Commit Graph
13620 Commits
Author SHA1 Message Date
ccrs 2b863c2b8e Core/UnitAI: #17309 follow-up (#17608)
* Core/UnitAI: SelectTarget correction

Set CurrentVictim as first element on targetList if necessary, which is then filled with the threatlist elements that satisfy the predicate.
2016-07-20 19:45:08 +02:00
Gustavo c31be4100e Core/AI Prevent bosses respawn when BossState is set to DONE (#17616) 2016-07-20 19:44:44 +02:00
ccrs faa310252f Core/UnitAI: SelectTarget correction (#17309)
Core/UnitAI: SelectTarget correction - have current victim always be first element of target list
2016-07-20 19:41:37 +02:00
ariel- ef8e83f99d Core/Player: silence warning 2016-07-20 19:40:53 +02:00
Aokromes 79c5d21d36 Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whethe…
…r or not a daily quest has been completed by a player in that day.

Also use it to fix two quest chains broken in commit 7905651. Should be the only ones of their kind.
2016-07-20 19:40:21 +02:00
Keader 6759266253 Core/Scripts: Hallow's End Pumpkin Treat
Add all 6 spells available from item 20557,
Hallow's End Pumpkin Treat:
- Hallow's End Candy, Orange Giant (24924)
- Hallow's End Candy, Skeleton (24925)
- Hallow's End Candy, Pirate (24926)
- Hallow's End Candy, Ghost (24927)
- Hallow's End Candy, Female Defias Pirate (44742)
- Hallow's End Candy, Male Defias Pirate (44743)

Thanks @Keader for creating the new spell scripts & SQL,
 saved me a lot of time! :-)
2016-07-20 19:35:07 +02:00
Shauren 3d991107e2 Core/Commands: Cooldown command should fall back to targeting self in case of no valid selection 2016-07-20 19:34:45 +02:00
Shauren 792f48b554 Core/Commands: Allow .cooldown command to work on player pets 2016-07-20 19:34:04 +02:00
Gustavo 0d412494ef Core/Spells GameObjects needs to be spawned in order to be acceptable as a SpellFocus (#17594) 2016-07-20 19:33:29 +02:00
Shauren 286e796a55 Core/Quests: Failing/abandoning a quest should not unconditionally remove required items, non-quest specific items such as crafting reagents should remain in inventory 2016-07-20 19:31:30 +02:00
Brian 43686f2c7f Core/Quests: Remove quest items that were looted if they are unique, bound, quest items, when abandoning a quest. (#17556) 2016-07-20 19:31:09 +02:00
Aokromes f0c90fe8ca partialy revert previous commit 2016-07-20 19:29:16 +02:00
SnapperRy 3fa8965fff Core/SpellArea: iterate spell_area entries by player's current area instead of quest id. (#17509) 2016-07-20 19:22:25 +02:00
SnapperRy b6be6556f6 Core/Unit: remove emote state when creature attacks another unit (#17542) 2016-07-20 19:21:27 +02:00
robinsch 408f4370b3 Script/Archavon: Implement EMOTE_LEAP (#17588) 2016-07-20 19:20:33 +02:00
P-Kito 33afe2d927 Game/Entities: Fix math problem "Disk Point Picking" in GetRandomPoint (#17577) 2016-07-20 19:20:09 +02:00
SnapperRy 615e3115ef Core/Quest: implement usage of QUEST_FLAGS_RAID to allow a quest to be completed while in raid. (#17535)
By @ForesterDev
2016-07-20 19:19:46 +02:00
Meruemu 8cdb25f134 Core/Entities: Fix flag CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN implementation. (#17548) 2016-07-20 19:19:33 +02:00
Keader 5eb80cdfde Core/Movement Fixed minimum speed check (#17555) 2016-07-20 19:17:25 +02:00
Snapper c82ecf4976 Core/Misc: use enum for UNIIT_NPC_FLAGS' zero values 2016-07-20 19:17:06 +02:00
Aokromes 543953fb75 Core/Player: Move few logs of loglevel and add few notes (#17554) 2016-07-20 19:16:43 +02:00
Snapper 429a4bc13b Core/Misc: kill whitespace and use enum instead of hardcoded value. 2016-07-20 19:16:18 +02:00
SnapperRy 6f7dc7e86d Core/Quest: don't save queststatus for autocomplete quests (#17487) 2016-07-20 19:15:50 +02:00
w1sht0l1v3 6ba75a54d1 Core/Scripts: Corrections after 14b93c04ee07e9fe6e2767460e7fc7cc2b3e6808 2016-07-20 19:13:35 +02:00
Shauren 8a5e7eba70 Core/Units: Fixed autoattack range
Closes #17539
2016-07-20 19:12:44 +02:00
Aokromes 0cb8e628d2 Core/Unit: Add proc cooldown to all units
It will break something?
2016-07-20 19:12:00 +02:00
treeston a3fba746d0 Entities/Creature: Add some more std::chrono overloads 2016-07-20 18:48:17 +02:00
SnapperRy bde4176861 Core/Script: small improvement for quest "The Hunt is On". (#17537)
Reset emotestate when the event starts.
2016-07-20 18:47:41 +02:00
Aokromes 92523278b2 Core/Misc: Coding standard 2016-07-20 18:45:58 +02:00
Shauren 00cc84a51d And another typo fix 2016-07-20 18:44:49 +02:00
Shauren 6e755d05d8 Typo fix 2016-07-20 18:44:38 +02:00
Aokromes 67bb661def Core/Mmaps: Charge ignoring z position of target (#17516)
* Core/Mmaps: Charge ignoring z position of target

