Ovahlord
0cd586b747
CI/Travis: upgrade to boost 1.67 and Ubuntu 18.4
2020-01-31 21:34:48 +01:00
Ovahlord
986a75fc2f
Scripts/Westfall: fixed quest "Livin' the Life"
2020-01-31 12:54:28 +01:00
Ovahlord
01be7e130f
Scripts: make travis happy
2020-01-31 11:56:18 +01:00
Ovahlord
b97b41276b
Core/Scripts: removed a not existing dev tool command script registration
2020-01-31 11:31:37 +01:00
Ovahlord
638d368130
Core/Creatures: re-organized default summoning behaivior to make sure that all fields are set before the summon gets sent out to clients
2020-01-31 11:29:58 +01:00
Ovahlord
f2713834c7
Core/AI: cleaned up SAI initialization in order to fix some unexpected behaivior when summoning creatures with sai assigned
2020-01-31 11:27:58 +01:00
Ovahlord
66a4a9617c
Core/Spells: restore player caster check when trying to hit personal summons with spells
2020-01-31 08:00:45 +01:00
Ovahlord
fe5044aac3
Core/AI: summons that are considered as "guides" will no longer follow players on spawn
2020-01-31 07:59:44 +01:00
Ovahlord
86d479a087
Core/Spells: expand personal spawn handling for summons to all kind of summons
...
* personal summon target checks for spells will now always happen instead of only if a player is the caster
2020-01-31 07:46:43 +01:00
Ovahlord
6073f1fe54
Scripts/BoreanTundra: duc-taped Beryl Sorcerer script to function "properly" again
2020-01-31 07:38:17 +01:00
Ovahlord
1aaf004064
Core/AI: followup fixes
2020-01-31 07:34:12 +01:00
Ovahlord
eaa635ab32
Core/Movement: backported cleanup for determining follow movement on appearing instead of calling evade modes right away
2020-01-31 07:34:11 +01:00
Ovahlord
445c018e6b
Scripts/Westfall: fixed quest "It's alive!"
2020-01-30 14:52:20 +01:00
Ovahlord
7f6e63f850
Scripts/Westfall: scripted Overloarded Harvest Golem visuals
...
* removed somple duplicate spawns and event related spawns that are already spawnt
2020-01-30 05:42:24 +01:00
Ovahlord
5a86f475d9
DB/Westfall: added more random movement to Riverpaw Gnolls
2020-01-30 04:42:03 +01:00
Ovahlord
d470382794
DB/Westfall: added more random movements to Westfall creatures
2020-01-29 16:05:27 +01:00
Ovahlord
dc4caca011
DB/Westfall: added pathings for all npc's in Moonbrook and in the Deadmines, added random movements and corrected several stand states
2020-01-29 12:02:30 +01:00
Ovahlord
ed55885cd5
DB: corrected file naming for last Elwynn fixups
2020-01-29 12:01:27 +01:00
Ovahlord
d4faba7897
Core/Players: restore enchantment update handling if a skill is being reduced by game masters
2020-01-28 21:27:51 +01:00
Ovahlord
be5ccbccef
DB/Elwynn: added two emote events to Goldshire, added missing emote state to Northshire Peasants and added some waypoints to Eastvale Logging Camp
2020-01-28 19:58:33 +01:00
Ovahlord
0d690e0540
Core/Scripting: dropped ModifyVehiclePassengerExitPos hook
2020-01-28 17:51:54 +01:00
Ovahlord
a11fb57342
Core/Players: re-organize SetSkill logic to cover all possible save state cases with the new skill initialization
2020-01-28 17:36:32 +01:00
Ovahlord
df4018b10d
Core/Vehicles: use pointers instead of tempoary copies
2020-01-28 13:29:12 +01:00
Ovahlord
045ae21e49
Scripts/Elwynn: scripted horse riding sequence for quest 'Further Concerns'
2020-01-28 11:13:15 +01:00
Ovahlord
dfaa49c87b
Core/Vehicles: expand vehicle seat addon table implementation to support passenger exit options
2020-01-28 11:09:05 +01:00
Ovahlord
f336d6032b
Scripts/Spells: moved Magmaw's involved eject passenger spells to generic spell script and use vehicle exit position script hook
2020-01-28 08:17:06 +01:00
Ovahlord
adbc729fab
Core/AI: call ModifyVehiclePassengerExitPos for CreatureScript as well since it inherits from UnitScript
2020-01-28 05:54:03 +01:00
