Shauren
5bb76804db
Core/Items: Ignore item charges for item effects types other than on use
2026-06-09 16:46:14 +02:00
Shauren
462b1774a9
Core/Spells: Don't modify item charges in all slots on a single item spell cast
2026-06-09 16:43:39 +02:00
Ovahlord
5d22ddd499
Core/Misc: rename Powers to PowerType
2026-06-09 08:19:48 +02:00
sevi
9156f66544
Core/Spells: cancel player casts on movement ( #469 )
2026-05-25 11:44:07 +02:00
Ovahlord
e53b90d75b
Core/Spells: do not allow SPELL_EFFECT_HEAL_PCT to critically heal
2026-03-26 22:09:43 +01:00
Shauren
b31333615f
Core/Spells: Fixed autoattack timer being reset by almost every spell cast
2026-03-24 21:27:06 +01:00
Ovahlord
266d1d7717
Core/Creatures: temporarily revert all summon changes in order to keep the master branch functional until the implementation is done
2026-02-28 11:06:35 +01:00
Ovahlord
857f79b22a
Core/Creatures: converted CMSG_PET_ACTION to packet class and moved most parts of it to the SummonInfo API
2025-08-24 18:17:38 +02:00
Ovahlord
5882d5b06b
Core/Spells: allow nullptr targets again
2025-08-03 19:45:23 +02:00
Shauren
aa3378824b
Core/Spells: Fixed PROC_HIT_DISPEL and PROC_HIT_INTERRUPT on procs using PROC_SPELL_PHASE_HIT phase
2025-08-03 14:34:40 +02:00
Shauren
0d1d468c88
Core/Spells: Fully prevent infinite proc loops and add logging to detect most spells that could possibly trigger this behavior at startup
2025-08-03 14:28:23 +02:00
Shauren
a70d85e565
Core/Spells: Allow filtering procs in FINISH phase by SpellTypeMask
2025-08-03 14:18:33 +02:00
Ovahlord
744aa1fd96
Core/Spells: make proc related fields typesafe
2025-08-03 13:33:05 +02:00
Shauren
d9be195c43
Core/Spells: Start spells triggered by SPELL_EFFECT_FORCE_CAST_2 without any trigger flags
2025-08-02 15:32:01 +02:00
Shauren
e503f96adb
Core/Spells: Reduce number of CastSpell overloads to 1
2025-08-02 15:22:59 +02:00
Shauren
78de91a487
Core/Spells: Rename confusing SpellState enum values
...
* SPELL_STATE_CASTING -> SPELL_STATE_CHANNELING (was used for "channel in progress")
* SPELL_STATE_DELAYED -> SPELL_STATE_LAUNCHED
2025-08-02 12:37:52 +02:00
Ovahlord
48c21d7161
Core/Spells: reduce differences between branches
2025-08-02 09:39:15 +02:00
Shauren
c158f40455
Core/Spells: Exclude TriggerCastFlags that can be set for non-triggered spells from being checked by Spell::IsTriggered
2025-08-02 08:58:18 +02:00
Shauren
16aa620ca0
Core/Spells: Don't ignore power costs and reagents for spells triggered by SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_MISSILE, SPELL_EFFECT_FORCE_CAST, SPELL_AURA_PERIODIC_TRIGGER_SPELL, SPELL_AURA_PROC_TRIGGER_SPELL and fixed implementation of SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES
2025-07-28 22:19:28 +02:00
Shauren
a2079b5835
Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate POWER and REAGENT flags
2025-07-28 21:57:12 +02:00
Ovahlord
a9579cb33b
Core/Skills: ported skill refactors from master branch
...
* implement automatic skill learning from dbc data which
2025-06-21 01:23:27 +02:00
Ovahlord
3b40b62e1c
Core/Spells: no longer reset combat timers for instant melee spells
2025-06-15 20:59:41 +02:00
Ovahlord
452da00b2a
Core/Player: updated the Death Knight Rune system to get closer to the Classic implementation
...