By cemak closes #15011
2016-07-20 18:43:45 +02:00
ariel- b56a40436b Core/Unit: remove duplicate resist roll in Unit::MeleeSpellHitResult (#17520) 2016-07-20 18:41:30 +02:00
SnapperRy 0b62ea5f24 Core/Fishing: update fishing skill regardless of success or failure (junk items fished) (#17504) 2016-07-20 18:40:59 +02:00
Shauren 684fb69d0d Core/Spells: Fixed spell dest range check failing on 0 distance max range requirement even if standing directly on top of destination 2016-07-20 18:38:18 +02:00
SnapperRy 2e02320302 Event/Midsummer: improve pole ribbon functionality (#17464)
Event/Midsummer: improve pole ribbon functionality:

- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
2016-07-20 18:37:26 +02:00
DDuarte e2248bbfa4 Scripts/Commands: Fix build warning 2016-07-20 18:37:01 +02:00
Aokromes b942fd40a9 Scripts/Commands: Remove unused argument of .cometome command 2016-07-20 18:36:33 +02:00
SnapperRy a8a8ff596d Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed (#17458)
* Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed
2016-07-20 18:33:33 +02:00
SnapperRy 5ce8886050 Core/Spell: allow use of ground mounts while swimming (#17488) 2016-07-20 18:33:07 +02:00
Aokromes 0f5b2fd792 Code/Battleground Opening a game object(banner) under absorb effects … (#17459)
* Code/Battleground Opening a game object(banner) under absorb effects in battlegrounds should result an interupt

By zwerg, closes #6222
2016-07-20 18:32:05 +02:00
Aokromes 9d7bd6ca62 Core/Misc: Even better description for logs 2016-07-20 18:30:14 +02:00
Aokromes cd4b1004fc Core/Misc: Better description for a log 2016-07-20 18:28:34 +02:00
Aokromes 5e3cb9a180 Core/Misc: Better description for a log 2016-07-20 18:28:13 +02:00
Aokromes 8e2b32f55b Core/Misc: Better description for a log 2016-07-20 18:26:42 +02:00
Shauren fa7026cee3 Core/Spells: Fixed spell range check
Closes #17060
2016-07-20 18:26:18 +02:00
Aokromes 4305129672 Core/Loading: output error when specified emote id for some quest-rel…
…ated tables is invalid (#17469)

* Core/Loading: output error when specified emote id for some quest-related tables is invalid
* Apply suggested changes (and kill whitespace)
2016-07-20 18:23:26 +02:00
Gustavo d1d8840ce6 Core/Scripts Boss Ahune Clean-up (#17320)
Remove use of flags UNIT_FLAG_NON_ATTACKABLE and UNIT_FLAG_REMOVE_CLIENT_CONTROL
Replace with correct one, UNIT_FLAG_UNK_31, imunity part now is fully handled by auras
Fix a problem with bugged orientation while casting SPELL_SYNCH_HEALTH
Use std::crono notations
Remove unneeded code

Move one spell_linked_spell to SpellScript
Fix Loot issue
Fix Possible Crash
2016-07-20 18:14:58 +02:00
jackpoz d255975122 Core/Creature: Fix assertion triggered
Fix assertion triggered when a Creature was summoned at an invalid position with Auras loaded as Creature addons.
Fix #17415
2016-07-20 18:13:32 +02:00
Aokromes e0cdf97dcb Core/Pet: Fix pet at rest distance (#17206)
* Core/Pet: Fix pet at rest distance

By MrSmite, closes #10865

* Update TargetedMovementGenerator.cpp
2016-07-20 18:09:40 +02:00