Commit Graph
6903 Commits
Author SHA1 Message Date
Ovahlord 120a4cc983 Core/Spells: Fire Nova will no longer consume Flame Shock from its targets and will no longer deal damage to its explicit cast target 2020-06-22 20:32:06 +02:00
Ovahlord 0debb33df0 Scripts: fixed nopch build 2020-06-14 00:58:10 +02:00
Ovahlord 893b80d0c4 Scripts/ScarletEnclave: ported several fixes from 335 2020-06-14 00:40:59 +02:00
funjoker adf9e6a004 Core/Misc: Make Clang 10 happier 2020-06-11 21:55:01 +02:00
funjoker 187d537fba Core/Misc: (try) Make Clang 10 happy 2020-06-11 21:12:34 +02:00
Giacomo Pozzoni 9fdf598792 Cherry-pick some cmake commits (#24720)
* Build system: Support  new in cmake 3.17 Ninja Multi-Config generator

(cherry picked from commit 369b618d4f160816818681ed7e41063e2d9ba5b5)

* Build system: Fixed PCH with MSVC & Ninja generator

(cherry picked from commit d669f46b6d5190dabc686a35656e8b03f5ec325b)

* Core: Fix clang 10 warnings

(cherry picked from commit 7272508cb4b51ec5591b6f0e542ea29091db7546)

* Build system: Set -Wno-deprecated-copy only for clang 10

(cherry picked from commit 7fdeb259ba398d5d9343a5dcd1a89562dfcbe981)

* Core/Misc: GCC build and warning fixes

(cherry picked from commit 4d69cc1c567180b408ddbadb9edf26859cf4c006)

* Build system: Print found git version when warning about it being too old

(cherry picked from commit 1ae72db201189877c1b863fac140eb4b0a45c5bb)

* Build system: Removed hard requirement on BOOST_ROOT being set as environment variable, it can now be also passed as command line argument to cmake and fix compile warning with boost 1.73

(cherry picked from commit 161944b7643c62f9e7705c64e42d42e5d07f1959)

* Remove some code that was already removed from 335 and then cherry-picked into master

Co-authored-by: Shauren <shauren.trinity@gmail.com>
(cherry picked from commit 8c09b6e58b0e4f33b7a8e376a28709e693cf2914)
2020-06-11 20:24:00 +02:00
Shauren 40f80fc0ed Core/Maps: Improvements to terrain swap handling
* Fixed memory leak when unloading grids
* Handle child maps being entered
* Allow chaining more child maps (Draenor -> Tanaan Jungle -> Tanaan Jungle - No Hubs Phase)
2020-06-11 01:35:27 +02:00
Ovahlord 8a7d723e11 Scripts: fixed nopch build 2020-06-08 08:29:59 +02:00
Ovahlord dae1dab09d Scripts/BH: rewrite Alizabal encounter 2020-06-08 08:24:11 +02:00
Ovahlord 9a3a7592b0 Scripts/BH: converted Argaloth's AI scripts to modern register ai model 2020-06-08 05:23:15 +02:00
Ovahlord c663e8a138 Scripts/BoT: fixed an issue that was causing Arion to increasingly cast Thunderstorm the longer the encounter lasts 2020-06-05 21:45:26 +02:00
Warpten 0af44ccc01 Core/Spells: implement DoT clipping
* Core/Spells: Implementation of DoT clipping.
* Core/Utilities: Backport "EnumFlags v3.0" from master.
* Core/Spells: Switch AURA_REMOVE_MODE to a flag set.
2020-06-04 18:16:03 +02:00
Ovahlord b8d53951b5 Scripts/VP: rewrite Lurking Tempest mechanics and fixed all scenarios in which players could get stuck in combat with the tempests 2020-06-04 01:52:03 +02:00
Warpten 5cb747620a Core/Movement: Fixed Animation Tier handling (#113) 2020-06-03 00:49:18 +02:00
Ovahlord 8a4dd6ce04 Scripts/Misc: corrected movement template data for Battered Red Drakes in preparation for anim tier handlings 2020-06-02 19:35:10 +02:00
Warpten 21305d696c Scripts/BWD: converted Onyxia's chain data to a simple array instead of using a vector 2020-06-01 22:31:42 +02:00
Ovahlord f0f92d555f Scripts/GB: corrected Valiona's landing speed and prevent Valiona and Drahga from dying before meeting expected requirements 2020-06-01 22:14:57 +02:00
Ovahlord 3271e07783 Scripts/BoT: corrected landing speed for Theralion and Valiona 2020-06-01 22:04:06 +02:00
Ovahlord 5d125e3c80 Scripts/BWD: corrected Atramedes' phase two landing velocity 2020-06-01 21:48:54 +02:00
Ovahlord 90d0167ace Scripts/BWD: linked a missing movement call that's suposed to trigger before Nefarian lands for phase three 2020-06-01 21:28:21 +02:00
Ovahlord 655bcaeecd Scripts/Commands: gameobjects spawned via .gameobject add command will now spawn with the orientation of the spawning player instead of always using the default QuaternionData values
closes #101
2020-06-01 15:18:18 +02:00
Shauren bc57ecd3bd Core/Commands: Fixed .npc add overwriting existing spawns when used on transports 2020-05-16 13:47:43 +02:00
Giacomo Pozzoni e3bab35d5e Core/MMAPs: Adjust walkable climb and fix a lot of mmap raycast issues (#24539)
* Core/MMAPs: Adjust walkable climb

