Shauren
5a236799c2
Core/Transports: Path generation rewrite v2
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* No TaxiPathNode row is skipped anymore (events/delays on first node now work)
* Fixed transport animation synchronization with client
* Fixed stoppable transports randomly resuming their path after relogging
2022-06-18 22:37:46 +02:00
Ovahlord
949f92e0a1
Core/AI: ported charm updates from 335
2021-09-16 16:48:07 +02:00
Ovahlord
4c670bce9a
Core/Movement: correctly initialize orientation values when loading script waypoints
2021-07-07 09:41:22 +02:00
Ovahlord
20a4997806
fixed an error
2021-02-19 15:37:57 +01:00
Shauren
fbffbbbe14
Dep: Switch to boost process instead of old standalone version
2021-02-19 15:21:15 +01:00
Ovahlord
361ac2292b
Core/Movement: add velocity field to waypoint_data to allow specifying custom speed value for waypoints and cyclic splines
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* standartized member naming in WaypointNode and WaypointPath struct
2020-09-24 14:30:48 +02:00
Shauren
44e0d6c0f9
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remove it
2020-08-23 17:44:48 +02:00
Shauren
7bad7247da
Core/Scripts: Unify RegisterSpellScript and RegisterAuraScript macros to do the same thing and implemented passing custom arguments to spell script classes
2020-08-23 17:42:31 +02:00
Roc13x
31b6b77200
Core/Players: Several gold handling improvements ( #155 )
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* Updated the following systems to support large (64bit) gold numbers:
- Auction House
- Mail
- Commands
- Guild bank withdraw limits
- Guild Bank eventlog
- Vendor
* Fixed some vendor checks for when BuyCount > 1
* Tweaked some checks for available gold space
2020-08-03 17:24:32 +02:00
Ovahlord
0d690e0540
Core/Scripting: dropped ModifyVehiclePassengerExitPos hook
2020-01-28 17:51:54 +01:00
Giacomo Pozzoni
ac8bf86755
Core/Scripts: Change PlayerScript and CreatureScript inheritance
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Remove UnitScript from PlayerScript and CreatureScript classes as that's how the original system that was PR'd worked, see https://github.com/TrinityCore/TrinityCore/pull/7867 for reference.
Please note these are used as global hooks and should really just invoke stateless functions.
If you need to hook methods from PlayerScript/CreatureScript and UnitScript, just define 2 different scripts (this is how the original system worked and how it was designed to work)
2020-01-28 07:41:43 +01:00
Ovahlord
adbc729fab
Core/AI: call ModifyVehiclePassengerExitPos for CreatureScript as well since it inherits from UnitScript
2020-01-28 05:54:03 +01:00
Ovahlord
fcb79fee07
Core/Datastores: updated DBC structure names to generated member format
2020-01-25 12:36:32 +01:00
Aokromes
d6d3f06f06
New year
2020-01-04 18:32:38 +01:00
funjoker
6c56916b29
Misc: Update copyright information
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Happy new year
2020-01-01 18:47:28 +01:00
Wyrserth
279a45e23c
Core/Script: add script hook to allow overriding of a vehicle passenger's exit position ( #23322 )
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* Core/Script: add script hook to allow overriding of a vehicle passenger's exit position.
* Allow to change orientation, and fix nopch.
* Keep original orientation, thanks jackpoz!
* Update Unit.cpp
Code cleanup
* Update Unit.cpp
2019-10-17 03:45:49 +02:00
Ovahlord
14a2770f2b
Core/Movement: add velocity argument for spline chains to control their speed since there are some cases (especially for flying units) that use a different velocity than their current speed values allow
2019-07-08 13:12:55 +02:00
Ovahlord
1e4cc2293a
Core/Datastores: use generated member names for MapEntry fields
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* load all dbc fields of MapEntry
2019-02-24 00:14:44 +01:00
Ovahlord
54c991bc3d
Scripts/Maps: ported WorldMapScript database implementation and ported Deeprun Tram script and removed unnecessary parts from it.
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*thx to Annakin?
