Commit Graph
6643 Commits
Author SHA1 Message Date
Ovahlord c663e8a138 Scripts/BoT: fixed an issue that was causing Arion to increasingly cast Thunderstorm the longer the encounter lasts 2020-06-05 21:45:26 +02:00
Warpten 0af44ccc01 Core/Spells: implement DoT clipping
* Core/Spells: Implementation of DoT clipping.
* Core/Utilities: Backport "EnumFlags v3.0" from master.
* Core/Spells: Switch AURA_REMOVE_MODE to a flag set.
2020-06-04 18:16:03 +02:00
Ovahlord b8d53951b5 Scripts/VP: rewrite Lurking Tempest mechanics and fixed all scenarios in which players could get stuck in combat with the tempests 2020-06-04 01:52:03 +02:00
Warpten 5cb747620a Core/Movement: Fixed Animation Tier handling (#113) 2020-06-03 00:49:18 +02:00
Ovahlord 8a4dd6ce04 Scripts/Misc: corrected movement template data for Battered Red Drakes in preparation for anim tier handlings 2020-06-02 19:35:10 +02:00
Warpten 21305d696c Scripts/BWD: converted Onyxia's chain data to a simple array instead of using a vector 2020-06-01 22:31:42 +02:00
Ovahlord f0f92d555f Scripts/GB: corrected Valiona's landing speed and prevent Valiona and Drahga from dying before meeting expected requirements 2020-06-01 22:14:57 +02:00
Ovahlord 3271e07783 Scripts/BoT: corrected landing speed for Theralion and Valiona 2020-06-01 22:04:06 +02:00
Ovahlord 5d125e3c80 Scripts/BWD: corrected Atramedes' phase two landing velocity 2020-06-01 21:48:54 +02:00
Ovahlord 90d0167ace Scripts/BWD: linked a missing movement call that's suposed to trigger before Nefarian lands for phase three 2020-06-01 21:28:21 +02:00
Ovahlord 655bcaeecd Scripts/Commands: gameobjects spawned via .gameobject add command will now spawn with the orientation of the spawning player instead of always using the default QuaternionData values
closes #101
2020-06-01 15:18:18 +02:00
Shauren bc57ecd3bd Core/Commands: Fixed .npc add overwriting existing spawns when used on transports 2020-05-16 13:47:43 +02:00
Giacomo Pozzoni e3bab35d5e Core/MMAPs: Adjust walkable climb and fix a lot of mmap raycast issues (#24539)
* Core/MMAPs: Adjust walkable climb

Adjust walkable climb as recast using walkableClimb also to find the poly from a position, giving priority to polys that are below the position but closer than walkableClimb.

* Temporarily disable static collision (the whole check should be removed)

* Core/Spells: removed deprecated mmap path check for TARGET_DEST_CASTER_FRONT_LEAP

* Core/Objects: allow flying units to use the helper as well (flying units casting radius based spells)

* Code refactor

* Handle raycasts that end in a point with no height in the mmap mesh as PATHFIND_NOPATH

* Walk back a bit from raycast hitpoints as sometime the 2D result point is outside of the polygons due to floating point errors.

* Remove whitespace

* Revert 4a197ba22a as a raycast point path should have the Z retrieved with getPolyHeight(). Raycast will only return a 2-point path with Start and Hitpoint/End

* Cleanup PathGenerator raycast case

* Fix PathGenerator raycast broken if start and end are on same poly.
Fix PathGenerator raycast broken if no wall is hit.
Remove unused case of using raycast with an existing previous path (can be added back properly if needed).
Remove forcing poly length to 2 when we actually have already the right number.

* Use closestPointOnPolyBoundary on the second try of finding a point on poly for raycast.
Note that in this case the mesh height is not used which might cause issues. The poly boundary height will be used instead.

* Handle cases where getPolyHeight() fails because the point is on polygon border (and caused by floating point imprecision)

