Commit Graph
2302 Commits
Author SHA1 Message Date
Ovahlord 98d4a57db1 Core/Creatures: moved pre/post summon actions into SummonInfo API and disabled most old TemporarySummon functionalities 2025-08-22 20:26:10 +02:00
Ovahlord 3ef6132fce Core/Misc: buildfix 2025-08-05 20:36:37 +02:00
Shauren 78de91a487 Core/Spells: Rename confusing SpellState enum values
* SPELL_STATE_CASTING -> SPELL_STATE_CHANNELING (was used for "channel in progress")
* SPELL_STATE_DELAYED -> SPELL_STATE_LAUNCHED
2025-08-02 12:37:52 +02:00
Ovahlord 48c21d7161 Core/Spells: reduce differences between branches 2025-08-02 09:39:15 +02:00
Treeston f95a8bfdca Core/Common: Tokenizer -> Trinity::Tokenize 2025-07-30 20:51:19 +02:00
Ovahlord e750e1b335 Core/Skills fixed another oversight when determining a skill save status 2025-06-21 03:01:29 +02:00
Ovahlord a9579cb33b Core/Skills: ported skill refactors from master branch
* implement automatic skill learning from dbc data which
2025-06-21 01:23:27 +02:00
Ovahlord 4539f848ac Core/Units: ported base attack time refactors from master branch 2025-06-19 23:18:17 +02:00
Ovahlord ca505967e3 Core/Quests: fixed sending the correct gold amount when a quest has RequiredMoney 2025-06-18 19:51:26 +02:00
Ovahlord 44f466030b Core/Quests: ported quest level scaling and reward money calculation from Classic 2025-06-18 16:53:29 +02:00
Mykhailo Redko a145c21495 Core/PacketIO: Implemented CMSG_BUSY_TRADE and CMSG_IGNORE_TRADE 2025-06-17 17:48:49 +02:00
stoneharry 1c38edaae4 Core/Chat: Apply chat flood control to addon messages as well
(cherry picked from commit 5384fc194f9061bbac314abb66a9bac88aaaf760)
2025-06-17 17:43:49 +02:00
Ovahlord c4f1f8d82a Core/Player: converted all macros into constexpr 2025-06-17 13:28:56 +02:00
Ovahlord c092c6ad00 Core/Player: allow players to learn a primary specialization without having to select a talent
* converted CMSG_LEARN_PREVIEW_TALENTS to packet class
2025-06-16 20:32:28 +02:00
Ovahlord 53df12ae73 Core/Player: moved PlayerTalentInfo into a own header and removed the unneeded pointer mess 2025-06-16 18:50:33 +02:00
Ovahlord 452da00b2a Core/Player: updated the Death Knight Rune system to get closer to the Classic implementation
* Runes will no longer trigger a 1.5 seconds cooldown when missing and instead refund the runes immediately
2025-06-15 15:13:56 +02:00
Ovahlord bb6a8ac297 Core/Units: moved CharmInfo class to an own file 2025-06-14 19:13:44 +02:00
Ovahlord 4f08f34e26 Core/Misc: converted more raw pointers to smart pointers 2025-06-14 12:55:35 +02:00
Ovahlord 1b22d87f91 Core/Player: converted void storage items to smart pointers 2025-06-13 20:19:56 +02:00
Ovahlord 164289b3b2 Core/Units: ported namings for UnitFlags and UnitFlags2 and added the check for forbidden flags in database 2025-03-11 18:06:35 +01:00
Ovahlord 74345972e6 Core/Items: allow heirlooms to stay equipped/usable even when the player has reached their max scaling level (they just stay at that power level) 2025-03-10 20:17:48 +01:00
Ovahlord f46b6f0797 Core/Units: removed the packetOnly parameter from several movement flag setters 2025-03-10 17:43:42 +01:00
Ovahlord 83958342d9 Core/Spells: ported spellMod handling from master branch 2025-03-09 13:20:40 +01:00
Ovahlord f9425284ca Core/Units: updated power regeneration handling to get closer to the master version of it 2025-03-09 10:30:07 +01:00
Ovahlord e8588fd5ba Core/Objects: ported Heartbeat implementation fron master branch 2025-03-09 02:40:05 +01:00
Ovahlord d8ef0352e1 buildfix 2023-12-18 11:48:18 +01:00
Ovahlord 0f035fe940 Core/Units: refactor rage generation to reflect patch 4.0.1 changes:
* melee attacks will now send their awarded rage within SMSG_ATTACKER_STATE_UPDATE and moved the rage reward mechnic from Unit::DealDamage into Unit::AttackerStateUpdate

