Ovahlord
fe5f1951a0
buildfix
2021-12-21 15:40:39 +01:00
Ovahlord
19e274cb5d
Core/Spells: corrected implementation of SPELL_AURA_FIXATE
2021-12-05 16:37:54 +01:00
Ovahlord
2829aa072c
fixed build
2021-12-05 10:32:23 +01:00
Ovahlord
a9336cc826
Scripts/FL: renamed container and updated comment for the recent change on Lord Rhyolith's balance change
2021-12-01 21:41:00 +01:00
Ovahlord
f97d66d37a
Scripts/FL: Lord Rhyolith will now reduce his damage balance impact every 1 second instead of 500ms
2021-12-01 21:30:00 +01:00
Ovahlord
f7d790745b
Scripts/TotFW: added a missing knockback spell for phase one and two for players that are getting too close
2021-11-29 14:57:44 +01:00
Ovahlord
ccf8cb94b4
buildfix
2021-11-28 16:38:42 +01:00
Ovahlord
31a4dd2929
Core/Spells: SPELL_AURA_MOD_POWER_REGEN and SPELL_AURA_MOD_POWER_REGEN_PERCENT will now correctly handle the regeneration modifier update fields for focus and energy power types instead of using the haste_regen field
2021-11-28 16:31:23 +01:00
Ovahlord
a8301ba5f6
Core/Units: fixed a crash when creatures are having their attack speed increased via aura
2021-11-28 15:11:23 +01:00
Ovahlord
d9d428e5f4
fixed a couple copy paste typos
2021-11-28 13:00:01 +01:00
Ovahlord
27d9726dc3
Core/Units: no longer send collision height change packets when a player has not been added to the world yet
2021-11-22 14:15:38 +01:00
Ovahlord
8f69d98ed9
Scripts/Firelands:
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* make sure that Lord Rhyolith's feet always enter the correct seat
* Obsidian Armor will no longer affect the turn mechanic so turning Lord Rhyolith stays consistent
2021-11-19 19:50:10 +01:00
Ovahlord
47170c11c6
Core/Spells: fixed a typo in 3a2e3452e0
2021-11-17 18:44:40 +01:00
Ovahlord
3a2e3452e0
Core/Spells: implement TARGET_UNIT_CASTER_PASSENGERS (105)
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closes #297
2021-11-17 17:47:18 +01:00
Ovahlord
373a296b8d
Core/Units: removed deprecated fake attacker state update from the core
2021-11-17 17:18:05 +01:00
Ovahlord
7840a8f529
Core/Spells: implemented SpellAuraInterruptFlags2::AbandonVehicle and removed unused definitions which have not been used in Cataclysm yet
2021-11-17 17:02:06 +01:00
Ovahlord
6dedecfeac
Core/Spells: implement SpellAuraInterruptFlags2::ChangeSpec
2021-11-17 16:54:11 +01:00
Ovahlord
631b499414
Core/Movement: updated collision height packet handling to ack handling
2021-11-16 07:11:00 +01:00
Ovahlord
4b56a7b9a3
Core/Movement: converted SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY and SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY to new ack handling
2021-11-12 19:29:00 +01:00
Ovahlord
2c70d98449
warning fix²
2021-11-11 17:59:45 +01:00
Ovahlord
c220644db1
warning fix
2021-11-10 16:56:54 +01:00
Ovahlord
5ca475a764
Core/Movement: split SetCanFly for player and creature class and handle their part accordingly
2021-11-10 13:53:14 +01:00
Ovahlord
fbc1b8565a
fixed build
2021-11-10 13:33:17 +01:00
Ovahlord
a689446e56
Core/Units: disarmed another overzealous assert
2021-11-10 13:30:46 +01:00
Ovahlord
a743473eac
fixed build
2021-11-10 13:17:29 +01:00
Ovahlord
df38c26f92
Core/Units: re-added a few capability fixups that got removed in 0a7dfc15e2 and allow auras to send their amount values when changing amount via RecalculateAmount
2021-11-10 13:16:25 +01:00
Ovahlord
56813fd186
Core/Movement: refactored pending movement change queue to be a unordered map instead so we no longer ARE overzealous with kicks when counters or ack receiving order mismatches
2021-11-10 12:19:00 +01:00
Ovahlord
0a7dfc15e2
Core/Movement: ported mount capability updating from master branch and replaced old implementation with it
2021-11-09 18:13:23 +01:00
Ovahlord
3d8762297c
Core/Movement: converted CanFly and DisableGravity ack handling to new system
2021-11-08 22:23:54 +01:00
Ovahlord
9faf867f34
Core/Movement: ported movement speed change acknowledge packet handling from 335 branch
2021-11-08 12:44:49 +01:00
Ovahlord
edbbeba5a2
Core/Movement: ported client control logic updates from 335 branch
2021-11-06 23:41:34 +01:00
Ovahlord
7a602d4b44
Core/Creatures: apply database defined movementflags on (re)spawn and on reaching home only
...
