Commit Graph
18 Commits
Author SHA1 Message Date
SnapperRy 836b9180fe Core/Mail: implement a way to specify NPC sender for mails when they should be different from the quest ender (#17601) 2016-07-20 19:46:37 +02:00
SnapperRy 3fa8965fff Core/SpellArea: iterate spell_area entries by player's current area instead of quest id. (#17509) 2016-07-20 19:22:25 +02:00
SnapperRy b6be6556f6 Core/Unit: remove emote state when creature attacks another unit (#17542) 2016-07-20 19:21:27 +02:00
SnapperRy 615e3115ef Core/Quest: implement usage of QUEST_FLAGS_RAID to allow a quest to be completed while in raid. (#17535)
By @ForesterDev
2016-07-20 19:19:46 +02:00
Snapper c82ecf4976 Core/Misc: use enum for UNIIT_NPC_FLAGS' zero values 2016-07-20 19:17:06 +02:00
Snapper 429a4bc13b Core/Misc: kill whitespace and use enum instead of hardcoded value. 2016-07-20 19:16:18 +02:00
SnapperRy 6f7dc7e86d Core/Quest: don't save queststatus for autocomplete quests (#17487) 2016-07-20 19:15:50 +02:00
SnapperRy bde4176861 Core/Script: small improvement for quest "The Hunt is On". (#17537)
Reset emotestate when the event starts.
2016-07-20 18:47:41 +02:00
SnapperRy 0b62ea5f24 Core/Fishing: update fishing skill regardless of success or failure (junk items fished) (#17504) 2016-07-20 18:40:59 +02:00
SnapperRy 2e02320302 Event/Midsummer: improve pole ribbon functionality (#17464)
Event/Midsummer: improve pole ribbon functionality:

- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
2016-07-20 18:37:26 +02:00
SnapperRy a8a8ff596d Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed (#17458)
* Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed
2016-07-20 18:33:33 +02:00
SnapperRy 5ce8886050 Core/Spell: allow use of ground mounts while swimming (#17488) 2016-07-20 18:33:07 +02:00
SnapperRy f7ac30867f Core/Movement: interrupt a creature's current cast when fleeing for assistance, and (if spell is not castable while moving) when running random/fleeing movement generators. (#17271)
Also make sure the creature is alive before updating.

Fixes #12823.
2016-07-20 16:23:41 +02:00
Snapper 7185ae680c Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.
Prevents creatures from teleporting around when fleeing while stunned/rooted.
2016-07-20 15:46:31 +02:00
SnapperRy 55fc90fbc3 Event/Midsummer: improve pole ribbon functionality (#17464)
Event/Midsummer: improve pole ribbon functionality:

- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
2016-07-17 16:32:52 +02:00
SnapperRy 9c13a846f9 Core/Creature: implement INHABIT_ROOT to apply UNIT_STATE_ROOT to creature (#17543)
Add flag 8 to InhabitType for creatures that should appear rooted client-side
2016-07-17 15:23:47 +02:00
Snapper d83b57372b CMake: include libraries boost_date_time and boost_chrono.
Fixes build!
2016-06-09 16:13:45 +02:00
Snapper c6efc0acfa CMake: Fix non-PCH build. 2016-06-09 00:18:31 +02:00