Ovahlord
1d25eabb4b
Core/Server: restore AuthServer and grunt login
2025-03-08 15:20:14 +01:00
Ovahlord
3ef766851a
Core/Zmq: reduced thread sleep time from 50ms down to 1ms
2025-02-28 20:41:56 +01:00
Ovahlord
0927c5af40
Core/Misc: backported most boost changes from master branch
2025-02-27 23:47:52 +01:00
Ovahlord
4d193c29a3
Build: synced FindMySQL macro with master branch
2025-02-26 21:27:28 +01:00
Ovahlord
7769aed49a
CMake: added MySQL 8.3 to FindMySQL macro
2024-02-22 16:30:29 +01:00
Ovahlord
a9c5881487
Scripts/BoT: fixed linux build
2023-12-19 07:59:18 +01:00
Ovahlord
f951bf80fd
Scripts/BoT: exclude several invisible stalkers from the Proto-Behemoth's Dancing Flames visual effect
2023-12-19 07:55:49 +01:00
Ovahlord
abfddaa915
Scripts/BoT: updated and modernized Halfus Wyrmbreaker encounter
...
* moved several mechanics from instance script into the boss script itself
* changed the unresponsive dragon selection from two saved variables into a single generated flag
* corrected timer layout for the Proto-Behemoth and handled a missing mechanic of the Time-Dilation debuff
* moved all encounter spawns into spawngroups
* simplified and cleaned up the dragon ads script
2023-12-19 07:46:11 +01:00
Ovahlord
d8ef0352e1
buildfix
2023-12-18 11:48:18 +01:00
Ovahlord
620c39be06
Core/Units: update facing splines immediately after launch
2023-12-17 05:50:10 +01:00
Ovahlord
924273363f
Core/Pets: ported a couple changes from 3.3.5 branch that went missing and corrected a master branch spell check that was allowing non-charmed player controlled units to bypass the ai movement check exception (pets are not meant to be charmed, only controlled)
2023-12-17 05:17:57 +01:00
Ovahlord
45f0c797e9
Core/Common: ported windows settings manifest from https://github.com/TrinityCore/TrinityCore/commit/b299902881cb6525b5a6cc08c5721c0c1c7401ab
2023-12-14 01:20:28 +01:00
Ovahlord
9a4a902636
Core/Units: also allow creatures to generate rage from auto attacks and use their base attack time as base to calculate the generated amount
2023-12-12 20:56:33 +01:00
Ovahlord
ba10718ea7
Core/Units: removed a debug logging message that sneaked in
2023-12-11 21:02:39 +01:00
Ovahlord
5b5914beda
Core/Units: no longer set PowerUpdate packets when gaining rage from damage taken
2023-12-11 20:48:45 +01:00
Ovahlord
8613a5623c
Core/Units: use the weapon's/druid's base attack speed to calculate melee rage amounts instead of plain attack swing timers
...
The normalized rage calculation uses base speeds, which are the weapon's attack base attack speed and the druid's shapeshift base attack speed. The old implementation used plain swing timers which are affected by haste and thus resulting in negating any rage gains from faster attacks
2023-12-11 19:55:54 +01:00
Ovahlord
96e9b6189f
Core/Units: fixed a typo which was causing armor mitigation to be bypassed
2023-12-10 18:45:59 +01:00
Ovahlord
0f035fe940
Core/Units: refactor rage generation to reflect patch 4.0.1 changes:
...
* melee attacks will now send their awarded rage within SMSG_ATTACKER_STATE_UPDATE and moved the rage reward mechnic from Unit::DealDamage into Unit::AttackerStateUpdate
* killed CleanDamage struct and provide plain unmitigated damage values instead as since patch 4.0.1 the rage gained from damage taken is fully normalized and ignores any kind of damage reduction or negation
2023-12-10 18:26:24 +01:00
Ovahlord
4f309c127a
Core/Units: round rage gain values up so taking at least one point of damage will ensure you gain a rage point
2023-12-10 17:09:55 +01:00
Ovahlord
6cb2bd953d
Core/Units: fixed a rounding issue that caused very low damage unintentionally being reduced to zero
...