This allows manipulating movementflags without having to block everything via CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE
Yo @keader that flag is your fuckery. gimme feedback
2021-10-31 10:52:45 +01:00
Ovahlord
7473cc1a11
DB/Spawns: added missing questgivers for the legendary staff questline in Orgrimmar and Stormwind
2021-10-30 22:16:53 +02:00
Ovahlord
6f9009e1b0
DB/VP: corrected Altairus' movement template and spawn position data
2021-10-30 22:14:26 +02:00
Ovahlord
217299beed
Core/Creatures: improved movement flag updating for creatures by taking db values more serious
2021-10-30 22:12:01 +02:00
Ovahlord
ee4807ce28
nopch build fix
2021-10-30 17:31:32 +02:00
Ovahlord
32ff2f427f
Core/Spells: implement triggering spell casts from charge effects
2021-10-30 16:59:33 +02:00
Ovahlord
7367765502
Nopch fix
2021-10-30 16:58:14 +02:00
Ovahlord
c709290888
Scripts/Firelands: implement Lord Rhyolith encounter
2021-10-30 16:16:34 +02:00
Ovahlord
d3da33dff0
Core/Creatures: store the original entry of a creature instead of the current one as creatures may change their entry during runtime
2021-10-30 15:41:47 +02:00
Ovahlord
9ee2af2312
Core/Players: update mount capabilities when being added to the map
2021-10-30 15:40:58 +02:00
Ovahlord
f694f0409f
Core/Units: defined UNIT_FLAG2_DISABLE_UNIT_FRAME
2021-10-30 15:40:13 +02:00
Ovahlord
b10f962ba3
Core/Creatures: several cleanups and improvements to spell focusing to reduce edge case issues
2021-10-21 13:18:24 +02:00
Ovahlord
1d5bbfc144
Core/Creatures: implement a helper to reset spell focus reacquisition
2021-10-21 10:52:08 +02:00
Ovahlord
ef08b8f180
yikes
2021-10-20 18:53:21 +02:00
Ovahlord
da5add0628
fixed build
2021-10-20 17:57:33 +02:00
Ovahlord
5caab70374
removed unneeded sql file from cherrypick
2021-10-19 17:35:31 +02:00
Ovahlord
fcc371e453
Core/Spells: fixed mounting summoned vehicles if the seat id is o
2021-10-10 01:01:55 +02:00
Ovahlord
0a991df443
Core/Auras: cff762da69 followup
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thanks to @meji46 for the headsup
2021-09-30 11:41:47 +02:00
Ovahlord
cff762da69
Core/Spells: apply the invisibility screen effect only for generic invisibility effects
2021-09-27 10:05:25 +02:00
Ovahlord
032b1ed2cd
Core/Spells: Blood Shield will now only proc while Blood Presence is active
2021-09-23 23:12:18 +02:00
Ovahlord
cad75cdaf3
Core/Spells: fixed an logic mistake in Runic Empowerment's spell script that was preventing the first blood or death rune from ever getting activated
2021-09-23 03:10:42 +02:00
Ovahlord
53435263e1
fixed build
2021-09-22 21:38:50 +02:00
Ovahlord
4b3302422f
Scripts/Westfall: fixed a possible crash when the westfall stew has been spawned via db (dirty db data)
2021-09-22 20:54:54 +02:00
Ovahlord
5e677b876b
Core/Spells: restored the old logic when determining when to add additional haste based ticks
2021-09-19 14:36:01 +02:00
Ovahlord
069684ffa5
Core/Spells: SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK will no longer affect spell haste when its amount is too extreme to fix several exploits with instant cast auras causing haste affected dots and hots dealing insane amounts of damage
2021-09-19 14:33:02 +02:00
Ovahlord
0ef4e66c1d
make CI happy
2021-09-19 10:21:44 +02:00
Ovahlord
562e638a65