Ovahlord
6be00413a9
Core/Movement: MoveSmoothPath will now automatically flag a ground path as uncompressed when the delta is > 400
2020-01-27 21:30:20 +01:00
Ovahlord
92852a437a
Core/Movement: MoveSmoothPath will no longer enable catmullrom movement when a creature is not flying
2020-01-27 20:02:46 +01:00
Ovahlord
39e40f176b
Core/Packets: corrected heal prediction type field size that was causing too large packets
2020-01-27 12:57:54 +01:00
Ovahlord
6bd0412f73
Core/Spells: do not set a beacon guid for channeled spells to match sniff behaivior
2020-01-27 12:48:35 +01:00
Ovahlord
37fae4e57a
Core/Player: fixed a warning
2020-01-27 11:26:36 +01:00
Ovahlord
2dd295a603
Core/Spells: updated MSG_CHANNEL_START to packet class and fixed its heal prediction
2020-01-27 11:22:30 +01:00
Ovahlord
a72411241d
Core/Players: simplified mount capability update checks and removed a unneeded call uppon changing liquid status
2020-01-27 09:49:26 +01:00
Ovahlord
65145b375a
Core/Players: fixed an ancient typo in 34b3617184
...
thx to Artamedes for noticing
2020-01-26 16:34:56 +01:00
Ovahlord
a1c415c658
Core/Spells: implement power cost level scaling
2020-01-26 16:04:42 +01:00
Ovahlord
28b3ae6946
Core/Items: 603b71d2a7 followup. Simplified checks
2020-01-26 08:49:13 +01:00
Ovahlord
69f74c726d
Core/Datastores: load all item enchantment fields instead of only the first three
2020-01-26 07:42:27 +01:00
Ovahlord
603b71d2a7
Core/Items: fixed handling of Heirloom item stat distribution
2020-01-26 07:41:51 +01:00
Ovahlord
ee41e6260d
Scripts: dropped unused scripts from Halls of Origination and fixed remaining startup errors
2020-01-26 03:18:03 +01:00
Ovahlord
5cb84cc9c1
DB/Trainers: cleaned up trainer update sql and fixed some startup errors caused by it
2020-01-26 02:38:23 +01:00
Ovahlord
ede6b8caf0
Core/Creatures: fixed a db loading typo that was causing creatures to not have any creature type
2020-01-26 02:07:01 +01:00
Ovahlord
c2a33311cf
DB/Trainers: added a huge number of sniffed trainer data
2020-01-25 16:34:30 +01:00
Ovahlord
a1d328b6c3
DB/Creatures: added missing byte flag to default template addon entries to fix several equipment related issues
2020-01-25 16:16:13 +01:00
Ovahlord
45b69eb3a4
Core/Gossips: fixed a typo that was causing scripted gossip menus to show wrong icon ids
2020-01-25 16:09:04 +01:00
Ovahlord
fcb79fee07
Core/Datastores: updated DBC structure names to generated member format
2020-01-25 12:36:32 +01:00
Ovahlord
06ffa70afc
Misc: dropped gitlab related files and added issue and pull request templates for github
2020-01-24 22:41:05 +01:00
Ovahlord
cf430ce61a
Core/Movement: merge 335 feedback changes for interrupt handing
2020-01-22 20:42:02 +01:00
Ovahlord
7f3a2084d1
Core/Movement: restore strict aura interrupt behaivior for players
2020-01-22 09:47:39 +01:00
Ovahlord
11f9219c8e
Core/Movement: improved random movement to come closer to retail behaivior
2020-01-22 08:48:06 +01:00
Ovahlord
266e2f1895
Core/Spells: defined unknown field in spell start and spell go packet struct
2020-01-21 22:26:46 +01:00
Ovahlord
42f2042279
Core/AI: removed a completely useless and braindead enum
2020-01-21 19:46:25 +01:00
Ovahlord
2374163cbb
Core/Spells: make Travis happy
2020-01-21 06:54:43 +01:00
Ovahlord
ec3ff7f085
Scripts/SFK: corrected a timer check that was preventing Baron Ashbury from casting Asphyxiate
2020-01-21 06:05:04 +01:00
Ovahlord
744ac00469
Core/Spells: converted SMSG_SPELL_START and SMSG_SPELL_GO to packet class
2020-01-21 06:03:02 +01:00
Ovahlord
135eb3e5a0
DB/Creatures: added template addon entries for all missing creatures and set their visbility distances once again, including difficulty entries this time
...