*also feed the AttackerStateUpdate SubDamage with the correct values
2023-12-10 16:58:21 +01:00
Ovahlord
8c3d501524
Core/Units: generating rage from damage taken will now use the full unmitigated damage amount instead of the final instead
2023-12-10 04:37:44 +01:00
Ovahlord
df646fbe6a
Core/Objects: fixed packet guid writing
2023-12-10 03:29:23 +01:00
Ovahlord
65218b02f9
Scripts/Instances: converted DataHeader macro to constexpr to keep their definition within their namespace
2023-12-10 02:22:54 +01:00
Ovahlord
96b2c70c04
buildfix
2023-12-09 22:11:16 +01:00
Ovahlord
2e3d90352f
nopch fix
2023-12-09 21:47:11 +01:00
Ovahlord
bdf61a6f1f
Scripts/World: b1fce7c88f followup
2023-12-09 20:58:45 +01:00
Ovahlord
758694af49
Build/CMake: enable unity builds for scripts project
2023-12-09 05:31:05 +01:00
Ovahlord
40d6e2a1a7
Scripts/Misc: fixed redundant enum names and definitions in same namespaces
2023-12-09 05:30:44 +01:00
Ovahlord
ea30806159
Scripts/EasterKingdoms: moved scripts into their corresponding namespace
2023-12-09 05:09:19 +01:00
Ovahlord
22c843d8fe
Scripts/Kalimdor: moved scipts into their corresponding namespace
2023-12-09 02:34:48 +01:00
Ovahlord
93d8ed48b7
Scripts/Northrend: moved scripted into their corresponding namespace (part 2)
2023-12-09 00:21:22 +01:00
Ovahlord
7ad103d20f
Scripts/Northrend: moved scripts into their corresponding namespace (part 1)
2023-12-08 23:06:53 +01:00
Ovahlord
6d1eb573bc
Scripts/Events: moved scripts into their respective namespace
2023-12-08 22:04:53 +01:00
Ovahlord
714d93c9da
Scripts/Battlefields: moved scripts into their respective namespace
2023-12-08 22:03:08 +01:00
Ovahlord
c494ec1f87
Scripts/OutdoorPvP: moved scripts into their respective namespace
2023-12-08 21:39:47 +01:00
Ovahlord
773e12c58b
Scripts/Outland: moved scripts into their respective namespace (part 2)
2023-12-08 21:27:25 +01:00
Ovahlord
cf80433af8
Scripts/Outland: moved scripts into their respectice namespace (part 1)
2023-12-08 20:35:23 +01:00
Ovahlord
c1ac99cc5d
Scripts/Pet: moved all scripts into their own respective namespaces
2023-12-08 20:02:14 +01:00
Ovahlord
7e62a55074
Scripts/Spells: moved all scripts into their own respective namespaces
2023-12-08 19:57:27 +01:00
Ovahlord
d5f1aea2d2
Scripts/World: moved all scripts into their own respective namespaces
2023-12-08 19:47:17 +01:00
Ovahlord
cd107956f5
Build/CMake: disable unity builds for external dependencies as their support for unity builds was rather hacky and relied too much on random factors
2023-12-08 18:14:22 +01:00
Ovahlord
5549d82845
Scripts/Maelstrom: moved all scripts into their own zone or instance related namespace
2023-12-08 18:10:27 +01:00
Ovahlord
1251a781a0
CMake: added MySQL 8.2.0 to FindMySQL macro
2023-12-04 22:17:26 +01:00
Ovahlord
b4811b7a5d
Core/Packets: used the correct opcode for RoleChangedInform packet
2023-12-01 13:19:50 +01:00
Ovahlord
133588ca60
Core/Groups: fixed a crash when rolling for items
2023-11-12 07:36:39 +01:00
Ovahlord
4d27b31b6b
Core/Misc: removed dead AddonHandler code which has been moved into WorldSession a long time ago
2023-10-31 22:02:49 +01:00
Ovahlord
056248cef1
Core/Packets: converted CMSG_SET_ROLE and SMSG_ROLE_CHANGED_INFORM to packet class
2023-10-30 22:30:14 +01:00
Ovahlord
2283572243
Core/Packets: use the reserve instead of resize in PartyCommandResult packet
...
