Commit Graph
2466 Commits
Author SHA1 Message Date
Nico 39a515dbd1 Add AdventureBot self-care, supply restocking and secondary professions 2026-10-27 23:56:43 +01:00
Nico e96d617284 I lost track of what was added this time
GCC PCH / build (push) Has been cancelled
clang PCH / build (push) Has been cancelled
2026-10-07 17:34:27 +02:00
Nico 3cf7e70283 whole lot of fixes 2026-10-01 00:23:36 +02:00
seviandOvahlord 9da95e6cc9 Core/Creature: Add support for multiple gossip menu IDs (#472)
* Core/Creature: Add support for multiple gossip menu IDs

Adds support for assigning multiple gossip menu IDs to creatures and
controlling them through conditions.

Cherry-picked and adapted from:
https://github.com/TrinityCore/TrinityCore/commit/36044a9470e9c39a71916e908ab6cf4f95677793

Also disables StormLib automatic static linking.

StormLib fix suggested by @brian8544 on Discord.

* merge prep

---------

Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2026-07-25 19:29:08 +02:00
Ovahlord 0f6a99bd85 Core/Units: moved stats modifiers and multipliers into a struct for future ports of the remaining secondary stats 2026-06-12 11:55:12 +02:00
Ovahlord 068a83ff12 Core/Players: fixed items with stamina applying their bonus twice 2026-06-11 15:05:49 +02:00
Ovahlord 981e70a5a1 Core/Players: fixed health initialization for players after levelups and fixed adding/reducing health based on the player's current health percentage 2026-06-11 12:43:17 +02:00
Ovahlord 8bd0bfdb8c Core/Units: renamed PrimaryStat to AllStats2 as the only known spell with the misc value for that type is also affecting all stats. Also cleaned up accidental include 2026-06-11 10:06:35 +02:00
Ovahlord af40c9404b Core/Units: moved base stats handling into a own class 2026-06-10 12:20:35 +02:00
Ovahlord c1c7dc5ef9 Core/Misc: rename Stats to StatType 2026-06-10 10:24:10 +02:00
Ovahlord 5d22ddd499 Core/Misc: rename Powers to PowerType 2026-06-09 08:19:48 +02:00
Ovahlord db7998ae28 Core/Players: use CharacterFlags enums to store player information in database and set player flags accordingly 2026-03-22 18:07:14 +01:00
Ovahlord 266d1d7717 Core/Creatures: temporarily revert all summon changes in order to keep the master branch functional until the implementation is done 2026-02-28 11:06:35 +01:00
sevi 3f65afb962 Core/Player: Fix MAX_TITLE_INDEX calculation for title mask (#461)
* Core/Player: Fix MAX_TITLE_INDEX calculation for title mask

* Core/Player: Replace sizeof-based bit calculation with explicit 64
2026-02-18 21:34:24 +01:00
sevi 8c758f8021 Core/Player: Fix DF quest reward weekly cap check for uncapped currencies (#457)
* Core/Player: Fix DF quest reward weekly cap check for uncapped currencies