Adjust walkable climb as recast using walkableClimb also to find the poly from a position, giving priority to polys that are below the position but closer than walkableClimb.

* Temporarily disable static collision (the whole check should be removed)

* Core/Spells: removed deprecated mmap path check for TARGET_DEST_CASTER_FRONT_LEAP

* Core/Objects: allow flying units to use the helper as well (flying units casting radius based spells)

* Code refactor

* Handle raycasts that end in a point with no height in the mmap mesh as PATHFIND_NOPATH

* Walk back a bit from raycast hitpoints as sometime the 2D result point is outside of the polygons due to floating point errors.

* Remove whitespace

* Revert 4a197ba22a as a raycast point path should have the Z retrieved with getPolyHeight(). Raycast will only return a 2-point path with Start and Hitpoint/End

* Cleanup PathGenerator raycast case

* Fix PathGenerator raycast broken if start and end are on same poly.
Fix PathGenerator raycast broken if no wall is hit.
Remove unused case of using raycast with an existing previous path (can be added back properly if needed).
Remove forcing poly length to 2 when we actually have already the right number.

* Use closestPointOnPolyBoundary on the second try of finding a point on poly for raycast.
Note that in this case the mesh height is not used which might cause issues. The poly boundary height will be used instead.

* Handle cases where getPolyHeight() fails because the point is on polygon border (and caused by floating point imprecision)

