ModoX
d4804d609d
Core/Creature: Allow creature table to override npc- and unitflags to 0
2025-03-11 17:35:41 +01:00
Ovahlord
74345972e6
Core/Items: allow heirlooms to stay equipped/usable even when the player has reached their max scaling level (they just stay at that power level)
2025-03-10 20:17:48 +01:00
Ovahlord
73e26ebffe
CI: updated GCC workflow
2025-03-10 20:07:11 +01:00
Ovahlord
291741c440
Core/Units: updated UpdateStatBuffMod to the same handling as the cata_classic branch
2025-03-10 20:05:14 +01:00
Ovahlord
9189fa1858
Core/Player: split table player_classlevelstats into two tables by introducing player_racestats for race specific offsets
2025-03-10 19:52:18 +01:00
Ovahlord
7ece100da8
Core/Creature: removed a duplicate application of CREATURE_STATIC_FLAG_4_NO_BIRTH_ANIM
2025-03-10 18:26:08 +01:00
Ovahlord
4172c16de6
Core/Movement: fixed spline data sent for anim tiers
2025-03-10 18:04:28 +01:00
Ovahlord
f46b6f0797
Core/Units: removed the packetOnly parameter from several movement flag setters
2025-03-10 17:43:42 +01:00
Ovahlord
f72f923d7e
DB/Misc: removed no longer relevant WIP sql folder
2025-03-10 12:55:23 +01:00
Ovahlord
5cc9d58f0c
Core/Misc: fixed GCC build
2025-03-10 10:41:45 +01:00
Ovahlord
2953efb7a3
Core/Movement: ported most movement updates from master branch and corrected behavior of CREATURE_STATIC_FLAG_4_PREVENT_SWIM
2025-03-09 20:49:41 +01:00
Ovahlord
83958342d9
Core/Spells: ported spellMod handling from master branch
2025-03-09 13:20:40 +01:00
Ovahlord
b390f0fec9
Core/Units: removed some leftover commented code
2025-03-09 10:59:17 +01:00
Ovahlord
f9425284ca
Core/Units: updated power regeneration handling to get closer to the master version of it
2025-03-09 10:30:07 +01:00
Ovahlord
e8588fd5ba
Core/Objects: ported Heartbeat implementation fron master branch
2025-03-09 02:40:05 +01:00
Ovahlord
352ce7e1b3
Core/Combat: reset the ThreatManager update interval upon engaging the creature and move ThreatClear packet sending into the update cycle to mimic retail behavior
2025-03-09 00:40:56 +01:00
Ovahlord
6b67cd773e
Core/Objects: replaced ObjectUpdateFlags with CreateObjectBits to get closer to how master branch handles their bits
2025-03-09 00:26:00 +01:00
Shauren
f9df0714e9
Core/Networking: Fixed Socket::DelayedCloseSocket not working if write queue is empty when its called on linux and mac
2025-03-08 22:45:10 +01:00
Ovahlord
44892168c1
Core/Networking: ported missing socket related changes from master branch
2025-03-08 22:37:23 +01:00
Shauren
52c56bdef9
Core/PacketIO: Skip sending empty SMSG_UPDATE_OBJECT for transports on map changes
2025-03-08 17:49:25 +01:00
Meji
58ca39239a
Core/Transports: Fixed event timestamps for edge cases
2025-03-08 17:46:24 +01:00
Ovahlord
0e8605edb8
Core/Movement: sync spline code which is relevant for Cataclysm with master branch
2025-03-08 17:20:25 +01:00
Ovahlord
1d25eabb4b
Core/Server: restore AuthServer and grunt login
2025-03-08 15:20:14 +01:00
Ovahlord
3ef766851a
Core/Zmq: reduced thread sleep time from 50ms down to 1ms
2025-02-28 20:41:56 +01:00
Ovahlord
0927c5af40
Core/Misc: backported most boost changes from master branch
2025-02-27 23:47:52 +01:00
Shauren
66f3e78248
Core/Misc: Fix msvc build with version 17.10
...
Closes #29999
(cherry picked from commit d8240fb513fc18ee9bac067f8333aab1d96005d9)
2025-02-26 21:32:47 +01:00
Ovahlord
4d193c29a3
Build: synced FindMySQL macro with master branch
2025-02-26 21:27:28 +01:00
Ovahlord
7769aed49a
CMake: added MySQL 8.3 to FindMySQL macro
2024-02-22 16:30:29 +01:00
Keramat Jokar
7316f67b28
Core/Socket: Fix check session digest ( #436 )
2023-12-24 05:57:28 +01:00
Ovahlord
a9c5881487
Scripts/BoT: fixed linux build
2023-12-19 07:59:18 +01:00
Ovahlord
f951bf80fd
Scripts/BoT: exclude several invisible stalkers from the Proto-Behemoth's Dancing Flames visual effect
2023-12-19 07:55:49 +01:00
Ovahlord
abfddaa915
Scripts/BoT: updated and modernized Halfus Wyrmbreaker encounter
...