* Add far from poly flags

* Set PATHFIND_INCOMPLETE in raycast case if startFarFromPoly or endFarFromPoly

* Fix blink close to walls with no valid polygon behind the wall

* Require to re-extract mmaps

Co-authored-by: Ovah <dreadkiller@gmx.de>
# Conflicts:
#	src/server/game/Entities/Object/Object.cpp
2020-05-16 13:45:57 +02:00
Ovahlord 2132ed5178 Core/Spells: Power Word: Shield will now apply its Weakened Soul debuff on its target again which got broken after cleaning up hacks in db4e832fee
closes #96
2020-05-14 22:14:15 +02:00
Ovahlord db4e832fee Core/Spells: removed pre cast spell hacks from spell class and moved remnants to spell scripts
closes #81
2020-05-10 21:11:56 +02:00
Ovahlord ffc0fe829c Core/Spells: Death Grip will now use exact distances instead of comparing the melee distance between the caster and the target
closes #73
2020-05-09 15:10:19 +02:00
Ovahlord e5c98e258c Fixed build 2020-05-09 01:34:55 +02:00
Ovahlord 7ab91c9b3e Core/Spells: optimized Arcane Missile proc data 2020-05-09 01:19:11 +02:00
Ovahlord d9cd7d6aa4 Scripts/Pets: allow Army of the Dead ghouls to go nuts with their attacks. 2020-05-08 23:00:05 +02:00
Giacomo Pozzoni 08fbf3974e Core/Database: Fix build with Maria DB on some distros (#24248) 2020-05-05 16:27:07 +02:00
Ovahlord 08938e3557 Core/Spells: fixed Glyph of Power World: Shield heal effects getting triggered when the Priest had the Improved Power Word: Shield talent active 2020-05-05 00:00:50 +02:00
Ovahlord 8cc370b2e3 Core/Spells: fixed slow effect for Thunderstorm when no glyph is applied 2020-05-04 23:42:38 +02:00
Ovahlord e64a3bcd90 Scripts/HoO: implement Ammunae encounter 2020-05-04 00:14:06 +02:00
Ovahlord e7347140d5 Scripts/TotFW: use the already defined Drain Power spell to reset the Conclave's power 2020-05-01 23:00:12 +02:00
Ovahlord 69e3d80f4a Scripts/TotFW: fixed a warning 2020-05-01 22:59:27 +02:00
Ovahlord bcccf2bd6c Scripts/TotFW: removed a spell cast that was causing the Fall Catcher vehicle not picking up its summoner properly. This issue has been caused by the now properly working automatic vehicle enter mechanic 2020-05-01 22:12:30 +02:00
Ovahlord cd57f79a1c Scripts/TotFW: fixed a crash when Anshal tries to select a Ravenous Creeper for Soothing Breeze while no creeper is available 2020-05-01 21:29:50 +02:00
Ovahlord 6aa8e4389c Core/Texts: allow creature texts to play sounds via different opcodes (Direct Sound, Object Sound and Music) 2020-05-01 20:16:27 +02:00
Ovahlord 298c2593df Core/Units: fixed a crash that happened when despawning a pet while having units with no ownerguid stored in m_controlled
* minor fixups for vehicle energy power regeneration
* do not set ownerguids for summon vehicles
2020-04-29 14:27:27 +02:00
Ovahlord 92f8340da3 Core/Spells: allow Victory Rush's damage to crit but keep its healing effect non-critical 2020-04-28 01:27:47 +02:00
Ovahlord 07da39c0e1 Core/Spells: fixed Bloodsurge damage bonus for Slam 2020-04-26 00:31:45 +02:00
Ovahlord c50338ab28 Scripts/BoT: fixed a issue that was causing Ignacious not being interruptible when channeling Rising Flames 2020-04-24 21:21:20 +02:00
Ovahlord 7556f4948e Core/Spells: fixed Chug-A-Lug guild perk 2020-04-23 19:23:16 +02:00
Ovahlord bc68ecdbcc Core/Spells: fixed The Quick and the Dead guild perk 2020-04-23 17:04:32 +02:00
Ovahlord d148116ebe Scripts/Guilds: fixed Cauldron of Battle, Big Cauldron of Battle and their Flask effect 2020-04-23 14:38:21 +02:00
Ovahlord 06b983bee2 Core/Spells: fixed Mobile Banking spawning a different chest for Alliance players 2020-04-23 12:52:04 +02:00
Ovahlord a850243e89 Core/Spells: fixed Mobile Banking guild perk
*Misc: moved guild faction define to the other faction enums
2020-04-23 03:45:43 +02:00
Ovahlord 87ec7bd625 Core/Spells: fixed Healing Stream Totem heal formula and updated spell script to new model 2020-04-22 04:15:11 +02:00
Ovahlord b653f2f819 Core/Units: ported power type updates from master branch 2020-04-22 03:13:02 +02:00
Ovahlord d30c811d9e Core/Creatures: reworked tempoary summon creation
* all stats and values will now be set before summons are getting added to map
* cleaned up summon spell effect handler to reduce duplicade code
* summoner guids will no longer be set for every minion and correctly handle assigning creator guids instead. These values will serve as fallback guid if there is no summoner guid
* friendly tempsummons will now inherit the guild data of their player and pass them on to further allied summons. This fixes guild specific visuals for creatures such as Guild Battle Standards and Guild Heralds.

Todo: check for regressions
2020-04-22 00:20:18 +02:00
Ovahlord bc1a69caa3 Core/Spells: fixed Guild Battle Standard buff effects 2020-04-21 13:34:23 +02:00
Ovahlord 736354af54 Core/Spells: fixed Charge not generating any rage 2020-04-20 20:33:00 +02:00
Ovahlord a84733a02c Scripts/Items: the normal version of the Variable Pulse Lightning Capacitor will now pull its damage values from the Lightning Bolt spell to reflect tooltip behaivior 2020-04-20 11:39:54 +02:00
Ovahlord 077b679000 Scripts/Items: scripted Bedrock Talisman, Spidersilk Spindle and Variable Pulse Lightning Capacitor 2020-04-17 14:29:09 +02:00
Ovahlord 4797ec3194 Scripts/Items: scripted Jar of Ancient Remedies, Scales of Life and Apparatus of Khaz'goroth 2020-04-16 16:52:42 +02:00
Ovahlord b770d2e4d0 Core/Spells: renamed Amplitude and ValueMultiplier to match DBC field names 2020-04-16 14:40:30 +02:00
Shauren ad377241f9 Build: Fixed VS always triggering a full build when PCH is enabled, even if only a source file was edited
(cherry picked from commit 9b1dfe5e5e968c6ee3a2682ae2106735daeccbd7)
(cherry picked from commit b64583b7c14da408b34d2c92a02e5529594ef181)
2020-04-16 13:00:59 +02:00
Shauren 47acc59f49 Core/DBLayer: Prevent committing transactions started on a different database 2020-04-15 21:02:26 +02:00
Shauren d003ebd8e4 Core/DBLayer: Prevent using prepared statements on wrong database 2020-04-15 19:18:58 +02:00
Shauren 5653d4e2de Core/DBLayer: Support using mysql 8 2020-04-15 10:19:24 +02:00