Ovahlord
fa7df8b081
Core/Spells: fixed a logic error in calculating spell coefficient bonuses that was causing many spells doing less damage than intended
2019-05-10 06:09:34 +02:00
Ovahlord
eefa94a5fe
Core/Creatures: refactored sparring handling and added all data for 85% health sparring
2019-04-28 23:18:48 +02:00
Ovahlord
cd55e1742b
fixed build²
2019-04-27 21:17:02 +02:00
jackpoz
a730e17a37
Core/Commands: Fix .cheat god command letting you die
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Fix .cheat god command still letting you die with Area Aura like Slime near Thaddius, broken since 777b287dff
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
2019-04-27 21:09:46 +02:00
Ovahlord
1681889fdd
Fixed build
2019-04-27 21:05:48 +02:00
Ovahlord
5258dc74d1
Core/Spells: do not allow root auras to bypass the root movement data for creatures when getting removed
2019-04-27 20:10:03 +02:00
Ovahlord
4626c426b9
Core/Spells: fixed remaining Soulburn mechanics
2019-04-18 22:37:07 +02:00
Ovahlord
319b019080
Core/Spells: Holy Power decay timer will now be reset when getting a charge of holy power
2019-04-16 15:05:00 +02:00
Ovahlord
0dd39d87bb
Core/Vehicles: charmed units will now get their idle movement paused to avoid players riding vehicles losing control over it because the idle movement is blocking player movement
2019-04-08 06:34:36 +02:00
Ovahlord
5b1ffb98d4
Core/Units: removed critical hit emote hack leftover
2019-04-04 17:37:23 +02:00
Ovahlord
3f72985dfa
Core/Spells: implement SPELL_AURA_MOD_SPELL_POWER_PCT
2019-04-01 04:09:02 +02:00
Ovahlord
c10573f1d0
Core/Units: always send SendSetPlayHoverAnim
2019-02-25 05:40:20 +01:00
Ovahlord
d9c57aaf58
Core/Units: updated hover handling to 4.3.4
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* SetHover now uses SMSG_SET_PLAY_HOVER_ANIM for playing unit hover animations
* UpdateObject packets will now use the corresponding bit to make units hover
2019-02-24 22:41:54 +01:00
Ovahlord
1e4cc2293a
Core/Datastores: use generated member names for MapEntry fields
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* load all dbc fields of MapEntry
2019-02-24 00:14:44 +01:00
Ovahlord
326f604c74
Core/Units: added another missing UpdatePositionData call
2019-02-22 23:10:33 +01:00
Ovahlord
911f8636c9
Core/Objects: fixed remaining differences for collision height code and fixed an issue that was causing units getting summoned in the air
2019-02-19 17:56:35 +01:00
Ovahlord
eb15db4522
Core/Movement: first part of porting the new creature hover handling
2019-02-18 01:52:15 +01:00
Ovahlord
50a91bd590
Core/Movement: merged Collision height handling from 335 branch to reduce the probability that creatures are falling under the map
2019-02-17 23:40:24 +01:00
Ovahlord
5647f0f06a
Core/Spells:
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* updated Elemental Overload aurascript to new model
* removed outdated Impurity leftover from SpellDamageBonusDone
2019-02-17 21:52:59 +01:00
Ovahlord
c8008621f7
Core/Units: corrected armor mitigation formular based on PaperDollFrame lua
2019-02-17 05:19:17 +01:00
Ovahlord
d3aa72471e
Core/Maps: removed GetBaseMap in order to fix a gridmap crash
2019-02-09 22:23:10 +01:00
Ovahlord
7edabcbd88
Core/Movement: ported and merged Follow and Chase movement generator rewrite
2019-02-07 23:51:45 +01:00
Ovahlord
54382d7926
Core/Spells: Drain Soul will no longer generate Soul Shards during channeling
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* fixed the damage bonus when Drain Soul is used on a target below 25% health
2019-01-19 12:38:10 +01:00
Ovahlord
3b1952687c
Core/Units: added a missing focusing check to IsMovementPreventByCasting for units
2019-01-03 14:35:20 +01:00
Ovahlord
a2b2c8cdee
Core/Movement: apply falling movement flag only when the player was able to fly or levitate. This fixes an issue preventing players from casting spells when dismounting from a flying mount
2018-11-23 13:19:36 +01:00
Ovahlord
e33f22ac7d
Core/Movement: enable packetOnly parameter for SetCanFly
2018-11-16 10:50:24 +01:00
Ovahlord
702ee5e596
Core/Player: update Mount Capabilities uppon changing liquid status in order to keep mount auras up to date