Core/Spells: Conflagrate will no longer bypass resistances and damage reducing auras
2021-09-18 23:34:15 +02:00
Ovahlord
6c7e2830c1
Core/Spells: fixed a possible null divider crash for spells with a periodic interval of 0 caused by exceptionally high haste and spell mod values
2021-09-18 23:25:33 +02:00
Ovahlord
949f92e0a1
Core/AI: ported charm updates from 335
2021-09-16 16:48:07 +02:00
Ovahlord
346ffe6e91
Scripts/Stratholme: updated Balnazzar's encounter to Cataclysm and corrected the visual appearance of the risen crusaders
2021-09-13 13:29:43 +02:00
Ovahlord
e2f388fc39
DB/Gilneas: respawned Bloodfang Worgen and tied some creatures to the correct terrain swap map for correct pathfinding and line of sight
2021-09-12 14:52:45 +02:00
Ovahlord
b03fe81f68
Revert "Core/Spells: no longer round PPM chance calculation results and stay more faithful to the original formula"
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This reverts commit 1b91ed5424 .
2021-09-11 18:16:18 +02:00
Ovahlord
1b91ed5424
Core/Spells: no longer round PPM chance calculation results and stay more faithful to the original formula
2021-09-11 17:13:03 +02:00
Ovahlord
de82b464c8
Core/Spells: greatly simplify Runic Empowerment
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Sniffs have shown that there is no energize spell being involved in the activation. Probably because the activate spell effect does not care about fully depleted runes so we now can slim it all down by alot
2021-09-11 14:10:53 +02:00
Ovahlord
c6fd91cd1d
Core/Spells: Runic Empowerment will now only select runes which have a base rune that can be activated
2021-09-11 12:33:23 +02:00
Ovahlord
52f45202d8
Core/Spells: Blood Rune activation no longer can activate Death Runes
2021-09-11 12:29:40 +02:00
Ovahlord
7180345f32
Core/Spells: reworked Runic Empowerment's rune selection logic. Instead of just picking any random rune that's on cooldown, it will now only proc for a rune type that is fully depleted, which means that both runes of the same type must be on cooldown
2021-09-11 11:19:42 +02:00
Ovahlord
93a252868d
Core/Packets: converted CMSG_DESTROY_ITEM to packet class
2021-09-11 11:16:25 +02:00
Ovahlord
ab194c1322
fixed a warning
2021-09-10 16:55:15 +02:00
Ovahlord
2a50d36e2d
fixed nopch build
2021-09-10 13:47:30 +02:00
Ovahlord
208e0b35f6
Core/Packets: converted CMSG_TRANSMOGRIFY_ITEMS to packet class
2021-09-10 13:40:06 +02:00
Ovahlord
532b489ffa
Core/Packets: 413a94f4b0 followup. No longer inline initialize optional members in VendorItem struct
2021-09-10 10:24:58 +02:00
Ovahlord
413a94f4b0
Core/Packets: reduce size of vendor inventory packets by not sending extended cost Ids when there is none being used
2021-09-10 10:17:12 +02:00
Ovahlord
d8753ef5d7
Core/Vendors: allow players to interact with vendors that do not have any items to sell
2021-09-10 10:04:14 +02:00
Ovahlord
c2be4c4a86
Misc: fixed issues discovered by static analysis
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closes #290
2021-09-10 09:56:49 +02:00
Ovahlord
60c68dacca
Core/Spells: moved avoidance bonus handling to Unit::SpellDamageBonusTaken as it does affect all area attacks instead of periodic auras only
2021-09-01 21:26:12 +02:00
Ovahlord
3506dae653
Core/Spells: ported PROC_FLAG_ENTER_COMBAT implementation from master branch and handle the Worgen transformation via its proc aura