* moved several mechanics from instance script into the boss script itself
* changed the unresponsive dragon selection from two saved variables into a single generated flag
* corrected timer layout for the Proto-Behemoth and handled a missing mechanic of the Time-Dilation debuff
* moved all encounter spawns into spawngroups
* simplified and cleaned up the dragon ads script
2023-12-19 07:46:11 +01:00
Ovahlord
d8ef0352e1
buildfix
2023-12-18 11:48:18 +01:00
Shauren
b5ec59a07e
Core/Units: Power handling improvements
2023-12-18 10:02:19 +01:00
Ovahlord
620c39be06
Core/Units: update facing splines immediately after launch
2023-12-17 05:50:10 +01:00
Ovahlord
924273363f
Core/Pets: ported a couple changes from 3.3.5 branch that went missing and corrected a master branch spell check that was allowing non-charmed player controlled units to bypass the ai movement check exception (pets are not meant to be charmed, only controlled)
2023-12-17 05:17:57 +01:00
Shauren
2c38b2f4be
Core/Spells: Merge TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS functionality into TRIGGERED_IGNORE_CAST_IN_PROGRESS as they are always used together (and missing one of them in scripts is a common enough mistake)
...
* Also fixes Ray of Frost being interrupted by casting Shimmer
2023-12-17 04:44:00 +01:00
Ovahlord
45f0c797e9
Core/Common: ported windows settings manifest from https://github.com/TrinityCore/TrinityCore/commit/b299902881cb6525b5a6cc08c5721c0c1c7401ab
2023-12-14 01:20:28 +01:00
Shauren
d02827d228
Core/Misc: Added windows version checks during startup to avoid confusion about crashes when running on unsupported OS
2023-12-14 01:06:34 +01:00
Shauren
d5cb122e3a
Core/Cells: Improve cell copy constructor and argument passing codegen (now fully done through a single register)
2023-12-14 00:47:18 +01:00
Gosha
7d2e4e1993
Core/Cells: align Cell.data.Part fields by 8 bits and enlarge Cell structure to 8 bytes
...
8-bits align removes unneded shift operations
2023-12-14 00:47:12 +01:00
Ovahlord
9a4a902636
Core/Units: also allow creatures to generate rage from auto attacks and use their base attack time as base to calculate the generated amount
2023-12-12 20:56:33 +01:00
Ovahlord
ba10718ea7
Core/Units: removed a debug logging message that sneaked in
2023-12-11 21:02:39 +01:00
Ovahlord
5b5914beda
Core/Units: no longer set PowerUpdate packets when gaining rage from damage taken
2023-12-11 20:48:45 +01:00
Ovahlord
8613a5623c
Core/Units: use the weapon's/druid's base attack speed to calculate melee rage amounts instead of plain attack swing timers
...
The normalized rage calculation uses base speeds, which are the weapon's attack base attack speed and the druid's shapeshift base attack speed. The old implementation used plain swing timers which are affected by haste and thus resulting in negating any rage gains from faster attacks
2023-12-11 19:55:54 +01:00
Ovahlord
96e9b6189f
Core/Units: fixed a typo which was causing armor mitigation to be bypassed
2023-12-10 18:45:59 +01:00
Ovahlord
0f035fe940
Core/Units: refactor rage generation to reflect patch 4.0.1 changes:
...
* melee attacks will now send their awarded rage within SMSG_ATTACKER_STATE_UPDATE and moved the rage reward mechnic from Unit::DealDamage into Unit::AttackerStateUpdate
* killed CleanDamage struct and provide plain unmitigated damage values instead as since patch 4.0.1 the rage gained from damage taken is fully normalized and ignores any kind of damage reduction or negation
2023-12-10 18:26:24 +01:00
Ovahlord
4f309c127a
Core/Units: round rage gain values up so taking at least one point of damage will ensure you gain a rage point
2023-12-10 17:09:55 +01:00
Ovahlord
6cb2bd953d
Core/Units: fixed a rounding issue that caused very low damage unintentionally being reduced to zero
...
*also feed the AttackerStateUpdate SubDamage with the correct values
2023-12-10 16:58:21 +01:00
Ovahlord
8c3d501524
Core/Units: generating rage from damage taken will now use the full unmitigated damage amount instead of the final instead
2023-12-10 04:37:44 +01:00