off
- Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.
2017-04-02 07:41:03 +02:00
Keader
cf88bcfa16
Core/Entities: Implemented CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE ( #18980 )
2017-02-01 01:26:01 +01:00
Aokromes
719a317a67
Update copyright note for 2017
2017-01-02 07:26:38 +01:00
Aokromes
df2c6972c4
Whitespace clean-up
2016-08-29 01:20:31 +02:00
Shauren
e58f0e805c
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
2016-07-20 13:56:16 +02:00
Aokromes
e4eb3c841c
Scripts/Commands: Small QoL adjustments
2016-05-15 07:13:07 +02:00
ariel-
8bc477a2de
Merge remote-tracking branch 'tc/3.3.5' into 4.3.4
...
Conflicts:
sql/base/characters_database.sql
sql/updates/world/2016_01_26_00_world.sql
sql/updates/world/2016_01_31_00_world.sql
sql/updates/world/2016_02_07_00_world.sql
src/server/authserver/Server/AuthSession.cpp
src/server/database/Database/Implementation/LoginDatabase.cpp
src/server/database/Database/Implementation/LoginDatabase.h
src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
src/server/game/AI/ScriptedAI/ScriptedCreature.h
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Chat/Chat.cpp
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Server/WorldSocket.h
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellMgr.cpp
src/server/scripts/Spells/spell_druid.cpp
src/server/scripts/Spells/spell_generic.cpp
src/server/scripts/Spells/spell_hunter.cpp
src/server/scripts/Spells/spell_rogue.cpp
src/server/scripts/Spells/spell_shaman.cpp
src/server/shared/Networking/AsyncAcceptor.h
src/tools/map_extractor/CMakeLists.txt
src/tools/map_extractor/System.cpp
src/tools/map_extractor/adt.h
src/tools/mmaps_generator/MapBuilder.cpp
2016-02-21 07:02:53 -03:00
Rushor
110e0fd092
Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
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* updates #16423
2016-02-04 15:46:23 +01:00