2021-08-30 19:24:36 +02:00
Ovahlord
7ac3d6fca9
Core/Players: Worgen will now transform into their altered form at engage instead of at dealing or taking damage
2021-08-29 18:36:33 +02:00
Ovahlord
a5caf1af95
Core/Units: removed now unused attacker argument from Unit::GetUnitCriticalChanceTaken
2021-08-29 02:13:16 +02:00
Ovahlord
fd815dfe33
Core/Units: remove an incorrect check for SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER from Unit::GetUnitCriticalChanceTaken as that aura is only being involved for increasing crit chance values for spells with a class mask value
2021-08-29 01:52:39 +02:00
Ovahlord
01dad8b74e
Core/Spells: Eclipse states will no longer proc while the druid has no balance specialization active
2021-08-29 00:59:51 +02:00
Ovahlord
432e57b064
Core/Spells: fixed damage formula for bear form's Maul
2021-08-29 00:34:17 +02:00
Ovahlord
4c6cfee2dd
Core/Units: normalize melee damage while in bear or cat form
2021-08-29 00:19:06 +02:00
Ovahlord
a3a7a9b181
Core/Spells: Blood Shield will now only use effective healing for its shield calculation
2021-08-28 23:34:52 +02:00
Ovahlord
cfc3f25b46
Core/Spells: corrected multiple effect value calculations for procs that should use effective healing values instead of raw healing
2021-08-28 23:05:43 +02:00
Ovahlord
1ba6fc1a6a
Core/Spells: fixed Warlocks's Decimation talent
2021-08-28 15:44:05 +02:00
Ovahlord
7fcb1c03da
Correct script name added in 9616582b05
2021-08-28 15:05:24 +02:00
Ovahlord
9616582b05
Core/Spells: load BonusCoefficient into SpellInfo and use it for Goblin's Rocket Barrage Racial spell damage calculation
2021-08-28 15:01:28 +02:00
Ovahlord
ce1901524f
Tools/VMapExtrator: ported m2 model bounds issue fix from master branch
2021-08-28 14:39:19 +02:00
Ovahlord
5ed7516280
Core/Transports: fixed a logic mistake introduced in be614ded97
2021-08-19 06:20:05 +02:00
Ovahlord
449d220ab3
DB/Stratholme: added missing questgiver npcs that have been added in Cataclysm at the two wing's entrance areas
2021-08-18 21:50:28 +02:00
Ovahlord
be614ded97
Core/Misc: fixed issues reported by pvs studio
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closes #281
2021-08-18 21:11:20 +02:00
Ovahlord
f394bd9510
DB/Spells: renamed spell_dbc 'Comment' colulmn to 'SpellName' to reduce differences between branches
2021-08-17 15:42:26 +02:00
Ovahlord
8186f9d450
make CI happy
2021-08-17 15:38:13 +02:00
Ovahlord
da5564fa47
Core/Packets: converted SMSG_CLEAR_COOLDOWN and SMSG_CLEAR_COOLDOWNS to packet class
2021-08-16 11:02:22 +02:00
Ovahlord
8ac7e71690
Core/Spells: implement summon properties parameter types based on the leaked enumerated strings values
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Summon spells can now be commanded to interpret their basepoints depending on the parameter type that has been assigned to the summon properties dbc record Id
* implemented SummonCreatureExtraArgs to reduce the amount of arguments in Map::SummonCreature
2021-08-15 10:35:02 +02:00
Ovahlord
c927ca98ba
Core/Spells: allow knockback spell effects to use negative misc values as well for forward knockbacks
2021-08-15 07:07:37 +02:00
Ovahlord
1568798985
Core/Spells: fixed Glyph of Shadow Word: Death
2021-08-15 06:56:32 +02:00
Ovahlord
9502e75cac
DB/Misc: fixed startup errors
2021-08-02 13:18:09 +02:00