SnapperRy
836b9180fe
Core/Mail: implement a way to specify NPC sender for mails when they should be different from the quest ender ( #17601 )
2016-07-20 19:46:37 +02:00
SnapperRy
3fa8965fff
Core/SpellArea: iterate spell_area entries by player's current area instead of quest id. ( #17509 )
2016-07-20 19:22:25 +02:00
SnapperRy
b6be6556f6
Core/Unit: remove emote state when creature attacks another unit ( #17542 )
2016-07-20 19:21:27 +02:00
SnapperRy
615e3115ef
Core/Quest: implement usage of QUEST_FLAGS_RAID to allow a quest to be completed while in raid. ( #17535 )
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By @ForesterDev
2016-07-20 19:19:46 +02:00
Snapper
c82ecf4976
Core/Misc: use enum for UNIIT_NPC_FLAGS' zero values
2016-07-20 19:17:06 +02:00
Snapper
429a4bc13b
Core/Misc: kill whitespace and use enum instead of hardcoded value.
2016-07-20 19:16:18 +02:00
SnapperRy
6f7dc7e86d
Core/Quest: don't save queststatus for autocomplete quests ( #17487 )
2016-07-20 19:15:50 +02:00
SnapperRy
bde4176861
Core/Script: small improvement for quest "The Hunt is On". ( #17537 )
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Reset emotestate when the event starts.
2016-07-20 18:47:41 +02:00
SnapperRy
0b62ea5f24
Core/Fishing: update fishing skill regardless of success or failure (junk items fished) ( #17504 )
2016-07-20 18:40:59 +02:00
SnapperRy
2e02320302
Event/Midsummer: improve pole ribbon functionality ( #17464 )
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Event/Midsummer: improve pole ribbon functionality:
- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
2016-07-20 18:37:26 +02:00
SnapperRy
a8a8ff596d
Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed ( #17458 )
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* Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed
2016-07-20 18:33:33 +02:00
SnapperRy
5ce8886050
Core/Spell: allow use of ground mounts while swimming ( #17488 )
2016-07-20 18:33:07 +02:00
SnapperRy
f7ac30867f
Core/Movement: interrupt a creature's current cast when fleeing for assistance, and (if spell is not castable while moving) when running random/fleeing movement generators. ( #17271 )
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Also make sure the creature is alive before updating.
Fixes #12823 .
2016-07-20 16:23:41 +02:00
Snapper
7185ae680c
Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.
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Prevents creatures from teleporting around when fleeing while stunned/rooted.
2016-07-20 15:46:31 +02:00
SnapperRy
55fc90fbc3
Event/Midsummer: improve pole ribbon functionality ( #17464 )
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Event/Midsummer: improve pole ribbon functionality:
- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
2016-07-17 16:32:52 +02:00
SnapperRy
9c13a846f9
Core/Creature: implement INHABIT_ROOT to apply UNIT_STATE_ROOT to creature ( #17543 )
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Add flag 8 to InhabitType for creatures that should appear rooted client-side
2016-07-17 15:23:47 +02:00
Snapper
d83b57372b
CMake: include libraries boost_date_time and boost_chrono.
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Fixes build!
2016-06-09 16:13:45 +02:00
Snapper
c6efc0acfa
CMake: Fix non-PCH build.
2016-06-09 00:18:31 +02:00