* updated guid based visibility distances once again
2020-01-18 23:25:43 +01:00
Ovahlord
05fcab82d8
Core/Spells: corrected implementation of SPELL_AURA_BLOCK_SPELL_FAMILY and implement trigger cast flag to ignore blocked spells
2020-01-18 16:21:17 +01:00
Ovahlord
221ed21ed2
Core/Units: applied feedback from TC pull request for aura interrupt checkups
2020-01-18 16:13:29 +01:00
Ovahlord
b306111498
Scripts: re-organize Scarlet Enclave and Gilneas script files to reduce build time
2020-01-16 05:30:00 +01:00
Ovahlord
d4c12df4a7
Core/Misc: make travis happy
2020-01-16 05:17:47 +01:00
Ovahlord
b210320df0
Core/Spells: unify successful spell cast and interrupt AI hooks into one helper with different cast results to reduce duplicate code
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* fixed position update logic that was responsible for interrupting channeled spells because of a missing movement generator update call that was kicking in after the interrupt already happened
* improved Baron Ashburys timer layout
2020-01-16 05:01:39 +01:00
Ovahlord
175282fbb6
Core/Trainer: do not send the level requirement for class trainer spells when the player has fulfilled the level requirement to match sniff behaivior
2020-01-14 01:06:32 +01:00
Ovahlord
3e373b132e
DB/Events: updates game event dates for the next five years
...
*author: @natnat201193
2020-01-13 15:27:30 +01:00
Ovahlord
09ebb0ed45
Core/Creatures: removed a unused argument from CanResetTalents
2020-01-13 14:50:37 +01:00
Ovahlord
0f73f8aeed
Core/Creatures: the required level for resetting talents should be 10
2020-01-13 02:40:32 +01:00
Ovahlord
5ce44296d0
Core/Creature: fixed trainers not sending their gossips
2020-01-13 02:35:13 +01:00
Ovahlord
622ddff704
Core/Players: initialize skill fields uppon character creation as well to prevent creating naked characters
2020-01-13 00:38:53 +01:00
Ovahlord
7760d95962
Core/Creatures: backported trainer update and skill initialization
2020-01-12 23:53:35 +01:00
Ovahlord
0e60ed1682
Core/Events: allow to override holiday durations and correct Lunar Festival duration down to 2 weeks
...
* the new field must be set for every new holiday date entry to take effect if you want to override the duration of the given
2020-01-11 23:42:08 +01:00
Ovahlord
02c12f7e77
Scripts/BWD: corrected a file name
...
*thx Keader for noticing
2020-01-11 21:43:07 +01:00
Ovahlord
a592be71f7
Core/Events: avoid looking up for battlegrounds when no battleground has been linked to an active event
2020-01-11 20:16:54 +01:00
Ovahlord
a3377e273a
Core/Events: refactored battleground holiday assignments. Instead of going with shitty bitmasks we now accept plain battleground ids instead
2020-01-11 20:04:21 +01:00
Ovahlord
ffc9bcf56a
DB/Events: updated Call to Arms battleground events times for this decade and added missing Call to Arms entries for Twin Peaks and Battle for Gilneas
2020-01-11 19:00:15 +01:00
Ovahlord
a404624fa2
DB/Creatures: corrected gold loot values for heroic Shadowfang Keep and Stonecore trash npcs
2020-01-11 15:31:26 +01:00
Ovahlord
c88a6193f6
Scripts/SFK: rewrite Lord Godfrey encounter
...
* updated scripts to new model
* corrected timer handling
* removed unneeded script for Bloodthirsty Ghouls
* properly handle left / right cast visuals for summoning Bloodthirsty Ghouls and Pistol Barrage
* reset achievement progress on each new attempt
2020-01-11 15:03:37 +01:00
Ovahlord
b1165e3778
DB/SFK: added missing waypoints to a Wailing Guardsman
2020-01-10 21:52:06 +01:00
Ovahlord
d60fbb842e
Core/Movement: use better checks in GetCurrentSlot to get more reliable slot results
2020-01-10 21:09:13 +01:00
Ovahlord
8d3ce54758
Scripts/SFK: removed unneeded tabs from Lord Walden's script and restrict the clear emote state event to his intro phase only
2020-01-10 13:10:47 +01:00
Ovahlord
029b61761c
Scripts/SFK: rewrite Lord Walden encounter
...