2018-11-05 08:55:22 +01:00
Ovahlord
cb3cc3983a
Core/Movement: updated and enabled SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY and SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY and use them to allow players to enter water from flight
2018-11-02 23:09:45 +01:00
Ovahlord
cd6fa62606
Core/Units: keep serverside orientation up to date while tracking a channel target
2018-10-11 20:43:59 +02:00
Ovahlord
e0f2d022e0
Core/Units: fixed a multiplier typo that was causing losing spell hit chance values when the victim has a lower level than the caster
2018-10-08 19:35:55 +02:00
Ovahlord
4ade341b63
Core/Units: updated Melee, Spell, Parry and Dodge chance calculations to a blizzlike behaivior
2018-10-07 14:38:36 +02:00
Ovahlord
6d6303a35f
Core/Pets: update all stats in one chunk after updating pet scaling auras
2018-10-06 20:54:26 +02:00
Ovahlord
556bf05050
Core/Pets: use a update timer for scaling auras in order to get closer to retail behaivior
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* corrected base health scaling formular for Hunter pets
2018-10-06 18:17:10 +02:00
Ovahlord
b761e2c3f2
Core/Pets: Pet scalings updated to Cataclysm
2018-10-06 13:00:12 +02:00
Ovahlord
3a1d24c7f5
Core/Movement: implement support for EnterCycle spline flag
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* original autor: xvwyh
2018-09-17 21:50:43 +02:00
Ovahlord
1a1790b737
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
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# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.cpp
# src/server/game/Skills/Archaeology/ArchaeologySites.cpp
# src/server/scripts/Spells/spell_mage.cpp
2018-09-17 15:43:22 +02:00
Treeston
b7984e132c
Core/Unit: Successfully (?) prevented the zombie apocalypse. Corpses can no longer gain HP. Closes #22409 .
2018-09-15 11:04:09 +02:00
Ovahlord
bea241d0ed
Core/Spells:
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* fixed Fingers of Frost rank 3 proc. Todo: find out why using the proc charges consumes the whole aura instead of a single charge
* Arcane Missiles will no longer proc when caster has learned Brain Freeze
* Brain Freeze will now get consumed when Fireball or Frostfire Bolt has been casted
* Deep Freeze will now do damage to stun immune targets
2018-09-03 17:07:30 +02:00
Ovahlord
0c555e61d8
Core/Spells: merged damage calculation spell mod order fix for weapon damage
2018-08-29 23:13:13 +02:00
Ovahlord
f8eff381ad
Core/Spells: merged damage calculation spell mod order fix for weapon damage
2018-08-29 22:57:13 +02:00
Ovahlord
16545540bc
Core/Spells: fixed Power Word: Barrier
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Closes #13
2018-08-24 07:11:59 +02:00
Ovahlord
c6c19cdf86
Core/Spells: updated Shatter talent to Cataclysm
2018-08-10 15:32:08 +02:00
Ovahlord
950b979ab7
Core/Spells: updated fixed Renewed Hope crit chance bonus.
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* Inner Focus will now get consumed when one of the affected healing spells get getting casted
Closes #12
Closes #15
2018-08-10 14:55:27 +02:00
Ovahlord
3f53afd39e
Core/Maps: fixed several issues with liquids by merging some 335 branch commits that are taking mopg flags into account
2018-08-07 12:35:02 +02:00
Ovahlord
e03e3ca639
Core/Spells: corrected flag applying for SPELL_AURA_MOD_UNATTACKABLE. Also do not clear combat states for affected units
2018-08-03 16:44:58 +02:00
Ovahlord
78e0328356
Core/Movement: fixed waypoint movement commits up to 2ce9a0a094a3d86a86a9323693c93ed6a2bbcaaf
2018-08-02 16:20:02 +02:00
Ovahlord
c808b981f7
Core/Movement: merged smooth waypoint movement. Followup commits will be merged soon (tm)
2018-08-02 15:38:35 +02:00
Ovahlord
cbbbfcafd9
Core/Spells: fixed Predatory Strikes crit chance bonus
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* removed some deprecated crit modifiers
2018-07-22 17:20:53 +02:00
Ovahlord
4692c0ff6f
Core/Maps: restored some older codes until the corresponding commits has been merged and (fixed?) a crash regarding terrain swap map area id's
2018-07-22 00:49:23 +02:00
Ovahlord
c8a3548720
Core/Spells: updated Test of Faith spell id's to Cataclysm
2018-07-15 00:02:16 +02:00