* killed CleanDamage struct and provide plain unmitigated damage values instead as since patch 4.0.1 the rage gained from damage taken is fully normalized and ignores any kind of damage reduction or negation
2023-12-10 18:26:24 +01:00
Kelno b4f6bee92c Core/Items: Fixed soulbound tradeable items not being properly update once every second (#29416)
In the current code they were updated only if the difftime went above 1 second.
2023-12-04 22:09:52 +01:00
sevi 986c129bc0 Core/Quests: implement the option to cast spells upon abandoning quests (#434)
* Core/Quest: Implement a way to cast Spells on Quest Abandon.

* Core/Player: add a missing ;

* Core/Quest: moved the Abandon Spell away from a own table into quest_template_addon.
2023-12-01 16:07:39 +01:00
Shauren 388c504047 Core/Spells: Named and implemented most of SpellAttr8 2023-10-23 18:07:05 +02:00
KobeSagami cbb027438c Core/Misc: Minor change to racial wisp handling to make custom easier (or so i heard) (#22954)
(cherry picked from commit 7d60b9a289ee0942cf57b49626c0f3f9caeed331)
2023-10-18 23:29:07 +02:00
Ovahlord ff0eb86c54 Core/Achievements: ported start event and fail event mechanics from master branch 2023-10-11 01:38:01 +02:00
Shauren 8acfadc779 Core/Objects: Treat areas that have ParentAreaID filled but dont have IsSubzone flag as zones instead of areas 2023-10-09 21:05:00 +02:00
Jeremy f8aa09f253 Core/Areas: Update AreaFlags from EnumeratedStings values 2023-10-09 20:41:30 +02:00
funjoker df32b341a5 DB/Creatures: Port master model system
Fixes incorrect displayid for creatures, due to probability
2023-09-15 23:52:51 +02:00
Shauren a1bf752e4b Core/Players: Don't remove unlearned spells from action bars 2023-08-19 18:20:20 +02:00
Ovahlord 6c1c91b6b2 Core/DataStores: implement PlayerCondition.dbc
* additionally implemented a DB table for custom entries as many of these conditions are strictly server side
* use server side conditions for Stormwind's faction vendor as example usage
2023-07-17 14:53:30 +02:00
Shauren b48e834b1c Core/Loot: Removed unneccessary field from Loot class and pass it as parameter everywhere 2023-07-12 13:05:00 +02:00
robinsch 0c33018b90 Core/Item: Fixed possible dupe exploit with container items containing non unique non stackable items 2023-07-11 21:39:24 +02:00
Ovahlord a3dd0d75cf Core/Quests: ported quest flag and visbility update changes from master branch 2023-07-11 15:21:09 +02:00
Ovahlord 5f808b5247 Core/Entities: modernized several pointers and arrays in Player, Unit and Creature classes 2023-07-08 17:55:25 +02:00
Ovahlord d6801c5dc4 Core/Misc: fixed more deprecation warnings 2023-07-07 23:52:15 +02:00
Shauren 07376de9fc Core/Spells: Always remove spell target from transport on teleport spells if spell destination does not target a position on the transport 2023-06-29 20:31:45 +02:00
Ovahlord e87c7ae513 Core/Spells: allow players to absorb fire damage from environmental damage spell effects 2023-06-07 11:15:48 +02:00
Ovahlord f18a592a7e Core/GameObjects: remove incorrect gathering experience implementation 2023-01-17 19:56:25 +01:00
Ovahlord acaf42798a Core/GameObjects: sync gameobject data field names with master branch and added some missing entries for Cataclysm 2023-01-17 19:45:56 +01:00
Shauren 5f8f854794 Core/Players: Allow teleporting to a specific instance id 2023-01-09 11:22:58 +01:00
Ovahlord ce0c09b429 buildfix 2023-01-09 09:26:21 +01:00
Ovahlord 719bed325e Core/Players: added a missing iterator check in Player::UnbindInstance 2023-01-09 09:20:47 +01:00
Ovahlord c72018b1a8 Core/Players: no longer allow Goblins and Worgen to leave their starting zones early and added their according error messages when trying to do so 2022-12-31 17:16:28 +01:00