2018-11-21 13:16:17 +01:00
Ovahlord
c808b981f7
Core/Movement: merged smooth waypoint movement. Followup commits will be merged soon (tm)
2018-08-02 15:38:35 +02:00
Ovahlord
59d169e8e4
Merge branch 'dynamicSpawnMerge' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
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# Conflicts:
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Maps/Map.h
2018-07-21 23:13:55 +02:00
Ovahlord
b976bc1187
Core/Spawns: merged Dynamic Spawning
2018-07-21 20:44:41 +02:00
Ovahlord
fb465c6953
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2018-04-09 07:29:47 +02:00
ariel-
a7a3ca27ec
Missing cleanup in ScriptReloadMgr.cpp
2018-03-28 12:18:56 -03:00
Ovahlord
2cfdd3cbe0
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
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# Conflicts:
# src/server/game/AI/CoreAI/PetAI.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
# src/server/game/DungeonFinding/LFGMgr.h
# src/server/game/DungeonFinding/LFGQueue.h
# src/server/game/Entities/Creature/Creature.h
# src/server/game/Entities/Pet/Pet.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Groups/Group.cpp
# src/server/game/Groups/Group.h
# src/server/game/Guilds/Guild.cpp
# src/server/game/Guilds/Guild.h
# src/server/game/Handlers/GuildHandler.cpp
# src/server/game/Handlers/LFGHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Handlers/NPCHandler.cpp
# src/server/game/Instances/InstanceScript.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Maps/Map.h
# src/server/game/Maps/ZoneScript.cpp
# src/server/game/Server/WorldSession.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/game/Weather/Weather.cpp
# src/server/game/Weather/WeatherMgr.cpp
# src/server/scripts/Commands/cs_reload.cpp
# src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
# src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
# src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
# src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
# src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.h
# src/server/scripts/Spells/spell_dk.cpp
# src/server/scripts/Spells/spell_druid.cpp
# src/server/scripts/Spells/spell_generic.cpp
# src/server/scripts/Spells/spell_hunter.cpp
# src/server/scripts/Spells/spell_mage.cpp
# src/server/scripts/Spells/spell_pet.cpp
# src/server/scripts/Spells/spell_shaman.cpp
# src/server/scripts/Spells/spell_warrior.cpp
2018-03-28 12:35:52 +02:00
ariel-
5ff847159c
Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
2018-03-28 04:41:59 -03:00
Ovahlord
b60589fa9f
Core/Players: merged a fix for frozen emotes in specific circumstances
2018-03-25 20:40:03 +02:00
Shauren
c385edb12d
Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/InitializeAI() hooks with hotswap
...
Updates #20727
2018-02-10 11:51:34 +01:00
Aokromes
4bd0525edd
Update copyright note for 2018
2018-01-01 01:06:19 +01:00
Aokromes
4b48d0dfdc
Core/Misc: minor typo and codestyle fixes
2017-12-14 13:41:06 +01:00
Aokromes
1a00fad992
Core/Scripts: Implemented OnlyOnceAreaTriggerScript
2017-12-11 16:15:22 +01:00
Erik Strandberg
a3b16c040b
Port https://github.com/TrinityCore/TrinityCore/commit/f913f3bb8977c127d200d5d4a608ab434b21bbcd
2017-12-10 00:37:21 +00:00
Aokromes
b93430ee08
Misc: More cleanup
2017-11-25 02:25:18 +01:00
Aokromes
91affef0c6
Misc: Kill trailing white spaces
2017-11-25 01:36:21 +01:00
Aokromes
2fe2290bf7
Core/Scripting: remove long time dead code
2017-09-12 15:44:23 +02:00
Yehonal
a73a5942d4
Core/Scripts: FOR_SCRIPTS macro shouldn't return early ( #20187 )
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FOR_SCRIPTS, insteadof FOR_SCRIPTS_RET, shouldn't return
otherwise methods such as void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player) will end prematurely
2017-09-10 15:25:00 +02:00
Aokromes
974c646e9c
Core/Scripts: Implement generic script loaders (and script registry macros) to greatly reduce code duplication
2017-07-20 07:13:21 +02:00
Aokromes
461ba1cb56
Fix (C) for multiple files
2017-06-15 08:46:45 +02:00
Aokromes
5c4153ba98
Core/OutdoorPvP: refactor using Position and Quat to pack parameters
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- Moved statics to cpp
- Save scriptids into an array
2017-06-12 17:40:47 +02:00
treeston
aef568cdd1
Fix an issue where CanSpawn would never get invoked on creatures without per-guid script.
2017-05-31 16:10:04 +02:00
Ryan
1442984686
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2017-05-28 19:10:00 +01:00
DoctorKraft
225b6ede81
Core/Hotswap: Fix Reload on Linux
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* Closes #19465
2017-05-26 14:25:08 +02:00
Shauren
aa864d57f7
Core/Hotswap: Replace #ifdef conditions with comparisons of values defined in CompilerDefs.h
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(cherry picked from commit 43510a258c83215efcf5e70a253523e8a4199502)
2017-05-26 14:24:42 +02:00
Aokromes
f0e36b0863
Core/Defines: define faction templates and replace magic numbers from scripts
2017-05-23 14:37:54 +02:00
ariel-
b14b00da5c
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks
2017-05-04 01:41:35 +01:00
Aokromes
bdac4421e2
Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
2017-05-02 02:59:58 +02:00
ariel-
f3246f835c
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
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- Duplicated logic never used, sometimes only ScriptMgr version was called, sometimes only AI
- They only encourage bad scripting practices
- You can still use OnSpellHit or a SpellScript
2017-05-02 02:04:45 +02:00
Aokromes
df1730a734
Core/ScriptReloadMgr: Fixed scripts hot swapping on OS X
2017-04-01 07:20:43 +02:00
Aokromes
55914733a0
Core/Scripts: Add support for spawn specific C++ scripts
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By Krudor.
2017-03-25 10:27:51 +01:00
Aokromes
e09c37334d
Reverting: Game/Scripting: Add OnGameEvent hook for game objects.
2017-02-19 09:09:43 +01:00