ref #428
2023-10-30 22:01:36 +01:00
Ovahlord
e9ea6f8f06
Core/Groups: converted group roll raw pointers to smart pointers
2023-10-30 01:26:57 +01:00
Ovahlord
94f7ee4dda
Core/Spells: check the correct effect index for Beacon of Light auras in heal predicitions
2023-10-24 22:12:55 +02:00
Ovahlord
1dfe0f0974
Core/Spells: modernize a bunch of spell scripts in spell_generic
2023-10-21 21:34:19 +02:00
Ovahlord
6e5a63f165
Core/Spells: handle missing creature interrupt part of Silence, Strangulate and Arcane Torrent
2023-10-21 21:09:24 +02:00
Ovahlord
4b1cf485e0
Tools/MapExtractor: fixed dbc/db2 extraction under linux
...
clses #426
2023-10-20 15:53:46 +02:00
Ovahlord
ef9b9b3887
nopchfix
2023-10-13 00:47:54 +02:00
Ovahlord
75ae2cbeac
Core/Packets: converted reforge packets to packet class and enabled and added packet structure for SMSG_FORGE_MASTER_SET
2023-10-12 22:01:16 +02:00
Ovahlord
bfb045e964
nopch fix
2023-10-11 03:32:57 +02:00
Ovahlord
1f5aa1a219
Scripts/VP: fixed resetting Asaad's achievement 'Not Static At All'
2023-10-11 03:30:50 +02:00
Ovahlord
5ee22c58f6
Core/Achievements: renamed ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 to ACHIEVEMENT_CRITERIA_TYPE_LAND_TARGETED_SPELL_ON_SPELL_TARGET
2023-10-11 03:17:14 +02:00
Ovahlord
4ff88148c8
Core/Spells: only provide base difficulty spell Ids to criteria events to match their requirements (see It's Not Easy Being Green' for reference)
2023-10-11 02:09:44 +02:00
Ovahlord
faa4fbfbce
nopch buildfix
2023-10-11 01:51:34 +02:00
Ovahlord
df0de16bc5
Scripts/ZG: fixed achievement 'It's Not Easy Being Green'
2023-10-11 01:49:39 +02:00
Ovahlord
ff0eb86c54
Core/Achievements: ported start event and fail event mechanics from master branch
2023-10-11 01:38:01 +02:00
Ovahlord
a599f7461d
build fix
2023-10-10 22:03:26 +02:00
Ovahlord
88e4309bcb
Core/Achievements: implemented ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MIN_ACHIEVEMENT_POINTS
2023-10-10 21:50:10 +02:00
Ovahlord
4851269f9b
Core/Achievements: implemented ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_COMPLETE_QUEST_NOT_IN_GROUP
2023-10-10 21:47:26 +02:00
Ovahlord
9a82ad2a75
Core/Achievements: implemented ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_IS_ALIVE
2023-10-10 21:44:27 +02:00
Ovahlord
3efa9c9ed3
Core/Achievements: implement ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_DRUNK_VALUE
2023-10-10 21:41:00 +02:00
Ovahlord
a2658b436c
buildfix
2023-10-10 12:20:03 +02:00
Ovahlord
a1e5045fa6
buildfix
2023-10-10 11:42:38 +02:00
Ovahlord
17f5be5a63
pch buildfix for tools
2023-10-10 03:38:00 +02:00
Ovahlord
dab2292a6f
Build/Game: sync gamePCH with master branch
2023-10-10 03:26:16 +02:00
Ovahlord
2824e00d90
Build/Scripts: ported ScriptPCH fine tuning from master branch
2023-10-10 03:14:26 +02:00
Ovahlord
5c13baf230
Core/Misc: removed unused includes and removed unit include from vehicle.h
2023-10-10 03:01:05 +02:00
Ovahlord
faa78b9e07
Core/Units: moved spell cast request includes out of unit class and use unique_ptr instead of optionals
2023-10-09 22:07:13 +02:00
Ovahlord
b49f95e1e9
Build: added support for unity builds in most projects except for StormLib, ZLib and Scripts
2023-10-09 21:40:38 +02:00
Ovahlord
8ae604df69
Core/Spells: fixed proc of No'Kaled, the Elements of Death
2023-09-20 19:18:36 +02:00
Ovahlord
58302441a2
Core/Creatures: implement CREATURE_STATIC_FLAG_DESPAWN_INSTANTLY