* Runes will no longer trigger a 1.5 seconds cooldown when missing and instead refund the runes immediately
2025-06-15 15:13:56 +02:00
Ovahlord
4524c29f2c
Core/Spells: ported spell effect value calculation from cata_classic branch
2025-06-07 11:40:18 +02:00
Ovahlord
6eb73788f4
Core/Units: deprecate CREATURE_FLAG_EXTRA_NO_COMBAT and use CREATURE_STATIC_FLAG_IGNORE_COMBAT to turn creatures passive
2025-03-15 14:27:16 +01:00
Ovahlord
4127d2595b
Core/Spells: refactored check for putting caster in combat with the player and incorporate CREATURE_STATIC_FLAG_IGNORE_COMBAT back in
2025-03-15 10:59:51 +01:00
Ovahlord
0c9747961d
Core/Spells: restore a check for SPELL_ATTR3_COMPLETELY_BLOCKED that went missing during cherry picking
2025-03-15 08:52:37 +01:00
Shauren
c23cfa4217
Core/Spells: Move entering combat for caster and calculating crit chance to separate function called only once for each target instead of doing it once for every effect on every target
2025-03-15 08:50:50 +01:00
Shauren
2274f69173
Core/Spells: Simplify combat flagging code on spell launch and impact
2025-03-15 08:47:21 +01:00
Alan Deutscher
52fc975ecc
Core/Spells: Delay combat flagging for spell targets until spell missile lands
2025-03-15 08:44:48 +01:00
Ovahlord
164289b3b2
Core/Units: ported namings for UnitFlags and UnitFlags2 and added the check for forbidden flags in database
2025-03-11 18:06:35 +01:00
Ovahlord
83958342d9
Core/Spells: ported spellMod handling from master branch
2025-03-09 13:20:40 +01:00
Ovahlord
0927c5af40
Core/Misc: backported most boost changes from master branch
2025-02-27 23:47:52 +01:00
Ovahlord
924273363f
Core/Pets: ported a couple changes from 3.3.5 branch that went missing and corrected a master branch spell check that was allowing non-charmed player controlled units to bypass the ai movement check exception (pets are not meant to be charmed, only controlled)
2023-12-17 05:17:57 +01:00
Shauren
2c38b2f4be
Core/Spells: Merge TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS functionality into TRIGGERED_IGNORE_CAST_IN_PROGRESS as they are always used together (and missing one of them in scripts is a common enough mistake)
...
* Also fixes Ray of Frost being interrupted by casting Shimmer
2023-12-17 04:44:00 +01:00
Meji
a601976e4c
Core/Spells: Fixed target radius calculation for TARGET_DEST_*_RANDOM
2023-12-08 16:37:27 +01:00
Shauren
7d57ef7299
Core/Random: Changed random functions returning doubles to return floats
...
* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
2023-10-31 22:00:52 +01:00
Ovahlord
94f7ee4dda
Core/Spells: check the correct effect index for Beacon of Light auras in heal predicitions
2023-10-24 22:12:55 +02:00
Shauren
388c504047
Core/Spells: Named and implemented most of SpellAttr8
2023-10-23 18:07:05 +02:00
Meji
56077b35c3
Core/Creatures: Improved movement interruption while casting spells
2023-10-21 20:41:40 +02:00
Shauren
3c0cf32b43
Core/Spells: Named and implemented most of SpellAttr7
2023-10-21 20:32:32 +02:00
Ovahlord
5ee22c58f6
Core/Achievements: renamed ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 to ACHIEVEMENT_CRITERIA_TYPE_LAND_TARGETED_SPELL_ON_SPELL_TARGET
2023-10-11 03:17:14 +02:00
Ovahlord
4ff88148c8
Core/Spells: only provide base difficulty spell Ids to criteria events to match their requirements (see It's Not Easy Being Green' for reference)
2023-10-11 02:09:44 +02:00
Ovahlord
ff0eb86c54
Core/Achievements: ported start event and fail event mechanics from master branch
2023-10-11 01:38:01 +02:00
Jeremy
f8aa09f253
Core/Areas: Update AreaFlags from EnumeratedStings values
2023-10-09 20:41:30 +02:00
Ovahlord
94a37eeaa0
Core/Spells: implement CREATURE_STATIC_FLAG_5_240_DEGREE_BACK_ARC
2023-08-27 18:24:41 +02:00
Ovahlord
ff575bcef0
Core/Creatures: ported all existing static flag implementations from master branch
2023-08-27 17:16:18 +02:00
Ovahlord
a57e27e6d3
Core/Spells: implement reputation requirements for spells (mostly used in guild spells such as Guild Page)
2023-08-13 11:48:20 +02:00
Ovahlord
e936684e78
Core/Spells: converted FacingCasterFlags of spell casting requirements to enumflag
2023-08-13 11:38:09 +02:00
Ovahlord
2bcc645cd3
Core/Spells: ported radius entry indexing from master branch and dropped several now deprecated spell 'fixes' from spellMgr
2023-08-06 12:54:05 +02:00