Commit Graph
29 Commits
Author SHA1 Message Date
funjoker df32b341a5 DB/Creatures: Port master model system
Fixes incorrect displayid for creatures, due to probability
2023-09-15 23:52:51 +02:00
Ovahlord 393b4d0dc6 Core/Creatures: implement static flag fields for creatures and ported their values from MoP 2023-08-27 16:14:18 +02:00
Ovahlord 7d646a7ed2 Core/Creatures: Split creature_addon and creature_template_addon's byte columns into seperate ones
* Instead of dumping raw byte values into these fields, we now only allow setting values which should be accessible to database devs. The remaining byte values should be handled by core internals and spells (pet talents and shapeshifting for example)
2023-01-10 16:23:21 +01:00
ratkosrb 122b52b079 Core/Creature: Use proper name for wander distance 2022-12-20 15:48:37 +01:00
Ovahlord 2443d48081 Core/Creatures: no longer restore stored orientation values after a spell focus expires since there is no evidence, that this is ever being used on retail 2022-03-29 21:46:16 +02:00
Ovahlord 217299beed Core/Creatures: improved movement flag updating for creatures by taking db values more serious 2021-10-30 22:12:01 +02:00
Ovahlord b10f962ba3 Core/Creatures: several cleanups and improvements to spell focusing to reduce edge case issues 2021-10-21 13:18:24 +02:00
Ovahlord f56c3945d8 Core/Vendors: added for now unused PlayerConditionID field to npc_vendor table as it's being used since 4.2 2021-05-15 20:59:14 +02:00
Giacomo Pozzoni 48a0dde345 Core/Creature: Add new db field InteractionPauseTimer
Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer)

Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value
2021-02-21 16:50:55 +01:00
Ovahlord c3e9861723 Core/Movement: implement creature movement info table to override movement speeds based on movement IDs
thx to @xvwyh for providing initial table data for the most common entries
2021-02-16 16:56:10 +01:00
Ovahlord 27c1fd6aee Core/Movement: implement cyclic spline database support 2020-09-21 00:32:55 +02:00
Roc13x ac6604fba7 Core/Creature: Refactor vendor item code (#167)
* Fix loading referenced vendor items
* Refactored vendor item storage
2020-08-06 01:43:39 +02:00
Ovahlord 64c4b4f529 Core/Misc: converted quest, creature and quest query packets to packet class and ported query data caching from 335 branch 2020-07-28 21:34:12 +02:00
Giacomo Pozzoni 9c77105040 Core/Combat: Disable triggers entering combat (#25086)
* Core/Combat: Disable triggers entering combat

* Move check to database flags_extra flag in creature_template with value 0x00002000

* Fix Rotface puddle stalker too

* Rename 9999_99_99_99_world.sql to 2020_07_22_00_world.sql
# Conflicts:
#	src/server/game/Entities/Creature/Creature.h
#	src/server/game/Entities/Creature/enuminfo_CreatureData.cpp
2020-07-24 00:18:25 +02:00
Ovahlord c537a2658a Core/Units: reworked power regeneration for players
* use a reversed client function to get the power regeneration rate for all types of powers
* unified all player based regeneration updates into a single statsystem helper
* cleaned up unnecessary regeneration timers
* implement power regeneration for alternative powers
* corrected rage gain numbers based on simulationcraft formulas
2020-04-19 22:53:29 +02:00
Ovahlord 1793f39fcc Core/Movement: Allow using run when moving randomly 2020-02-18 06:32:25 +01:00
Ovahlord 5ce44296d0 Core/Creature: fixed trainers not sending their gossips 2020-01-13 02:35:13 +01:00
Ovahlord 7760d95962 Core/Creatures: backported trainer update and skill initialization 2020-01-12 23:53:35 +01:00
Aokromes d6d3f06f06 New year 2020-01-04 18:32:38 +01:00
funjoker 6c56916b29 Misc: Update copyright information
Happy new year
2020-01-01 18:47:28 +01:00
Ovahlord eefa94a5fe Core/Creatures: refactored sparring handling and added all data for 85% health sparring 2019-04-28 23:18:48 +02:00
Ovahlord 9ce72fa1d9 Core/Creatures: Reworked setting move types in database (ported commit: 592516ae69d89da3bcb0ede144644a3d2e0186e0)
*merged followup commits
2019-02-18 07:52:25 +01:00
Ovahlord 7543c45c7c Core/Objects: ported and implement custom visibility range functionality for creatures and gameobjects. Gameobjects will now get their visbility range read from their template data while creatures can be modified at will. The initial visbility distance changes has been parsed from MoP difficulty data by Kilyana 2019-01-02 15:51:56 +01:00
Ovahlord 59d169e8e4 Merge branch 'dynamicSpawnMerge' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
# Conflicts:
#	src/server/game/Entities/Creature/Creature.cpp
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Maps/Map.h
2018-07-21 23:13:55 +02:00
Ovahlord b976bc1187 Core/Spawns: merged Dynamic Spawning 2018-07-21 20:44:41 +02:00
Ovahlord fb465c6953 Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4 2018-04-09 07:29:47 +02:00
Aokromes 6c3e72ed2d Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)
* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)
2018-03-29 01:06:15 +02:00
Ovahlord 2cfdd3cbe0 Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
# Conflicts:
#	src/server/game/AI/CoreAI/PetAI.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
#	src/server/game/DungeonFinding/LFGMgr.h
#	src/server/game/DungeonFinding/LFGQueue.h
#	src/server/game/Entities/Creature/Creature.h
#	src/server/game/Entities/Pet/Pet.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Entities/Unit/Unit.h
#	src/server/game/Globals/ObjectMgr.h
#	src/server/game/Groups/Group.cpp
#	src/server/game/Groups/Group.h
#	src/server/game/Guilds/Guild.cpp
#	src/server/game/Guilds/Guild.h
#	src/server/game/Handlers/GuildHandler.cpp
#	src/server/game/Handlers/LFGHandler.cpp
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Handlers/NPCHandler.cpp
#	src/server/game/Instances/InstanceScript.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Maps/Map.h
#	src/server/game/Maps/ZoneScript.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/game/Weather/Weather.cpp
#	src/server/game/Weather/WeatherMgr.cpp
#	src/server/scripts/Commands/cs_reload.cpp
#	src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
#	src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
#	src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
#	src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
#	src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
#	src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
#	src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.h
#	src/server/scripts/Spells/spell_dk.cpp
#	src/server/scripts/Spells/spell_druid.cpp
#	src/server/scripts/Spells/spell_generic.cpp
#	src/server/scripts/Spells/spell_hunter.cpp
#	src/server/scripts/Spells/spell_mage.cpp
#	src/server/scripts/Spells/spell_pet.cpp
#	src/server/scripts/Spells/spell_shaman.cpp
#	src/server/scripts/Spells/spell_warrior.cpp
2018-03-28 12:35:52 +02:00
ariel- 5ff847159c Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources 2018-03-28 04:41:59 -03:00