* Core/Player: adjust brackets
2026-01-23 09:18:45 +01:00
Shauren 672579de8e Core/Players: Define all character flags used in SMSG_ENUM_CHARACTERS_RESULT 2025-08-29 22:04:51 +02:00
Ovahlord 98d4a57db1 Core/Creatures: moved pre/post summon actions into SummonInfo API and disabled most old TemporarySummon functionalities 2025-08-22 20:26:10 +02:00
Ovahlord 3ef6132fce Core/Misc: buildfix 2025-08-05 20:36:37 +02:00
Shauren 78de91a487 Core/Spells: Rename confusing SpellState enum values
* SPELL_STATE_CASTING -> SPELL_STATE_CHANNELING (was used for "channel in progress")
* SPELL_STATE_DELAYED -> SPELL_STATE_LAUNCHED
2025-08-02 12:37:52 +02:00
Ovahlord 48c21d7161 Core/Spells: reduce differences between branches 2025-08-02 09:39:15 +02:00
Treeston f95a8bfdca Core/Common: Tokenizer -> Trinity::Tokenize 2025-07-30 20:51:19 +02:00
Ovahlord 4b7d68830a Core/Misc: converted more macros to constexpr 2025-06-21 14:15:58 +02:00
Ovahlord e750e1b335 Core/Skills fixed another oversight when determining a skill save status 2025-06-21 03:01:29 +02:00
Ovahlord a9579cb33b Core/Skills: ported skill refactors from master branch
* implement automatic skill learning from dbc data which
2025-06-21 01:23:27 +02:00
Ovahlord 4539f848ac Core/Units: ported base attack time refactors from master branch 2025-06-19 23:18:17 +02:00
Ovahlord ca505967e3 Core/Quests: fixed sending the correct gold amount when a quest has RequiredMoney 2025-06-18 19:51:26 +02:00
Ovahlord 44f466030b Core/Quests: ported quest level scaling and reward money calculation from Classic 2025-06-18 16:53:29 +02:00
Ovahlord efce3f3463 Core/Player: correct initial SpecsCount value for players 2025-06-17 21:24:49 +02:00
Mykhailo Redko a145c21495 Core/PacketIO: Implemented CMSG_BUSY_TRADE and CMSG_IGNORE_TRADE 2025-06-17 17:48:49 +02:00
stoneharry 1c38edaae4 Core/Chat: Apply chat flood control to addon messages as well
(cherry picked from commit 5384fc194f9061bbac314abb66a9bac88aaaf760)
2025-06-17 17:43:49 +02:00
Ovahlord c4f1f8d82a Core/Player: converted all macros into constexpr 2025-06-17 13:28:56 +02:00
Ovahlord c092c6ad00 Core/Player: allow players to learn a primary specialization without having to select a talent
* converted CMSG_LEARN_PREVIEW_TALENTS to packet class
2025-06-16 20:32:28 +02:00
Ovahlord 53df12ae73 Core/Player: moved PlayerTalentInfo into a own header and removed the unneeded pointer mess 2025-06-16 18:50:33 +02:00
Ovahlord 452da00b2a Core/Player: updated the Death Knight Rune system to get closer to the Classic implementation
* Runes will no longer trigger a 1.5 seconds cooldown when missing and instead refund the runes immediately
2025-06-15 15:13:56 +02:00
Ovahlord bb6a8ac297 Core/Units: moved CharmInfo class to an own file 2025-06-14 19:13:44 +02:00
Ovahlord 4f08f34e26 Core/Misc: converted more raw pointers to smart pointers 2025-06-14 12:55:35 +02:00
Ovahlord 1b22d87f91 Core/Player: converted void storage items to smart pointers 2025-06-13 20:19:56 +02:00
Ovahlord 164289b3b2 Core/Units: ported namings for UnitFlags and UnitFlags2 and added the check for forbidden flags in database 2025-03-11 18:06:35 +01:00
Ovahlord 74345972e6 Core/Items: allow heirlooms to stay equipped/usable even when the player has reached their max scaling level (they just stay at that power level) 2025-03-10 20:17:48 +01:00
Ovahlord f46b6f0797 Core/Units: removed the packetOnly parameter from several movement flag setters 2025-03-10 17:43:42 +01:00
Ovahlord 83958342d9 Core/Spells: ported spellMod handling from master branch 2025-03-09 13:20:40 +01:00
Ovahlord f9425284ca Core/Units: updated power regeneration handling to get closer to the master version of it 2025-03-09 10:30:07 +01:00
Ovahlord e8588fd5ba Core/Objects: ported Heartbeat implementation fron master branch 2025-03-09 02:40:05 +01:00
Ovahlord d8ef0352e1 buildfix 2023-12-18 11:48:18 +01:00
Ovahlord 0f035fe940 Core/Units: refactor rage generation to reflect patch 4.0.1 changes:
* melee attacks will now send their awarded rage within SMSG_ATTACKER_STATE_UPDATE and moved the rage reward mechnic from Unit::DealDamage into Unit::AttackerStateUpdate

* killed CleanDamage struct and provide plain unmitigated damage values instead as since patch 4.0.1 the rage gained from damage taken is fully normalized and ignores any kind of damage reduction or negation
2023-12-10 18:26:24 +01:00
Kelno b4f6bee92c Core/Items: Fixed soulbound tradeable items not being properly update once every second (#29416)
In the current code they were updated only if the difftime went above 1 second.
2023-12-04 22:09:52 +01:00
sevi 986c129bc0 Core/Quests: implement the option to cast spells upon abandoning quests (#434)
* Core/Quest: Implement a way to cast Spells on Quest Abandon.

* Core/Player: add a missing ;

* Core/Quest: moved the Abandon Spell away from a own table into quest_template_addon.
2023-12-01 16:07:39 +01:00
Shauren 388c504047 Core/Spells: Named and implemented most of SpellAttr8 2023-10-23 18:07:05 +02:00
KobeSagami cbb027438c Core/Misc: Minor change to racial wisp handling to make custom easier (or so i heard) (#22954)
(cherry picked from commit 7d60b9a289ee0942cf57b49626c0f3f9caeed331)
2023-10-18 23:29:07 +02:00
Ovahlord ff0eb86c54 Core/Achievements: ported start event and fail event mechanics from master branch 2023-10-11 01:38:01 +02:00