* updated script to new model
* removed hacks
* added out of combat talk events and movement
* scripted missing abilities
2020-01-10 04:20:53 +01:00
Ovahlord
19a1566a68
Scripts/SFK: fixed a typo and do not trigger Lord Godfrey's intro when he has been defeated already
2020-01-10 01:04:58 +01:00
Ovahlord
0aa4b560df
Scripts/SFK: scripted Lord Godfrey intro events for both factions and cleaned up header file
2020-01-09 21:39:09 +01:00
Ovahlord
be753e8671
DB/SFK: scripted Horde event sequence when defeating Lord Walden
2020-01-09 20:02:46 +01:00
Ovahlord
741dba7cdf
Scripts/SFK: reworked spawn group handling for boss related spawns and corrected some spawn group spawn id assignments for Horde spawn groups
2020-01-09 17:32:57 +01:00
Ovahlord
ea4352d408
DB/SFK: scripted Alliance event sequence after defeating Lord Walden
2020-01-09 15:24:44 +01:00
Ovahlord
26eaa40e5b
DB/SFK: scripted Horde faction troup event sequence when defeating Baron Ashbury
2020-01-08 21:08:56 +01:00
Ovahlord
0be7d7b122
DB: fixed startup errors caused by a former retail orientation normalization bug in sniff data
2020-01-08 19:14:33 +01:00
Ovahlord
559d4a7fd7
Scripts: added Dragon Soul instance script to scriptloader to fix a startup error
2020-01-08 18:22:08 +01:00
Ovahlord
7898f35492
DB/SFK: scripted Alliance event sequence when defeating Baron Ashbury
2020-01-08 17:58:20 +01:00
Ovahlord
f6be6a42ad
Core/Movement: fixed logic in selecting current movement generator slot
2020-01-08 17:14:59 +01:00
Ovahlord
9d16c1edb2
Scripts/SFK: added missing movement for Veteran Forsaken Troupers in Baron Silverlaine's hall and scripted Alliance exclusive events after defeating Commander Springvale and moving outside
2020-01-08 14:16:15 +01:00
Ovahlord
b0c37fa08e
Scripts/CoT: added instance script files for End Time, Well of Eternity, Hour of Twilight and Dragon Soul in preparation for the instance lock rewrite portover
2020-01-08 02:34:23 +01:00
Ovahlord
f5dd7cdb67
Core/GameObject: backported restock and despawn handlings for goobers and chest
...
*thx @Wyrserth
2020-01-08 00:36:51 +01:00
Ovahlord
23b17ec6e5
Scripts/SFK: scripted event sequence for both faction troups after defeating Baron Silverlaine
2020-01-08 00:10:13 +01:00
Ovahlord
c8cb14b8ac
DB: corrected group names for Lord Walden faction troups
2020-01-07 20:54:28 +01:00
Ovahlord
665b0a2b82
Scripts/SFK: handle faction group spawning after defeating Lord Walden
2020-01-07 20:53:07 +01:00
Ovahlord
4ac44f388e
Scripts/SFK: handle Alliance faction troup spawning when defeating Commander Springvale and when walking on the walls afterwards
...
* handle announcement message when a player triggers the gargoyle area trigger events
2020-01-07 20:25:27 +01:00
Ovahlord
0c04267e52
Scripts/SFK: handle faction troup spawning after defeating Baron Silverline and scripted area trigger talk event when a player enters the floor leading to Commander Strinkvale
2020-01-07 19:38:35 +01:00
Ovahlord
22a1777237
Scripts/SFK: handle faction troup spawning after defeating Baron Ashbury and spawn dead faction troups in Lord Godfrey's room after defeating Lord Walden
2020-01-07 18:33:59 +01:00
Ovahlord
8f47cdd667
Scripts/SFK: moved poison clouds for the Horde version to spawn groups and handle them properly again
2020-01-07 16:34:24 +01:00
Ovahlord
8265d7d472
DB: corrected file naming
2020-01-07 15:40:08 +01:00