* Add far from poly flags

* Set PATHFIND_INCOMPLETE in raycast case if startFarFromPoly or endFarFromPoly

* Fix blink close to walls with no valid polygon behind the wall

* Require to re-extract mmaps

Co-authored-by: Ovah <dreadkiller@gmx.de>
# Conflicts:
#	src/server/game/Entities/Object/Object.cpp
2020-05-16 13:45:57 +02:00
Ovahlord 2132ed5178 Core/Spells: Power Word: Shield will now apply its Weakened Soul debuff on its target again which got broken after cleaning up hacks in db4e832fee
closes #96
2020-05-14 22:14:15 +02:00
Ovahlord db4e832fee Core/Spells: removed pre cast spell hacks from spell class and moved remnants to spell scripts
closes #81
2020-05-10 21:11:56 +02:00
Ovahlord ffc0fe829c Core/Spells: Death Grip will now use exact distances instead of comparing the melee distance between the caster and the target
closes #73
2020-05-09 15:10:19 +02:00
Ovahlord e5c98e258c Fixed build 2020-05-09 01:34:55 +02:00
Ovahlord 7ab91c9b3e Core/Spells: optimized Arcane Missile proc data 2020-05-09 01:19:11 +02:00
Ovahlord d9cd7d6aa4 Scripts/Pets: allow Army of the Dead ghouls to go nuts with their attacks. 2020-05-08 23:00:05 +02:00
Giacomo Pozzoni 08fbf3974e Core/Database: Fix build with Maria DB on some distros (#24248) 2020-05-05 16:27:07 +02:00
Ovahlord 08938e3557 Core/Spells: fixed Glyph of Power World: Shield heal effects getting triggered when the Priest had the Improved Power Word: Shield talent active 2020-05-05 00:00:50 +02:00
Ovahlord 8cc370b2e3 Core/Spells: fixed slow effect for Thunderstorm when no glyph is applied 2020-05-04 23:42:38 +02:00
Ovahlord e64a3bcd90 Scripts/HoO: implement Ammunae encounter 2020-05-04 00:14:06 +02:00
Ovahlord e7347140d5 Scripts/TotFW: use the already defined Drain Power spell to reset the Conclave's power 2020-05-01 23:00:12 +02:00
Ovahlord 69e3d80f4a Scripts/TotFW: fixed a warning 2020-05-01 22:59:27 +02:00
Ovahlord bcccf2bd6c Scripts/TotFW: removed a spell cast that was causing the Fall Catcher vehicle not picking up its summoner properly. This issue has been caused by the now properly working automatic vehicle enter mechanic 2020-05-01 22:12:30 +02:00
Ovahlord cd57f79a1c Scripts/TotFW: fixed a crash when Anshal tries to select a Ravenous Creeper for Soothing Breeze while no creeper is available 2020-05-01 21:29:50 +02:00
Ovahlord 6aa8e4389c Core/Texts: allow creature texts to play sounds via different opcodes (Direct Sound, Object Sound and Music) 2020-05-01 20:16:27 +02:00
Ovahlord 298c2593df Core/Units: fixed a crash that happened when despawning a pet while having units with no ownerguid stored in m_controlled
* minor fixups for vehicle energy power regeneration
* do not set ownerguids for summon vehicles
2020-04-29 14:27:27 +02:00
Ovahlord 92f8340da3 Core/Spells: allow Victory Rush's damage to crit but keep its healing effect non-critical 2020-04-28 01:27:47 +02:00
Ovahlord 07da39c0e1 Core/Spells: fixed Bloodsurge damage bonus for Slam 2020-04-26 00:31:45 +02:00
Ovahlord c50338ab28 Scripts/BoT: fixed a issue that was causing Ignacious not being interruptible when channeling Rising Flames 2020-04-24 21:21:20 +02:00
Ovahlord 7556f4948e Core/Spells: fixed Chug-A-Lug guild perk 2020-04-23 19:23:16 +02:00
Ovahlord bc68ecdbcc Core/Spells: fixed The Quick and the Dead guild perk 2020-04-23 17:04:32 +02:00
Ovahlord d148116ebe Scripts/Guilds: fixed Cauldron of Battle, Big Cauldron of Battle and their Flask effect 2020-04-23 14:38:21 +02:00
Ovahlord 06b983bee2 Core/Spells: fixed Mobile Banking spawning a different chest for Alliance players 2020-04-23 12:52:04 +02:00
Ovahlord a850243e89 Core/Spells: fixed Mobile Banking guild perk
*Misc: moved guild faction define to the other faction enums
2020-04-23 03:45:43 +02:00
Ovahlord 87ec7bd625 Core/Spells: fixed Healing Stream Totem heal formula and updated spell script to new model 2020-04-22 04:15:11 +02:00
Ovahlord b653f2f819 Core/Units: ported power type updates from master branch 2020-04-22 03:13:02 +02:00
Ovahlord d30c811d9e Core/Creatures: reworked tempoary summon creation
* all stats and values will now be set before summons are getting added to map
* cleaned up summon spell effect handler to reduce duplicade code
* summoner guids will no longer be set for every minion and correctly handle assigning creator guids instead. These values will serve as fallback guid if there is no summoner guid
* friendly tempsummons will now inherit the guild data of their player and pass them on to further allied summons. This fixes guild specific visuals for creatures such as Guild Battle Standards and Guild Heralds.

Todo: check for regressions
2020-04-22 00:20:18 +02:00