2023-08-27 19:52:09 +02:00
Ovahlord
5f2dbdd63c
Core/Creatures: implement CREATURE_STATIC_FLAG_4_CANNOT_DAZE
2023-08-27 19:39:11 +02:00
Ovahlord
aa459e53af
Core/Creatures: apply CREATURE_STATIC_FLAG_5_240_DEGREE_BACK_ARC for parries and blocks as well
2023-08-27 19:14:56 +02:00
Ovahlord
d1e59764da
Core/Creatures: implement CREATURE_STATIC_FLAG_4_NO_BIRTH_ANIM
2023-08-27 18:35:02 +02:00
Ovahlord
94a37eeaa0
Core/Spells: implement CREATURE_STATIC_FLAG_5_240_DEGREE_BACK_ARC
2023-08-27 18:24:41 +02:00
Ovahlord
71ecd754ce
build fix
2023-08-27 17:46:22 +02:00
Ovahlord
577bdd5ff4
Core/Creatures: implement CREATURE_STATIC_FLAG_NO_LOOT
2023-08-27 17:41:50 +02:00
Ovahlord
ff575bcef0
Core/Creatures: ported all existing static flag implementations from master branch
2023-08-27 17:16:18 +02:00
Ovahlord
393b4d0dc6
Core/Creatures: implement static flag fields for creatures and ported their values from MoP
2023-08-27 16:14:18 +02:00
Ovahlord
f3a09fd934
Core/Movement: allow PATHFIND_SHORTCUT to be used for chasing units that have pathfinding disabled
2023-08-26 13:01:14 +02:00
Ovahlord
9fa5f65e5b
Scripts/VP: reworked Altairus' up- and downwind spell script
2023-08-25 13:02:43 +02:00
Ovahlord
070db638a5
Core/Objects: converted a bunch of macros to constexpr
2023-08-25 12:25:23 +02:00
Ovahlord
41cb5dc8db
buildfix
2023-08-25 12:24:53 +02:00
Ovahlord
72fd054bd7
Core/Maps: removed a unused leftover method from previous cherrypicks
2023-08-25 12:07:19 +02:00
Ovahlord
4a8d96b8d5
Core/World: modernized a couple arrays
2023-08-25 12:05:20 +02:00
Ovahlord
852f0cbc52
Core/Misc: fixed a couple warnings reported by file analysis
2023-08-25 11:53:53 +02:00
Ovahlord
5a62d6c570
Core/Movement: fixed edge cases in which hovering units were considered far from poly during path generation, resulting in incomplete paths getting returned
2023-08-24 21:35:05 +02:00
Ovahlord
ff3beb0e92
Core/Movement: added some overloads to PathGenerator::CalculatePath
2023-08-24 20:51:15 +02:00
Ovahlord
a9751de67c
Core/Movement: allow hovering units to return PATHFIND_INCOMPLETE as their destination is always set off
2023-08-24 20:45:18 +02:00
Ovahlord
4e469f7fe0
Scripts/VP: removed SetHover script call from Altairus' script to avoid a duplicate application of the hover offset
...
*set the anim tier in database
2023-08-24 20:36:58 +02:00
Ovahlord
a1e0459859
Core/Movement: kill some dead code from chase movement generator
2023-08-24 20:19:10 +02:00
Ovahlord
0840143137
Core/Movement: reworked chase movement
...
* the destination prediction is now much more reliable
* the movement generator will now more frequently check for valid positions to match retail behavior
* the catch-up mechanic will now adapt its speed to the target's one when being close enough to hit it
* temporarily disabled backwards movement when being too close to a target to avoid some edge cases that need additional research
* fixed the pathfinding reaching behavior so that they no longer follow you to unreachable obstacles and return home when they can't reach you anymore
closes #345
closes #260
2023-08-24 20:16:41 +02:00
Ovahlord
4d8da1fcf3
CI/Cicle: sync config with trinity's master branch and no longer use the 4.3.4 branch name since we do work on our own master branch
2023-08-21 17:03:54 +02:00
Ovahlord
972239e25c
CI/CircleCI: use the correct branch in dockerhub images
2023-08-20 21:17:48 +02:00