Fix change faction on dead Night Elves causing the new player keeping the 175% wisp speed buff.
Players will be resurrected automatically on change faction.
Closes#255
Add a new method EnsureVictim() which asserts a valid not NULL reference will be returned to the caller. Use this whenever the GetVictim() would be dereferenced .
Fix a crash happening with GAMEOBJECT_TYPE_SUMMONING_RITUAL GameObjects if a Player clicked on the GO, logged out and let another Player click on it.
Issue added in 464c0c1611Fixes#11856
Add Line of Sight checks to WorldObject::GetNearPoint(), fixing to TargetedMovementGenerator not reaching a point with valid LoS to the target and MotionMaster::MoveKnockbackFrom() knocking creatures inside walls.
Remove unused code.
Fix Position members not being always initialized.
Valgrind log:
at : Position::NormalizeOrientation(float) (Object.h:388)
by : Position::SetOrientation(float) (Object.h:315)
by : Position::Relocate(Position const&) (Object.h:310)
by : spell_ulduar_stone_grip::spell_ulduar_stone_grip_AuraScript::OnRemoveVehicle(AuraEffect const*, AuraEffectHandleModes) (boss_kologarn.cpp:592)
* Master Looter cannot freely loot items under threshold
* Update round robin looter only if loot is not empty
* Fixed loot bag icon appearing in raid frames when loot method was not Master Looter
* Fixed changing loot method reseting current round robin looter
Fix uninitialized values, most of which are false positives, always initialized before being accessed.
Add some asserts and additional NULL checks as sanity checks. Use SpellMgr::EnsureSpellInfo() if the spell id is valid and always supposed to return a valid not-NULL SpellInfo* .
Fix some static analysis issues about:
- uninitialized values, most of which are false positives, always initialized before being accessed
- unchecked return values
- dead code never executed
- bad formatting leading to wrong behavior
Please ensure EventMap is never used with event id set to 0 or those events will never execute.
Players will be able to open the loot window and see the items in case of master loot.
If the item is under threshold FFA applies, else the item becomes locked.
Also fix an exploit related to master loot item give.
Arena season sent to client with SMSG_INIT_WORLD_STATES opcode was not sent if Player was on a zone with id 0 on login. Initializing the zone id to -1 will always trigger UpdateZone() properly on login.
Fixes#10623